BlazBlue: Continuum Shift

BlazBlue: Continuum Shift
BlazBlue: Continuum Shift
BlazBlue Continuum Shift.jpg
Promo Poster of BlazBlue: Continuum Shift featuring (clockwise from left) Tsubaki, Noel, Hazama/Terumi, Ragna and Jin.
Developer(s) Arc System Works
Publisher(s)
Designer(s) Toshimichi Mori (利通森)
Yūki Katō (結城加藤)
Composer(s) Daisuke Ishiwatari
Version 1.10
Platform(s) Arcade
PlayStation 3
Xbox 360
Release date(s) Arcade
  • JP November 20, 2009
PlayStation 3 & Xbox 360
  • JP July 1, 2010
  • NA July 27, 2010
  • EU December 3, 2010
Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution Blu-ray Disc, DVD-ROM
Cabinet Taito Type X²

BlazBlue: Continuum Shift (ブレイブルー コンティニュアム シフト bureiburū: kontinyuamu shifuto?) is a 2-D fighting game developed by Arc System Works. The game is the official sequel to BlazBlue: Calamity Trigger. As with the previous game, BlazBlue: Continuum Shift first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution. It was released on November 20, 2009 in Japan. A console version was released on July 1, 2010 in Japan and on July 27 in North America. In Europe, the game was released December 3, 2010 along with a region-exclusive Limited Edition. There are currently no plans to officially release the game on PC.

Contents

Changes from the original version

The game has undergone several revamped gameplay mechanics; features at least four new characters: Tsubaki Yayoi and Hazama (from Arcade version), Mu-12 (Console-exclusive), Makoto Nanaya,[1] Valkenhayn R. Hellsing, and Platinum the Trinity (the later three released via DLC.); Lambda-11 replaces the character Nu-13; and rebalances previous characters with new or tweaked moves.[2] The game also features all-new character select art, new and returning gameplay modes, and continues the predecessor's story.

Gameplay

BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane. A match can consist of one to five rounds known as "rebels". To win a round, one player must either deplete the other player's life gauge to 0 by inflicting enough damage through various attacks or by having more remaining health after the round's timer depletes.

During each rebel, players fill a Heat Gauge which can be used for advanced techniques such as Distortion Drives, Rapid Cancels, Counter Assaults, and certain characters' attacks (Jin/Hakumen). The Heat Gauge can be filled via dealing damage, taking damage, and perfectly blocking attacks.

However, some mechanics from the previous installment have been changed or completely replaced in the transition.

The Guard Libra system which utilizes a tug-of-war gauge has been replaced with the new Guard Primer point system. Each character has a certain amount of points (e.g. Tager has a maximum of 10 primer points while characters like Carl or Ragna have 4 and 5 respectively). These points are depleted whenever moves with "Guard Break" properties (e.g. Jin's "Gale" or Hakumen's "Forward C") are blocked. Upon depletion of all points, the character is immobilized for a certain period of time known as Guard Crush. Barrier blocking can be used at critical times to prevent a Guard Crush by consuming 50% of the Barrier gauge instead. Primer points regenerate over time or after all points are depleted.

Barrier Burst has been replaced with Break Burst, a similar ability but with different penalties. Break Burst can only be performed twice in a single match, and its second use only becomes available if you lose a round. It no longer permanently drains your Barrier Gauge or gives you the "DANGER" penalty. A free unused burst is required for Astral Heats. Bursts have different properties depending on when they are used, as the offensive "Gold Burst" has high bounce and combo-ability, while the defensive "Green Burst" will provide invincibility for the entire burst motion, at the cost of permanently halving your maximum primer points. All lost primer points due to Green Bursts will not recover until the next round.

The conditions to use an Astral Heat, a flashy finishing move, have also been changed. Instead of requiring it to be the final round, having 100% Heat, and your opponent having 20% health or less, it now only requires it to be your match point round and your opponent being within 35% health, in addition to the aforementioned requirement of one free burst.

