DeHackEd

DeHackEd

DeHackEd is an editor originally created for the executable of the original Doom, that allows the operation of the executable to be changed. Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable. At the time DeHackEd was released, Doom was a closed-source program, and thus to allow new features to be made available, the only choice was to patch the executable (as opposed to being able to change the source, which can now be done since ID Software has made public a release of the sources).

The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. However, more balanced and artistic modifications can and have been made. Even though many advanced effects can be achieved with DeHackEd, it does not offer the complete flexibility that a custom source port can provide. Monster AI and armor classes are fixed for example.

Older DeHackEd patches use a binary format of data to be applied to an executable file using the DeHackEd patching utility. Later versions of DeHackEd save their patches in a human-readable plain text format that can be edited with any text editor.

Boom included the ability to load DeHackEd patches and affect changes to the game upon startup without any modification to the executable file. Other source-ports added similar functionality, and command-line loadable DeHackEd support is now common with most modern source-ports. Boom also provided the BEX (Boom EXtended) extensions for DeHackEd support. BEX allows greater flexibility in string editing, application of codepointers to any frame, and extra codepointers.

External links

Sources

  • This article uses content from the GFDL Doom Wiki article "DeHackEd"

Wikimedia Foundation. 2010.

Игры ⚽ Нужно сделать НИР?

Look at other dictionaries:

  • Doom — У этого термина существуют и другие значения, см. Doom (значения). Doom Фон игрового меню Разработчик id So …   Википедия

  • Doom WAD — format is default format of package files for the video game Doom or its sequel Doom II, that are containing sprites, levels, and game data. WAD stands for Where s All the Data?.[1] Immediately after its release in 1993, Doom attracted a sizeable …   Wikipedia

  • Дуум — Doom Разработчик id Software Издатель GT Interactive Дизайнер Джон Кармак, Джон Ромеро …   Википедия

  • List of file formats — This is an incomplete list, which may never be able to satisfy particular standards for completeness. You can help by expanding it with reliably sourced entries. See also: List of file formats (alphabetical) This is a list of file formats… …   Wikipedia

  • Monster infighting — is a term popularized by the FPS games in the Doom series and other similar games released in the 1990s. It occurs when two or more of the computer controlled opponents accidentally attack each other and then retaliate, causing a string of back… …   Wikipedia

  • Formats (extensions) de fichiers — Liste d extensions de fichiers Sommaire 1 A 2 B 3 C 4 D 5 E …   Wikipédia en Français

  • Liste D'extensions De Fichiers — Sommaire 1 A 2 B 3 C 4 D 5 E …   Wikipédia en Français

  • Liste d'extensions de fichiers — Sommaire 1 A 2 B 3 C 4 D 5 E 6 …   Wikipédia en Français

  • Liste d'extentions de fichiers — Liste d extensions de fichiers Sommaire 1 A 2 B 3 C 4 D 5 E …   Wikipédia en Français

  • ZDoom — es un port de Doom diseñado a partir de su código abierto oficial. Está dirigido principalmente a Microsoft Windows, con algunas poco frecuentes actualizaciones en sus versiones para DOS y Linux. ZDoom recrea el doom original con muchas mejoras… …   Wikipedia Español

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”