The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
A heart-shaped mask with yellow eyes and spikes around the edges stands behind the title of the game.
North American box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Eiji Aonuma
Yoshiaki Koizumi
Producer(s) Shigeru Miyamoto
Artist(s) Yusuke Nakano
Takaya Imamura
Writer(s) Mitsuhiro Takano
Shigeru Miyamoto[1]
Yoshiaki Koizumi[2][3]
Composer(s) Koji Kondo
Toru Minegishi
Series The Legend of Zelda
Platform(s) Nintendo 64, Nintendo GameCube, Virtual Console
Release date(s) Nintendo 64
  • JP April 27, 2000
  • NA October 26, 2000
  • PAL November 17, 2000
Virtual Console
  • PAL April 3, 2009
  • JP April 7, 2009
  • NA May 18, 2009
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)
System requirements

Expansion Pak

The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen?) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It was released in Japan on April 27, 2000, North America on October 26, 2000, and Europe on November 17, 2000.[4] The game sold approximately 314,000 copies during its first week in Japan,[5] and has sold three million copies worldwide.[6] The game was rereleased for the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition, and the Wii's Virtual Console service in the PAL region on April 3, 2009, Japan on April 7, 2009, and North America on May 18, 2009.[7]

Majora's Mask is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor. The game is set in Termina, an alternate version of the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying Clock Town.

The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters. Majora's Mask was well received by critics, who praised the graphics and deep story.

Contents

Gameplay

The gameplay of Majora's Mask expands on that of Ocarina of Time; it retains the concept of dungeon puzzles and ocarina songs, and introduces character transformations and the restriction of a three-day cycle. As in previous installments, Link can perform basic actions such as walking, running and limited jumping, and must use items to battle enemies and solve puzzles. Link's main weapon is the sword, which can be upgraded throughout the game. Other weapons and items are available—Link can block or reflect attacks with a shield, stun enemies by throwing Deku Nuts, attack from a distance with a bow and arrows, destroy obstacles and damage enemies with bombs, and latch onto objects or enemies with the Hookshot. Magic power allows attacks such as magical arrows or spin attacks, and the use of special items.

Masks and transformations

A fish-like humanoid faces a oyster-like monster, which is surrounded by a crosshair. Around the image are icons representing time passed, the player's health, magic, money, items and possible actions.
Zora Link facing an enemy. The Zora Mask is seen as one of the items, and another, the hookshot, is faded because it cannot be used in Zora form.

While most masks are limited to an optional side-quest in Ocarina of Time, they play a central role in Majora's Mask, which has twenty-four masks total.[8]

Unlike previous Zelda games, Link can transform at will into different creatures: the Deku Mask transforms Link into a Deku Scrub, the Goron Mask into a Goron, and the Zora Mask into a Zora.[9] Each form features unique abilities: Deku Link can perform a spin attack, shoot bubbles from his mouth, skip on water, and fly for a short time by launching from Deku Flowers; Goron Link can roll at high speeds (and grow spikes at higher speeds), punch with deadly force, stomp the ground with his massive, rock-like body, walk in lava without taking damage, and weigh down heavy switches; Zora Link can swim rapidly, throw boomerang-like fins from his arms, generate a force field, and walk on the bottoms of bodies of water. Many areas can be accessed only by use of these abilities.

Link and his three transformations receive different reactions from non-player characters.[10] For instance, the Goron and Zora are allowed to exit Clock Town at will, whereas the Deku Scrub is not permitted to leave by reason of his childlike resemblance. Animals also interact differently with the four forms of Link. For example, Link's normal form receives an indifferent response from dogs, Deku Link is attacked by them, Goron Link frightens them, and Zora Link makes them chase him happily.

The final mask to be gained in the game is the Fierce Deity's Mask. Although the use of this mask is strictly limited to boss battles only, it is possible to wear it anywhere using a glitch. Upon donning this mask, Link grows to nearly two-and-a-half times his normal height. His clothes turn white and his face appears with a type of war paint on it. The sword that Fierce Deity Link carries is a helix shape that uses magic power to fire blasts at enemies.