Plot

The game is set after the events of Blazblue: Calamity Trigger. A few days have passed since the reported raid by Ragna the Bloodedge, The 13th Hierarchical City "Kagutsuchi" forgets to celebrate New Years, as his alleged involvement in the "Mysterious Bombing" and "Huge Pentacle Sightings" becomes the talk of the town. With the Novus Orbis Librarium offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. Completely indifferent to the state of the city, Ragna grips his massive sword and quietly bides his time—waiting for the chance to achieve his true objective. And then, the enormous "power" that has ensnared Ragna begins to activate...

Characters introduced in Continuum Shift

Tsubaki Yayoi
Voiced by: Asami Imai (Japanese), Julie Ann Taylor (English)

Jin and Noel's childhood relative/friend from the Military Academy and a member of the NOL's 0 Division. She's described as a straight A student, and has a rather no-nonsense personality. She's very serious and reserved, and is a member of the dignified Yayoi family.

Makoto Nanaya
Voiced by: Tomomi Isomura (Japanese), Cindy Robinson (English)

Another Military Academy classmate and one of Noel's best friends. She possesses some squirrel-like features, and is said to be quite hyperactive with a short attention span. This is a DLC character that was released on PSN and Xbox Live Marketplace on August 3, 2010.

Platinum the Trinity
Voiced by: Aoi Yūki (Japanese), Laura Bailey (English)

A young girl with three personalities named Luna, Sena, and Trinity. Luna is a rude, unkind girl; Sena is a polite, young boy; and Trinity is the spirit of the Sixth Hero, but cannot come out often and fades quickly. The DLC character was released May 10 for the Xbox 360, and May 12 for the PS3.

Valkenhayn R. Hellsing
Voiced by: Motomu Kiyokawa (Japanese), Doug Stone (English)

One of the Six Heroes and Rachel's elderly butler and trusted adviser who has served the Alucard family line for generations. He possesses a sharp wit and is concerned for Rachel's well-being. The DLC character was released on September 29 in the USA for PS3 and on the 21st in Japan for the PS3. Valkenhayn was released for the Xbox 360 on December 7 after a substantial delay and is 320 MSP for a short period of time.

Hazama (Yūki Terumi)
Voiced by: Yūichi Nakamura (Japanese), Jack Bauer (English)

The series' secondary antagonist and one of the Six Heroes. Terumi is actually a ghost who taken the alias of Hazama, a captain of the NOL's Intelligence Division. At first, he appears to be supervising Noel's actions to keep her in line, but he has a sinister hidden agenda.

Lambda-11 (Λ-11- / Λ -No. 11-)
Voiced by: Kanako Kondō (Japanese), Cristina Valenzuela (English)

An imitation Murakumo Unit created by Kokonoe by combining the body of the 11th experimental replica of Saya with the soul of Nu-13, recovered after falling into the Gates of Sheol. Kokonoe completely erased her memory and as a result, Lambda-11 is only interested in carrying out Kokonoe's orders. Despite Kokonoe's efforts, Lambda still possesses feelings for Ragna.

Mu-12 (μ-12- / μ -No. 12-)
Voiced by: Kanako Kondō (Japanese), Cristina Valenzuela (English)

Noel, upon having her true powers awoken. She's a perfect Murakumo Unit who possesses Kusanagi and has a goal Terumi wished for: Destruction of the Sankishin Unit: Amaterasu and the world.

Relius Clover
Voiced by: Junichi Suwabe (Japanese), Travis Willingham (English)

Relius is the father of Carl Clover and a Colonel in the NOL's R&D department. He is responsible for the creation of the Murakumo Units and for Ada being Nirvana. He created a copy of Nirvana using his wife, Ignis.

Revisions

Console port

On February 8, 2010, it was revealed through Famitsu that Continuum Shift would be getting a port to Xbox 360 and PlayStation 3. This port includes a brand-new, console-exclusive character: Mu-12, the true form of Noel Vermillion, as a new secret boss character and unlockable fighter.

