- Ambiguous computing
Ambiguous computing is sub-branch of
human-computer interaction (HCI) concerned with howambiguity can be used as a resource for creating more engaging computer systems. By leveraging the fact "ambiguous situations require people to participate in making meaning" [ [http://www.equator.ac.uk/var/uploads/2002-gaver-0.pdf Gaver, W., Beaver, J., Benford, S. Ambiguity as a Resource for Design. In Proc. of CHI’03, Ft. Lauderdale, USA, 2003.] ] designers can thus relinquish control to the users in interpreting the system. The important pioneers in this field areWilliam Gaver andPhoebe Sengers .Ambiguity in design originated in
cultural probes as a method for user research [ [http://portal.acm.org/citation.cfm?id=291235 Bill Gaver, Tony Dunne, Elena Pacenti. Design: Cultural probes, interactions, v.6 n.1, p.21-29, Jan./Feb. 1999] ] [ [http://www.cs.cornell.edu/people/sengers/teaching/sts634/Papers/probes.pdf K. Boehner, J. Vertesi, P. Sengers, and P. Dourish, "How hci interprets the probes," in CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems. New York, NY, USA: ACM Press, 2007.] ] . However, it was later adopted in actual design prototypes and artifacts [ [http://www.cs.cornell.edu/~lleahu/DISBIO.pdf Leahu, Lucian, Steve Schwenk, and Phoebe Sengers. "Subjective objectivity: negotiating emotional meaning." DIS '08: Proceedings of the 7th ACM conference on Designing interactive systems. New York, NY, USA: ACM, 2008] ] [Maria Håkansson and Lalya Gaye. Bringing Context to the Foreground: Designing for Creative Engagement in a Novel Still Camera Application, DIS 2008, Cape Town, South Africa, 2008. ] .References
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