Other masks provide situational benefits. For example, the Great Fairy's Mask helps retrieve stray fairies scattered throughout the four temples, the Bunny Hood allows Link to run faster, and the Stone Mask renders Link invisible to most non-playable characters and enemies. Less valuable masks are usually involved only in optional side-quests or specialized situations. Examples include the Postman's Hat, which grants Link access to items in mailboxes,[11] and Kafei's Mask, which initiates a long side-quest to receive the Couple's Mask.[12]

Three-day cycle and songs

Majora's Mask imposes a time limit of three days (72 hours) game-time,[13] which is about 54 minutes in real time.[4] An on-screen clock tracks the day and time. Link can return to 6:00 a.m. on the first day by playing the "Song of Time" on the Ocarina of Time.[13] Returning to the first day saves the player's progress and major accomplishments permanently, such as the acquisition of maps, masks, songs, and weapons.[13] Cleared puzzles, keys, and minor items will be lost, as well as any rupees not in the bank, and characters will have no recollection of meeting Link.[14] Link can slow down time or warp to the next morning or evening by playing two variations of the Song of Time. Owl statues scattered across certain major areas of the world allow the player to temporarily save their progress once they have been activated, and also provide warp points to quickly move around the world. If a player resets the game without re-saving at an owl statue, then all progress since the last use of the Song of Time is lost.[citation needed]

Other uses for songs include manipulating the weather, teleporting between owl statues spread throughout Termina, and unlocking the four temples. Each transformation mask uses a different instrument: Deku Link plays a multi-horn instrument called the "Deku Pipes", Goron Link plays a set of bongo drums, and Zora Link plays a guitar made from a large fish skeleton. Jackson Guitars created a limited edition 7-string replica of this guitar that was the grand prize in a contest in Nintendo Power.[15] The game reuses three of Ocarina of Time's ocarina songs: the "Song of Time"; the "Song of Storms", for aforementioned weather manipulation; and "Epona's Song", which again summons Link's horse.

During the three-day cycle, many non-player characters follow fixed schedules that Link can track using the Bomber's Notebook.[16] The notebook tracks the twenty characters in need of help,[16] such as a soldier to whom Link delivers medicine, and an engaged couple whom Link reunites. Blue bars on the notebook's timeline indicate when characters are available for interaction, and icons indicate that Link has received items, such as masks, from the characters.[16]

Synopsis

Setting and characters

The Legend of Zelda: Majora's Mask is set in Termina, a land parallel to Hyrule,[17][18] the latter being the main setting of most games in the series. According to legend, Termina was split into five areas by four magical giants that live in four regions of the land. At the center of Termina lies Clock Town, which features a large clock tower that counts down the days before the Carnival of Time—a major festival where the people of Termina pray for good luck and harvests. Termina Field surrounds Clock Town; beyond lie a swamp, mountain range, bay, and canyon in each of the four cardinal directions. The Southern Swamp contains the Deku palace and the Woodfall Temple, an ancient shrine containing monsters. A giant masked jungle warrior, Odolwa, has been poisoning the swamp. The Snowhead mountain range, north of Clock Town, is the site of the Goron village. Normally a lush pine forest region most of the year, the area has been experiencing an unusually long winter caused by a giant masked mechanical monster named Goht in Snowhead Temple. The western area of Termina, the Great Bay, is the site of the Zora and Gerudo civilizations. A gargantuan masked fish, Gyorg, is generating storms and contaminating the water surrounding the Great Bay Temple. The desolate Ikana Canyon, to the east of Clock Town, is the site of a former kingdom. It is inhabited mainly by the undead, except for a ghost researcher and his daughter, as well as a thief. A pair of giant masked insectoid serpents known as Twinmold are casting a dark aura over the land from their nest in Stone Tower Temple.

Plot

Majora's Mask takes place several months after Ocarina of Time[19] and begins with Link searching for an unnamed friend. While in the woods on his horse Epona, the masked Skull Kid and his fairy friends, Tatl and Tael, steal Epona and the powerful musical instrument, the Ocarina of Time, from Link. Link follows them into a dark cave, where he falls down a deep hole. At the bottom, the Skull Kid turns him into a Deku Scrub. Tatl starts to mock Link in his new form, but is accidentally separated from the Skull Kid and Tael due to her delay. Realizing she needs Link to find them, Tatl insists that they work together.

