Shin Megami Tensei: Persona 3

Shin Megami Tensei: Persona 3
Shin Megami Tensei: Persona 3
Persona3cover.jpg
The North American cover art for Persona 3, which displays silhouettes of three characters. From left to right: the Protagonist, Yukari, and Junpei.
ペルソナ3
(Perusona Surī)
Game
Developer Atlus
Publisher
Genre Role-playing game
Social simulation
Rating
Platform PlayStation 2, PlayStation Portable
Released

Persona 3[1]

  • JP July 13, 2006
  • NA August 14, 2007
  • EU February 29, 2008
  • AUS March 6, 2008

Persona 3 FES[2]

  • JP April 19, 2007
  • NA April 22, 2008
  • EU October 17, 2008
  • AUS November 18, 2008

Persona 3 Portable[3]

  • JP November 1, 2009
  • NA July 6, 2010
  • EU April 28/29, 2011[4]
Manga
Written by Shūji Sogabe
Published by ASCII Media Works
Magazine Dengeki Black Maoh, Persona Magazine
Original run 2007 – ongoing
Volumes 5
TV anime
Persona: Trinity Soul
Directed by Jun Matsumoto
Music by Shoji Meguro
Studio A-1 Pictures
Licensed by Canada United States NIS America
Network Animax, MBS, BS11, Chiba TV, Chubu-Nippon Broadcasting, tvk, GyaO
Original run January 5, 2008June 28, 2008
Episodes 26
Anime and Manga Portal

Shin Megami Tensei: Persona 3, originally released in Japan as simply Persona 3 (ペルソナ3 Perusona Surī?), is the fourth video game in the Shin Megami Tensei: Persona series of console role-playing games developed by Atlus, which is part of the larger Megami Tensei series of video games. Persona 3 was originally published in 2006 on the PlayStation 2 by Atlus in Japan; the North American release of the game was delayed due to issues with the publication of the official art book. An add-on disc entitled Persona 3 FES, containing a "director's cut" of the original game, as well as a new epilogue, was released alongside Persona 3 in Japan in 2007, and in 2008 in other territories. A PlayStation Portable version of Persona 3, titled Persona 3 Portable was released in Japan on November 1, 2009, and in North America on July 6, 2010. The remake adds the ability to play as a female protagonist, new story elements and music, and a new interface designed for the PSP. In North America, Persona 3 became the first game in the series to be rated M by the ESRB; all previous titles have been rated T.

In Persona 3, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of a person's inner self. The game's most iconic feature is the method by which the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle. The North American release of Persona 3 includes the aforementioned art book, along with a selection of music from the official soundtrack.

There are official soundtracks for Persona 3, Persona 3 FES, and Persona 3 Portable, as well as an arrangement album containing music from multiple games in the Persona series. Music from the game has also been performed live at two concerts dedicated to the Persona series. Persona 3 has seen a manga adaption, multiple radio dramas. Critical reception of Persona 3 was mainly positive; reviewers enjoyed the game's social elements, while some found its combat and environments repetitive. Persona 3 FES was said to give narrative closure to the original game, although it was criticized for not featuring the simulation aspect of Persona 3. The sequel to Persona 3, Shin Megami Tensei: Persona 4, was released in 2008.[5]

In 2008, an original anime set 10 years after the events of Persona 3, entitled Persona: Trinity Soul, was released in Japan. According to the official Persona 3 Portable fanbook, Trinity Soul is considered a spinoff and a non-canonical entry in the series, although it shares with Persona 3 the same world and certain characters.[6]

Contents

Plot

Setting

The story of Persona 3 takes place in a 2009 CE Japanese city called Iwatodai (巖戸台?), built and funded by the Kirijo Corporation. Experiments carried out ten years ago created the Dark Hour, a period of time that exists between one day and the next.[7] During this time, most people are transmogrified into coffins and are not aware of the Dark Hour; however, there is a select group of people who are.[7] The Dark Hour bends reality; Gekkoukan High School, where most of the characters attend school during the day, becomes a huge labyrinthine tower called Tartarus, and beasts known as Shadows roam the area, preying on the minds of those still conscious.[8] The Shadows leave their victims in near-catatonic states outside of the Dark Hour.[9] To investigate and learn about the Dark Hour, Shadows, and Tartarus, the "Specialized Extracurricular Execution Squad", or SEES, was created. SEES is a group of high-schoolers capable of summoning beings known as Personas to combat Shadows.[8] The Persona 3 instruction manual describes Personas as being "a second soul that dwells deep within a person's heart. It is an entirely different personality that emerges when a person is confronted with something from outside his world."[7] Persona-users usually summon their Persona by firing a gun-like object called an Evoker at their head.[10]

Characters

The main character of Persona 3 is a silent protagonist, named by the player at the start of the game.[11] He is a teenage boy, orphaned as a child, returning to the city he grew up in ten years prior to attend Gekkoukan High School.[7] After learning of his ability to summon a Persona, he joins SEES, which is composed mostly of students at his school: Yukari Takeba, a popular, cheerful girl; Akihiko Sanada, a calm and collected senior who leads the school's boxing team; and Mitsuru Kirijo, the Student Council President and daughter of the head of the Kirijo Group, who provides backup during battle.[12] As the game progresses, SEES gains several new members: Junpei Iori, a class clown and the protagonist's best friend;[12] Fuuka Yamagishi, a shy girl who replaces Mitsuru as a support character; Aigis, a female android designed by the Kirijo Group to fight Shadows;[13] Ken Amada, a middle schooler whose mother was killed by a Persona-user;[14] Shinjiro Aragaki, a former member of SEES who left the group due to prior events;[15] and Koromaru, a dog capable of summoning a Persona.[16]

