Phantasie

Phantasie

Infobox VG
title = Phantasie


author = Winston Douglas Wood
developer = Strategic Simulations, Inc.
publisher = Strategic Simulations, Inc.
released = 1985
genre = Computer role-playing game
modes = Single player
platforms = Commodore 64, Apple II, DOS, Atari 8-bit, Atari ST, Amiga, MSX

"Phantasie" is a fantasy computer role-playing game series designed by Winston Douglas Wood and published by Strategic Simulations, Inc. in 1985. It was developed for a variety of systems, including the Apple II, Atari 8-bit, Atari ST, Amiga, Commodore 64 and DOS.

With the popularity of the "Ultima" series of games catching on, Strategic Simulations, Inc. developed its own fantasy RPG series to compete in the market.

"Phantasie"

Based on the Isle of Gelnor, "Phantasie" allowed a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.

The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the turn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.

"Phantasie II"

In 1986, SSI published the next part of the series, "Phantasie II". Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb.

"Phantasie II" used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series. One option which endeared many veterans was the ability to transfer characters from "Phantasie I" to this sequel.

The manual included in "Phantasie II" was identical to the one included with "Phantasie", plus a small card explaining the differences. "Computer Gaming World" noted this was advantageous in terms of how players of the original would have an easier time getting into the game, but disadvantageous as to some particularly tedious mechanisms of both games, particularly "theinfamous Distribution and Selling rigamarole." The review continued to note that characters imported from the original have their equipment removed as well as most of their gold and experience, affording only a slight head start over newly created characters.citation | date = Aug. 1986 | author = Scorpia | periodical = Computer Gaming World | title = Phantasie II | year = 1986 | pages = 15-19]

"Phantasie III: Wrath of Nikademus"

The final installment of the trilogy was based around fighting the evil Nikademus and finishing him for good. Released in 1987, this time Nikademus was attempting to take over the entire world and it was up to the party to stop him.

"Phantasie III" maintained the style of the original two and improved upon the graphics on all platforms except the DOS version. The combat engine also saw a few upgrades, adding specific wound locations, with characters now able to have their head, torso, or a limb specifically injured, broken, or removed. It was also now possible to have a more tactical battle line-up, with the ability to move characters to the front, middle, or rear of the party. The game also improved upon the spell list and added a larger variety of weapons and equipment.

"Computer Gaming World" felt the game was a bit smaller than the previous games, both in terms of world size and time to completion, but felt the improvements to combat and training made the game a worthwhile ending to the trilogy.citation | date = Aug-Sept 1987 | author=Scorpia | periodical = Computer Gaming World | title = Phantasie III | year = 1987 | pages = 12-13, 50]

References

External links

*moby game|id=-group/phantasie-series|name="PAGENAME" series


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  • Phantasie — bzw. Fantasie (griech.: φαντασία phantasía – „Erscheinung“, „Vorstellung“, „Traumgesicht“, „Gespenst“) bezeichnet eine kreative Fähigkeit des Menschen. Oft ist der Begriff mit dem Bereich des Bildhaften verknüpft (Erinnerungsbilder,… …   Deutsch Wikipedia

  • Phantasie — est le nom d une trilogie de jeux vidéo édités par Strategic Simulations, Inc. entre 1985 et 1987. Il s agit d un jeu de rôles (RPG) semblable à la série Ultima. Phantasie Le jeu sort en 1985 sur plates formes Apple II, Atari 800, Commodore 64 et …   Wikipédia en Français

  • Phantasie — [Aufbauwortschatz (Rating 1500 3200)] Auch: • Einbildung(skraft) Bsp.: • Schmerzen sind manchmal nur eingebildet. • Pamela hat eine lebhafte Phantasie …   Deutsch Wörterbuch

  • Phantasie — (v. gr.), 1) eine Vorstellung od. Vorstellungsgruppe, namentlich in so fern sie für sich[34] allein die Wirklichkeit (Realität) des Vorgestellten nicht verbürgt, od. in Beziehung auf sie nachgewiesen werden kann, daß ihr etwas Wirkliches nicht… …   Pierer's Universal-Lexikon

  • Phantasīe — (griech., Einbildungskraft) ist im allgemeinen die Fähigkeit der freien Erzeugung mehr oder weniger zusammengesetzter Vorstellungen. Die P. ist bei ihrer Betätigung gebunden an die einfachen Elemente, die uns die sinnliche Wahrnehmung (in den… …   Meyers Großes Konversations-Lexikon

  • Phantasie — Phantasīe (grch.), Einbildungskraft, die Tätigkeit, wodurch Bilder von Gegenständen in der Seele entstehen, ist reproduktīv, insofern sie gemachte Wahrnehmungen wieder vergegenwärtigt, produktiv, schöpferisch, wenn sie neue Gebilde selbständig… …   Kleines Konversations-Lexikon

  • Phantasie — Phantasie, die Gabe etwas Abstractes im Bilde zu schauen, so zu sagen, Erscheinungen zu haben, Gedanken zu verkörpern, Theile zum Ganzen auszubilden, Neues hervorzubringen und scheinbar unzusammenhängende Ursachen und Wirkungen zu verbinden. Ein… …   Damen Conversations Lexikon

  • Phantasie — Phantasie, griech., ein bei den alten Philosophen nicht allzu häufig u. meist in der Bedeutung von sinnlicher Vorstellung vorkommender Ausdruck, nannten die Neuern im allgemeinen die Macht der Seele über den Inhalt ihres Gedächtnisses, in Folge… …   Herders Conversations-Lexikon

  • Phantasie — Sf std. (14. Jh.), mhd. fantasīe Entlehnung. Ist entlehnt aus l. phantasia Gedanke, Einfall , dieses aus gr. phantasíā Vorstellung, Einbildung, Erscheinung , zu gr. phantázesthai erscheinen, sichtbar werden (zu einer Ableitung von gr. phaínein… …   Etymologisches Wörterbuch der deutschen sprache

  • phantasie — Phantasie, {{t=g}}phantasia{{/t}} Imaginatio, voyez Fantasie …   Thresor de la langue françoyse

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