Link follows the Skull Kid through the cave to Clock Tower in Termina. There he meets the Happy Mask Salesman, who says he can help Link if he retrieves the Ocarina of Time and Majora's Mask from the Skull Kid. Link and Tatl exit the Clock Tower in the center of Clock Town, which is preparing for the Carnival of Time. Link learns that the moon of the alternate world that this land resides in will crash into Clock Town in three days. He confronts the Skull Kid and Tael at midnight of the third day at the top of Clock Tower, not long before the moon is set to hit. Tael tells Link that he must get four giants, one from the swamp, ocean, mountains, and the canyons. Link is unable to take the mask, but retrieves the Ocarina of Time. He plays the Song of Time on the ocarina, which causes him and Tatl to return to the moment they first arrived in Termina.

The Happy Mask Salesman teaches Link the Song of Healing, which returns Link to his human form and leaves him with the Deku Mask. Link then tells him he did not get the mask and the salesman becomes enraged. He tells Link that Majora's Mask has an evil, apocalyptic power inside that was once used by an ancient tribe in hexing rituals. The ancient ones, fearing catastrophe caused by its great power, "sealed the Mask in shadow forever" to prevent its misuse. This tribe vanished and the origin and nature of the Mask was lost. The Skull Kid, manipulated by Majora's Mask, is responsible for the moon threatening to destroy Termina.

Link travels between Woodfall, Snowhead, the Great Bay, and Ikana Canyon. In each region he enters a dungeon and defeats a boss that gives Link the power of one of the Four Giants that can save Termina. With all four bosses defeated, Link summons the Four Giants, who halt the moon's descent toward Termina. Majora's Mask rises from the Skull Kid and possesses the moon. With Tatl at his side, Link follows and defeats Majora's Mask, destroying the moon.[20] The Four Giants return to their sleep and Tatl and Tael reunite with the freed Skull Kid. The Happy Mask Salesman takes Majora's Mask, stating it has been purified of its evil power. Link rides away on Epona while the people of Termina celebrate the Carnival of Time and the dawn of a new day. The game ends with a post-credits scene depicting a drawing on a tree stump of Link, Tatl, Tael, the Skull Kid and the Four Giants.

Development

Following the release of Link's Awakening in 1993, fans waited five years for Ocarina of Time, the active development of which took four years. By re-using the game engine and graphics from Ocarina of Time, a smaller team required only 1 year to finish Majora's Mask. According to director Eiji Aonuma, they were "faced with the very difficult question of just what kind of game could follow Ocarina of Time and its worldwide sales of seven million units", and as a solution, came up with the three-day system to "make the game data more compact while still providing deep gameplay".[21] Shigeru Miyamoto and Yoshiaki Koizumi came up with the story that served as the basis for the script written by Mitsuhiro Takano.[1][2][3] The idea of the "Three-Day System" came from Miyamoto and Koizumi.[22]

Majora's Mask first appeared in the media in May 1999, when Famitsu stated that a long-planned Zelda expansion for the 64DD was underway in Japan. This project was tentatively titled "Ura Zelda" ("ura" translates roughly to "hidden" or "behind"). This expansion would take Ocarina of Time and alter the level designs, similar to how the "second quest" expanded upon the original Legend of Zelda.[23] In June, Nintendo announced that "Zelda: Gaiden", which roughly translates to "Zelda: Side Story", would appear as a playable demo at the Nintendo Space World exhibition on August 27, 1999.[24][25] The media assumed that Zelda: Gaiden was the new working title for Ura Zelda.[24]

Screenshots of Zelda: Gaiden released in August 1999 show unmistakable elements of the final version of Majora's Mask, such as the large clock that dominates the center of Clock Town, the timer at the bottom of the screen, and the Goron Mask.[26][27] Story and gameplay details revealed later that month show that the story concept as well as the use of transformation masks were already in place.[27][28]

That same month, Miyamoto confirmed that Ura Zelda and Zelda: Gaiden were separate projects.[29][30] It was unclear if Zelda: Gaiden was an offshoot of Ura Zelda or if the two were always separate. Ura Zelda became Ocarina of Time Master Quest outside Japan, and was released on a bonus disc for the GameCube given to those who pre-ordered The Wind Waker in the US[31] and bundled with the GameCube game in Europe.[32]

In November, Nintendo announced a "Holiday 2000" release date for Zelda: Gaiden.[33] By March 2000, what ultimately became the final titles were announced: Zelda no Densetsu Mujura no Kamen in Japan and The Legend of Zelda: Majora's Mask elsewhere.[34]

