Makoto Kano (video game designer)

Makoto Kano (video game designer)
Makoto Kano

Nintendo Company Limited
R&D1
Born October 30, 1950 (1950-10-30) (age 61)
Kyoto, Japan
Occupation Nintendo Supervisor
Game Designer
Employer Nintendo (1974-Present)
Website
www.nintendo.co.jp

Makoto Kano (加納 誠 Kanō Makoto?, born October 30, 1950), also credited as Makoto Kanoh pre-1995,[1][2] is a Nintendo employee born on October 30, 1950 in Kyoto, Japan. Kano joined Nintendo in 1974, and was one of the original designers at Nintendo's creative department. Originally, he designed toys and board games before working on the Nintendo Beam Gun series. Kano went on to become one of the lead designers of the Game & Watch series. By 1984, he was heavily involved in several Nintendo R&D1 games like Hogan's Alley, Gyromite, and more specifically the Metroid, Kid Icarus, and Famicom Wars series. Some other projects he has worked on at Nintendo include Super Metroid, the Super Scope for the Super Nintendo Entertainment System, and Mario & Wario. Kano is credited with creating several early Nintendo characters during the 1980s. Ultimately, his best known achievement may have been creating the concepts of the Metroid, Famicom Wars, and Kid Icarus universe.[3][4] Makoto Kano is still employed at Nintendo, but does not work as a developer anymore.[citation needed]

Works

Interviews

Iwata Asks: Game & Watch Iwata Asks: Game & Watch - Development Staff Interview

References

  1. ^ Nintendo R&D1, Intelligent Systems. Metroid. (Nintendo Co., Ltd.). Famicom Disk System. (6 August 1986)
  2. ^ Nintendo R&D1, Intelligent Systems. Super Metroid. (Nintendo Co., Ltd.). Super Famicom. (19 March 1994)
  3. ^ Makoto Kano - Creator of Several Nintendo Characters
  4. ^ Iwata Asks: Game & Watch

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