Serial Experiments Lain

Serial Experiments Lain
Serial Experiments Lain
DVD box set of Serial Experiments Lain, the cover image shows a young girl looking down at the viewer while holding on to a fence, the moon and several telegraph wires overhead, bathed in a purple light.
DVD box set of Serial Experiments Lain
Genre Cyberpunk, Psychological thriller, Science fiction
TV anime
Directed by Ryūtarō Nakamura
Studio Triangle Staff
Licensed by Australia New Zealand Madman Entertainment
Canada United States Funimation Entertainment
United Kingdom MVM Films
Network TV Tokyo
English network Canada G4techTV Canada
United States KQEH, TechTV
Original run July 6, 1998September 28, 1998
Episodes 13 (List of episodes)
Game
Developer Pioneer LDC
Publisher Pioneer LDC
Platform PlayStation
Released November 26, 1998
Anime and Manga Portal

Serial Experiments Lain is an anime series directed by Ryutaro Nakamura, original character design by Yoshitoshi ABe, screenplay written by Chiaki J. Konaka, and produced by Yasuyuki Ueda (credited as production 2nd) for Triangle Staff. It was broadcast on TV Tokyo from July to September 1998. A PlayStation game with the same title was released in November 1998 by Pioneer LDC.

Lain is an avant-garde anime influenced by philosophical subjects such as reality, identity, and communication.[1] The series focuses on Lain Iwakura, an adolescent girl living in suburban Japan, and her introduction to the Wired, a global communications network similar to the Internet. Lain lives with her middle class family, which consists of her inexpressive older sister Mika, her cold mother, and her computer-obsessed father. The first ripple on the pond of Lain's lonely life appears when she learns that girls from her school have received an e-mail from Chisa Yomoda, a schoolmate who committed suicide. When Lain receives the message at home, Chisa tells her (in real time) that she is not dead, but has just "abandoned the flesh", and has found God in the Wired. From then on, Lain is bound to a path which will take her ever deeper into both the network and her own thoughts.

The anime series was licensed in North America by Geneon (formerly Pioneer Entertainment) on DVD, VHS and LaserDisc. However, Geneon closed its USA division in December 2007 and the series went out-of-print as a result.[2] However, at Anime Expo 2010, North American distributor Funimation Entertainment announced that it has licensed the series and will be re-released in 2011.[3] It was also released in Singapore by Odex. The video game, which shares only the themes and protagonist with the series, was never released outside Japan.

The series demonstrates influences embracing philosophy, computer history, cyberpunk literature and conspiracy theory, and it was made the subject of several academic articles. English language anime reviewers found it to be "weird" and unusual, with generally positive reviews. Producer Ueda said he intended Japanese and American audiences to form conflicting views on the series, but was disappointed in this regard, as the impressions turned out to be similar.

Contents

Plot

Serial Experiments Lain describes "the Wired" as the sum of human communication networks, created with the telegraph and telephone services, and expanded with the Internet and subsequent networks. The anime assumes that the Wired could be linked to a system that enables unconscious communication between people and machines without physical interface. The storyline introduces such a system with the Schumann resonance, a property of the Earth's magnetic field that theoretically allows for unhindered long distance communications. If such a link was created, the network would become equivalent to Reality as the general consensus of all perceptions and knowledge. The thin line between what is real and what is possible would then begin to blur.

Eiri Masami is introduced as the project director on Protocol 7 (the next generation internet protocol in the series' timeframe) for major computer company Tachibana Labs. He has secretly included code of his own creation to give himself control of the Wired through the wireless system described above. He then "uploaded" his consciousness into the Wired and died in real life a few days after. These details are unveiled around the middle of the series, but this is the point where the story of Serial Experiments Lain begins. Masami later explains that Lain is the artifact by which the wall between the virtual and material worlds is to fall, and that he needs her to get to the Wired and "abandon the flesh", as he did, to achieve his plan. The series sees him trying to convince her through interventions, using the promise of unconditional love, charm, fate, and, when all else fails, threats and force.