Technical differences from Ocarina of Time

The Legend of Zelda: Majora's Mask runs on an upgraded version of the engine used in Ocarina of Time and requires the use of the 4 MB Expansion Pak.[4] IGN theorizes this requirement is due to Majora's Mask's possible origin as a Nintendo 64DD game, which would necessitate an extra 4 MB of RAM.[4] The use of the Expansion Pak allows for greater draw distances, more accurate dynamic lighting, more detailed texture mapping and animation, complex framebuffer effects such as motion blur, and more characters displayed on-screen.[4] This expanded draw distance allows the player to see much farther and eliminates the need for the fog effect and "cardboard panorama" seen in Ocarina of Time, which were used to obscure distant areas.[4] IGN considered the texture design to be one of the best created for the Nintendo 64, saying that although some textures have a low resolution, they are "colorful and diverse", which gives each area "its own unique look".[4] Lastly, building interiors are rendered in real-time, unlike the fixed 3D display featured in Ocarina of Time.

Music

The music was composed by Koji Kondo and Toru Minegishi,[35] and largely consists of reworked music from Ocarina of Time[36] complemented with other traditional Zelda music such as the "Overworld Theme"[4] and new material.[36] Kondo describes the music as having "an exotic Chinese-opera sound".[37] As the three-day cycle progresses, the music changes.[38] IGN relates the shift in music to a shift in tone, saying that the quickened tempo of the Clock Town music on the second day conveys a sense of time passing quickly.[4] The soundtrack was released on June 23, 2000,[39] featuring 112 tracks from the game over two compact discs. All music was composed by Kondo except three battles tracks, which were written by Minegishi.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 91.92% (30 reviews) [40]
Metacritic 95 / 100 (27 reviews) [41]
Review scores
Publication Score
Edge 9 / 10[42]
Electronic Gaming Monthly 10 / 10[43]
Famitsu 37 / 40[44]
Game Informer 9.75 / 10[45]
GamesMaster 96%[46]
GameSpot 8.3 / 10[36]
GameZone 9.9 / 10[46]
IGN 9.9 / 10[4]
N64 Magazine 96 / 100[47]
Nintendo Power 9.4 / 10[38]

The Legend of Zelda: Majora's Mask sold approximately 314,000 copies during its first week on sale in Japan,[5] ultimately selling three million copies worldwide,[6] and garnered universally positive reviews. Game Informer called the three-day cycle "one of the most inventive premises in all of gaming," and also stated that "[w]ithout question, Majora's Mask is the finest adventure the Nintendo 64 has to offer."[45] It is often regarded as the darkest and most original game in The Legend of Zelda series. Edge magazine referred to Majora's Mask as "the oddest, darkest and saddest of all Zelda games."[48] Opinions were favourable regarding how the game compares with predecessor Ocarina of Time, often cited as one of greatest video games of all time.[49] N64 Magazine ended their review by saying, "it was told that Majora's Mask should cower in the shadow of Ocarina of Time. Instead, it shines just as brightly", awarding the game 96%.[47] GameSpot said the game was much more difficult than its predecessor.[36] IGN described Majora's Mask as "The Empire Strikes Back of Nintendo 64...it's the same franchise, but it's more intelligent, darker, and tells a much better storyline."[4] GamePro characterized the story as "surreal and spooky, deep, and intriguing"[50] and the game as "living proof that the N64 still has its magic."[50] It has been ranked the seventh-greatest game by Electronic Gaming Monthly, whereas Ocarina of Time was ranked eighth.[51] Majora's Mask placed 68th on Game Informer's "Top 100 Games of All Time" in 2001[52] and 63rd on their "Top 200 Games of All Time" in 2009.[53] Nintendo Power rated it the fifteenth-best game on a Nintendo console.[54] The game placed 45th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[55] GameFAQs users ranked Majora's Mask 47th in a list of 100 best games of all-time in 2005.[56]

A common criticism of Majora's Mask is that it's not as accessible as Ocarina of Time. GameSpot, which awarded Ocarina of Time a 10/10, gave Majora's Mask an 8.3/10, writing that some might "find the focus on minigames and side quests tedious and slightly out of place."[36] Game Revolution wrote that it "takes a little longer to get into this Zelda", but also that "there are moments when the game really hits you with all its intricacies and mysteries, and that makes it all worthwhile."[57]

On December 24, 2010, Majora's Mask was voted as the Game of the Decade (2000–2009) by GameFaqs beating out Super Smash Bros. Brawl, which had beat The Legend of Zelda: Twilight Princess two rounds prior.[58]

