Tomb Raider: The Angel of Darkness

Tomb Raider: The Angel of Darkness
Tomb Raider: The Angel of Darkness
TombRaiderTheAngelOfDarkness.jpg
Developer(s) Core Design
Publisher(s) Eidos Interactive
Programmer(s) Richard Flower
Writer(s) Murti Schofield
Composer(s) Peter Connelly
Martin Iveson
Engine In-house engine
Platform(s) Microsoft Windows, PlayStation 2, Macintosh
Release date(s)
  • EU 20 June 2003
  • NA 1 August 2003
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)
Media/distribution Optical disc
System requirements
Windows:
  • Windows 98
  • 500 MHz CPU
  • 128 MB of RAM
  • 16MB Graphics card 100% TnL capable and DX9 compatible
  • 200 MB hard drive space

Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider Chronicles and The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2003 for PlayStation 2 and Windows, and was the first Tomb Raider title to be released for the PlayStation 2 console. The storyline follows Lara Croft as she attempts to clear her name while she is hunted across Europe, accused of murdering her former mentor Werner Von Croy. The game received mixed results, with below average critical success, but initial sales were strong due to an aggressive advertising campaign, thus selling 2.5 million copies.[1]

Contents

Plot

The story begins in Paris where a serial killer the press have named "The Monstrum" has been terrorizing the city, killing over seventeen seemingly unconnected individuals in a brutal, ritualistic fashion. Accused of the murder of her one-time mentor, Werner Von Croy, Lara is forced into hiding. Following notes written in a journal by Von Croy, Lara races to recover five hidden paintings before a secret organisation called the Cabal, whose ultimate goal is world domination and immortality with the assistance of an ancient biblical race known as the Nephilim. Through her adventures, Lara is first hindered then helped by Kurtis Trent, the last surviving member of an order that splintered off of the Knights Templar in the 15th century called the Lux Veritatis (Latin for 'Light of Truth'). Near the end of the game, Kurtis is seriously wounded by the mutant creation of a Cabal scientist, but there are indications that he did not actually die.

Pieter Van Eckhardt is the main antagonist of Tomb Raider: Angel of Darkness. A normal 15th century alchemist, he was contacted later in his mortal life by an extinct race known as the Nephilim (the product of relationships held between fallen angels and humans) and entered a blood pact with them in exchange for immortality, and was tasked with the creation of a powerful weapon known as the Sanglyph (literally 'blood-sign'), able to utilise human blood and body parts to resurrect the Nephilim if it would ever become necessary. To keep the Sanglyph safe, Eckhardt split it into five pieces and hid each piece behind five paintings he created depicting evil imagery.

As time went on, Eckhardt grew ever more evil and powerful, and eventually form a group known as the Cabal, four individuals who all shared the same desire for immortality. To attain this immortality, the Cabal prepared to resurrect the Nephilim. Eckhardt believed that by using the Nephilim he would attain immortality and, in the end, dominate over all. However, a group of Christian monks known as the Lux Veritatis was formed and were able to stop Eckhardt's plans. The Lux Veritatis acquired three ancient weapons of light called the Periapt Shards and, led by Brother Obscura, used them to seal Eckhardt in a deep containment pit near their headquarters, Castle Kreigler located near a place in Germany. The seal on Eckhardt would only last if the three Periapt shards were combined. Brother Obscura then confiscated the five paintings that contained the pieces of the Sanglyph, and painted over the previous images of evil with new religious images. These were hidden throughout Europe in locations known only to the Lux Veritatis, and were christened the Obscura Paintings. He secretly made copies of each, referred to as the Obscura Engravings, with each engraving containing an encoded map to the location of the original painting.

Then, before the main game story starts, before the end of the second World War in 1945, Castle Kreigler was bombed, causing one of the shards to separate from the other two. Eckhardt escaped the pit and vowed revenge against the Lux Veritatis, then revived the Cabal basing it out of Prague. The new Cabal became devoted to hunting down any members of the Lux Veritatis. Eckhardt also managed to obtain the third Periapt Shard from the Lux Veritatis. He hid these shards in his old laboratory, deep underground beneath the Strahov, the headquarters of the Cabal. Eckhardt and the Cabal set out to reclaim the five Obscura paintings, in order to acquire the Sanglyph. By the time Lara became involved in the plot, the Cabal had already attained three of the five paintings. Eckhardt then hired Werner Von Croy to find the last two. Von Croy did learn of the location of the fourth painting beneath the Louvre from the Obscura engravings, but never informed Eckhardt because that time, he learned about Eckhardt's evil plans to use the paintings. Von Croy then asked for Lara Croft to assist in finding the paintings, shortly before his murder.

