Opposite-colored bishops endgame

Opposite-colored bishops endgame
Chess kll45.svg Chess bll45.svg Chess kdl45.svg Chess bdd45.svg

The opposite-colored bishops endgame is a chess endgame in which each side has a single bishop, but the bishops reside on opposite-colored squares on the chessboard, thus can not attack or block each other. Without other pieces (but with pawns) these endings are notorious for their tendency to result in a draw. These are the most difficult endings in which to convert a small material advantage to a win. With additional pieces, the stronger side has more chances to win, but not as many as if the bishops were on the same color.

Many players in a poor position have saved themselves from a loss by trading down to such an endgame. They are often drawn even when one side has an advantage of two or even three pawns, since the weaker side can create a blockade on the squares on which his bishop operates.

Contents


General principles

Edmar Mednis gives two principles for endgames with bishops on opposite colors:

  1. If a player is down material he should look for drawing chances in an endgame with only the bishops and pawns.
  2. With major pieces (queen or rook) on the board, having bishops on opposite colors favors the side with an attack (Mednis 1990:75).

Ian Rogers gives three principles when there are only the bishops and pawns:

  1. Two connected pawns are not sufficient to win unless they reach their sixth rank
  2. If the attacker has two widely-separated passed pawns that cannot be controlled by the opposing bishop on a single diagonal, they usually win
  3. When the attacker has an outside passed pawn, it should be stopped by the bishop only when the king can block the opposing king (Rogers 2010:40).

Drawing tendency

In endings with opposite-colored bishops, a material advantage is less important than in most endgames and position is more important. Positions when one side has an extra pawn are usually drawn and even two extra pawns (and occasionally more) may not be enough to win (Nunn 2007:145ff). About half of the endings with a bishop and two pawns versus a bishop on the opposite color are drawn (Emms 2004:91). (By contrast, over 90% are won if the bishops are on the same color.)

Zugzwang is a tool that often helps the superior side win an endgame. It is a fairly common occurrence in endings with bishops on the same color but is much less common in endgames with opposite-colored bishops (Angos 2005:84,95).

Interestingly the weaker side should often try to make his bishop bad by placing his pawns on the same color of his bishop in order to defend his remaining pawns, thereby creating an impregnable fortress (Emms 2004:100). The attacker should generally put his pawns on squares of the opposite color as his bishop to prevent a blockade (Emms 2004:91).

Bishop and pawn versus bishop

Chess kll45.svg Chess bll45.svg Chess pll45.svg Chess kdl45.svg Chess bdd45.svg

The attacker's bishop is practically useless and the defender can normally draw if his king can reach any square in front of the pawn that is not of the color of the attacking bishop; or if his bishop can permanently attack any square in front of the pawn (Fine & Benko 2003:184). These endings are trivially drawn 99% of the time (Emms 2004:90).

Bishop and two pawns versus a bishop

Chess kll45.svg Chess bll45.svg Chess pll45.svg Chess pll45.svg Chess kdl45.svg Chess bdd45.svg

About half of these positions are drawn. In most other endings, a two pawn advantage is usually an easy win. For example, if the bishops were on the same color, 90% of the positions would be wins.

There are three general cases, depending on the two pawns. In most endings, a pair of connected pawns have the best winning chances, but in these endings a widely-separated pair of pawns have the best chances (de la Villa 2008:110–11), except when one of the pawns is the wrong rook pawn.

Doubled pawns

With doubled pawns the position is a draw if the defending king can reach any square in front of the pawns that is not of the color of the attacker's bishop. The second pawn on the file is of no help, so this is like the ending with only one pawn. If the defending king and bishop cannot accomplish this, the first pawn will win the defending bishop and the second one will promote (de la Villa 2008:104).

Isolated pawns

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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black bishop  black king  black king  black king 7
6  black king  black king  white pawn  black king  black king  black king  black king  black king 6
5  black king  black king  black king  white king  white pawn  black king  black king  white bishop 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Isolated pawns. White to play, a draw. White wins if the pawn is on f5 instead of e5.