In the meantime, the anime follows a complex game of hide-and-seek between the "Knights of the Eastern Calculus", hackers who Masami claims are "believers that enable him to be a God in the Wired", and Tachibana Labs, who try to regain control of Protocol 7. In the end, the viewer sees Lain realizing, after much introspection, that she has absolute power over everyone's mind and over reality itself. Her dialogue with different versions of herself show how she feels shunned from the material world, and how she is afraid to live in the Wired, where she has the possibilities and responsibilities of a goddess. The last scenes feature her erasing everything connected to herself from everyone's memories. She is last seen unchanged – re-encountering her old friend Alice, who is now married. Lain promises herself that she will look after Alice.

Characters

Lain Iwakura (岩倉 玲音 Iwakura Rein?)
Voiced by: Kaori Shimizu (Japanese), Bridget Hoffman (English)
Lain, the main character, is a 14 year old girl who uncovers her true nature through the series. She is first depicted as a shy junior high school student with few friends or interests. She later grows multiple, bolder personalities, both in the physical and Wired worlds.
Masami Eiri (英利 政美 Eiri Masami?)
Voiced by: Sho Hayami (Japanese), Kirk Thornton (English)
The key designer of Protocol 7. While working for Tachibana Labs, he illicitly included code enabling him to control the whole protocol at will and "embedded" his own consciousness in the protocol. Consequently, he was fired by Tachibana Labs and was soon found dead on a railway. He believes the only way for humans to evolve further is to absolve themselves from their physical limitations and live as digital entities.
Yasuo Iwakura (岩倉 康男 Iwakura Yasuo?)
Voiced by: Ryūsuke Ōbayashi (Japanese), Barry Stigler (English)
Passionate about computers and electronic communication, he is shown as working with Eiri Masami at Tachibana Labs. He subtly pushes Lain, his daughter, towards the Wired and monitors her development until she becomes aware of her condition. He leaves her telling her that he did not enjoy playing a family, but did love her. He seems eager to lure her into the Wired, but warns her not to get overly involved in it.
Miho Iwakaura (岩倉 ミホ Iwakura Miho?)
Voiced by: Rei Igarashi (Japanese), Celeste Burch (English)
Lain's mother, a caring housewife and mother. She always dotes on Mika, but treats Lain indifferently. Like her husband, she also leaves Lain and wasn't really a part of the familiy.
Alice/Arisu Mizuki (瑞城 ありす Mizuki Arisu?)
Voiced by: Yoko Asada (Japanese), Emilie Brown (English)
Lain's classmate and her only true friend throughout the series, Alice is a devoted confidante and has a simple, sincere personality. She is the first to attempt to help Lain socialise by taking her to a nightclub, and from this point always tries to protect and take care of her. Alice is introduced as the shyest part of a junior high school trio, but her character development shows a fearless dedication to her friends. Alice, along with her friends Juri and Reika, were taken by Chiaki Konaka from his previous work, "Alice in Cyberland".[4]
Mika Iwakura (岩倉 美香 Iwakura Mika?)
Voiced by: Ayako Kawasumi (Japanese), Patricia Ja Lee (English)
Lain's older sister, an apathetic 16 year old student who casually picks on her little sister's habits and behavior. Mika is considered by Anime Revolution to be the only normal member of Lain's family:[5] She sees her boyfriend in love hotels, is on a diet, and shops in Shibuya. At a certain point in the series, her consciousness is seriously damaged by violent hallucinations: While Lain begins freely delving into the Wired, Mika is taken there by her proximity to Lain and gets stuck between the physical world and the Wired.[6]
Taro (タロウ Tarō?)
Voiced by: Keito Takimoto (Japanese), Brianne Siddall (English)
A young boy of about Lain's age, who occasionally works for the Knights to bring forth "the one truth". He has not yet been made a member, and is unaware of their full intentions. Taro loves virtual reality video games and hangs out all day at the Cyberia night-club with his friends, Myu-Myu and Masayuki. He uses special technology, such as custom HandiNavis and video goggles. Taro takes pride in his internet anonymity,[7] and asks Lain for a date with her Wired self in exchange for information.
The "Office Worker"
Voiced by: Shigeru Chiba (Japanese), Richard Plantagenet (English)
A top executive from Tachibana Labs who has his own agenda, which he carries out through the use of the Men in Black. He looks forward to the arrival of a real God through the Wired, and is the man behind the Knights' mass assassination. He is aware of many hidden facts about Lain, but is more inclined to ask questions than to reveal anything.
The Men in Black
Karl Haushofer (カール・ハウスホッファ Kāru Hausuhoffa?), Voiced by: Takumi Yamazaki (Japanese), Jamieson Price (English)
Sui-Xi Lin (Chinese: 林 随錫; pinyin: Lín Suí-Xī), Voiced by: Jōji Nakata (Japanese), Bob Buchholz (English)
Both men work for the above "Office Worker" in tracking down and murdering all of the Knights. They are not told the true plan, but they know that Eiri Masami is involved. They say that they "don't need a Wired God".[8]