The Sanglyph, whose five pieces are hidden behind the Obscura paintings in various guarded temples, are infused with dark Alchemical powers and give the bearer immense powers in the realm of Black Magic. Lara finds the two remaining paintings in Paris and Prague, though Eckhardt reclaims from her before retreating to his old laboratory, where he starts reviving the Nephilim race. The Cabal had retrieved the last Nephilim specimen from Turkey: a Nephili body which had been named "the Sleeper" (it is also called the Cubiciulum Nephili by the Cabal).

During the final confrontation with Lara, Eckhardt starts the process of reviving the Sleeper, using the blood of the Monstrum victims. He battles Lara using the Sanglyph, but he is eventually killed by Karel, his right-hand man, who stabs Eckhardt with the third Periapt Shard. Karel reveals himself to be the last surviving/living Nephili and that all the people who have helped Lara have died at his hands to avoid the destruction of the Sleeper. He also unwittingly reveals that it was he that murdered Von Croy in the shape of Eckhardt (thus revealing that the Nephilim are shape-shifters) and spared Lara because Von Croy said she would be of great assistance in gaining the paintings. He then offers Lara a chance to join him in his resurrection. Lara, disgusted with his callous attitude to human life and Von Croy's murder, refuses, and decides to put an end to it by using the Sanglyph on the Sleeper thus overloading it with the new blood the Sanglyph has collected, destroying both it and Karel.

Gameplay

Much like the Tomb Raider games before it, The Angel of Darkness is a 3rd-person action-adventure-puzzle game that stars Lara Croft. The player controls Lara as she explores thirty-one levels, manoeuvring carefully across traps and solving puzzles to progress. Lara's new moves include a back-flip, a small hop, stealth, army-crawling, rolling out of the crouch position, hand-to-hand combat and the "super-jump" that can be performed whilst sprinting. Unlike other Tomb Raider games, it is sometimes necessary for Lara to acquire a strength upgrade to manage to clear certain jumps. An RPG element was added to the series, with the player choosing what Lara says in conversation, such as polite questions, bribery, or threats. Although this does not affect the main storyline, it does alter the route taken to ultimately reach Lara's goal. For example, she enters the club 'Le Serpent Rouge' differently depending who she talks to, and may be shot by Bouchard by saying the wrong thing. This, however, is mostly the case only at the start of the game (Parisian ghetto); after that, choosing what you say only affects the replies you get when entered in dialogue with another character.

Angel of Darkness is also the first game in the series to feature an additional playable character besides Lara Croft (later DLC for Tomb Raider: Underworld would feature another). Kurtis Trent initially appears to be an antagonist to Lara, but the player assumes control of him late in the game, shortly before he and Lara form an alliance against Eckhardt.

Characters

Locations

Paris, France

The foundations of the Louvre Palace

Lara meets with Werner in his Parisian apartment before he is murdered in front of her. Now a prime suspect, Lara lies low in the back alleys, but is forced to also visit a nightclub called Le Serpent Rouge, and the famous Musée du Louvre. Parts of the Louvre are faithfully recreated in the game, most notably the ancient foundations of the medieval Palais du Louvre, which form part of Lara's entrance into the museum.

Prague, Czech Republic

The Strahov Monastery in Prague

Lara hunts for clues in the apartment of an affluent art dealer, known as Mathias Vasiley, who was recently murdered by The Monstrum. The main location in Prague, the Strahov, is the stronghold of the organization behind The Monstrum killings, the Cabal. The Strahov Fortress is made up of different areas, including a bio-research facility, an underwater research facility, and a mental institution. The real Strahov is a baroque monastery which gives its name to the Strahov distinct of Prague. This monastery bears little resemblance to the game's Strahov visualisation.

