Argonian

Argonian

The Argonians are a fictional race of reptilian humanoids from the "Elder Scrolls" video game series.Argonians are described as a cold-blooded beast race of reptilian humanoids, consistently portrayed throughout the Elder Scrolls series of games as intelligent, quick and agile, tending towards the in-game character classes of the mage and the thief.cite web|url=http://imperial-library.info/fsg/brendanarticle1.shtml |title=Argonian Compendium |accessmonthday=August 5 |accessyear=2006 |author=Brendan |publisher= [http://imperial-library.info/ The Imperial Library] ] Within the "ES" world, Argonians inhabit the swampy region of Black Marsh.cite web|url=http://www.elderscrolls.com/codex/races_argonian.htm |title=The Elder Scrolls Codex: Argonian |accessmonthday=August 11 |accessyear=2006]

The Argonians have no deities, but instead worship the revered Hist; it is unclear as to what the Hist actually are, however. Some references point towards the Hist being a different breed of Argonians that are ugly, frail, yet intelligent. Other sources imply that the Hist is a type of ancient, semi-sentient tree considered sacred by the Argonians, and that the tree secretes a type of sap-like resin that hardens and when molded can make ideal armor (or a narcotic drug). Throughout and its sequel , several of the humanoid races, such as Nords, Imperials, and Redguards, are depicted as being racist towards Argonians.

Development

The appearance of the race has been progressively developed over the series as minor refinements in their design were made for each game. Argonians were a dark skinned humanoid race in ', only distinguishable from the Dunmer by their ragged mouths and eyes, with hair ranging from blue-green to bright red. It is speculated that the "Arena" Argonians weren't Argonians at all, but rather the Kothringi Tribesmen, a rumored hybrid race of Nords and Argonians, the only other sentient race to survive in Argonia and thus, as residents of Argonia, technically Argonians themselves.cite web|url=http://imperial-library.info/pge/wildregions.shtml |title=The Wild Regions |accessmonthday=August 3 |accessyear=2006 |author=Imperial Geographical Society |work= [http://imperial-library.info/pge/ The Pocket Guide to The Empire] . |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] Argonians became in "Daggerfall" reptilian humanoids with serpentine tails, lizard-like faces, dull green skin and lime-colored ventral scales. During the development of "Morrowind", Argonians were given an odd gait, and lost their previously humanoid legs to gain feet as long as their thighs, and were made to keep their knees constantly bent. The development team encountered difficulties in the implementation of this design feature, and an entirely separate animation system was developed to model the Argonians' digitigrade legs. [cite web|url=http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=28 |title=Development Team chat #2 |accessmonthday=August 27 |accessyear=2006 |author=RPGVAult] In the move to "Morrowind" their colouring was changed as well, with tan replacing green as the dominant shade in their scales, and males given accentuated colouring along their spines, upper chests and necks. ' finds the Argonians with human legs once again, due to the aforementioned difficulty with the animation system, [cite web|url=http://www.uesp.net/wiki/Oblivion:Fan_Interview_II |title=Fan Interview II |publisher= [http://www.uesp.net/ UESP] |accessmonthday=September 20 |accessyear=2006] and with a character creation tool affording greater variation in scale tone.

Argonians, like the other series races,cite web|date=2001-09-28 |title=The Todd Howard Interview |url=http://web.archive.org/web/20051214220707/http://www.xgr.com/article.php?article=1933 |author=Paligap |coauthors=Howard, Todd |publisher=XGR.com. [http://www.archive.org/web/web.php Internet Archive Wayback Machine] |accessyear=2007 |accessmonthday=April 20}] have been given certain abilities to reflect their racial strengths throughout the games. In both "Morrowind" and "Oblivion" they were given the ability to breathe underwater, suggesting an amphibian propensity, in line with various lore descriptions of their aquatic habits. For example, they have been described in every game manual since "Daggerfall" as being equally at home in both water and on land. The "Morrowind" website also describes the Argonian race as " [having] developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region", which is again reflected in their abilities, with Argonians given a significant chance of bearing no infection from poisonous blows and diseased animals. Argonians also possess a thick scaly hide, compared by a developer to that of a snake. Physically tougher than what the Argonians call "soft-skins", Argonians are given a small bonus to their Unarmored skill.

