Sauerbraten (video game)

Sauerbraten (video game)

Infobox VG
title = Sauerbraten


developer = Lee Salzman, Wouter van Oortmerssen, Mike Dysart, Robert Pointon [cite web | year=2008 | title=Sauerbraten Credits/Authors | url=http://sauerbraten.org/README.html#credits_slash_authors | author=Sauerbraten Team | work= [http://sauerbraten.org/ Sauerbraten] | accessdate=June 12 | accessyear= 2008]
designer = Wouter van Oortmerssen
license = Zlib License
version = CTF Edition (June 17, 2008)
platforms = Cross-platform
released = May 6, 2004
genre = First-person shooter, Role-playing game
modes = Multiplayer, Singleplayer
ratings = ESRB: Not Rated (NR)
media = Download
input = Keyboard and Mouse

"Sauerbraten" (also known as "Cube 2" or "Sauer", German for "“sour roast”") is a cross-platform, "Quake"-like, first-person shooter computer game that runs on Microsoft Windows, Linux, FreeBSD and Mac OS X using OpenGL and SDL. The game features single-player and multiplayer game play and contains an in-game level editor, its main feature. The game engine is free and open source software, under the Zlib License, [cite web | year=2008 | title=Sauerbraten License | url=http://sauerbraten.org/README.html#license | author=Sauerbraten Team | work= [http://sauerbraten.org/ Sauerbraten] | accessdate=June 12 | accessyear= 2008] with commercial support available from the developer's own business counterpart, [http://dot3labs.com/ Dot3 Labs] . [cite web | year=2008 | title=Dot3 Labs - Sauerbraten Technology | url=http://dot3labs.com/sauerbraten.php4 | author=Dot3 Labs | work= [http://dot3labs.com/ Dot3 Labs] | accessdate=June 12 | accessyear= 2008]

The game started as a redesign to the original Cube Engine, and its first release was made on May 6, 2004. The latest release, dubbed the "CTF Edition", debuted on June 17, 2008.

Technical details

Sauerbraten shares most of its design goals and philosophy with its predecessor, but using a new 6-directional heightfield (or octree) world model. This allows much more complex level geometry and easier editing. The aim of this project is not necessarily to produce the most features and eye candy possible, but rather to allow map/geometry editing to be done in realtime within the game environment, while keeping the source code small and elegant.

Realtime editing

Each cube-shaped node in the octree represents a renderable volume, simply referred to as a "cube", where each edge of this cube can be lengthened or shortened to deform the cube into a variety of other shapes. The "what you see is what you get" realtime editing has enabled designers to add a lot of detail to maps, while reducing the time spent on actual creation. This is in contrast to traditional modern "polygon soup" 3D engines which take a model generated as an essentially random batch of triangles from an external modelling program and attempt to spatially subdivide the model's triangles after the fact by splitting them to fit into tree structures, such as a BSP tree or even an octree, that require costly pre-processing to build. Cube 2's novelty thus lies in that the world representation is the octree itself, from which efficient triangle batches are generated for the graphics processing unit to render, without need for expensive and time consuming pre-processing.

Rendering engine

Cube 2's rendering engine is designed around modern graphics processing units, which perform best with huge batches of geometry already stored in video memory. Lighting is precomputed into lightmaps for efficient batching, with an additional stored directional component, that allows for efficient shader-based lighting effects. The original Cube's rendering engine assumed that overdraw (where polygons that do not appear in the final scene are occluded via the z-buffer) was more expensive than sending new streams of triangles to the graphics processing every frame, which vastly limited its performance on more modern hardware where memory bandwidth is a greater limiting factor. The latest release (CTF edition) supports a precomputed visibility system (PVS) for graphics cards that do not support hardware occlusion.

Gameplay

The game currently has singleplayer and multiplayer modes. Multiplayer functionality is possible with LAN, Local, and Internet play, which gets its server listings from a master server. Online offers deathmatch, last man standing,"Capture" (where teams vie over control of points on the map), Quake-style Capture the Flag, also instagib versions of some of the game modes (Instagib, Insta-clan-arena, insta-capture) as well as online cooperative map editing, which is one of Sauerbraten's most interesting and popular features. There are also single player modes featuring both episodic gameplay and also deathmatch on multiplayer maps with AI bots instead of human opponents over the internet.