Exclusive Collector's Edition Soundtrack

Tomb Raider: The Angel Of Darkness included an 8-track promotional soundtrack in the 'Collector's Edition' of the game, exclusive to European sales. If pre-ordered in late 2002, consumers received a companion documentary DVD 6 months before the release of The Angel Of Darkness that included the soundtrack in DVD format. However, the same material was later reciprocated on Audio CD with the game's release in 2003.[2]

Tomb Raider: The Angel Of Darkness [Collector's Edition] Soundtrack
Soundtrack album by Peter Connelly (composer)
Martin Iveson (composer)
Peter Wraight (orchestrator)
David Snell (conductor)
Released 2002 (DVD Format)
  • NA August 1, 2003
  • EU June 20, 2003
(CD Format)
Genre Video Game Soundtrack, Orchestral
Length 18:48 (min:sec)
Label N/A

All material is composed by Peter Connelly, with additional contributions by Martin Iveson. The score was recorded live by the London Symphony Orchestra at Abbey Road Studios, London, in 2002 (orchestrated by Peter Wraight and conducted by David Snell).

Tomb Raider: The Angel Of Darkness [Collector's Edition] Soundtrack Track-listing:
No. Title Length
1. "Paris 1 - The Accused"   2:51
2. "Prague - The Unseen Attacks"   2:26
3. "Tomb Raider: The Angel Of Darkness" (Main Theme) 3:08
4. "Paris 2 - Shadow Of The Monstrum"   1:34
5. "By Moonlight"   3:00
6. "Dance Of The Lux Veratatis"   1:37
7. "Paris 3 - The Duel"   1:48
8. "Boaz - Cabal Attack"   2:21

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings (PS2) 56.40%[3]
(PC) 55.91%[4]
Metacritic (PS2) 52/100[5]
(PC) 49/100[6]
Review scores
Publication Score
GameSpot (PS2) 6.5/10[7]
(PC) 6.1/10[8]
IGN 5.3/10[9][10]

Reviewers praised the storyline, improved graphics, sound and the environments, while they criticized large amount of bugs, control system, combat system, camera, steep system requirements etc.

As most critics ranged from negative to mediocre receptions, other media received the game more positively, the Official UK PlayStation 2 Magazine gave the game an 8 out of 10 stating "Although some issues with the controls and some bugs, the game is faithful to the series and delivers a true Tomb Raider experience."[11]

References

  1. ^ "Lara Croft Tomb Raider: The Angel of Darkness". GiantBomb. http://www.giantbomb.com/lara-croft-tomb-raider-the-angel-of-darkness/61-6742/. Retrieved 2010-12-13. 
  2. ^ "Tomb Raider: The Angel of Darkness - The Official Soundtrack". Game-OST. http://www.game-ost.com/albums/1243/tomb_raider_the_angel_of_darkness_-_the_official_soundtrack/. Retrieved 2010-12-13. 
  3. ^ "Tomb Raider: The Angel of Darkness for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/468726-lara-croft-tomb-raider-the-angel-of-darkness/index.html. Retrieved 2011-08-01. 
  4. ^ "Tomb Raider: The Angel of Darkness for PC". GameRankings. http://www.gamerankings.com/pc/559388-lara-croft-tomb-raider-the-angel-of-darkness/index.html. Retrieved 2011-08-01. 
  5. ^ "Tomb Raider: The Angel of Darkness for PlayStation 2 Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. http://www.metacritic.com/game/playstation-2/lara-croft-tomb-raider-the-angel-of-darkness. Retrieved 2011-08-01. 
  6. ^ "Tomb Raider: The Angel of Darkness for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. http://www.metacritic.com/game/pc/lara-croft-tomb-raider-the-angel-of-darkness. Retrieved 2011-08-01. 
  7. ^ "Tomb Raider: The Angel of Darkness PS2 Review". GameSpot UK. http://uk.gamespot.com/ps2/adventure/tombraidertheangelod/review.html?tag=quicklinks%3Breviews. 
  8. ^ "Tomb Raider: The Angel of Darkness PC Review". GameSpot UK. http://uk.gamespot.com/pc/adventure/tombraidertheangelod/review.html?tag=quicklinks%3Breviews. 
  9. ^ "Tomb Raider: The Angel of Darkness PS2 Review". IGN. http://uk.ps2.ign.com/articles/425/425632p1.html. 
  10. ^ "Tomb Raider: The Angel of Darkness PC Review". IGN. http://uk.pc.ign.com/articles/428/428210p1.html. 
  11. ^ "Official Playstation 2 Magazine Score for AOD". Eurogamer. http://www.eurogamer.net/articles/r_tombraideraod_ps2. Retrieved 2010-12-13. 

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