With isolated pawns (on different files), the outcome depends on how widely separated the pawns are. The more widely separated they are, the better the winning chances (Emms 2004:95). The rule that holds in most cases is that if only one file separates the pawns the game is a draw, otherwise the attacker wins. The reason is that if the pawns are more widely separated, the defending king must block one pawn while his bishop blocks the other pawn. Then the attacking king can support the pawn blocked by the bishop and win the piece. If only one file is between the pawns, the defender can stop the advance of the pawns. See the diagram (Fine & Benko 2003:184–92). If three files separate the pawns, they normally win (Emms 2004:95). However, this is only a rule of thumb. There are positions where the defender can set up a blockade, especially if one of the pawns is the wrong rook pawn (Mednis 1990:114).

Averbakh, 1972
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black bishop  white bishop  black king  black king  black king  black king 7
6  black king  black king  white pawn  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  white king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  white pawn  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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White to move, draw

In this position from Yuri Averbakh, Black draws since the bishop can restrain both pawns on the same diagonal with the help of the king and the white bishop is helpless.

1. Kd5 Kf6! The white king will not get to e6
2. Kc5 Ke7
3. Kb5 Bf4
4. Kb6 Kd8, draw (de la Villa 2008:100).
N. Miller vs. A. Saidy, 1971
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black pawn  white king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black bishop  black king  black pawn  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  white bishop  black king  black king 1
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White resigned in this drawn position

An example is the game N. Miller vs. A. Saidy, American Open 1971. White resigned in this position because he knew a "rule" articulated by Fine in the first edition of Basic Chess Endings: "If the pawns are two or more files apart, they win." (Fine 1941:179) Since here three files separate the pawns, White assumed his position was hopeless. However, the position is actually a fairly straightforward draw, since "White's King has such a powerful active location that he can keep Black's King from penetrating either side of the board." (Mednis 1990:96) Play might continue 1.Bh3+ Ke7 2.Bg2 Kf6 3.Bh3 Kg5 4.Bg2 Kf4 5.Kc4! Bd4 6.Kd3 Bg1 7.Bc6 Kg4 8.Bg2! Bf2 9.Kc4! Kf4 10.Kd3 Ke5 11.Kc4, when, "Clearly there is no way for Black to break the blockade." (Mednis 1990:97)

Wrong rook pawn

Alekhine vs. Ed. Lasker, 1924
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black pawn 5
4  black king  black bishop  black king  black pawn  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  white bishop  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  white king  black king  black king 1
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Draw despite Black's two well-separated pawns

If one of the two pawns is the wrong rook pawn (i.e. an a- or h-pawn whose queening square is the opposite color from the squares on which the superior side's bishop moves), a fortress may allow the inferior side to draw irrespective of how far apart the two pawns are. This is illustrated by Alekhine-Ed. Lasker, New York 1924. (complete game) Three files separate Black's two extra pawns, but the players agreed to a draw after 52.Bb1 Kg7 53.Kg2. Alekhine explained in the tournament book that White "can now sacrifice his Bishop for the [d-pawn], inasmuch as the King has settled himself in the all-important corner" (Alekhine 1961:179 note jj).

If one of the pawns is the wrong rook pawn, it does not matter how widely-separated or how advanced the pawns are. The outcome depends on whether or not the defending king can get into the corner in front of the rook pawn and sacrifice his bishop for the other pawn (de la Villa 2008:111).

Recap

Grandmaster Jesus de la Villa emphasizes the importance of this endgame and gives this breakdown depending on how many files separate the pawns:

  • If the pawns are separated by two files:
  1. Two bishop pawns normally win
  2. With a knight pawn and a central pawn the position is usually a draw, but there are winning chances if the knight pawn is not far advanced and the attacking bishop controls its promotion square
  3. with a rook pawn and a central pawn the endgame is a draw
  • If the pawns are separated by three files:
  1. With a knight pawn there are drawing chances if the pawn is far advanced
  2. With a rook pawn the position is usually won
  • If the pawns are separated by four files
The ending is won because the attacking king gets between the pawns (de la Villa 2008:104–22).