Story

Persona 3 begins with the Protagonist transferring to Gekkoukan High School, and moving into a dorm in the city.[7] After learning of his ability to summon a Persona, he is asked to join SEES, and is eventually elected its leader in combat. Additional members join SEES over time, all students attending Gekkoukan: Junpei, who had only recently discovered his ability to summon a Persona; Akihiko, whose arm injury prevented him from fighting; and Fuuka, who replaces Mitsuru as the team's support member. After awakening to his Persona ability, the Protagonist is transported to the Velvet Room, which its proprietor, Igor, says is a realm between "dream and reality".[17] Igor explains to him that his Persona ability is special: he is the only member of SEES capable of wielding multiple Personas in battle.[18] In-game, the Velvet Room is where the player may fuse two or more Personas to create a new one. Igor also encourages the Protagonist to meet people and form bonds with them, known as Social Links. According to Igor, the power of his Social Links will determine his potential in combat.[19]

On nights when the moon is full, the city is attacked by a Shadow more powerful than the ones found in Tartarus. After several of these incidents, Mitsuru is forced to reveal to the team the origin of Tartarus and the Dark Hour. Ten years earlier, the Kirijo Group, a research company founded by Mitsuru's grandfather, began amassing and containing Shadows. They studied and performed experiments on them, in order to harness their power. However, the experiments went awry, allowing the Shadows to escape and assemble into twelve larger creatures.[20] Each is affiliated with one of the twelve Major Arcana. SEES's leader, Shuji Ikutsuki, informs them that, if they were to defeat all twelve of the greater Shadows, Tartarus and the Dark Hour would disappear forever.[21]

As the year continues, the group adds two more Persona-users to their team: Ken and Koromaru. While vacationing in Yakushima, Junpei, Akihiko, and the Protagonist encounter Aigis, who had recently escaped the laboratory where she was kept, despite having been deactivated for years.[22] For reasons she cannot explain, she has a need to be near the Protagonist, even breaking into his dorm room at night to monitor him.[23] Aigis is also enlisted in SEES. It is revealed soon after that Shinjiro accidentally killed Ken's mother by losing control over his Persona; during an altercation between the two, Takaya threatens them both at gunpoint, when Shinjiro throws himself in front of his revolver, saving Ken's life and leading to his own death. After defeating the twelfth and final Shadow, SEES learns that they had been mislead by Shuji Ikutsuki. By destroying the greater Shadows, they have freed parts of a being known as Nyx, which will bring about the end of the world if it is fully restored.[24] Nyx, or the "maternal being", is the creator of Shadows; she is drawn to Earth by The Appriser, or "Death", a Shadow of the Death arcanum. SEES encounters The Appriser disguised as Ryoji Mochizuki, a recent transfer student to Gekkoukan High School.[25]

The Shadow experiments performed ten years earlier created the Death Shadow, albeit in an incomplete state.[26] Aigis, unable to defeat the Shadow, sealed it inside the Protagonist, who was a child at the time.[27] By defeating the twelve greater Shadows, the Death Shadow was recreated. Its purpose is to usher Nyx into the world, who will bring about the extinction of the human race. Ryoji insists that Nyx cannot be defeated; however, he offers SEES an alternative. If they were to kill him, their memories of the Dark Hour and Tartarus would vanish, allowing them to continue life unaware of their impending death.[28] Aigis, who now realizes why she wanted to protect the Protagonist, begins to believe that she is useless.[29] She urges SEES to kill Ryoji, as they cannot defeat Nyx. Through encouragement from her friends, however, she gains the resolve to join with SEES as they attempt to fight Nyx.[30]

On December 31, New Year's Eve, the player must decide whether to kill Ryoji. If he is killed, the game skips to Graduation Day, with SEES's memories of the Dark Hour, Tartarus and Nyx are erased, allowing them to live the rest of their lives in ignorance and Nyx exterminates humanity. If he is spared, then the game continues, and on January 31, SEES ascends to the roof of Tartarus to face Ryoji, who has transformed into the Nyx Avatar.[31] While they are able to defeat him, Nyx continues to descend to Earth. As this is happening, the Protagonist is summoned to the Velvet Room, where Igor reminds him that the power of his Social Links would determine his potential. The Protagonist hears the voices of his friends encouraging him. The strength of his Social Links grants him the power of the "Universe", allowing him to seal away Nyx from humanity.[32] The world returns to normal, though the memories of the past year are lost to the members of SEES. However, Aigis and the Protagonist do remember. On Graduation Day, the two go to the roof of the school, where the members of SEES had promised to meet should they stop Nyx and live to see their graduation. It is here that Aigis thanks the Protagonist for giving her a purpose in life: protecting him. Shortly afterwards, he closes his eyes. The protagonist's fate is revealed in The Answer, included with the FES version of Persona 3.[33]

Gameplay

A teenage boy with blue hair sits at a desk in his school's library, studying. The dialogue box in the lower-third of the screen reads "You managed to solve a difficult problem!" The top-right area of the screen denotes that the date is June 8, the current time period is "After School", and the moon is full.
The Protagonist gains academic skills by studying in the school library. The upper-right area of the screen indicates the current date, time period, and phase of the moon.

Combining elements of traditional console role-playing games and simulation games, the gameplay of Persona 3 involves following the day-to-day life of the game's protagonist, as he attends school and works to build relationships with other people.[10] Each day is broken up into several periods of time, such as "Morning", "After School", or "Evening"; certain activities are restricted to certain times of the day. Free time can be spent engaging in a number of activities, including participating in a sports team or club meeting, seeing a movie, eating at a restaurant, or spending time with someone to improve a Social Link.[34]

Social Links are bonds of friendship the Protagonist has formed with other characters, each associated with one of the Major Arcana.[35] Each Link has its own narrative arc, starting at Rank 1; spending time with a Social Link character progresses their story, and increases the Rank of the Link. Increasing Social links usually needs certain conditions - attributes, friendship points, or require other social links or items. Bringing the Persona with the same Arcanum to the Social links will increase friendship level better, although it is not a must to achieve the social link. It is noted that leaving a social link unattended for too long, or doing something like meeting multiple girlfriends or selecting incorrect option in some social link may get the Arcanum reversed, preventing the Protagonist to summon that arcana's Personas unless it reverses back again. The worst case, however, may "break" the Arcanum which cannot be reverted again through the game.

