Ludus latrunculorum

Ludus latrunculorum

Infobox_Game
subject_name=Ludus latrunculorum
image_link=
image_caption=
players=2
ages=
setup_time=Unknown
playing_time=Unknown
complexity=Medium
strategy=High
random_chance=None
skills= Tactics, Strategy
footnotes =

Ludus latrunculorum, latrunculi, or simply latrones (“the game of brigands”, from "latrunculus", diminutive of "latro", mercenary or highwayman) is a board game played by the ancient Romans. It is said to resemble chess or draughts, but is generally accepted to be a game of military tactics.

History

The game of "latrunculi" is believed to be a variant of an earlier Greek game known as "petteia", "pessoí", "psêphoi", or "pente grammaí", to which references are found as early as Homer's time. [cite encyclopedia|last=Peck|first=Harry Thurston|encyclopedia=Harpers Dictionary of Classical Antiquities|title=Latruncŭli|url=http://www.perseus.tufts.edu/hopper/text.jsp?doc=Perseus%3Atext%3A1999.04.0062%3Aentry%3Dlatrunculi&highlight=latrunculi|accessdate=2006-11-23|year=1898|publisher=Harper and Brothers|location=New York]

Among the Romans, the first mention of "latrunculi" is found in the Roman author Varro (116–27 B.C.), in the tenth book of his "De Lingua Latina" (“On the Latin Language”), where he mentions the game in passing, comparing the grid on which it is played to the grid used for presenting declensions. [cite book | author=Bell, R. C. | title= [http://www.boardgamegeek.com/game/10971 Board and Table Games from Many Civilizations] | publisher=Dover | year=1980 | id=ISBN 0-486-23855-5] A detailed account of a game of "latrunculi" is given in the "Laus Pisonis", and allusions to the game are found in the works of such writers as Martial and Ovid.Fact|date=February 2007 The last mention of "latrunculi" that survives from the Roman period is in the "Saturnalia" of Macrobius.cite web |url=http://www.personal.psu.edu/users/w/x/wxk116/roma/latruncu.html |title=Latrunculi |accessdate=2006-11-26 |last=Kowalski |first=Wladyslaw Jan |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= ] [cite web |url=http://penelope.uchicago.edu/Thayer/L/Roman/Texts/Macrobius/Saturnalia/1*.html#5.11 |title=Saturnalia |accessdate=2006-11-26 |last=Macrobius |first= Ambrosius Theodosius |authorlink=Ambrosius Theodosius Macrobius |coauthors=Thayer, W. P. (transcr.) |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= "Sed vultisne diem sequentem, quem plerique omnes abaco et latrunculis conterunt, nos istis sobriis fabulis a primo lucis in coenae tempus, ipsam quoque coenam non obrutam poculis, non lascivientem ferculis, sed quaestionibus doctis pudicam et mutuis ex lecto relationibus exigamus?"]

For a long time, it was thought that the eighteenth book of Isidore of Seville's "Etymologiae" contains a reference to "latrunculi", [cite journal|last=Tilley|first=Arthur|title=Ludus Latrunculorum|journal=The Classical Review|volume=6|issue=8|month=October|year=1892|pages=335–336|url=http://links.jstor.org/sici?sici=0009-840X%28189210%291%3A6%3A8%3C335%3ALL%3E2.0.CO%3B2-6] but later research has shown this to be unlikely. [cite journal|title=Roman Board Games. II|last=Austin|first=R. G.|journal=Greece & Rome|volume=4|issue=11|month=February|year=1935|pages=76–82|url=http://links.jstor.org/sici?sici=0017-3835%28193502%291%3A4%3A11%3C76%3ARBGI%3E2.0.CO%3B2-5]

When chess came to Germany, the chess terms for "chess" and "check" entered the German language as "Schach". But "Schach" was already a native German word for "robbery". As a result, "ludus latrunculorum" was often used as a medieval Latin name for "chess". [cite book | author=Murray, H. J. R | title=A History of Chess | publisher=Oxford University Press | date=1913 et seq. | pages=397, 400]