Physical description

While Argonians appear reptilian in nature at first glance, they also exhibit fish- and amphibian-like qualities, such as being able to breathe underwater, having small gills behind their ears, and, in Morrowind, swimming using the same body mechanism as that of a tadpole or eel, waving its tail side-to-side to propel itself through the water.

In-game lore portrays the Argonian reproductive cycle as somewhat complex. The author of "Notes on Racial Phylogeny" states that it is unclear "whether the Argonians and Khajiit are interfertile with both humans and elves," there being "many reports...of children from these unions," but "no well documented offspring." The author is hesitant to give any classification to the race at all, and leaves undecided whether Argonians are to be classified with "dreugh, men, mer, or...certain tree-dwelling lizards in Black Marsh."cite web|url=http://imperial-library.info/mwbooks/notesracial.shtml |title=Notes on Racical Phylogeny and Biology, Seventh Edition |accessmonthday=August 29 |accessyear=2006 |author=Council of Healers, Imperial University |work= |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] According to the "Savant's Note on Vvardenfell" most "Imperial scholars" hold a different position, and consider "Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another." Following this scholarly knowledge, certain Cyrodiilic Imperials have been known to take up Argonian women as sexual partners, and been none the worse off for it.cite web|url=http://imperial-library.info/mwbooks/wolf_queen.shtml#4 |title=Book 4 |accessmonthday=August 5 |accessyear=2006 |author=Jarth, Waughin ( [http://imperial-library.info/interviews/tedpeterson.shtml Ted Peterson] ) |work= [http://imperial-library.info/mwbooks/wolf_queen.shtml The Wolf Queen] . |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] [cite web|url=http://imperial-library.info/mwbooks/lusty_argonian_maid.shtml |title=The Lusty Argonian Maid |accessmonthday=August 29 |accessyear=2006 |author=Curio, Crassius |work= |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] Whether or not Argonians lay eggs has been seen to be a contentious issue even amongst the series developers. Mark Nelson made a post in-character to the Elder Scrolls Forums which seemed to imply that both were possible, but Pete Hines replied back that Argonians were most certainly ovoviviparous, gestating and hatching eggs inside their bodies. Mark Nelson replied back with the cautionary "perhaps it is both, as necessity demands." In-game dialogue suggests in an offhand way that Argonians are nested in their youth, but the way in which it is said, "My parents caught me and a boy from my nest in a soft-leaf patch right before the naming ceremony" does not give any certainty as to whether the nest acts as a place to hatch eggs, and the author of the "Argonian Compendium" suggests that it might merely be a name for a social institution.

Many cursory remarks give the impression that the relationship between the Argonians and the Hist as nearing the level of symbiosis. From the keyboard of Mark Nelson: "I will tell you that there's more to the Hist than has been told, and they and the Argonians have a much deeper relationship than previously thought...Black Marsh is, sadly, far too unexplored, leaving the enigmatic Argonians shrouded in a bit too much mystery for my liking." Gary Noonan provides a description of the Argonians as being similar to the Khajiit, and varying from a nearly human to a completely lizardlike race much like the Khajiit vary from a nearly human to an entirely catlike race, depending on how many times "they decide to lick the tree". In further posts by Mark Nelson he commented that he was not willing to speak of the relationship between the Hist. "As for the relationship, I'm not talking yet." "There has been talk about how the Hist (and Hist sap) are related to Argonian sexuality. This hasn't changed...it's still related. And, it's not a taboo topic; I just don't think it's the most interesting one out there." The issue has not since been delved into with any more depth or clarity.