The Protagonist has three social attributes—Academics, Charm, and Courage—which can be improved by engaging in specific activities. For example, studying after school or at night will increase Academics, correctly answering a question during a class increases Charm, and singing karaoke at night will increase Courage.[36] Some Social Links cannot be started unless a specific attribute is at a certain level.[37]

At night, the player may enter Tartarus, the primary dungeon of Persona 3.[8] Tartarus is a tower containing over 250 floors, divided into several "blocks" . The floors of Tartarus are randomly-generated, each containing chests with money or items inside, enemies to fight, and a stairway to the next level.[38] Certain floors contain mini-bosses that must be defeated before moving on, or having road-blocks that is inaccessible without certain movements in story, along with a teleport point which allows the player to return to the entrance of Tartarus (or returning from the entrance to that point).[39] To fight Shadows, the player may bring into Tartarus up to three members of SEES, in addition to the Protagonist and the supporting-member (which is fixed and only changed once as story's movement) who did not engage in battles; these five characters comprise the player's "party". The condition of members of the player's party will worsen as they continue to participate in battles. A "tired" or "sick" character will perform worse in battle, and must be given time outside of Tartarus to recover.[39] Every full-moon day's midnight the story's plot will have a big movement, which they're usually accompanied with boss battles, which may, or may not happen in Tartarus.

Combat

Four of the game's playable characters surround a group of three enemies. The camera is centered behind the Protagonist, who is wielding a sword. A wheel-shaped menu of icons in the lower-left corner of the screen indicate available battle commands.
A typical battle in Persona 3. The portraits on the right-hand side of the screen indicate the status of the player's party.

While in Tartarus, the player will encounter numerous Shadows roaming each floor. When the player's character comes into contact with a Shadow, or strikes it with his weapon, the game switches to a battle screen where combat takes place.[40] Battles are turn-based, meaning the player's characters and enemies wait their turn to attack. In original and FES version, the player only directly controls the actions of the Protagonist, but the actions of other party members may be guided via a "Tactics" menu.[41] Each character can perform a basic attack using an equipped weapon, summon their Persona to use a special ability, or use recovery and battle items.[35] Offensive abilities are classified by type of damage done, such as "Slash", "Fire", "Ice", or "Darkness". Enemies, as well as members of the player's party, have a set of strengths and weaknesses to these attack types; striking a foe with an attack it is weak against will knock it down. This allows the attacker to act again, and requires that the knocked-down combatant use its next turn to stand up.[8] If all on-screen enemies are knocked down at once, the player may commence an "All-Out Attack", in which the party rushes the knocked-down enemies, creating a large cloud of cartoon-like smoke and inflicting a high amount of damage.[35]

Personas

Each member of SEES has a Persona they can summon during battle. Each character's Persona has its own set of strengths and weaknesses, as well as its own unique set of abilities. It also identifies with one of the Major Arcana.[42] When a battle is won, each Persona gains experience points, eventually causing it to level up, increasing its strength in battle and granting it new abilities.[42] The Protagonist is unique among the members of SEES, as he is able to carry multiple Personas. By switching between them during battle, he has access to a wider variety of skills than any other character.[42] In addition, he is the only character who has access to the Velvet Room, in which the player is able to fuse multiple Personas together to create a new, more powerful one.[43] A new Persona inherits several abilities from the Personas used to create it; in addition, it can gain an experience point bonus, based on the rank of the Social Link that matches the Arcanum of the Persona being fused.[43] The player is limited by the level of his character when fusing a Persona; the level of the Protagonist must be at least equal to the level of the Persona to be fused.[42] There is also a Persona Compendium which contains all previously-owned Personas; this allows the player to retrieve, for a price, an older Persona to be used.[43]

Development and design

Two male and one female student stand in a classroom.  Behind and above the Protagonist, who stands at the center, is the Persona Thantos, a humanoid demon with eight coffins attached to its body via chains.
A Japanese ad for Persona 3, created by the game's art director, Shigenori Soejima. The ad "contains three important game elements: school, Persona, and friendship."[44]

In March 2006, the first details on Persona 3 were unveiled in the Japanese gaming magazine Famitsū.[45] In addition to announcing the game's Japanese release date of July 13, the three-page article detailed the game's premise, combat systems, and the Social Link system (known as Community in the Japanese version). It also profiled three characters—the Protagonist, Junpei, and Yukari—as well as their respective Personas: Orpheus, Hermes and Io.[46]

While localizing Persona 3 for English-speaking countries, the honorifics used by the characters in the original Japanese script were retained. According to Atlus script editor and localizer Nich Maragos, their use "adds so much more meaning to the text." [47] In an interview with RPGamer, project editor Yu Namba explained that during the process of translation, some of the Japanese humor, "things that made absolutely no sense in western culture…were replaced with jokes that at least somewhat parallel the originals."[48] In an interview with the magazine Play, lead director for Persona 3 Katsura Hashino discussed why the decision was made to have party members be directed by an artificial intelligence: "I think it's more fun to have the party members controlled by their AI, so each member's characteristics and personality are on vivid display. There were no objections raised among the Persona 3 development team, either." He also notes that the system "wasn't well received" by players of the game.[49] Persona 3 does not include the negotiation elements of previous Persona or Megami Tensei games, which allowed players to talk to enemies during a battle to recruit them, earn money, or obtain items. However, the social elements of Persona 3 (and its successor, Shin Megami Tensei: Persona 4) are considered the equivalent of the negotiation system by the development team. Maragos said in a 1UP.com interview that "negotiation isn't gone…And [it] still factors into Persona Fusion; it's still a big part of the game. I feel like it's disguised, but it's there."[47]