Production

Serial Experiments Lain was conceived, as a series, to be original to the point of it being considered "an enormous risk" by its producer Yasuyuki Ueda.[9]

Producer Ueda had to answer repeated queries about a statement made in an Animerica interview.[6][10][11] The controversial statement said Lain was "a sort of cultural war against American culture and the American sense of values we [Japan] adopted after World War II".[12] He later explained in numerous interviews that he created Lain with a set of values he took as distinctly Japanese; he hoped Americans would not understand the series as the Japanese would. This would lead to a "war of ideas" over the meaning of the anime, hopefully culminating in new communication between the two cultures. When he discovered that the American audience held the same views on the series as the Japanese, he was disappointed.[11]

The Lain franchise was originally conceived to connect across forms of media (anime, video games, manga). Producer Yasuyuki Ueda said in an interview, "the approach I took for this project was to communicate the essence of the work by the total sum of many media products." The scenario for the video game was written first, and the video game was produced at the same time as the anime series, though the series was released first. A doujinshi named "The Nightmare of Fabrication" was produced by Yoshitoshi ABe and released in Japanese in the artbook Omnipresence in The Wired. Ueda and Konaka declared in an interview that the idea of a multimedia project was not unusual in Japan, as opposed to the contents of Lain, and the way they are exposed.[13]

Writing

The authors have been asked in interviews if they had been influenced by Neon Genesis Evangelion, in the themes and graphic design. This was strictly denied by writer Chiaki J. Konaka in an interview, arguing that he had not seen Evangelion until he finished the fourth episode of Lain. Being primarily a horror movies writer, his stated influences are Godard (especially for using typography on screen), The Exorcist, Hell House, and Dan Curtis's House of Dark Shadows. Alice's name, like the names of her two friends Julie and Reika, came from a previous production from Konaka, Alice in Cyberland, which in turn was largely influenced by Alice in Wonderland. As the series developed, Konaka was "surprised" by how close Alice's character became to the original Wonderland character.[4]

A young girl in a white shift sits with her back to us in the dark, focusing her attention on many glowing computer screens which surround her.
Lain's custom computer features holographic displays and liquid carbon dioxide cooling.

Vannevar Bush (and Memex), John C. Lilly, Timothy Leary and his 8-Circuit Model of Consciousness, Ted Nelson and Project Xanadu are cited as precursors to the Wired.[13] Douglas Rushkoff and his book Cyberia were originally to be cited as such,[6] and in Lain Cyberia became the name of a nightclub populated with hackers and techno-punk teenagers.[citation needed] Likewise, the series' Deus ex machina lies in the conjunction of the Schumann resonance and Jung's collective unconscious (the authors chose this term over Kabbalah and Akashic Record).[12] Majestic 12 and the Roswell UFO incident are used as examples of how a hoax might still have an impact on history, even after having been exposed as such, by creating sub-cultures.[12] This links again to Vannevar Bush, the alleged "brains" of MJ12. Two of the literary references in Lain are quoted through Lain's father: he first logs onto a website with the password "Think Bule Count One Tow" ("Think Blue, Count Two" is an Instrumentality of Man story featuring virtual persons projected as real ones in people's minds);[14] and his saying that "madeleines would be good with the tea" in the last episode makes Lain "one of the only cartoons ever to allude to Proust".[15][16]