Vocalizations and language

Argonians have kept a tendency to hiss and lengthen the 's' sound throughout the series. "King Edward", a "Daggerfall" book that contained the first significant role for an Argonian in a piece of in-game writing, had its Argonian character first described as "a strange looking lizardlike man, who spoke with such a hissing accent that Edward couldn't understand him at all." [cite web|url=http://imperial-library.info/dfbooks/b100_complete_edward.shtml#3 |title=Part III, Chapter III. "Lessons" |accessmonthday=August 24 |accessyear=2006 |work= [http://imperial-library.info/dfbooks/b100_complete_edward.shtml King Edward] . |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] A sample of his dialogue from later on in the book should be enough to demonstrate the customary Argonian method of speech. "I am not ssssure that Magicka isss usssed; perhapss there isss yet another capability involved here. Thisss capability would be unknown at thisss time, and maybe even unsssenssssed... but I feel fairly certain that sssomehow it is a godly 'force' that they are employing." [cite web|url=http://imperial-library.info/dfbooks/b100_complete_edward.shtml#12 |title=Part XII |work= [http://imperial-library.info/dfbooks/b100_complete_edward.shtml King Edward] . |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |accessmonthday=August 24 |accessyear=2006] The tendency continued on in the voice acting for the later games, in "Morrowind" and "". The race-specific voice acting in "Morrowind" received praise from some reviewers, [cite web|url=http://pc.gamezone.com/gzreviews/r14869.htm |title=The Elder Scrolls III: Morrowind |publisher= [http://pc.gamezone.com/ Gamezone] |accessmonthday=August 24 |accessyear=2006 |author=Knutson, Michael] [cite web|url=http://www.rpgfan.com/reviews/morrowind/Morrowind.html |title=The Elder Scrolls III: Morrowind |accessmonthday=August 24 |publisher= [http://www.rpgfan.com/ RPG Fan] |accessyear=2006 |author=Cavner, Brian] though was met with disdain from others, who disliked the discord between a culturally inflected voice spoken in an alien dialect and the grammatically flawless dialogue printed in the dialogue boxes. [cite web|url=http://pc.ign.com/articles/359/359554p3.html |title=The Elder Scrolls III: Morrowind Review |publisher= [http://ign.com IGN] |accessmonthday=August 24 |accessyear=2006 |author=Brenesal, Barry] "Oblivion", by making all dialogue spoken, was generally better received, with its voice-acting variously described as "uniformly excellent and star-studded," [cite web|url=http://pc.ign.com/articles/698/698405p5.html |title=Another Take |work= [http://pc.ign.com/articles/698/698405p1.html The Elder Scrolls IV: Oblivion Review] |publisher= [http://ign.com IGN] |accessmonthday=August 24 |accessyear=2006 |author=McNamara, Tom] "generally excellent," [cite web|url=http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/review.html?page=2 |title=The Elder Scrolls IV: Oblivion Review |publisher= [http://www.gamespot.com/ GameSpot] |accessmonthday=August 24 |accessyear=2006 |author=Kasavin, Greg] and "solid," [cite web|url=http://www.pro-g.co.uk/pc/the_elder_scrolls_iv/review-2.html |title=The Elder Scrolls IV: Oblivion Review |publisher= [http://www.pro-g.co.uk/ Pro Gamer] |accessmonthday=August 24 |accessyear=2006 |author=Vallentin, Greg] although the race-specific quality of it escaped note.