Audio

The soundtrack for Persona 3 was composed entirely by Shōji Meguro, with the exception of "Adventured act:", which was co-composed by Yosuke Uda.[50] It was released as two discs on July 19, 2006 by Aniplex in Japan. A selection of tracks from the original soundtrack was bundled with the North American release of Persona 3.[51] An arranged album titled Burn My Dread -Reincarnation: Persona 3- was released in Japan on April 18, 2007 by Aniplex. It contains eleven arrangements of tracks from Persona 3, as well as an extended version of the song "Burn My Dread." Reincarnation was composed and arranged by Shōji Meguro.[52] Meguro has said that the development of Persona 3 was one of his first opportunities to fully realize his music in video games. In the past, the hardware limitations of the original PlayStation required him to compose music in 100-200 kilobyte samples, which he felt made the music sound "pretty cheap". The move to the PlayStation 2 allowed for real-time streaming of music. Meguro considers this "the point at which I was finally able to express my music without making any compromises".[53]

Meguro returned to compose new music for Persona 3: FES. Released in Japan on May 2, 2007 by Aniplex, the soundtrack contained the original score for FES, as well as arrangements of music from earlier games in the Persona series.[54] "The Snow Queen", composed by Kenichi Tsuchiya, is a remix of the theme to Revelations: Persona. "Maya's Theme", composed by Kenichi Tsuchiya, and "Time Castle", composed by Toshiko Tasaki, are remixes of tracks from Persona 2.[55] Persona 3 Portable contains new background music, which can be heard if the player chooses to control the game's new female protagonist.[56] The game's official soundtrack was released by Aniplex in Japan on November 25, 2009.[57]

Music from the Persona series has been performed at two live concerts presented by Aniplex. The first, Persona Music Live: Velvet Room in Akasaka Blitz, was held in Akasaka, Tokyo on August 22, 2008, and featured music from Persona 3, Persona 3: FES, Persona 4, and the anime series Persona: Trinity Soul.[58] The setlist was mainly composed of tracks from Persona 4, however, which was a recent release in Japan.[59] Aniplex released a DVD of the event in September 2009.[60] The second, Live in Velvet Room, was held at the Wel City Hotel in Shinjuku, Tokyo in September 2009. The concert featured music from Persona 3, Persona 4, and two PlayStation Portable remakes in the series: Shin Megami Tensei: Persona—a remake of Revelations: Persona, the first game in the Persona series—and Persona 3 Portable[59]

Remakes

Persona 3 FES

Shin Megami Tensei: Persona 3 FES (ペルソナ3フェス?) is an add-on disc for Persona 3 containing updates to the original game, as well as a new epilogue in which the player controls Aigis. FES was released in Japan on April 19, 2007, as both a stand-alone game, and with the "director's cut" version of Persona 3. Overseas, the combined edition was published in North America by Atlus U.S.A. on April 22, 2008, and in Europe by Koei on October 17, 2008.[2] According to the game's director, Katsura Hashino, the subtitle "Fes" is derived from the word "festival".[61] Players of the original Persona 3 are given the option of transferring certain data from the original version's save file, such as the player's compendium, social-related stats, and maxed Social Link items.

The expansion to Persona 3, in addition to adding new content to the main game (referred to as "The Journey", or "Episode Yourself" in the Japanese version), includes an epilogue to the original story entitled "The Answer" ("Episode Aegis" in the Japanese version). The core gameplay of The Answer is similar to that of The Journey, although the Social Link system has been removed, and the player does not attend school.[62]

The Answer story

The events of The Answer begin on March 31, shortly after the end of the original game. During the opening sequence, it is revealed that the Protagonist has died;[63] the other characters speculate that his death is related to his defeating Nyx.[64] The school year has ended, and the dorm is to be closed down soon. However, the characters discover that they are trapped in their dorm, and that the day March 31 is repeating itself.[62] Later, a large hole opens in the floor of the dorm, and SEES is attacked by Metis, an anti-shadow weapon like Aigis. In the midst of fighting Metis to protect her friends, Aigis's Persona, Athena, transforms into Orpheus, the original Persona of the Protagonist. She also gains the power to summon multiple Personas, like the Protagonist.[65] Aigis is able to subdue Metis, whose actions were an attempt to end the time skip and save Aigis, who she calls her "sister".[66][67]

Underneath the dorm is the Abyss of Time, the cause of the time skip. The Abyss contains seven doors, the insides of which contain multi-floor dungeons, similar in design to Tartarus; it is in these areas that the game's combat takes place.[68] At the top of each door, the characters witness an event from the past of a member of SEES. After seeing several of these flashbacks, the characters discern that the event shown in each door relates to how that person obtained their Persona.[69] At the top of the seventh and final door, SEES fights a Shadow of the Protagonist. After defeating it, each of them obtain a key. By combining the keys, they would be able to end the time skip and leave the dorm.[70] However, Metis presents SEES with an alternative: instead of unlocking the front door of the dorm, they may also use the keys to travel back in time, to before the fight against Nyx and the death of the Protagonist.[71] Unable to agree on how to use the keys, the characters determine that they must fight each other to decide.[72] Aigis and Metis claim all eight keys, but then discover a third, new door in the Abyss of Time, which leads to the moment the Protagonist sealed Nyx from the world.[73]