In their June 24, 2010 issue, Famitsu revealed that newcomer Makoto will be featured in Continuum Shift as downloadable content. She was released on August 3, 2010.

The port is arcade perfect and includes new stages, the Legion Mode from the PSP version of Calamity Trigger, and revamped versions of the original stages. There is also new Tutorial and Challenge modes similar to Street Fighter IV that help teach players the basics of the game's system. Additionally, the game will be patchable for character balance, with the first patch expected to be released within six months of the initial release date.

The Japanese version was released on July 1 with Japanese voice acting only. The standard edition was released in the US on July 27, 2010 and will include English and Japanese voice acting. A Limited Edition was released in Japan which includes a petit Nendoroid of Noel, a mini-script replica of the story, a visual book and a super picture label. European publishers Zen United have confirmed in an interview with Neo Empire that Europe will be getting a Limited Edition version of Continuum Shift. The limited edition includes a 96-page art book and eight art cards depicting various fighters and combos. For a limited time, a Fan Edition was released on the Zen United store limited to 500 copies which included the Limited Edition of Continuum Shift, along with the Makoto DLC Code, the Noel Nendoroid, an art print by UDON and Marvel Comics artist Alvin Lee and a Taokaka mouse-pad. However in the US, American publisher Aksys decided to not release a Limited Edition of the game due to time constraints and production lead times. The game's theme song is Hekira no Sora e Izanaedo (碧羅の天へ誘えど lit. "Invitation to the Blue Sky"?), performed by KOTOKO.

BlazBlue: Continuum Shift II

BlazBlue: Continuum Shift II
Developer(s) Arc System Works
Publisher(s)
Designer(s) Toshimichi Mori (利通森)
Yūki Katō (結城加藤)
Composer(s) Daisuke Ishiwatari
Version 1.10
Platform(s) Arcade
PlayStation 3
Xbox 360
PlayStation Portable
Nintendo 3DS
Release date(s) Arcade
  • JP December 9, 2010
  • NA May 18, 2011
  • EU May 19, 2011

PlayStation 3 (Downloadable Update)
  • JP May 12, 2011
  • NA May 17, 2011
  • EU May 25, 2011

Xbox 360 (Downloadable Update)
  • JP May 10, 2011
  • NA May 10, 2011

PlayStation Portable, Nintendo 3DS
  • JP March 31, 2011
  • NA May 31, 2011
  • EU November 4, 2011
Genre(s) Fighting game
Mode(s) Single-player
multiplayer
Rating(s)
Media/distribution Digital Download
UMD
Nintendo 3DS Game Card
Cabinet Taito Type X²

The first arcade revision of Continuum Shift, entitled BlazBlue: Continuum Shift II, was released in arcades on December 9, 2010.[3] It features all the console exclusive characters, numerous balance changes, and other cosmetic changes such as a new announcer.

Toshimichi Mori, the game's producer confirms that Continuum Shift II was released as a free Downloadable Update for both PlayStation 3 & Xbox 360 versions of BlazBlue: Continuum Shift on May 10, 2011 for both the Japanese and English Xbox 360 versions and on May 12, 2011 for the Japanese PlayStation 3 version.[4] The PS3 US version was released on May 17, 2011 and the European version was released on May 25, 2011.

The PlayStation Portable and Nintendo 3DS ports of the game, released in Japan on March 31, 2011, include all the characters released as downloadable content (Makoto Nanaya, Valkenhayn R. Hellsing, and Platinum the Trinity) with possible new story elements for them, a new mode called "Abyss", and balance tweaks as well.[5]

A software update for the Japanese arcade version of Continuum Shift II was released on July 15, 2011. It included changes in the display of player information at the VS screen and also allowed for Calamity Trigger stages to be used in tournament play. Another update coming in Fall/Winter 2011 will include several new balance changes and at least one new character (Relius Clover).