On May 19, 2011, in a tournament style competition hosted by IGN, Majora's Mask was voted the second best Zelda game of all time, behind only Ocarina of Time. It beat Four Swords Adventures in Round 1, A Link to the Past in Round 2, and Twilight Princess in Round 3 before losing to Ocarina of Time in the final round.[59]

Legacy

In 2003, Nintendo rereleased Majora's Mask on the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition, a special promotional disc which also contained three other The Legend of Zelda games and a twenty-minute demo of The Legend of Zelda: The Wind Waker.[60] This disc came bundled with a GameCube console, as part of a subscription offer to Nintendo Power magazine, or through Nintendo's official website.[61] The offer expired in early 2004.

Similar to other GameCube rereleases, the games are emulations of the originals by the GameCube hardware.[60] The only differences are minor adjustments to button icons to conform to the GameCube's controller. Majora's Mask also boots with a disclaimer that some of the original sounds from the game may cause problems due to their emulation.[60] Aside from these deliberate changes, GameSpot's Ricardo Torres found that the frame rate "appears choppier" and notes inconstant audio.[62] The GameCube version also features a slightly higher native resolution than its Nintendo 64 counterpart, as well as progressive scan.[60]

Majora's Mask was released on the Wii's Virtual Console service in Europe and Australia on April 3, 2009,[63] and Japan on April 7, 2009.[64] It was later released in North America on May 18, 2009 and commemorated as the 300th Virtual Console game available for purchase in the region.[7]

After the release of The Legend of Zelda: Ocarina of Time 3D on Nintendo 3DS, director Eiji Aonuma suggested that a Majora's Mask remake was "not an impossibility", depending on interest and demand.[65] Following this news, a fan campaign called "Operation Moonfall" was launched to promote the remake of Majora's Mask on the 3DS.[66] The campaign name is a reference to a similar fan-based movement, Operation Rainfall, which has yet to persuade Nintendo of America to release a trio of role-playing video games for the Wii.[66] The petition reached 10,000 signatures within five days.[67] In response to the feedback, Nintendo of America released a statement: "At the risk of dampening the excitement you feel, I must be clear that no official announcements have been made regarding a remake of The Legend of Zelda: Majora's Mask for the Nintendo 3DS. However, we like hearing what our consumers find important.".[68] In an interview with GamesRadar in November 2011, Zelda producer Eiji Aonuma acknowledged Operation Moonfall and told fans that he hoped to respond to their request sometime in the future. [69]