Connected pawns

Positions with connected pawns are the most complex case, and the result depends on the ranks and files of the pawns and the colors and locations of the bishops. If one of the pawns is a rook pawn (on the a file or h file) the position is normally drawn. If the pawns are on the opposite color as the defender's bishop, the defender may be able to blockade the pawns and draw. If both pawns can safely reach the sixth rank, they win unless one is the wrong rook pawn, i.e. the rook pawn that promotes on the square of the same color as the defending bishop (de la Villa 2008:106).

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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black bishop  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  white bishop  black king  white pawn  white pawn  black king  black king  black king 5
4  black king  black king  black king  white king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Connected pawns on the fifth rank, the ideal defensive setup. Black draws (either player to move).

The ideal drawing setup is seen in the diagram at left. Black's king (on a square not of the color of the opposing bishop) and bishop stay two ranks in front of the pawns, with both defending against a pawn advance (here d6 by White) to the same color square as the bishop. The defending bishop must maintain an attack on the pawn on the same color square as itself, so that the attacking king is not allowed to advance. If White pushes the other (unattacked) pawn, Black's bishop sacrifices itself for both pawns, with a draw. (If the second pawn is protected and advances instead, the position is also a draw.) In the diagram position, Black on move passes (i.e. a waiting move that maintains the attack on the pawn) with 1... Bb8! 2. Ke4 Bc7! 3. Kf5 Bb8! and so on. White cannot make progress: 4. d6+ is met, as always, by 4... Bxd6 5. exd6+ Kxd6 with an immediate draw; 4. e6 gives Black an unbreakable blockade on the dark squares; and White can never prepare for d6+ by playing Kc5 because Black plays ... Bxe5.

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8  black king  black king  black king  black king  black king  black bishop  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  white pawn  white pawn  black king  black king  black king 6
5  black king  white bishop  black king  white king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Connected pawns on the sixth rank. White wins (either player to move).

A similar position with White's pawns on the sixth rank is a win because the black bishop has no room to move and maintain the attack on the pawn on d6, thus Black is defeated because of zugzwang. In the position at right, Black loses immediately. Black, on move, must give way with either bishop or king, allowing White to move e7, winning, or else play the hopeless 1... Bxd6 2.Kxd6. If White is to move in this position, he plays a waiting move such as 1. Kc6, placing Black in the same predicament (1... Ke8 2. Kc7#) (Fine & Benko 2003:184–92).

More pawns

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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  white bishop  black pawn  black king  black king 6
5  black king  black king  black bishop  black king  black pawn  black king  black pawn  black king 5
4  black king  black king  black king  black king  white king  black king  black king  black pawn 4
3  black king  black king  black king  black king  black king  black king  black king  white pawn 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Drawing fortress with bishops on opposite colors, Black to move.

Draws are possible with more pawns. This is an example of a drawing fortress with opposite-colored bishops when three pawns behind. White simply keeps his bishop on the h3 to c8 diagonal (Dvoretsky 2006:92). (See Fortress (chess)#Opposite-colored bishops.) Positions with three pawns versus none are wins 90% of the time (Emms 2004:98).

Examples from master games

Berger vs. Kotlerman

Berger vs. Kotlerman, 1948
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  white bishop  black king  black king 5
4  black king  black pawn  black king  black king  black king  black bishop  black king  black king 4
3  black king  black king  black king  black king  black pawn  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  white king  black king  black king 1
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White to move draws.

In Berger versus Kotlerman, the pawns are separated by two files, but the game was drawn (Dvoretsky 2006:95).

1. Ke2 b3
2. Kd1 Kb4
3. Bh7 Ka3
4. Bg6 Kb2
5. Bf7! Ka2
6. Be6 Ka3
7. Bf5! ½-½

If 7. ...b2 then 8. Bb1. If Black keeps his king near the b pawn then White moves his king. If the king goes to g2 trying to displace the white king, White moves the bishop.

