TriadCity

TriadCity

Infobox VG
title =


caption=
developer = SmartMonsters
publisher =
designer =
engine =
released = vgy|2001
genre = MUD
modes = Multiplayer
ratings =
platforms = Java
media =
requirements =
input = Keyboard

"TriadCity" is an ambitious multi-user dungeon or MUD (a type of online role-playing game) with a strong emphasis on literary and philosophical themes. It is the flagship offering of the independent games company SmartMonsters and is currently in open beta. [ [http://www.smartmonsters.com/Welcome/index.jsp SmartMonsters: Games for Smart Grownups] ] "TriadCity" has been cited in several scholarly forums for its literary merits, including the "Cambridge Companion to Postmodernism". [Connor, S. (2004) "The Cambridge Companion to Postmodernism", p.79. ISBN 0-521-64052-0.]

History

Mark Phillips and Gary Smith, the creators of "TriadCity", met at Golden Gate University in 1994. Phillips had a background in network technology and experimental fiction. [Mark Phillips' [http://www.markphillips.com/fiction/pubsHist.html publication history] .] Smith was a veteran of the high-tech industry who had written his own Fortran version of the popular adventure game Zork in 1980, which he later ported to C++ and Visual Basic. [Gary Smith [http://www.smartmonsters.com/Welcome/CompanyInfo/garySmith.jsp biographical note] .] Both were interested in designing a game where non-violent cooperative gameplay was more important than violence-based methods of character advancement. In 1999, Phillips and Smith incorporated the independent games company SmartMonsters for the purpose of developing such games. [ [http://www.smartmonsters.com/Welcome/CompanyInfo/index.jsp SmartMonsters: Company Info] ] "TriadCity" is their flagship project.

Gameplay

Interface

"TriadCity" runs on an entirely original codebase. [ [http://www.smartmonsters.com/TriadCity/reviewersGuide.jsp SmartMonsters: TriadCity Reviewers Guide] ] Gameplay is conducted through a proprietary Java client and involves many elements which are typical for a MUD such as the importance of role-play, social interaction through chat, and a text-based interface. Players familiar with the MUD genre may find the style of gameplay to be reminiscent of the popular DikuMUD or CircleMUD.

Character development

Characters can take on a variety of genders including the familiar male, female, and hermaphrodite as well as such unfamiliar alternatives as splat (a noncommittal gender posture) and plural (characters which are a multitude of individuals). Characters are rewarded experience while playing the game for a variety of activities including simple acts of exploration and puzzle-solving. As in most MUDs, characters can eventually learn skills and adopt various roles including the somewhat familiar healer, warrior, and thief as well as the unfamiliar malopath (a kind of psychic vampire). Character advancement can often be furthered through the use of non-violent skills more effectively than it can through the use of violence, though in MUD tradition "TriadCity" does include combat amongst the activities available to characters. A prominent incentive for non-violence is the fact that character death is permanent in "TriadCity". Characters do not respawn when they die, so combat carries much greater risks than it does in most other MUDs.

The game world

The game takes place within its namesake city, a massive urban environment featuring a blend of historic, modern, and fantastic design elements. At the center of the city is a safe haven called Sanctuary Island where characters first enter the world. The geography of the city divides into three large areas called the Thirds which can be reached from Sanctuary Island. The north-west third of the city is a participatory democracy which excels in the arts and sciences. The north-east third of the city is a representative democracy which excels in private enterprise and athletics. The southern third of the city is governed by the infallible Central Computer which affords it citizens plenty of leisure time to enjoy their unprecedented technological achievements. The game world currently comprises about 12,000 finished rooms, but is expected to reach a size of around 100,000 rooms when complete. [ [http://www.smartmonsters.com/TriadCity/reviewersGuide.jsp SmartMonsters: TriadCity Reviewers Guide] ] This will make "TriadCity" considerably larger than the average MUDs at its completion.

Novel features

ubjectivity

In "TriadCity" a character's experience of the world is colored by many things including their attributes and alignment. For example, a good character may see a room as dark and foreboding while an evil character may see that same room as plain and unexceptional. The resulting subjectivity of character experience is an enticing novelty of "TriadCity" which puts a powerful fictional tool in the hands of the game's authors.

Literary orientation

The world of "TriadCity" is populated by an immense number of individual automata, many of which have been directly inspired by literature and other prominent forms of Western culture. Amongst the residents of the city can be found such characters as Friar Tuck, Hank Riordan, Arsene Lupin, Edna Pontellier, Tiresias, George of the Jungle, Jack Dawkins and many others; not to mention such historical figures as Alfred Jarry, Aristophanes, George Boole, Henry Ford, Israel Regardie, Saint Simon the Stylite, Suzanne Valadon, Spartacus, Francois Prelati, and more. There are locales within the world inspired by the work of Mark Twain and the occultism of Aleister Crowley as well as bots whose personalities are derived from the work of Douglas Adams and Oscar Wilde.

The juxtaposition of diverse literary and cultural references together with the subjectivity of character experience has led the creators of "TriadCity" to describe the game as a piece of interactive postmodern literature. [Phillips, M. [http://www.smartmonsters.com/TriadCity/BeLit/index.jsp Can A Game Be Literature?] ] This ambitious claim has been endorsed by the "Cambridge Companion to Postmodernism" which cites "TriadCity" as an example of new, emerging literary forms. [Connor, S. (2004) "The Cambridge Companion to Postmodernism", p.79. ISBN 0-521-64052-0.] The creators of the game, Mark Phillips and Gary Smith, were featured panelists at the Richard Hugo House Sixth Annual Inquiry, on the topic of games. [Richard Hugo House Sixth Annual Inquiry [http://web.archive.org/web/20030921075314/www.hugohouse.org/programs/games_sched.html schedule of events] .] "TriadCity" was also the featured topic of an article in the Winter 2005 BayNet Newsletter [ [http://www.baynetlibs.org/news/news_winter05.pdf Winter 2005 BayNet Newsletter] .] and is cited on this [http://homepages.wmich.edu/~acareywe/engl597.html course syllabus] for English 597: Literature on the Web, at Western Michigan University.

Notes

External links

* [http://www.smartmonsters.com/TriadCity/index.jsp;jsessionid=FGCPGOKHPPFB TriadCity home page] .

* [http://www.hugohouse.org/ Richard Hugo House] .

* Mud Connector [http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mud=TriadCity listing for "TriadCity"] .


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