References

  1. ^ a b Leung, Jason (2000-07-07). "Jason Leung (Author of English Screen Text) Diary Part I". Nintendo of America, Inc.. Archived from the original on 2001-06-26. http://web.archive.org/web/20010626151838/http://www.nintendo.com/games/gamepage/developerinfo.jsp?gameId=146. Retrieved 2010-06-18. 
  2. ^ a b Kohler, Chris (2007-12-04). "Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto". Wired: GameLife. Condé Nast Digital. http://www.wired.com/gamelife/2007/12/interview-super/. Retrieved 2010-06-10. 
  3. ^ a b "INTERVIEW: Nintendo’s Unsung Star". Edge Magazine. Future Publishing Limited. 2008-02-06. http://www.next-gen.biz/features/interview-nintendo%C3%ADs-unsung-star. Retrieved 2010-07-11. 
  4. ^ a b c d e f g h i j k Mirabella III, Fran (2000-10-25). "Legend of Zelda: Majora's Mask". ign64.ign.com. IGN Entertainment, Inc.. http://ign64.ign.com/articles/151/151933p1.html. Retrieved 2005-12-03. 
  5. ^ a b "The Legend of Zelda: Majora's Mask". www.n-sider.com. N-Sider Media. http://www.n-sider.com/gameview.php?gameid=51. Retrieved 2005-12-03. 
  6. ^ a b "March 25, 2004". www.the-magicbox.com. 2004-03-25. Archived from the original on 2005-02-10. http://web.archive.org/web/20041205145517/http://www.the-magicbox.com/game032504.shtml. Retrieved 2007-12-01. 
  7. ^ a b "Zelda Classic Becomes 300th Virtual Console Game". www.nintendo.com (Nintendo of America). 2009-05-18. http://www.nintendo.com/whatsnew/detail/rl33Ipv_7uHSJNVTxxe8YIHqtZHdgkxp. Retrieved 2009-05-18. 
  8. ^ Conrad, Majora's Mask Basics: Masks.
  9. ^ The Legend of Zelda: Majora's Mask instruction booklet, pp. 24–27.
  10. ^ The Legend of Zelda: Majora's Mask instruction booklet, p. 24.
  11. ^ Conrad, Majora's Mask Basics: Masks 2.
  12. ^ Conrad, Anju and Kafei Notebook Entry.
  13. ^ a b c The Legend of Zelda: Majora's Mask instruction booklet, p. 10.
  14. ^ The Legend of Zelda: Majora's Mask instruction booklet, pp. 10–11.
  15. ^ "Player's Poll Contest". Nintendo Power (Nintendo of America, Inc.) 140: pp. 98–99. January 2001. 
  16. ^ a b c The Legend of Zelda: Majora's Mask instruction booklet, p. 35.
  17. ^ "The Great Hyrule Encyclopedia". zelda.com. Nintendo. http://zelda.com/universe/pedia/t.jsp#Termina. Retrieved 2006-11-27. 
  18. ^ "The Legend of Zelda: Majora's Mask at Nintendo.com". www.nintendo.com. Nintendo. http://www.nintendo.com/wii/online/virtualconsole/games/detail/7OfVrKE-E5ri9Rjnqx9FBs0gIzJGZtns. Retrieved 2010-06-18. "Link must save the world! This time, he finds himself trapped in Termina, an alternate version of Hyrule that is doomed to destruction in just three short days." 
  19. ^ "新しい「ゼルダ」の世界". www.nintendo.co.jp. Nintendo Co., Ltd.. http://www.nintendo.co.jp/n01/n64/software/nus_p_nzsj/normal/newworld/index.html. Retrieved 10 June 2010. "舞台は、前作『時のオカリナ』での活躍から数ヶ月後の世界。 / The stage is the world a few months after the exploits of the previous work "Ocarina of Time"." 
  20. ^ "Walkthrough of Majora's Mask". www.zelda.com. Nintendo. 2000. http://www.zelda.com/universe/game/majora/walk.jsp. Retrieved 2005-12-15. 
  21. ^ Aonuma, Eiji (2004-03-25). "GDC 2004: The History of Zelda". cube.ign.com. IGN Entertainment, Inc.. http://cube.ign.com/articles/501/501970p1.html. Retrieved 2005-12-03. 
  22. ^ "The Previous Game Felt As Though We'd Given Our All". Iwata Asks: The Legend of Zelda: Spirit Tracks. Nintendo of America, Inc.. http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=3&volumeId=1&chapterId=1. Retrieved 27 June 2010. "Eiji Aonuma: And we were supposed to make its sequel in a year... At first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans... At that point, the "Three-Day System", the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san. We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year." 
  23. ^ "Nintendo Sequel Rumblings". ign64.ign.com. IGN Entertainment, Inc.. 1999-05-11. http://ign64.ign.com/articles/068/068023p1.html. Retrieved 2006-01-10. 