Metis explains that the purpose of the seal created by the Protagonist was not to seal Nyx from humanity, but to prevent humanity from calling out to Nyx. However, the malice of the human race manifested in a monster called Erebus, which was able to break through the seal, causing the time skip.[74] SEES realizes that the wishes that created Erebus came also from them, and so they fight it, and are able to defeat it.[75] Mitsuru points out that Erebus will return someday, as humans will never stop wishing for death.[76] After breaking the time skip and exiting through the front door of the dorm, Metis, Aigis, and the rest of SEES are summoned to the Velvet Room.[77] It is here they learn of Metis's true origins: that she is a manifestation of a part of Aigis's personality. Distraught over the death of the Protagonist, she no longer wanted to live like a human, and wished to return to being a machine.[78] However, after being set free from the Abyss of Time, Aigis changes her mind, deciding to continue to attend school, something she had chosen not to do earlier.[79][80]

Persona 3 Portable

Shin Megami Tensei: Persona 3 Portable (ペルソナ3 ポータブル?), an enhanced remake of Persona 3 for the PlayStation Portable, was released in Japan on November 1, 2009,[3] and released in North America on July 6, 2010.[81] It will be coming to most of Europe on 29 April 2011 and the UK on 28 April 2011. The announcement in Famitsū revealed that the player would have the option to play as a female character. This selection alters some aspects of the story: the first Persona gained by the Protagonist, Orpheus, will have a different appearance; Igor's assistant in the Velvet Room, Elizabeth, can be replaced with a male equivalent named Theodore.[82] The gender choice also alters some aspects of the Social Link stories. In addition to the new playable character, there are two new difficulty levels to select from alongside the original game's three. Persona 3 Portable only includes the story of the original Persona 3;[83] however, general changes have been made to the plot, regardless of character choice.[3]

The game's revised battle system draws on elements added in Persona 3's successor, Persona 4. In combat, the player is able to directly control every character, as an alternative to utilizing the game's artificial intelligence. The ability to guard has been added, and allies will take fatal attacks for the Protagonist, preventing his or her death.[82] Outside of Tartarus, instead of navigating the game world by directly controlling the Protagonist, the player guides an on-screen cursor around an area, allowing interaction with characters and objects. The game includes the voice acting of the original game, although characters are not shown in the world, instead being represented by on-screen portraits. In addition, the anime cutscenes seen in the original Persona 3 have been replaced to feature in-game graphics.[56] Shōji Meguro composed new music for Persona 3 Portable; some of the game's music is different if the female protagonist is selected.[56] Several cameos of characters from Persona 4 have been added to Persona 3 Portable, including Yukiko Amagi, a playable character from Persona 4.[84] It also features a cameo character which was hinted as Vincent, the star of another game by the Persona development team, Catherine.[85]

Release

The North American release of Persona 3 shipped as a collector's edition box, containing the game, a soundtrack disc, and a 52-page art book. The game's original release date was July 24, 2007. However, Atlus encountered a problem with the manufacturing of the art book several days before the intended ship date. Instead of shipping the game without the book, the company decided to push its release back three weeks, to August 14. Atlus issued a press release explaining that they were delaying the game so as maintain the quality of the package, which would have been "irreparably compromised" if they had "revise[d] or abandon[ed] the deluxe package."[86] Persona 3 FES was first released alongside the original game in two forms: the "Regular Edition" — containing both the "director's cut" version of Persona 3, and the new epilogue — as two separate discs, and the "Append Edition", containing only the epilogue, on a single disc.[87] Persona 3 and its expansion were released simultaneously in Japan on April 19, 2007. At the time, Atlus had not announced plans to release FES outside of Japan.[48] This announcement did not come until February 2008, when the game's North American release date was revealed to be April 22, 2008.[88]

Persona 3 Portable was released as a stand-alone game and as part of a bundle package, which includes a t-shirt and desk calendar.[89] The game on its own retails for 6,279 yen (US$68), while the bundle (known as Persona 3 Portable DX) sells for 8,495 yen (US$92).[90] In its first month of release, Persona 3 Portable sold over 158,000 copies.[91][92][93][94] During the North American release, Atlus offered Junpei's hat a pre-order bonus for purchasing "Persona 3 Portable".[95]

Critical reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 87.36% (60 reviews) (Org.)[96]
87.63% (26 reviews) (FES)[97]
91.33% (32 reviews) (PSP)[98]
Metacritic 86/100 (52 reviews) (Org.)[99]
89/100 (25 reviews) (FES)[100]
91/100 (31 reviews) (PSP)[101]
GameStats 9.0/10 (35 reviews) (Org.)[102]
8.9/10 (23 reviews) (FES)[103]
9.0/10 (26 reviews) (PSP)[104]
Review scores
Publication Score
1UP.com A- (Org.)[105]
A (FES)[106]
Famitsu 33/40 (Org.)[107]
32/40 (PSP)[108]
Game Informer 8.5/10 (FES)[109]
GameSpot 8.5/10 (Org.)[35]
8.5/10 (FES)[62]
GameSpy 4.5/5 stars (Org.)[110]
4.5/5 stars (FES)[111]
GamesRadar 9/10 (Org.)[112]
GameTrailers 9/10 (Org.)[113]
IGN 8.3 (Org.)[8]
8.8 (FES)[68]
Play 9.5/10 (Org.)[114]
Awards
Entity Award
Famitsu RPG of the Year[115]
GameSpot RPG of the Year[116]
GameSpy PS2 RPG of the Year[117]
RPGamer RPG of the Decade[118]
RPGFan RPG of the Year[119]

Persona 3 has seen generally positive reviews since its release, earning a Metacritic score of 86.[99] Shane Bettenhausen of 1UP.com called the game a "refreshingly new take on the MegaTen [Megami Tensei] concept", and "the best RPG hitting the PS2 this year." He praised the "excellent" AI created to direct the actions of party members during battle, which he felt created "the series' speediest and most dynamic battle system to date."[105] This sentiment was shared by other reviewers: Play magazine's Eric Patterson said that the game's characters are a "smart bunch" in battle; in addition, Patterson wrote that the concept "strengthens the idea that each character is not just some sprite in a video game, but a real character in a real world."[114] Jeff Haynes from IGN criticized the system, finding that it would occasionally result in the death of the player's character, which causes a game over.[8]