Piskov vs. Nunn

Yury Piskov vs. John Nunn, 1992
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8  white rook  black king  black king  black king  black rook  black king  black king  black king 8
7  black pawn  black king  black king  black bishop  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black pawn  black king 6
5  black king  black king  black pawn  white pawn  black king  black queen  white bishop  black king 5
4  black king  black king  white pawn  black pawn  black king  black king  black king  white queen 4
3  black king  black king  black king  black king  black king  black king  black king  white pawn 3
2  white pawn  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  white king  black king 1
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White to move.

In this game[1] Black has an inferior position, but he draws by exchanging queens and rooks, giving up two pawns, and reaching a drawn endgame:

37. Bf6 Qh5!
38. Qxh5 gxh5
39. Rxe8+ Bxe8
40. Be7 Bg6
41. Bxc5 Kf7!
42. Bxd4 a6
43. a3 Bd3
44. c5 Bc5
45. d6 Ke6
46. Kf2 Kd7
Piskov vs. Nunn
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black pawn  black king  black king  white pawn  black king  black king  black king  black king 6
5  black king  black king  white pawn  black king  black king  black king  black king  black pawn 5
4  black king  black king  black bishop  white bishop  black king  black king  black king  black king 4
3  white pawn  black king  black king  black king  black king  black king  black king  white pawn 3
2  black king  black king  black king  black king  black king  white king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Position after 46... Kd7

The blockade has been set up. Black's pawns can be protected by his bishop and White's passed pawns can't make any progress. The game continued:

47. Kg3 Be6
48. h4 Kc6
49. ½-½ (Nunn 2007:145–46).


Nunn

Position from Nunn
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  white pawn  black king  white king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black pawn  black king 5
4  black king  black king  black king  black king  black king  black pawn  black king  black king 4
3  black king  black king  black bishop  black king  black king  white bishop  black king  white pawn 3
2  black king  black king  black king  black king  black king  black king  white pawn  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Black to move, White wins.

In this position from Nunn (a slight modification of a simultaneous game), White wins:

1... Be1
2. Kf6! Bh4
3. Kf5 Kd6
4. g3 fxg3
5. Bg2 Kc7
6. Ke5 g4
7. hxg4

and White wins easily by supporting the g-pawn with the king. Black loses because he cannot defend the pawn on g5 with the bishop from d8 or e7. If the black king were on b8 then 1... Ba5 would draw (Nunn 2007:146–48).

Sokolov vs. McShane

Sokolov vs. McShane, 2002/3
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8  black king  black king  black king  black king  black king  black king  black king  black bishop 8
7  black king  black king  black king  black king  black king  black king  black king  white pawn 7
6  black king  black king  black king  black king  black king  black king  white king  black king 6
5  black king  black king  black pawn  black king  black king  white pawn  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black king  white pawn 4
3  black king  white bishop  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Black to move discards a pawn and sets up a stalemate defense
Sokolov vs. McShane
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8  black king  black king  black king  black king  black king  black king  black king  black bishop 8
7  black king  black king  black king  black king  black king  black king  black king  white pawn 7
6  black king  black king  black king  black king  black king  white pawn  white king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  white pawn 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  white bishop  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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After 5... Ke8, draw.

In the game between Ivan Sokolov and Luke McShane, Black discards his pawn and goes for a stalemate defense:

1... c4!?
2. Bxc4 Kf8
3. h5 Ke7
4. Bb3 Kf8
5. f6 Ke8 ½-½

and a draw was agreed, because White cannot break through, e.g. 6. Ba4+ Kf8 7. h6 Bxf6 8. Kxf6 stalemate (Müller & Pajeken 2008:191).

Lautier vs. Rublevsky

Lautier vs. Rublevsky, 2003
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black pawn  white king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  white bishop  black king 5
4  black king  black king  black king  black king  black king  white pawn  black bishop  white pawn 4
3  black king  black king  black king  black king  black king  black king  white pawn  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Black to move

In an endgame with opposite-colored bishops, positional factors may be more important than material (see quotes below). In this position, Black sacrifices a pawn (leaving him three pawns down) to reach a fortress.