BlazBlue: Continuum Shift Extend

BlazBlue: Continuum Shift Extend
Developer(s) Arc System Works
Publisher(s)
Platform(s) PlayStation Vita, PlayStation 3, Xbox 360
Release date(s)
  • JP December 17, 2011[6]
Genre(s) Fighting game
Mode(s) Single-player
multiplayer
Rating(s)
Media/distribution NVG Card, Blu-ray Disc, DVD-ROM

BlazBlue: Continuum Shift Extend (originally titled "BlazBlue: Continuum Shift II Plus) was announced for the PlayStation Vita at E3 2011 [7], and was later confirmed to be slated for the Playstation 3 and Xbox 360 as well. [8]. The game will include all of the features from previous versions in updated form, and will add the DLC characters alongside Relius Clover as a playable character in one package. In addition, the game will also include a new opening animation produced by Production I.G as well as new theme song called "Azure Light" (蒼穹の光 Sōkyū no Hikari?) by Faylan.[9] Aksys has also confirmed news of an international release, though no release date has been set.[10][11][12][13]

References

  1. ^ (Japanese) "『ブレイブルー コンティニュアムシフト』美しすぎる2D格闘ゲーム最新作見參". Famitsu.com. February 11, 2010. http://www.famitsu.com/game/coming/1231947_1407.html. Retrieved July 15, 2010. 
  2. ^ "BlazBlue: Continuum Shift Announced! (Scans) *UPDATE". Moetron. September 23, 2009. http://www.moetron.com/2009/09/23/blazblue-continuum-shift-announced-scans. Retrieved July 15, 2010. 
  3. ^ (Japanese) "BLAZBLUE CONTINUUM SHIFT II'本日稼動開始!". Arc System Works Official BLAZBLUE Website. December 9, 2010. http://blazblue.jp/topics.html#topics179. Retrieved December 31, 2010. 
  4. ^ "Mori Confirms BlazBlue Continuum Shift 2 DLC/New Console Release?". 30ninjas. March 11, 2011. http://30ninjas.com/blog/mori-confirms-blazblue-continuum-shift-2-dlcnew-console-release. Retrieved April 1, 2011. 
  5. ^ "BlazBlue CSII 3DS and PSP Arrive Simultaneously". Andriasang. January 12, 2011. http://www.andriasang.com/e/blog/2011/01/12/blazblue_cs2_simultaneous_release/. Retrieved January 12, 2010. 
  6. ^ http://www.arcsystemworks.jp/index.cgi?eid=449
  7. ^ "BlazBlue Continuum Shift II Plus Coming to PlayStation Vita « Aksys Games on the Internet". Aksys Games. June 16, 2011. http://www.aksysgames.com/2011/06/16/blazblue-continuum-shift-ii-plus-coming-to-playstation-vita/. Retrieved June 16, 2011. 
  8. ^ http://www.andriasang.com/e/blog/2011/08/24/blazblue_extend_ps360/
  9. ^ http://www.arcsystemworks.jp/index.cgi?eid=449
  10. ^ http://www.siliconera.com/2011/09/23/blazblue-continuum-shift-extend-has-four-silly-scenarios-for-fans-to-find/
  11. ^ "BlazBlue Continuum Shift Extend release on 17th of December". Senpai Gamer. 28 September 2011. http://www.senpaigamer.com/sony-playstation/blazblue-continuum-shift-extend-release-17th-december-09262011-0816. Retrieved 28 September 2011. 
  12. ^ "BlazBlue Continuum Shift 2 Release on 4th of November in Europe for 3DS and PSP!". Senpai Gamer. 1 October 2011. http://www.senpaigamer.com/sony-psp/blazblue-continuum-shift-2-release-4th-november-europe-3ds-and-psp-10012011-1134. Retrieved 1 October 2011. 
  13. ^ "BlazBlue Continuum Shift 2 Manga Edition in Europe". Senpai Gamer. 17 October 2011. http://www.senpaigamer.com/news/blazblue-continuum-shift-2-manga-edition-europe-10172011-1937. Retrieved 17 October 2011. 

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