Within the series lore, Argonians lack as developed a language as, for example, the Dwemer, the Aldmer or even the Khajiit. [cite web|url=http://www.uesp.net/wiki/Tamriel:Ehlnofex_Languages |title=Ehlnofex Languages |work= [http://www.uesp.net/wiki/Tamriel:Appendices Appendices] |publisher= [http://www.uesp.net/wiki/Main_Page UESP] |accessmonthday=November 17 |accessyear=2006] The only truly reliable source, according to the "TES Translation Dictionary" and the "Argonian Compendium",cite web|url=http://imperial-library.info/translation/index2.shtml |title=Haj-Ei |work= [http://imperial-library.info/translation/ TES Translation Dictionary] |publisher= [http://imperial-library.info/ The Imperial Library] |author=Raptormeat |accessmonthday=November 17 |accessyear=2006] provides only a single translation. This reliable source, a "Morrowind" side quest, provides a translation only for "Haj-Ei", which is said to mean "Hides His Eyes". The quest itself plays on the meaning of the word, and players with more intelligent characters or players that play as Argonians are able to quickly skip to the end of the quest, due to the brutal obviousness of the translation. [cite web|url=http://www.uesp.net/wiki/Morrowind:Miscellaneous_Quests#The_Drunken_Bounty_Hunter |title=The Drunken Bounty Hunter |work= [http://www.uesp.net/wiki/Morrowind:Quests Morrowind Quests] |publisher= [http://www.uesp.net/wiki/Main_Page UESP] |accessmonthday=November 17 |accessyear=2006] Another potential source is an early development version of the "Annotated Anuad", which contains the words "Ixtaxh-thtithil-meht" for "Exact Egg-Cracker", according to the "Translation Dictionary". [cite web|url=http://imperial-library.info/translation/index2.shtml |title=Ixtaxh |work= [http://imperial-library.info/translation/ TES Translation Dictionary] |publisher= [http://imperial-library.info/ The Imperial Library] |author=Raptormeat |accessmonthday=November 17 |accessyear=2006] [cite web|url=http://imperial-library.info/translation/index4.shtml |title=Thithil |work= [http://imperial-library.info/translation/ TES Translation Dictionary] |publisher= [http://imperial-library.info/ The Imperial Library] |author=Raptormeat |accessmonthday=November 17 |accessyear=2006] [cite web|url=http://imperial-library.info/translation/index3.shtml |title=Meht |work= [http://imperial-library.info/translation/ TES Translation Dictionary] |publisher= [http://imperial-library.info/ The Imperial Library] |author=Raptormeat |accessmonthday=November 17 |accessyear=2006] As with the "ES" series in general, older lore descriptions are tossed out in favour of new ones, and as all versions of the "Annotated Anuad" in published copies of the games omit this translation, [cite web|url=http://imperial-library.info/mwbooks/anuad.shtml |title=The Annotated Anuad |work= |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |accessmonthday=November 17 |accessyear=2006] [cite web|url=http://imperial-library.info/interviews/jobasha.shtml |title=A Children's Anuad |work= |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |accessmonthday=November 17 |accessyear=2006] and as no other lore supports it, it has been deemed an unreliable translation. The "Translation Dictionary" references the document "Interview with Three Booksellers" as a source, but, curiously enough, the article does not contain the words "Ixtaxh-thtithil-meht", nor, indeed, any reference to the Argonians at all. [cite web|url=http://imperial-library.info/interviews/jobasha.shtml |title=Interview with Three Booksellers |work= [http://imperial-library.info/interviews/ Interviews] |author=Goodall, Douglas |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |accessmonthday=November 17 |accessyear=2006]

The "Argonian Compendium" also provides a reference to "The Madness of Pelagius", in which a simple statement regarding the Argonian tongue can be found. Quotation|"It was said that when the Argonian ambassador from Blackrose came to court, Pelagius insisted on speaking in all grunts and squeaks, as that was the Argonian's natural language." [cite web|url=http://imperial-library.info/mwbooks/madness_pelagius.shtml |title=The Madness of Pelagius |work= |author=Tsathenes |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |accessmonthday=November 17 |accessyear=2006] |Tsathenes|The Madness of Pelagius The "Argonian Compendium" notes that while it is generally difficult to accord credit to the source itself, a cautious observer may take from the work an indication that the "Argonian language might be phonetically very different from human and elven languages".

Slavery

Unfortunately for the Argonians, the very traits that enabled them to survive so well in the swamps of their homelands also made them ideal slaves for hard labour in regions of the Empire that would prove uninhabitable to the other races in Morrowind. They were commonly enslaved along with the Khajiit in Morrowind; although slavery itself is illegal in the Empire, Morrowind as part of the conditions of surrender to the Empire, was able to use a different set of laws. "" "On Morrowind" describes Morrowind's self-determination as part of the rules surrounding its integration into the commonwealth. In the peace treaty between Tiber Septim and Vivec that brought Morrowind into the Empire, a key clause insisted that Morrowind retain all her natural "rights of faith and self-government." [cite web|url=http://imperial-library.info/mwbooks/on_morrowind.shtml |title=On Morrowind, the Imperial Province |accessmonthday=November 17 |accessyear=2006 |author=Erramanwe of Sunhold |work= |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] Another "Morrowind"-era book describes the House Dres, one of the five major powers in Morrowind, as "an agrarian agricultural society" which relies "completely on slave labor for their economic viability".cite web|url=http://imperial-library.info/mwbooks/great_houses_of_morrowind.shtml |title=Great Houses of Morrowind |accessmonthday=November 17 |accessyear=2006 |work= |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] House Telvanni, too, retains a specific interest in the flows of the slave trade, although on a more personal level than the grand agricultural scale of the Dres. In "Morrowind", the southern farmlands of Vvardenfell are peppered with large slave plantations worked by Khajiit and Argonian slaves, run by representatives of House Dres.cite web|url=http://imperial-library.info/fsg/blackwindarticle1.shtml |title=The Great House Dres |author=Black Wind |accessmonthday=November 17 |accessyear=2006 |work= [http://imperial-library.info/fsg/ Forum Scholar's Guild] |publisher= [http://imperial-library.info/ The Imperial Library] ]