1... Kf5!
2. Kxf7 Bh5+
3. Kg7 Bd1
4. Be7 ½-½

After 4... Be2 5. Kh6 Bd1 6. h5 Black just waits by playing 6... Be2 (Müller & Pajeken 2008:191).

Kotov vs. Botvinnik

Kotov vs. Botvinnik, 1955
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black bishop  black king  black pawn  black king 6
5  black king  black king  white bishop  black pawn  black king  black king  black king  black pawn 5
4  black king  black king  black king  black king  black king  white pawn  black king  white pawn 4
3  black king  black pawn  white king  black king  white pawn  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Black to move.

Another position illustrating the above-stated principle is Kotov-Botvinnik, Moscow 1955. Grandmaster Lev Alburt writes, "Black has an extra pawn, but his opponent appears to have a reasonable blockade in place." (Alburt 1996:19). However, Botvinnik finds a way to create another passed pawn.

1... g5!!
2. fxg5 2. hxg5 h4 3. Bd6 Bf5 4. g6 Bxg6 5. f5 Bxf5 6. Kxb3 Kg2 costs White his bishop and the game. (Botvinnik 1972:75) (Averbakh 1977:144).
2...d4+! Black must keep his b-pawn (Botvinnik 1972:75) (Averbakh 1977:144).
3. exd4 Black has gone from being a pawn up to temporarily being a pawn down, but he has a won game. If 3. Bxd4, Kg3 4. g6 Kxh4 5. Kd2 Kh3!! 6. Bf6 h4 7. Ke2 Kg2! (Botvinnik 1972:75)
3...Kg3! Not 3...Kg4? 4. d5! Bxd5 5. Bf2, drawing (Botvinnik 1972:75).
4. Ba3 4. g6 Kxh4 5. g7 Kg4 also wins (Botvinnik 1972:75). 4. Be7 Kxh4 5.g6+ Kg4 wins (Averbakh 1977:144).
4...Kxh4
5. Kd3 Kxg5
6. Ke4 h4
7. Kf3 Or 7.d5 Bxd5+ (Botvinnik 1972:75).
7...Bd5+ 0-1

Fischer vs. Donner

Fischer vs. Donner, 1966
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8  black king  black king  black rook  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black pawn  black pawn  black pawn 7
6  black pawn  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black queen  black king  black king 5
4  black king  black king  black king  white pawn  black king  black king  black king  black king 4
3  black bishop  black king  black king  white bishop  black king  black king  white pawn  black king 3
2  white pawn  black king  white rook  black king  black king  white pawn  black king  white pawn 2
1  black king  black king  black king  black king  black king  white queen  white king  black king 1
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Position after 30. Bc4-e3?.

In this game between Bobby Fischer and Jan Hein Donner, White was winning, but Black had a swindle to save the game by getting to a drawn opposite-colored bishop endgame. Play continued:

30... Rxc2
31. Bxf5 Rc1
32. Qxc1 Bxc1
33. Kf1 h6 (if 33 d5 then 33.. Ba3 stops the pawn)
34. Ke2 Kf8 ½-½ (Mednis 1990:81–82)

If Fischer had won this game, he would have tied with Boris Spassky for first place in the 1966 Piatigorsky Cup tournament.

Fischer vs. Polugaevsky

Fischer vs. Polugaevsky, 1970
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black bishop  black king  black king  black king  black king 8
7  black pawn  black king  black king  black king  black king  white bishop  black king  black pawn 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  white pawn  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  white pawn  black king  black king  black king  white pawn  white king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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White to move, draw agreed

In this position from a game[2] between Fischer and Lev Polugaevsky a pair of rooks had just been exchanged. An endgame with opposite-colored bishops was reached, with three pawns to two, which was a dead draw (Kasparov 2004:91–93).

Vidmar vs. Maróczy

In this 1932 game[3] between Milan Vidmar and Géza Maróczy, White was three pawns ahead, but was unable to win. Pawns are doubled on the rook file, which would give White the wrong rook pawn, making the white bishop unable to assist in promotion. The game ended in a draw on move 129, because checkmate was impossible. Before the end, two insignificant underpromotions to bishops occurred.