GameTrailers gave the game a score of 9.0, calling it "a rare supernatural delicacy" stating it's an RPG that fans of the genre shouldn't miss out on. GameSpy's Patrick Joynt praised the social elements of Persona 3, calling the game's Social Links "almost universally fascinating." While he suspected the simulation elements would "probably be the biggest hurdle" for fans of role-playing or Megami Tensei games, in his review he wrote that he "can't stress enough how well-done it is."[110] Heidi Kemps of GamesRadar found the game's teenage themes to be "a refreshing change" from those of other games in the genre, as they touch on "the social awkwardness common at that point in life."[112] Patterson commended developer Atlus for how "utterly enjoyable" they made the "mundane life of a typical Japanese high school student" be.[114] Jonathan Hunt of G4 commented on the day-to-day structure of Persona 3, which he found to be both "a blessing and a curse." While "look[ing] forward to seeing what new characters or events are revealed" each day, "having to visit a single dungeon…is not always appealing."[120] Similarly, Game Informer's Joe Juba found the game's environments to be weak, as "most of the game takes place within one tower [Tartarus]." He also in his review noted that the game's roots in the Megami Tensei series would come across as foreign to new players. "If you don’t know anything about fusing Personas, or simply that 'bufu' means 'ice attack,' you have some catching up to do."[109]

Persona 3: FES received a score of 89 on Metacritic, slightly higher than that of Persona 3.[100] The plot of The Answer provides "much-needed narrative closure" to the story of The Journey, according to Shane Bettenhausen.[106] Kevin VanOrd called FES a "wonderfully enhanced version of an already-great RPG"; in his review, he recommends the game to new players and those who had already finished the original game.[62] The gameplay of The Answer was criticized by several reviewers for not including the social elements of the original game.[62][68][111] VanOrd found the new chapter to be "less interesting" because of this. Jeff Haynes commented that the change "harkens back to a classic, more hardcore RPG experience of fighting and grinding", while done at the expense of what "made Persona 3 so intriguing in the first place."[68] The reviews of GameSpy and IGN reiterated issues found with the original game, such as the inability to directly control party members in battle.[68][111]

While some critics like IGN criticized Persona 3 Portable for "losing some of its polish", it was the most acclaimed version of the game, receiving a 91 out of 100 from Metacritic,[101] making it the second best reviewed PSP game on the website.[121] It was praised for, despite having been released twice already, being an adventure worth playing again. This was echoed by GamesRadar, IGN, 1UP.com and GamePro.[101] It received a score of 32/40 from Famitsū; one reviewer wrote that the remake includes "enough differences in the Social Links to make it fun even for old players.",[108] and perfect scores from websites such as Destructoid[122] and GamePro.[123] GameTrailers went on to nominate the game for "Best PSP Game" in their awards, losing to God of War: Ghost of Sparta[124] and "Best RPG", losing to Mass Effect 2.[125] Three websites specific to coverage of RPGs honored it in annual award postings, namely RPGamer (Best Re-release),[126] RPGFan (Best Traditional RPG on Handheld),[127] and RPGLand (Best Port).[128]

Shane Bettenhausen considered the inclusion of Evokers "a ballsy and shocking move" on the part of Atlus, but felt their inclusion created "an edgy sensibitliy that fits perfectly with the overall dark tone" of the game.[105] Similarly, Joe Juba thought the concept fit "perfectly" with the game's "dark tone".[109] Jeff Haynes found the animations of characters using their Evokers to be "intriguing and shocking at the same time".[8] While previewing Persona 3 for GameSpot, Kevin VanOrd said that the continued use of Evokers "never gets old and it never gets any less awesome to watch, and considering that you could play this for fifty, sixty, seventy, eighty hours or more, that's saying something."[129] Atlus U.S.A. did not remove the Evokers from Persona 3 for its worldwide release, despite the possible controversy. Nich Maragos said on 1UP.com's Retronauts podcast that the company did not receive any criticism for their inclusion, however. "There was never any Jack Thompson-ing…we didn't get any letters from concerned parents."[130]

Persona 3 was named the best role-playing game of 2006 by Famitsū,[115] and of 2007 by GameSpot and RPGFan.[116][119] GameSpy gave the title its 2007 PS2 RPG Game of the Year award and placed it second in the 2007 PS2 Top 10 Games of the Year.[117][131] IGN placed Persona 3 FES fifteenth in their feature "The Top 25 PS2 Games of All Time".[132] 1UP.com's 2007 game awards, which ran in the March 2008 issue of Electronic Gaming Monthly, included Persona 3, given the award for "Most controversial game that created no controversy".[133] In 2010, Persona 3 ended up coming first place in RPGamer's "Top RPGs of the Decade" list,[118] and second place in RPGFan's "Top 20 RPGs of the Past Decade" list behind Shin Megami Tensei: Digital Devil Saga & Digital Devil Saga 2.[134]

Media

Merchandise

Several figurines of the characters have been produced by Kotobukiya, a Japanese collectible toy company. They include the Protagonist of the game, Aigis, Mitsuru, and Akihiko.[135] The figurines have interchangeable parts, such as an Evoker or weapon, which can be stored in the base. Alter, another Japanese company that specializes in collectibles, has also released 1:8 scale figurines of Elizabeth, Aigis, and Mitsuru.[136][137][138] The headphones worn by the Protagonist are sold by Audio-Technica, model ATH-EM700(Japan-only version).[139]

Manga

There is also a manga adaptation of Persona 3, written and illustrated by Shūji Sogabe, and was published monthly in the Japanese magazine Dengeki Maoh until it went on hiatus once Persona 4 was released. However, it began serialization again starting November 7 2011, moving from Dengeki Maoh to Atlus's official Persona Magazine.[140][141]