The House holds much territory on the southern border of Morrowind, bordering Black Marsh, allowing easy access to their source.cite web|url=http://imperial-library.info/pge/morrowind.shtml |title=Morrowind |accessmonthday=November 17 |accessyear=2006 |work= [http://imperial-library.info/pge/ The Pocket Guide to The Empire] . |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |author=Imperial Geographical Society] cite web|url=http://imperial-library.info/fsg/lordhlaaluarticle1.shtml |title=House Indoril (and Dres) |author=Lord Hlaalu |accessmonthday=November 17 |accessyear=2006 |work= [http://imperial-library.info/fsg/ Forum Scholar's Guild] |publisher= [http://imperial-library.info/ The Imperial Library] ] It is perhaps no surprise, then, that as late in the series as "Morrowind", decades after the ban on the slave trade, one could find sources attesting to its prevalence. "For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another."cite web|url=http://imperial-library.info/savant/index.shtml |title=Savant's Note On Vvardenfell |accessmonthday=August 5 |accessyear=2006 |author=Thelas, Andilo |coauthors=Dredil, Llaalam |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] The ""-era "Pocket Guide to The Empire" provides a few important notes on the Dres slave trade, and is the principal source for the sections of those essays pertaining to the House which describe the nature of its business in the trade. informing the reader that the trade numbers in the "thousands"; that the majority of slaves traded consist of Argonians, with lesser numbers of Khajiit and Imperials alongside; and, finally, that the great centre of the trade is the Dres capital Tear, through which most slaves are hurried into various "infamous" slave-pens, and thence onwards into the plantations which surround the city.

Argonians within Black Marsh have been singled out as co-conspirators as well. In the '-era "The Argonian Account", Ted Peterson's novella of Waughin Jarth's account of Decumus Scotti's ventures in Black Marsh, a follow up on ' "Dance In Fire", the Archeins of Gideon, a southwesterly inland town along the border with the Blankenmarch region of Cyrodiil, are singled out as "assimilated, slaver kleptocrats" by one native "lemon-colored Agaceph". Also shared, and affirmed by the book's principal character, is a rumor that Argonian mothers might sell their children into slavery. [cite web|url=http://imperial-library.info/obbooks/argonian_account.shtml#4 |author=Jarth, Waughin (Peterson, Ted) |title=Book Four |accessmonthday=November 22 |accessyear=2006 |work= [http://imperial-library.info/obbooks/argonian_account.shtml The Argonian Account] . |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ]

In "" "Pocket Guide to the Empire (3rd Edition)", it was revealed that sometime after the events of "Morrowind", the Nerevarine and Vivec disappear from Morrowind, leaving King Helseth the sole power in the region. Helseth, representing his own house of Hlaalu, forms an alliance with House Dres. Subsequently, he renounces the slave trade, setting the remaining Houses of Indoril and Redoran against him in a bloody civil war.cite web|url=http://imperial-library.info/history/3.shtml |title=Third Era |work= [http://imperial-library.info/history/ Tamriel Timeline] |author=Xanathar |accessmonthday=August 5 |accessyear=2006 |publisher= [http://imperial-library.info/ The Imperial Library] ] Helseth emerges from the war battered, but without the loss of his essential powers, leaving the slave trade generally destroyed, slavery without a foothold in all of Tamriel, and the Argonian race at last liberated from that scourge on her people. [(2005) Imperial Geographical Society "The Pocket Guide to The Empire, 3rd Edition" Bethesda Softworks.]