Vidmar vs. Maróczy, 1932
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black bishop  black king  black pawn 6
5  black king  white bishop  black king  black king  black king  black king  black king  white pawn 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  black king  black king  white pawn  black king  black king  white pawn  black king 3
2  black king  black king  black king  black king  black king  black king  black king  white pawn 2
1  black king  black king  black king  black king  black king  black king  black king  white king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 41. Bxh5
Vidmar vs. Maróczy, 1932
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8  black king  black king  black king  black king  black king  black king  white bishop  black king 8
7  black king  black king  black king  black king  black bishop  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black pawn 6
5  black king  black king  black king  white pawn  black king  black king  black king  white pawn 5
4  black king  black king  black king  black king  black king  black king  white pawn  white pawn 4
3  black king  black king  black king  black king  black king  black king  black king  white king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Position after 115... Ke5

Advantageous with positional considerations

As stated above, in endgames with opposite-colored bishops, positional factors may be more important than material differences. John Nunn makes two points:

  1. usually the number of passed pawns is more important than the total number of pawns
  2. small changes in the pawn structure may have a large effect (Nunn 2009:74).

Against weak pawns

Bogoljubov vs. Blümich, 1925
Solid white.svg a b c d e f g h Solid white.svg
8  __  __  black bishop  __  __  black king  __  __ 8
7  __  __  __  __  __  black pawn  black pawn  __ 7
6  black pawn  __  black pawn  __  __  __  black pawn  __ 6
5  __  __  __  __  __  __  __  __ 5
4  __  __  white pawn  __  black pawn  __  __  __ 4
3  __  white pawn  __  __  white bishop  __  __  white pawn 3
2  white pawn  __  __  __  __  white pawn  white pawn  __ 2
1  __  __  __  white king  __  __  __  __ 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 28 ... Kf8

In some cases with more pawns on the board, if one side has weak pawns then it is actually advantageous to the other side to have the bishops on opposite colors. In the 1925 game of Efim Bogoljubov versus Max Blümich, White wins because of the bishops being on opposite colors making Black weak on the black squares, the weakness of Black's isolated pawns on the queenside, and the weak doubled pawns on the kingside (Reinfeld 1947:80–81).[4] The game continued:

29. Kd2 Ke7
30. Kc3 f6
31. Kd4 Be6
32. Kc5 Kd7
33. Kb6 g5
34. Kxa6 Kc7
35. Bb6+ Kc8
36. Bc5 Kc7
37. Bf8 f5
38. Bxg7 f4
39. Bf6 f3
40. gxf3 exf3
41. Bxg5 Bxh3
42. Bf4+ 1-0

Positional advantages

Fuchs vs. Kholmov, 1956
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black pawn  black king  black king  black king  black pawn  black king  black king 7
6  black pawn  black king  black king  black king  black king  black king  black pawn  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black pawn 5
4  black king  black king  black king  white pawn  black king  black king  black king  white pawn 4
3  white pawn  black king  black king  black king  white bishop  black king  white pawn  black king 3
2  black king  black king  black king  black king  white king  white pawn  black bishop  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Black to move wins

Although endgames with opposite-colored bishops tend to be drawish, even with a material advantage, in some cases positional advantages can be enough to win with the same material on both sides. In this position from a 1956 game between Reinhart Fuchs and Ratmir Kholmov,[5] Black's positional advantages enabled him to win (Donaldson 1995:63–64).

Kurajica vs. Karpov, 1976
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black pawn  black king  black king  black king  black pawn  black king 7
6  black king  black king  black pawn  black king  black king  black pawn  black king  black king 6
5  black king  black king  white pawn  black bishop  black king  black king  black king  black king 5
4  black pawn  black king  black king  white pawn  black king  black king  black king  black pawn 4
3  white bishop  black king  black king  white pawn  black king  white pawn  black king  black king 3
2  black king  black king  black king  black king  black king  white king  white pawn  white pawn 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
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Position after 33... h4!