Media coverage

The game has been shown in a Burger King television commercial. [cite web | author=Wouter van Oortmerssen | year=2006 | title=Sauerbraten in Burger King TV commercial!! | url=http://cubeengine.com/forum.php4?action=display_thread&thread_id=1145 | work= [http://cubeengine.com/ Cube Engine Games] | accessdate=February 22 | accessyear=2007] It also received four out of five stars in a MacWorld UK review. [cite web | last = Hodge | first = Karl | authorlink = | coauthors = | title = Cube 2: Sauerbraten Review | work = | publisher = MacWorld UK | date = 2007-06-29 | url = http://macworld.co.uk/macsoftware/reviews/index.cfm?reviewid=2230 | format = | doi = | accessdate = 2007-07-17] In addition, the game was mentioned in Issue 3 of (as well as their 101 Free Games Article), where it was described as being "perfect for both stingy and creative gamers alike". [Citation | last = | first = | author-link = | last2 = | first2 = | author2-link = | title = | magazine = Games for Windows: The Official Magazine | pages = page 58 | year = 2007 | date = February 2007 | url = ]

The CTF edition was reviewed positively by Phoronix, a Linux-focused hardware and software review website, [cite web | last = Larabel | first = Michael | authorlink = | coauthors = | title = Sauerbraten CTF Edition | work = | publisher = | date = 2008-06-21 | url = http://www.phoronix.com/scan.php?page=article&item=sauerbraten_ctf&num=1 | format = | doi = | accessdate = 2008-06-22] as well as Linux.com, [cite web | last = Sharma | first = Mayank | authorlink = | coauthors = | title = Frag 'em in your own backyard with Sauerbraten | work = | publisher = | date = 2008-08-26 | url = http://www.linux.com/feature/145339 | format = | doi = | accessdate = 2008-08-28] a website providing news related to free and open source software.

See also

*Cube (computer game)
*Eisenstern
*First-person shooter
*List of free first-person shooters

References

External links

* [http://www.sauerbraten.org/ Official Sauerbraten site]
* [http://sourceforge.net/projects/sauerbraten/ Sauerbraten project at SourceForge.net]
* [http://www.quadropolis.us/ Community Cube/Sauerbraten mapping and modding site]
* [http://cubelister.sf.net/ Tool to monitor servers for cube-based games]


Wikimedia Foundation. 2010.

Игры ⚽ Нужно сделать НИР?

Look at other dictionaries:

  • Cube (video game) — Cube Developer(s) Wouter van Oortmerssen[1] Designer(s) Wouter van Oortmerssen[1] …   Wikipedia

  • Open source video game — FlightGear flight simulator An open source video game, or simply an open source game, is a video game whose source code is open source. They are often freely distributable and sometimes cross platform compatible. Many are included in Linux… …   Wikipedia

  • Oolite (video game) — Oolite Oolite running on Mac OS X Developer(s) …   Wikipedia

  • 0 A.D. (video game) — 0 A.D. Developer(s) Wildfire Games Publisher(s) Wildfire Games …   Wikipedia

  • Game engine — A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers. The core functionality typically provided by a game engine… …   Wikipedia

  • Cube 2: Sauerbraten — Entwickler …   Deutsch Wikipedia

  • Sauerbraten — Pour les articles homonymes, voir Cube 2. Cube 2 : Sauerbraten Dévelop …   Wikipédia en Français

  • Cube 2: Sauerbraten — This article is about the game. For the food item, see Sauerbraten. Cube 2: Sauerbraten Developer(s) Wouter Aardappel van Oortmerssen, Lee eihrul Salzman, Mike Gilt Dys …   Wikipedia

  • List of open-source video games — This is a selected list of open source video games. Open source video games are games assembled from and are themselves open source software, including public domain games with published source code. This list includes games in which the game… …   Wikipedia

  • List of game engines — Many tools called game engines are available for game designers to code a game quickly and easily without building from the ground up. Contents 1 Free and open source 2 Proprietary 2.1 Commercial 2.2 Freeware …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”