Monster & Treasure Assortment

Monster & Treasure Assortment
Monster & Treasure Assortment  
TSR9047 Monster & Treasure Assortment Set 1-3 - Level 1-9.jpg
Genre(s) Role-playing game
Publisher TSR
Publication date 1977

Monster & Treasure Assortment is an accessory for the Dungeons & Dragons fantasy role-playing game.

Contents

Contents

The Monster & Treasure Assortment supplements listed pre-generated monsters and treasures for dungeon levels, with 100 sets for each level: Book One was for dungeon levels one through three, Book Two was for dungeon levels four through six, and Book Three was for dungeon levels seven through nine.[1]

Publication history

Monster & Treasure Assortment Book One: Dungeon Levels One to Three was published by TSR in 1977 and featured a cover by David C. Sutherland III; Monster & Treasure Assortment Book Two: Dungeon Levels Four to Six was published by TSR in 1977 and featured a cover by Dave Trampier; Monster & Treasure Assortment Book Three: Dungeon Levels Seven to Nine was published by TSR in 1978 and also featured a cover by Dave Trampier; all three of these sets contained 12 sheets.[1]

These three sets were compiled in 1980, and published as the 32-page Monster & Treasure Assortment.[1] This set contained 900 monsters, pre-rolled guardians of almost any type from stirges to type V demons, and 900 treasures of magic and money and their containers.[2] The lists are arranged in groups of 100s, according to level, and allow for random generation to determine a room's contents.[2]

Reception

Elisabeth Barrington reviewed the 1980 compilation of Monster and Treasure Assortment in The Space Gamer #36 in 1981.[2] While she felt that the lists would be of great use to the Dungeon Master for impromptu or random encounters, she went on to say, "Thirty-four pages of lists? And a lot of details are obscure - the DM has to create spells to go with magic items, and describe some monsters that aren't in the manual."[2] Barrington could only recommend this product "to DMs who suffer from occasional or temporary mental blocks."[2]

References

  1. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 144. ISBN 0-87975-653-5. 
  2. ^ a b c d e Barrington, Elisabeth (February 1981). "Capsule Reviews". The Space Gamer (Steve Jackson Games) (36): 26. 



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