Anime

A non-canonical spin-off anime to Persona 3 entitled Persona: Trinity Soul aired in Japan starting in January 2008 and ran for twenty-six episodes. Taking place ten years after the events of the game, the anime features Akihiko as a secondary character.[142] NIS America licensed the show and released it in two half-season deluxe edition box sets with the original Japanese dub in 2010.[143]

Radio Drama

Several series of radio dramas based on Persona 3 and Persona 3: FES have been released in Japan. Persona 3 Drama CD: A Certain Day of Summer features an original story voiced by the game's original cast.[144] Persona 3 Drama CD Vol. 2 -Moonlight- links the story of Persona 3 and the epilogue released with Persona 3: FES.[145] From February to June 2008, a series of character dramas were released as five CDs. The volumes respectively focus on the Protagonist and Ryoji;[146] Junpei and Chidori;[147] Fuuka, Ken, and Aigis;[148] Yukari and Mitsuru;[149] and Akihiko, Shinjiro, and Koromaru.[150] In early 2009, a two-volume side story about Mitsuru was released.[151][152]

References

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  9. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Mitsuru: A Shadow feeds on the mind of its prey; the victim becomes a living corpse. They're responsible for most of the incidents on the news, if not all of them."
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  16. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Akihiko: Man... He's one tough fighter. He defeated that Shadow all by himself. / Junpei: Wait, does that mean... this dog's a Persona-user!?"
  17. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Igor: This place exists between dream and reality, mind and matter... It's been years since we've had a guest."
  18. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Igor: Your power is unique. It's like the number zero... It's empty, but at the same time holds infinite possibilities. You, my boy, are able to possess multiple Personas, and summon them as needed."
  19. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Igor: The ability evolves as you develop your Social Links--your emotional ties with others. The stronger your Social Links, the more powerful your Persona ability. Please remember that."
  20. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Mitsuru: My grandfather was obsessed with Shadows. He wanted to harness their power, and create something extraordinary. / Fuuka: Harness their power? / Mitsuru: He assembled a team of scientists, and over several years collected a significant number of Shadows. / Junpei: He what!? Damn, that's freaking crazy! / Mitsuru: However... Ten years ago, during the final stages of the experiment, they lost control of the Shadows' power. Consequently, the nature of the world was altered. / Fuuka: You mean... / Mitsuru: Yes... Tartarus and the Dark Hour... By their account, the mass of Shadows they collected split into several large ones that then dispersed. These are the Shadows we've been encountering on nights when the moon is full."
  21. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Shuji Ikutsuki: What if I told you that those twelve Shadows are the cause of everything? / Akihiko: Then, if we defeat them all, Tartarus and the Dark Hour will disappear...? / Shuji Ikutsuki: Exactly! That's what I was going to tell you earlier. See, it's good news, isn't it?"
  22. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Shuji Ikutsuki: She suffered major damage in combat and has remained in the lab ever since. It's still unclear as to why she suddenly reactivated herself this morning..."
  23. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Yukari: Aigis!? How did you-- / Aigis: He was asleep, so I unlocked the door. / Yukari: That's unlawful entry! Didn't we tell you to stay in the command room at night!? / Aigis: I propose to be on standby in this room from now on. Is this acceptable?"
  24. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Akihiko: You said the Dark Hour and Tartarus would disappear if we defeated the 12 Shadows. That's why we fought so hard! But, now-- / Mitsuru: ...What is your intention? It was all a lie, wasn't it? You knew from the beginning that the Dark Hour wouldn't disappear. / Shuji Ikutsuki: Excellent deduction, Mitsuru. Unfortunately, your realization has come too late. / Yukari: No... / Ken: ...You tricked us!? / Shuji Ikutsuki: Everything is as I planned... It is not unexpected that the Dark Hour and Tartarus remain. In fact, I never intended for you to rid the world of them. Quite the opposite, actually. / Fuuka: What do you mean? / Shuji Ikutsuki: The 12 Shadows were parts of a whole... They were destined to be reunited. ...And that was accomplished in no small part, thanks to your efforts. Soon, Death, the almighty, shall arise and bring forth the Fall..."
  25. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Mitsuru: ...You know the "truth" about Shadows? / Ryoji: Yes. Shadows are here to facilitate the rebirth of the maternal being. She will begin to awaken as she is drawn to me... The Appriser. / Mitsuru: You? You're The Appriser?"
  26. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Ryoji: Ten years ago, a man collected a great number of Shadows and contained them in a laboratory... That's where I was born. ...But the unification was interrupted, and I awoke in an incomplete state."
  27. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Aigis: Your strength was far greater than I anticipated. The only possible alternative was to seal you away... And as circumstance would have it, a suitable vessel was available: a human child standing nearby... So I did what was necessary."
  28. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Ryoji: Nyx's coming cannot be avoided. But, it is possible to live in peace until she arrives. You'll have to... kill me. If I were to disappear, all memories of the Dark Hour would disappear with me, as would any recollection of the fate that awaits you. You won't remember anything."
  29. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Aigis: Why...? Why did I come back here? My mission is to protect humanity from Shadows. But now, I know that I can't defeat them! So then... why am I here? I'm useless!"
  30. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Aigis: This is the promise I've made to myself. I don't know how I'll do it... but I guess that is a part of living, too. Will you allow me to join with you all? / Junpei: Of course! You've always been one of us. / Aigis: ...Thank you! I will be with you all... no matter what happens...!"
  31. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Aigis: You are... / Yukari: Ryoji-kun...!? / Nyx Avatar: That was my name for a time... I didn't mind it. / Mitsuru: ...What's going on? Wait, are you...? / Nyx Avatar: I am merely a harbinger of the Fall... Although, Nyx and myself are now one in the same."