Culture

Argonians were characterized by game developer Michael Kirkbride in a post on The Elder Scrolls Official Forums alongside the Khajiit as the Other. [cite web|url=http://imperial-library.info/dwemer/#10 |title=Resources |work= [http://imperial-library.info/dwemer/ The Definitive Guide to Dwemer] |publisher= [http://imperial-library.info/ The Imperial Library] |accessmonthday=August 24 |accessyear=2006 |author=Raptormeat |coauthors=Xanathar] Argonians are often given descriptors telling of their alien nature. The "Daggerfall" manual describes Argonians as "strange", [(1996) Bethesda Softworks " [http://www.the-underdogs.info/games/d/daggerfall/files/daggerfall-m.zip Daggerfall instruction manual] " Bethesda Softworks, 1-2.] the "Morrowind" website describes Argonians as "expressionless," "reserved" peoples, "slow to trust and hard to know." While keeping their general character as an 'alien' race, Argonians have been given certain new personality traits during the development of the series, specifically, an added emphasis on Argonian clan loyalty and a strong personal sense of kin. Dreekius, the sole Argonian in "", an Argonian so particularly acclimatized to the customs of Hammerfell that he speaks without a hiss, describes his role outside Black Marsh in terms of his clan. "'How ... does an Argonian manage to leave his tribe to wander Tamriel?' 'You refer to me? I do not wander, Redguard; this is a settled study for me, from which I'll add to the wealth of wisdoms when I return to my clan.'" Dreekius further mentions his respect for "clannish drives," "which any Argonian might admire, being used ... to honor the clan's interests above our own private affairs."cite web|url=http://imperial-library.info/tsorg/part01.shtml#Dreekius |title=Dreekius |work=. [http://imperial-library.info/tsorg/ The Story of Redguard] . [http://imperial-library.info/tsorg/part01.shtml Arrival in Stros M'Kai] |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |accessmonthday=August 24 |accessyear=2006] Morrowind's in-game dialogue describes Argonians as "cautious and secretive" because of their history of "persecution and enslavement" by other races.cite web|url=http://imperial-library.info/zeph/TES_Tre_3.shtml#a |title=Argonians |work= [http://imperial-library.info/zeph/TES_Tre_3.shtml The Elder Scrolls Treasury III: TES3 Encyclopaedia] |accessmonthday=August 3 |accessyear=2006 |author=Zeph] Dreekius speaks of Black Marsh in anticipation of trials to come. "'How have the denizens of Black Marsh resisted the Empire so long?' 'A thousand miles of swamp, bog and stink aren't attractive to most humans, and terror of the Knahaten Flu still holds most at bay. But our days of testing will come.'"

Argonians are known to have deep connections with the Hist, calling themselves "people of the root," and licking the leaking sap of their trunks in religious rites. The Argonian Travelling-New-Woman leaves an intriguing story regarding her Naming Ceremony and its involvement with the Hist.Quotation|"My parents told me not to lick the Hist tree until my Naming Day, so I did. My parents caught me and a boy from my nest in a soft-leaf patch right before the naming ceremony. I feared I'd get more of a licking from my parents than I gave the tree... So I ran as fast as I could through the swamp and into the rest of the kids waiting for their naming ceremony. Everyone had a good laugh and the name stuck."|Travelling-New-Woman|Morrowind Dialogue The "Argonian Compendium" states this to be one of the most famous pieces of "Morrowind" era Argonian lore, and begins furiously interpreting the passage, declaring in favour of the rite as a sexual initiation into adulthood, the usage of nests, and various other minor things. Marobar Sul's "Ancient Tales of the Dwemer" also contains a story relating the importance of the Hist, taken from the Argonian slaves of southern Morrowind.