Character design

A young girl in a white shift kneels facing us with scissors in her hand, and hanks of her own hair on the ground, leaving one forelock uncut. The background is blue.
ABe came up with Lain's hair by imagining Lain cutting it herself and making a ponytail of what was left.[10] This was later included in his Omnipresence in the Wired artbook.[17]

Yoshitoshi ABe confesses to have never read manga as a child, as it was "off-limits" in his household.[18] His major influences are "nature and everything around him".[6] Specifically speaking about Lain's character, ABe was inspired by Kenji Tsuruta, Akihiro Yamada, Range Murata, and Yukinobu Hoshino.[10] In a broader view, he has been influenced in his style and technique by Japanese artists Chinai-san and Tabuchi-san.[6]

The character design of Lain was not ABe's sole responsibility. Her distinctive left forelock for instance was a demand from Yasuyuki Ueda. The goal was to produce asymmetry to reflect Lain's unstable and disconcerting nature.[19] It was designed as a mystical symbol, as it is supposed to prevent voices and spirits from being heard by the left ear.[10] The bear pajamas she wears were a demand from character animation director Takahiro Kishida. Though bears are a trademark of the Konaka brothers, Chiaki Konaka first opposed the idea.[4] Director Nakamura then explained how the bear motif could be used as a shield for confrontations with her family. It is a key element of the design of the shy "real world" Lain (see "mental illness" under themes).[4] When she first goes to the Cyberia night club, she wears a bear hat for similar reasons.[19] The pajamas were finally considered as possible fan-service by Konaka, in the way they enhance Lain's nymph aspect.[4]

ABe's original design was generally more complicated than what finally appeared on screen. As an example, the X-shaped hairclip was to be an interlocking pattern of gold links. The links would open with a snap, or rotate around an axis until the moment the " X " became a " = ". This was not used as there is no scene where Lain takes her hairclip off.[20]

Themes

Serial Experiments Lain is not a conventionally linear story, but "an alternative anime, with modern themes and realization".[21] Themes range from theological to psychological and are dealt with in a number of ways: from classical dialogue to image-only introspection, passing by direct interrogation of imaginary characters.

Communication, in its wider sense, is one of the main themes of the series,[22] not only as opposed to loneliness, but also as a subject in itself. Writer Konaka said he wanted to directly "communicate human feelings". Director Nakamura wanted to show the audience — and particularly viewers between 14 and 15 — "the multidimensional wavelength of the existential self: the relationship between self and the world".[13]

Loneliness, if only as representing a lack of communication, is recurrent through Lain.[23] Lain herself (according to Anime Jump) is "almost painfully introverted with no friends to speak of at school, a snotty, condescending sister, a strangely-apathetic mother, and a father who seems to want to care but is just too damn busy to give her much of his time".[24] Friendships turn on the first rumor;[23][25] and the only insert song of the series is named Kodoku no shigunaru, literally "signal of loneliness".[26]

A series of drawings depicting the different personalities of Lain – the first shows shy body language, the second shows bolder body language, and the third grins in an unhinged fashion.
The different personalities of Lain have their names written using different scripts.