  32. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Igor: Behold the last power you and I shall unveil... It is the power to bring about a new beginning, or the ultimate end. It may be possible now, with this newfound power... You may be able to defeat the one who cannot be defeated. What you have in your hands is the power of the Universe... Nothing is outside the realm of possibility for you now."
  33. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Aigis: When I thought I might never see you again, something else became clear to me--what I wanted most. And so, I made up my mind. I decided that I would continue to protect you. I want to be your strength. I know I'm not the only one who can do this... but that's okay. My life will be worth living if it's for this reason... Thank you..."
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  62. ^ a b c d e VanOrd, Kevin (2008-04-23). "Shin Megami Tensei: Persona 3 FES Review". GameSpot. http://www.gamespot.com/ps2/rpg/persona3face/review.html. Retrieved 2009-08-18. 
  63. ^ Shin Megami Tensei: Persona 3 Fes Review. G4. 2008-04-07. Event occurs at 0:30. http://g4tv.com/games/ps2/43629/Shin-Megami-Tensei-Persona-3-FES/review/. Retrieved 2009-08-30. "The new adventure is called "Episode Aegis." It's basically a free sequel that's set after the events of the final battle in the original game. Of course, the character you played in that game perished at the end." 
  64. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Ken: But I still wonder... Why did it happen? The doctors didn't find anything wrong with him afterward... It just seemed like he fell asleep, didn't it? / Fuuka: He must've used up all his power to protect us... at that last battle."
  65. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Igor: In awakening to the power of the wild card, you are now bound to a contract. From this moment forth, you are our guest in the Velvet Room. / Aigis: Wild card...? / Igor: Surely you know of which I speak. The ability to hold multiple Personas and wield their powers... Until recently, a young man with the same talent was our guest here. / Aigis: You... know of him? / Igor: Indeed I do."
  66. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Metis: The only way to survive is to somehow find a way to eradicate the Abyss of Time. / Ken: Eradicate it? How're we supposed to do that...? / Metis: I've already tried the simplest, most direct way... Eliminating all of you. The Abyss of Time connected to this dorm, as if drawn to it... That, together with the way you can all perceive the time skips... It seems clear to me that you have a lot to do with the reason for this happening."
  67. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Metis: Um... Aigis? I promise to listen to what you say, so... Could I... call you Sister? ...... / Aigis: ...Go right ahead. / Metis: Thank you... Sister!"
  68. ^ a b c d e Haynes, Jeff (2008-04-22). "Shin Megami Tensei: Persona 3 FES Review". IGN. http://ps2.ign.com/articles/868/868494p1.html. Retrieved 2009-08-18. 
  69. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Yukari: Ken-kun's story, Akihiko-senpai's story... Junpei's and Koromaru's too. Mitsuru-senpai's is the one that makes it the most obvious. / Junpei: Huh...? I'm not following you here... / Yukari: What we've seen is each of our reasons for awakening to our Persona."
  70. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Metis: You should be able to leave using those keys. Once you make it outside, the Abyss of Time should disappear on its own."
  71. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Junpei: You're all about the here and now, right, Yuka-tan? I mean, you say it all the time-- "You gotta look forward!" / Yukari: I... I... want to go back. To the time before the last battle... / If there's a way for him to come back... I'll take it, no matter what."
  72. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Yukari: *sigh* There's no use going around and around like this. We're never gonna reach an agreement. So if no one gives in... we'll have to settle this another way. / Fuuka: Another way...? Yukari-chan... you don't mean--!? / Yukari: Taking the keys by force... That'll work too, right?"
  73. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Aigis: So this... is the miracle he performed. / Fuuka: What... What is this? / Metis: ...This is his life essence. As you can see, this is what happened. He himself became the Great Seal."
  74. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Metis: As I thought. The seal's real purpose. It wasn't to hold back Nyx. It was a seal so that it couldn't be touched. / Mitsuru: What do you mean? / Fuuka: That monster... isn't a Shadow. It's the accumulated malice that came from the hearts of countless living people. All of them... deep down are calling Nyx!"
  75. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Metis: Don't tell me you're going to fight that thing! It's impossible... It's just too big! / Mitsuru: This is a battle we can't run from. The feelings that gave birth to this abomination were inside me as well. Because I couldn't accept reality, I foolishly sought solace in a past filled with death and strife. There's no mistaking it... This monster is the reason for all our troubles. / Akihiko: You got that right. If we run away from this, we're off to a lousy start for our future. / Ken: That's what I think too... This was already a battle against myself."
  76. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Mitsuru: To stop the heart's yearning for destruction... It's a formidable task. People try to keep death at bay, but without it, they lose sight of life. It may be that there's no way to fully eliminate this monster."
  77. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Junpei: Hey, wait a second! What's going on here? This isn't the front of the dorm! / Aigis: Everyone!? What's going on...? / Igor: There is no need to worry. I only summoned you here that we might say our farewells. I am rather surprised, though... I did not expect your friends to follow you here."
  78. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Mitsuru: Metis... Who are you really? Won't you tell us? / Aigis: I think... she's the other me... I couldn't bear the pain of losing him... so I wished to be a mere machine again. You must be... the part of myself I wished away. My lonely sister, always being afraid of being left alone... You came to help me acknowledge and confront the pain of living. I finally understand... I only wish I had realized it much sooner."
  79. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Fuuka: Huh? The lab...? Are you planning to commute to school from there next semester? / Aigis: Oh... No, I... / Mitsuru: Aigis is returning herself to the lab tomorrow. She... won't be enrolled as a senior."
  80. ^ Atlus. Shin Megami Tensei: Persona 3. (2007-08-14) "Aigis: I know... it might not be possible because it's so sudden... But is there some ways... that I can back out of returning to the lab? Before, I thought... there was nothing left for me to protect. No reason to live. But now that I see otherwise... I'd like to go back to school with Yukari-san and everyone."
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