The tale concerns a settlement of Argonians wiped out by "Dwemeri"Ref_label|A|A|none imperialism. Dwemer come to an isolated Argonian settlement, and begin to fell the local trees without much ado. The Argonians remain unfazed. " [We] allowed them to use the plants as they needed them, provided they never touched the Hist, which are sacred to us and to the land...For many years, we lived peaceably. No one wanted for anything." The Dwemer showed signs of dissatisfaction with their arrangement, as it became clear that the sap of the Hist could be made into resilient armour called resin. The Dwemer sent out a woodsman named Juhnin to fell the Hist for profit. "Of course, we Argonians cried out against it. It was our home, and the Hist, once gone, would never return. The merchants reconsidered, but Juhnin took it on his own to break our spirit. He proved one terrible, bloody day that his prodigious skill with the axe could be used against people as well as trees. Any Argonian who stood in his way was hewn asunder, children as well. The Dwemer people of Lorikh closed their doors and their ears to the cries of murder...It is difficult to explain...But the deaths of our living ones was not nearly as horrible to us as the death of our trees. You must understand that to my people, the Hist are where we come from and where we are going. To destroy our bodies is nothing; to destroy our trees is to annihilate us utterly. When Juhnin then turned his axe on the Hist, he killed the land. The water disappeared, the animals died, and all the other life that the trees nourished crumbled and dried to dust." The story proper begins some time later as the Dwemer daughter of Juhnin speaks to an old Argonian woman working in the now destroyed region, and begins to relate the tale. The child learns that all of the Argonians are soon to die from the Hist's absence, and begins to tear up. The Argonian woman gives the child a small seed, saying 'We Argonians have an expression...That the best soil for a seed is found in your heart." The child leaves to plant it in front of her house. The following day, Juhnin comes across a giant Hist tree at his doorstep, and draws his axe to fell it. Successive blows make no change to the tree, and the tree regenerates to match the wood chopped off. Some time passes, and a local notices Juhnin's emaciated body lying on the ground, axe in hands, with no tree in sight. "Shortly thereafter, small desert flowers began pushing through the dry dirt in the town. Trees and plants newly sown began to live tolerably well, if not luxuriantly. The Hist did not return, but Kamdida and the people of Lorikh noticed that at a certain time around twilight, long, wide shadows of great, bygone trees would fill the streets and hills."cite web|url=http://imperial-library.info/mwbooks/marobar.shtml#2 |title=The Seed |work=. [http://imperial-library.info/mwbooks/marobar.shtml Ancient Tales of the Dwemer] |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |accessmonthday=August 29 |accessyear=2006 |author=Sul, Marobar]

Various Argonian characters have had some small involvement in the politics of the Empire since Black Marsh was brought within its borders. The "Daggerfall"-era "Armorers' Challenge" describes one such occasion. In 3E153, following a massacre of Imperial troops in the Black Marsh village of Armanias, Dunmer Empress Katariah made the decision to hire an Argonian freedman, Hazadir, to craft more suitable armor for troops stationed in the region. As the Duke Minglumire of Vengheto challenged her decision, she decided to host a competition between an armorer of his choosing and her Hazadir. Each would equip a champion that would then face an Imperial fighter equipped with Argonian weapons. Hazadir easily won the competition, choosing to use light armor against the Minglumire's ebony, ebony easily bested by Argonian weapons. [cite web|url=http://imperial-library.info/mwbooks/armchallenge.shtml |title=The Armorers' Challenge |work= |accessmonthday=August 21 |accessyear=2006 |author=Mymophonus |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] The move impressed the Elder Council, contributing to Katariah's reputation as one of the most glorious leaders of the Cyrodiilic Empire. [cite web|url=http://imperial-library.info/mwbooks/brief_history_of_empire.shtml#2 |title=Part Two |accessmonthday=August 21 |work=. [http://imperial-library.info/mwbooks/brief_history_of_empire.shtml A Brief History of the Empire] |accessyear=2006 |author=Stronach k'Thojj III, Imperial Historian |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ] In 3E399 an Argonian councilman, Thoricles Romus, was thought to be the person to hire the assassin who ended Empress Morihatha's life. Thoricles, said to have been angered by Moriatha's refusal to send troops to Black Marsh, was summarily tried and executed. [cite web|url=http://imperial-library.info/mwbooks/brief_history_of_empire.shtml#4 |title=Part Four |work=. [http://imperial-library.info/mwbooks/brief_history_of_empire.shtml A Brief History of the Empire] |accessmonthday=August 21 |accessyear=2006 |author=Stronach k'Thojj III, Imperial Historian |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] ]