Mental illness, especially dissociative identity disorder, is a significant theme in Lain:[20] the main character is constantly confronted with alter-egos, to the point where writer Chiaki Konaka and Lain's voice actress Kaori Shimizu had to agree on subdividing the character's dialogues between three different orthographs.[20] The three names designate distinct "versions" of Lain: the real-world, "childish" Lain has a shy attitude and bear pajamas. The "advanced" Lain, her Wired personality, is bold and questioning. Finally, the "evil" Lain is sly and devious, and does everything she can to harm Lain or the ones close to her.[4] As a writing convention, the authors spelled their respective names in kanji, katakana, and roman characters (see picture).[27]

Reality never has the pretense of objectivity in Lain.[28] Acceptations of the term are battling throughout the series, such as the "natural" reality, defined through normal dialogue between individuals; the material reality; and the tyrannic reality, enforced by one person onto the minds of others.[23] A key debate to all interpretations of the series is to decide whether matter flows from thought, or the opposite.[23][29] The production staff carefully avoided "the so-called God's Eye Viewpoint" to make clear the "limited field of vision" of the world of Lain.[28]

Theology plays its part in the development of the story too. Lain has been viewed as a questioning of the possibility of an infinite spirit in a finite body.[30] From self-realization as a goddess to deicide,[15] religion (the title of a layer) is an inherent part of Lain's background.[30]

Apple computers

Lain contains extensive references to Apple computers, as the brand was used at the time by most of the creative staff, such as writers, producers, and the graphical team.[4] As an example, the title at the beginning of each episode is announced by the Apple Computer Speech synthesis program PlainTalk, using the voice "Whisper". Tachibana Industries, the company that creates the NAVI computers, is a reference to Apple computers: "tachibana" means "Mandarin orange" in Japanese. NAVI is the abbreviation of Knowledge Navigator, and the HandiNAVI is based on the Apple Newton, one of the world's first PDAs. The NAVIs are seen to run "Copland OS Enterprise" (this reference to Copland was an initiative of Konaka, a declared Apple fan),[4] and Lain's and Alice's NAVIs closely resembles the Twentieth Anniversary Macintosh and the iMac respectively. The HandiNAVI programming language, as seen on the sixth episode, is a dialect of Lisp. Notice that the Newton also used a Lisp dialect (NewtonScript). The program being typed by Lain can be found in the CMU AI repository,[31] it is a simple implementation of Conway's Game of Life in Common Lisp.

During a series of disconnected images, an iMac and the Think Different advertising slogan appears for a short time, while the Whisper voice says it.[32] This was an unsolicited insertion from the graphic team, also Mac-enthusiasts.[4] Other subtle allusions can be found: "Close the world, Open the nExt" is the slogan for the Serial Experiments Lain video game. NeXT was the company that produced NeXTSTEP, which later evolved into Mac OS X after Apple bought NeXT. Another example is "To Be Continued." at the end of episodes 1–12, with a blue "B" and a red "e" on "Be": this "Be" is the original logo of Be Inc., NeXT's main competitor in its time.[33]

Media

Anime

Serial Experiments Lain was first aired on TV Tokyo on 6 July 1998 and concluded on 28 September 1998 with the thirteenth and final episode. The series consists of 13 episodes (referred to in the series as "Layers") of 24 minutes each, except for the sixth episode, Kids (23 minutes 14 seconds). In Japan, the episodes were released in LD, VHS, and DVD with a total of five volumes. A DVD compilation named "Serial Experiments Lain DVD-BOX Яesurrection" was released along with a promo DVD called "LPR-309" in 2000.[34] As this box set is now discontinued, a rerelease was made in 2005 called "Serial Experiments Lain TV-BOX". A 4-volume DVD box set was released in the US by Pioneer/Geneon. A Blu-ray release of the anime was made on December 2009 called "Serial Experiments Lain Blu-ray Box | RESTORE".[35][36][37][38] The series' opening theme, "Duvet", was written and performed in English by the British band Bôa. The ending theme, "Tooi Sakebi" (Distant Scream), was written and composed by Reichi Nakaido.