In this 1976 game between Bojan Kurajica and Anatoly Karpov, the material is even but Black has pinned down White's queenside pawns and is preparing to break through.[6] Black needs to create another weakness or passed pawn to win. White resigned after move 57 (Kasparov 2006:300–302), (Donaldson 1995:66–67).

Additional pieces

If both sides have an additional matching piece, the situation is much more complex and cannot be easily codified. Generally, the presence of the additional pieces gives the stronger side more winning chances. Glenn Flear calls these "NQE"s ("Not Quite Endgames") (Flear 2007:7–8). the initiative is very important in these types of endgames (Müller & Pajeken 2008:141).

Knight

Chess bll45.svg Chess nll45.svg Chess bdd45.svg Chess ndl45.svg

With each side having a knight in addition to the bishops, the main idea is for the stronger side to create two passed pawns. If this can be done then the exchange of knights is acceptable for the stronger side. However, the exchange of knights may benefit the defender, especially if there is only one passed pawn and he has no other weaknesses. This endgame occurs in about 0.6% of games between high-rated players (Flear 2007:176ff).

Rook

Chess bll45.svg Chess rll45.svg Chess bdd45.svg Chess rdl45.svg

If each side has a rook in addition to the bishop, the stronger side has many more winning prospects. The attacking rook can have influence on both color of squares. Sometimes exchanging the rook for the defender's bishop breaks a fortress. Sometimes the defending bishop can be sacrificed for pawns to result in a rook and bishop versus rook endgame that can be drawn (see pawnless chess endgame). The most difficult problem encountered by the stronger side is usually in breaking a blockade by the opposite bishop. These endgames occur in 2.8% of the games between high-rated players (Flear 2007:326ff).

Example

Topalov vs. Aronian, 2006
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8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black pawn  black king  black king  black king  black king  black pawn  black pawn  black pawn 7
6  black king  black pawn  black king  black king  black bishop  black king  black king  black king 6
5  black king  black king  black king  black rook  black king  black king  white pawn  black king 5
4  black king  black king  black pawn  black king  black king  black king  black king  white pawn 4
3  black king  black king  white pawn  black king  white bishop  white pawn  black king  black king 3
2  white pawn  white rook  black king  black king  white pawn  white king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 25. Rxd5 Rxd5.
Topalov vs. Aronian, 2006
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  white rook  black king  black king  black king  black king 8
7  black king  black king  black king  black king  white bishop  white king  black king  black king 7
6  black rook  black king  black king  black king  black king  black king  black pawn  black king 6
5  black king  black king  white pawn  black king  black king  black bishop  white pawn  black king 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position before 73. Rd4!

This type of endgame was reached in a 2006 game between Veselin Topalov and Levon Aronian, see the first diagram. (The game and analysis is on this page and the game score is also here.) White was able to make slow progress (see the second diagram, showing the position after 72 moves).

The game concluded:

73. Rd4! Be6+
74. Kf8 Ra8+
75. Bd8 Bg4
76. c6 1-0

Black resigned because the pawn will advance to c7 and Black cannot defend against rook attacks on the seventh rank and the h-file.[7]

Queen

Chess bll45.svg Chess qll45.svg Chess bdd45.svg Chess qdl45.svg

When each side has an additional queen, the possibility of exchanging them is a paramount concern. The stronger side should try to get two widely-spaced passed pawns before exchanging queens. Defending squares of the color of the stronger side's bishop can be difficult if there are weakness or threats on both sides of the board. The stronger side must increase his advantage before exchanging queens and sometimes this is done with a direct attack on the king. These endgames occur in 0.8% of the games between high-rated players (Flear 2007:471ff).