Notes

A. Note_label|A|A|none A running joke within the series is that Marobar Sul's "Ancient Tales of the Dwemer" are almost entirely not about the Dwemer. Each book in the series is provided with an appendix denying Dwemeri heritage to the tale it comes paired with. The appendix for this particular tale runs as follows: "'The Seed' is one of Marobar Sul's tales whose origins are well known. This tale originated from the Argonian slaves of southern Morrowind. "Marobar Sul" merely replaced the Dunmer with Dwemer and claimed he found it in a Dwemer ruin. Furthermore, he later claimed that the Argonian version of the tale was merely a retelling of his 'original!'" An essay by the "Morrowind" character Hasphat Antabolis, who, incidentally, provides the player with a Dwemer related quest in "Morrowind", [cite web|url=http://imperial-library.info/tsomw/mw_2.shtml |title=Arkngthand, Dwemer Ruins |work= [http://imperial-library.info/tsomw/ The Story of Morrowind] |accessmonthday=August 29 |accessyear=2006 |publisher= [http://imperial-library.info/ The Imperial Library] ] [cite web|url=http://www.uesp.net/wiki/Morrowind:Antabolis_Informant |title=Antabolis Informant |work= [http://www.uesp.net/wiki/Morrowind:Main_Quest Morrowind Main Quest] |accessmonthday=August 29 |publisher= [http://www.uesp.net/ UESP] |accessyear=2006] is included in "", attempting to construct a possible reason for the public's great love for them. Antabolis concludes that "Marobar Sul's Dwemer are so much more comfortable, so much friendlier, so much more familiar, than the real Dwemer, whose truly mysterious nature we are only beginning to understand." Antabolis notes that he has "some sympathy for that preference". Antabolis finds that he is slowly learning that "The Dwemer were, to our modern eyes, a remarkably unlikeable people in many ways". [cite web|url=http://imperial-library.info/obbooks/essays_dwemer.shtml |title=Collected Essays on Dwemer History and Culture, Chapter 1: Marobar Sul and the Trivialization of the Dwemer in Popular Culture |accessmonthday=August 29 |accessyear=2006 |work= |publisher=Bethesda Softworks. [http://imperial-library.info/ The Imperial Library] |author=Antabolis, Hasphat]

References


Wikimedia Foundation. 2010.

Игры ⚽ Поможем написать реферат

Look at other dictionaries:

  • Races of The Elder Scrolls — The Elder Scrolls series of role playing video games are populated with a number of fantasy races, ten of which are playable. Generally, these races fall into one of three distinct archetypes, namely, humans, elvenkind, and beastfolk. Within the… …   Wikipedia

  • StarTropics — Developer(s) Nintendo IRD[1] Publisher(s) …   Wikipedia

  • List of fictional humanoid species — This list contains humanoid species from works of fiction. For humanoid creatures from folklore and mythology, see List of legendary creatures by type.From literature*The Borrowers in Mary Norton s The Borrowers series *Eloi and Morlocks in H. G …   Wikipedia

  • Still Life with Woodpecker — infobox Book | name = Still Life with Woodpecker title orig = translator = image caption = author = Tom Robbins illustrator = cover artist = country = United States language = English series = genre = Novel publisher = Bantam Books release date …   Wikipedia

  • Librarians in popular culture — Stereotypes of librarians in popular culture are frequently negative: bookish characters who may be prim and introverted if female, or timid and mild if male. Such stereotypes are likely to have a negative impact on the attractiveness of… …   Wikipedia

  • PS238 — Tyler gets a lift to school in the third collected edition Publication information Publisher Do Gooder Press …   Wikipedia

  • List of fictional plays — This is a list of fictional plays, not including musicals. These plays exist only within other works of fiction.Fictional plays* Abraham L a contemporary community theatre production in the episode Lincoln Lover of American Dad! about Abraham… …   Wikipedia

  • The Elder Scrolls Travels — are a series of portable games in The Elder Scrolls series of video games published by Bethesda Softworks for Java enabled cell phones, Nokia s N Gage, and Sony s PlayStation Portable. The titles are Dawnstar (2004), Stormhold (2003), Shadowkey… …   Wikipedia

  • The Elder Scrolls Travels — The Elder Scrolls Travels  серия игр для мобильных телефонов в мире The Elder Scrolls, издаётся Bethesda Softworks на платформе J2ME. Содержание 1 Dawnstar и Stormhold 2 Shadowkey 2.1 Сюжет …   Википедия

  • The Elder Scrolls Travels: Dawnstar — В Википедии есть проект «TES» На данный момент в серии The Elder Scrolls Travels существуют три игры. Содержание 1 Dawnstar и Stormhold 2 Shadowkey …   Википедия

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”