Rules of play

Board size

Since, in archaeological excavations, it is usually hard to tell what game a gridded board was used for, it is hard to determine the size of the board on which "latrunculi" was played. R. C. Bell, writing in 1960, mentioned boards of 7x8, 8x8, and 9x10 squares as common in Roman Britain. W. J. Kowalski refers [cite web | last=Kowalski | first=Wladyslaw Jan |url=http://www.aerobiologicalengineering.com/wxk116/Roman/BoardGames/latruncu.html |title=Latrunculi |accessdate=2008-07-14] to an archeological find of 1996 in Stanway, Essex, England, and believes the game was played on a board of 8x12 squares; the same size that was used a thousand years later for Läuferspiel. [cite web |url=http://www.chessvariants.org/historic.dir/courier.html |title=Chess Variants: Courier Game] He later [cite web | author=Kowalski, Wally J. |accessdate=2008-07-31 | url=http://ablemedia.com/ctcweb/showcase/boardgameslat2.html | title=Latrunculi Directions] allowed a board of 10x11 squares.

Bell's Conjectural Rules

# Using an 8×7 (or presumably 8x8) board each player has 17 pieces, one blue, the others either white or black. The white and black pieces are placed two at a time by alternate turns of play anywhere on this board. During this first phase no captures are made.
# When the 32 pieces are in position each player adds his blue piece, the dux.
# The pieces move forwards or backwards or sideways one square at a time. There is no diagonal movement.
# A piece is captured when the opponent brackets it orthogonally between two of the opponent's pieces, or between an opponent piece and a corner (but not side) square. The dux is captured like any other piece. A piece that makes a capture gains an immediate second move.
# The dux can move like the rest of the pieces, or can jump over an enemy piece that is in an adjacent square. The jumped piece is not captured by the move. Of course, the move can have as consequence the capture of another piece.
# If a piece is moved voluntarily between two enemy pieces, it is not captured.
# A player who loses all his pieces loses the game. If no captures are made in thirty moves, the game is ended, and the player with more pieces on the board wins.

Kowalski's Conjectural Rules

# The board has eight ranks and twelve files. Each player has twelve men and a dux, black on one side and white on the other. In the starting array the men fill the first rank and the dux stands on the second, on the square just to the right of the center line (from each player's point of view). On the board of ten squares by eleven, the dux starts in the center of the back row, flanked by five men on each side. Black moves first.
# Each piece may move any unobstructed distance along a rank or file (like the rook in chess).
# A man is captured if the enemy places a piece adjacent to it on each side in an orthogonal line. Multiple men in a line can be captured together (Kowalski later abandoned this feature).
# If a piece is moved voluntarily between two enemy pieces, it is not captured, but the player so moving should point out the fact, to avoid later disputes.
# A man in a corner is captured if the opponent places his men on the two squares adjacent to the corner.
# Repeating sequences of moves are not allowed: if the same position occurs three times, with the same player to move, he must vary his attack.
# The dux cannot be captured. It is immobilized if blocked on all four sides. A player who immobilizes the enemy's dux wins the game, even if some of the obstruction is by the dux's own men. If the game cannot be won by immobilizing either dux, the player who has more men left on the board wins. (Kowalski later changed this to say that play continues until one player cannot move, and so loses.)

External links

General

* [http://www.goddesschess.com/chessays/stanschadler.pdf The Doctor's Game] Dr. Ulrich Schädler argues that the Stanway game was neither "latrunculi" nor played on an 8x12 board.

Primary sources

* [http://www.thelatinlibrary.com/varro.ll10.html Varro's "De Lingua Latina"] at The Latin Library
* [http://penelope.uchicago.edu/Thayer/E/Roman/Texts/Laus_Pisonis/home.html#latrunculi The "Laus Pisonis"] at LacusCurtius

Computer implementations

* [http://mactrunculi.sourceforge.net Latrunculi for Mac OS X] a GPL Latrunculi implementation with a strong Artificial Intelligence.

References


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