  24. ^ a b "Zelda Sequel Invades Spaceworld". ign64.ign.com. IGN Entertainment, Inc.. 1999-06-16. http://ign64.ign.com/articles/068/068473p1.html. Retrieved 2006-01-10. 
  25. ^ "Space World '99". Game Informer (Funco, Inc) (79): 24–25. November 1999. 
  26. ^ "First Screenshots of Zelda Gaiden!". ign64.ign.com. IGN Entertainment, Inc.. 1999-08-04. http://ign64.ign.com/articles/069/069324p1.html. Retrieved 2006-01-10. 
  27. ^ a b "The Legend of Zelda: The Continuing Saga Preview". Game Informer (Funco, Inc) (79): 42. November 1999. 
  28. ^ "First Zelda Gaiden Details Exposed". ign64.ign.com. IGN Entertainment, Inc.. 1999-08-19. http://ign64.ign.com/articles/069/069708p1.html. Retrieved 2006-01-10. 
  29. ^ "Gaiden and Ura Zelda Split". ign64.ign.com. IGN Entertainment, Inc.. 1999-08-20. http://ign64.ign.com/articles/069/069749p1.html. Retrieved 2006-01-10. 
  30. ^ "An Interview with Shigeru Miyamoto". Game Informer (Funco, Inc) (79): 26. November 1999. 
  31. ^ "Zelda Bonus Disc Coming to US". cube.ign.com. IGN Entertainment, Inc.. 2002-12-04. http://cube.ign.com/articles/379/379346p1.html. Retrieved 2010-06-04. 
  32. ^ "Limited Edition Zelda in Europe". cube.ign.com. IGN Entertainment, Inc.. 2003-04-15. http://cube.ign.com/articles/393/393625p1.html. Retrieved 2010-06-04. 
  33. ^ "Gaiden for Holiday 2000". ign64.ign.com. IGN Entertainment, Inc.. 1999-11-04. http://ign64.ign.com/articles/071/071852p1.html. Retrieved 2006-01-10. 
  34. ^ "Zelda Gets a New Name, Screenshots". ign64.ign.com. IGN Entertainment, Inc.. 2000-03-06. http://ign64.ign.com/articles/076/076163p1.html. Retrieved 2006-03-16. 
  35. ^ "Zelda Soundtrack Released". ign64.ign.com. IGN Entertainment, Inc.. 2000-06-30. http://ign64.ign.com/articles/081/081667p1.html. Retrieved 2006-10-01. 
  36. ^ a b c d e Gerstmann, Jeff (2000-10-25). "The Legend of Zelda: Majora's Mask Review". www.gamespot.com. CBS Interactive. http://www.gamespot.com/n64/adventure/legendofzeldamajorasmask/review.html. Retrieved 2005-12-03. 
  37. ^ "Inside Zelda Part 4: Natural Rhythms of Hyrule". Nintendo Power (Nintendo of America, Inc.) 195: 56–58. September 2005. 
  38. ^ a b "Now Playing". Nintendo Power (Nintendo of America, Inc.) 137: p. 112. October 2000. 
  39. ^ "Amazon.com: The Legend of Zelda: Majora's Mask: Koji Kondo: Music". www.amazon.com. Amazon.com, Inc.. http://www.amazon.com/Legend-Zelda-Majoras-Mask/dp/B000051T7O/ref=sr_1_2?ie=UTF8&s=music&qid=1271173870&sr=1-2. Retrieved 2010-04-14. 
  40. ^ "The Legend of Zelda: Majora's Mask - N64". www.gamerankings.com. CBS Interactive. http://www.gamerankings.com/n64/197770-the-legend-of-zelda-majoras-mask/index.html. Retrieved 2010-06-05. 
  41. ^ "Legend of Zelda: Majora's Mask". www.metacritic.com. CBS Interactive. http://www.metacritic.com/games/platforms/n64/legendofzeldamajorasmask. Retrieved 2009-02-10. 
  42. ^ "Majora's Mask review". Edge Magazine (92). 
  43. ^ "Majora's Mask review". Electronic Gaming Monthly (Jan 2004). 
  44. ^ http://uk.ign64.ign.com/articles/078/078338p1.html
  45. ^ a b Reiner, Andrew (November 2000). "The Legend of Zelda: Majora's Mask review". Game Informer (91): 136. 
  46. ^ a b http://www.gamerankings.com/n64/197770-the-legend-of-zelda-majoras-mask/articles.html
  47. ^ a b "Majora's Mask review". N64 Magazine (48). 
  48. ^ "Time Extend - The Legend of Zelda: Majora's Mask." ("In the first of our second sittings with important titles of recent years, we look at the oddest, darkest and saddest of all Zelda games.") Edge issue 143 (December 2004), p. 121.
  49. ^ "IGN's Top 100 Games". IGN.com. http://uk.top100.ign.com/2005/001-010.html. Retrieved 2010-01-11.  Although IGN places Ocarina of Time second on this particular list of the greatest games of all time, the description of the game explicitly states that it is "[c]onsidered by many critics to be the greatest game ever made..."
  50. ^ a b "The Legend of Zelda: Majora's Mask review". GamePro. 2000-10-30. http://www.gamepro.com/article/reviews/7186/the-legend-of-zelda-majoras-mask/. Retrieved 2008-09-10. 