History

Paulsen vs. Anderssen, London, 1862
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black pawn 5
4  black king  black king  black pawn  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  white king  black king  black king 3
2  black king  black king  white bishop  black bishop  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 54... bxc4, drawn on the 57th move

The earliest opposite-colored bishop endgame in the ChessBase database is a 1862 game between Louis Paulsen and Adolf Anderssen in their unofficial world championship match.[8] It was a draw because of the wrong rook pawn. Play continued:

55. Bf5+ Kh2
56. Bc2 h4
57. Be4 ½-½
NN vs. Greco, 1620
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black pawn  black pawn  black king 7
6  black king  black king  black king  black king  black pawn  black king  black king  black pawn 6
5  black king  black pawn  black king  black king  white pawn  black king  white bishop  black king 5
4  black king  black king  black king  black king  black king  white pawn  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  white pawn  white pawn 2
1  black king  black bishop  black king  black king  black king  black king  black king  white king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 32... Bxb1

This 1620 game between an unknown player and Gioachino Greco was won by Black on move 50.[9]

Quotes

  • "In endings with bishops of opposite color, material means NOTHING, position EVERYTHING." - Cecil Purdy (emphasis in the original) (Purdy 2003:140).

See also

Notes

References

  • Alburt, Lev (1996). "Rules? What Rules? Part I". Chess Life (December): 18–19. 
  • Alekhine, Alexander (1961), The Book of the New York International Chess Tournament 1924, Dover 
  • Angos, Alex (2005), You Move ... I Win!: A Lesson in Zugzwang, Thinkers' Press, Inc., ISBN 978-1-888710-18-2 
  • Averbakh, Yuri (1977), Bishop Endings, Batsford, ISBN 0-7134-0096-X 
  • Botvinnik, Mikhail (1972), Mikhail Botvinnik-Master of Strategy, Batsford, ISBN 0-7134-6973-0 
  • de la Villa, Jesús (2008), 100 Endgames You Must Know, New in Chess, ISBN 978-90-5691-244-4 
  • Donaldson, John (1995), Essential Chess Endings for Advanced Players, Chess Digest, ISBN 0-87568-263-4 
  • Dvoretsky, Mark (2006), Dvoretsky's Endgame Manual (2nd ed.), Russell Enterprises, ISBN 1-888690-28-3 
  • Emms, John (2004), Starting Out: Minor Piece Endgames, Everyman Chess, ISBN 1-85744-359-4 
  • Fine, Reuben (1941), Basic Chess Endings (1st ed.), McKay, ISBN 0-679-14002-6 
  • Fine, Reuben; Benko, Pal (2003), Basic Chess Endings (2nd ed.), McKay, ISBN 0-8129-3493-8 
  • Flear, Glenn (2007), Practical Endgame Play - beyond the basics, Everyman Chess, ISBN 978-1-85744-555-8 
  • Kasparov, Garry (2004), My Great Predecessors, part III, Everyman Chess, ISBN 978-1-85744-371-4 
  • Kasparov, Garry (2006), My Great Predecessors, part V, Everyman Chess, ISBN 1-85744-404-3 
  • Mednis, Edmar (1990), Practical Bishop Endings, Chess Enterprises, ISBN 0-945470-04-5 
  • Müller, Karsten; Pajeken, Wolfgang (2008), How to Play Chess Endings, Gambit Publications, ISBN 978-1-904600-86-2 
  • Nunn, John (2007), Secrets of Practical Chess (2nd ed.), Gambit Publications, ISBN 978-1-904600-70-1 
  • Nunn, John (2009), Understanding Chess Endgames, Gambit Publications, ISBN 978-1-906454-11-1 
  • Purdy, C.J.S. (2003), C.J.S. Purdy on the Endgame, Thinker's Press, ISBN 978-1-888710-01-8 
  • Reinfeld, Fred (1947), Reinfeld on the End-game in Chess, Dover Publications 
  • Rogers, Ian (January 2010), "The Lazy Person's Guide to Endgames", Chess Life 2010 (1): 37–41 

Further reading

  • Benko, Pal. "Opposite-Colored Bishops", Chess Life, November 2007, 56-57.
  • Dvoretsky, Mark; Yusupov, Artur (2008), Secrets of Endgame Technique, Olms, pp. 64–81, ISBN 978-3-283-00517-7 

External links


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