  51. ^ "Top 100 Video Games of All Time". Electronic Gaming Monthly. Archived from the original on 2003-06-20. http://web.archive.org/web/20030620053308/http://www.gamers.com/feature/egmtop100/index.jsp. 
  52. ^ Game Informer staff (August 2001). "The Top 100 Games of All Time". Game Informer. GameStop Corporation. http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx. Retrieved 2009-12-16. 
  53. ^ Game Informer staff (December 2009). "The Top 200 Games of All Time". Game Informer (GameStop Corporation) (200): 44–79. 
  54. ^ "NP Top 200". Nintendo Power (Nintendo of America, Inc.) 200: pp. 58–66. February 2006. 
  55. ^ East, Tom (2009-02-23). "100 Best Nintendo Games: Part 3". www.officialnintendomagazine.co.uk. Future Publishing Limited. http://www.officialnintendomagazine.co.uk/article.php?id=7258. Retrieved 2009-02-24. 
  56. ^ "Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever". www.gamefaqs.com. CBS Interactive. http://www.gamefaqs.com/features/contest/top10. Retrieved July 16, 2008. 
  57. ^ Liu, Johnny (November 2000). "Majora's Mask review". www.gamerevolution.com. AtomicOnline, LLC. http://www.gamerevolution.com/review/n64/legend_of_zelda_majoras_mask. Retrieved 2008-09-10. 
  58. ^ http://www.gamefaqs.com/features/gotd_bracket.html
  59. ^ http://www.ign.com/tournaments/greatest-zelda-game
  60. ^ a b c d "Legend of Zelda: Collector's Edition". cube.ign.com. IGN Entertainment, Inc.. 2003-11-17. http://cube.ign.com/articles/440/440850p1.html. Retrieved 2006-10-01. 
  61. ^ "Zelda Bundle at $99". cube.ign.com. IGN Entertainment, Inc.. 2003-11-04. http://cube.ign.com/articles/457/457897p1.html. Retrieved 2006-10-01. 
  62. ^ Torres, Ricardo (2003-11-14). "The Legend of Zelda Collector's Edition Bundle Impressions". www.gamespot.com. CBS Interactive. http://www.gamespot.com/gamecube/action/zeldacollectors/news.html?sid=6083637&mode=previews. Retrieved 2011-06-21. 
  63. ^ Robinson, Andy (2009-04-03). "Zelda: Majora's Mask on Euro VC". ComputerAndVideoGames.com. Future Publishing Limited. http://www.computerandvideogames.com/article.php?id=212417. Retrieved 2009-04-08. 
  64. ^ Fletcher, JC (2009-04-07). "VC/WiiWare Tuesday: Majora's Mask arrives in another region". www.joystiq.com. Weblogs, Inc.. http://www.joystiq.com/2009/04/07/vc-wiiware-tuesday-majoras-mask-arrives-in-another-region/. Retrieved 2009-04-08. 
  65. ^ MacDonald, Keza (July 25, 2011). "Majora's Mask Remake is a Possibility". IGN. http://ds.ign.com/articles/118/1184015p1.html. Retrieved August 2, 2011. 
  66. ^ a b Sterling, Jim (July 28, 2011). "Operation Moonfall plans to get Majora's Mask on 3DS". Destructoid. http://www.destructoid.com/operation-moonfall-plans-to-get-majora-s-mask-on-3ds-207344.phtml. Retrieved August 2, 2011. 
  67. ^ Seibel, Phil (August 2, 2011). "Petition Fires Up For Majora's Mask 3DS Remake". Game Kudos. http://www.gamekudos.com/news/4288-petition-fires-up-for-majoras-mask-3ds-remake. Retrieved August 2, 2011. 
  68. ^ "Operation Moonfall Update: Encouraging Response From Nintendo of America". ZeldaInformer. July 29, 2011. http://www.zeldainformer.com/2011/07/operation-moonfall-update-encouraging-response-from-nintendo-of-america.html. Retrieved August 2, 2011. 
  69. ^ "Zelda, past and future: An interview with Koji Kondo and Eiji Aonuma". GamesRadar. November 9, 2011. http://www.gamesradar.com/zelda-past-and-future-interview-koji-kondo-and-eiji-aonuma/?page=2. Retrieved November 9, 2011. "Eiji Aonuma: I did hear that there's a website here that was launched in North America by some people that are hoping we'll release a 3D version of Majora's Mask. Of course I'm very flattered to hear that so many people are asking for that game, so I hope that at some point in the future hopefully, maybe, we'll be able to do something with it." 

Literature

External links


Wikimedia Foundation. 2010.

Игры ⚽ Поможем решить контрольную работу

Look at other dictionaries:

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”