Artbooks

  • Omnipresence In The Wired: Hardbound, 128 pages in 96 colors with Japanese text. It features a chapter for each layer (episode) and concept sketches. It also features a short color manga titled "The Nightmare of Fabrication". It was published in 1998 by Triangle Staff/SR-12W/Pioneer LDC. (ISBN 4-7897-1343-1)
  • Yoshitoshi ABe lain illustrations ab# rebuild an omnipresence in the Wired: Hardbound, 148 pages. A remake of "Omnipresence In The Wired" with new art, added text by Chiaki J. Konaka, and a section entitled "ABe's EYE in color of things" (a compilation of his photos of the world). It was published in Japan on 1/10/2005 by WANIMAGAZINE Co.,Ltd (ISBN 4-89829-487-1), and in America as a softcover version translated into English in July 2006 by Digital Manga Publishing (ISBN 1-56970-899-1).
  • Visual Experiments Lain: Paperback, 80 full-color pages with Japanese text. It has details on the creation, design, and storyline of the series. It was published in 1998 by Triangle Staff/Pioneer LDC. (ISBN 4-7897-1342-3)
  • Scenario Experiments Lain: Paperback, 335 pages. By "chiaki j. konaka" (uncapitalized in original). It contains collected scripts with notes and small excerpted storyboards. (ISBN 4-7897-1320-2)

Soundtracks

The first original soundtrack, Serial Experiments Lain Soundtrack, features music by Reichi Nakaido: the ending theme and part of the television series' score. The series' opening theme, "Duvet", was written and performed in English by the British rock band Bôa. The second, Serial Experiments Lain Soundtrack: Cyberia Mix, features electronica songs inspired by the television series, including a remix of the opening theme 'Duvet'. The third, lain BOOTLEG, consists of two CDs with more than forty-five tracks, containing ambient music from the series. One of the CDs is a mixed-mode data and audio disk, containing a clock program and a game. It was released by Pioneer Records. Because the word bootleg appears in its title, it is easily confused with the Sonmay counterfeit edition of itself, which contains one CD of forty-five tracks, some of which are shorter than on the original.

Video game

On November 26, 1998, Pioneer LDC released a video game titled Serial Experiments Lain for the PlayStation.[39] It was designed by Konaka and Yasuyuki, and made to be a "network simulator" in which the player would navigate to explore Lain's story.[4] The creators themselves did not call it a game, but "Psycho-Stretch-Ware",[4] and it has been described as being a kind of graphic novel: the gameplay is limited to unlocking pieces of information, and then reading/viewing/listening to them, with little or no puzzle needed to unlock.[40] Lain distances itself even more from classical games by the random order in which information is collected.[4] The aim of the authors was to let the player get the feeling that there are myriads of informations that he would have to sort through, and that he would have to do with less than what exists to understand.[4] As with the anime, the creative team's main goal was to let the player "feel" Lain, and "to understand her problems, and to love her".[13] A guidebook to the game called Serial Experiments Lain Official Guide (ISBN 4-07-310083-1) was released the same month by MediaWorks.[41]

Reception

A suburban scene on a sunny day, showing houses and telegraph poles, but the shadows contain unnatural red splotches.
Lain's neighborhood. The "blood pools" represent the Wired's presence "beneath the surface" of reality.[6]

Lain was first broadcast in Tokyo at 1:15 a.m. JST. The word "weird" appears almost systematically in English language reviews of the series,[42][24][43][44][45] or the alternatives "bizarre",[46] and "atypical",[47] due mostly to the freedoms taken with the animation and its unusual science fiction themes, and due to its philosophical and psychological context. Critics responded positively to these thematic and stylistic characteristics, and it was awarded an Excellence Prize by the 1998 Japan Media Arts Festival for "its willingness to question the meaning of contemporary life" and the "extraordinarily philosophical and deep questions" it asks.[48] According to Christian Nutt from Newtype USA, the main attraction to the series is its keen view on "the interlocking problems of identity and technology". Nutt saluted ABe's "crisp, clean character design" and the "perfect soundtrack" in his 2005 review of series, saying that "Serial Experiments Lain might not yet be considered a true classic, but it's a fascinating evolutionary leap that helped change the future of anime."[49] Anime Jump gave it 4.5/5,[24] and Anime on DVD gave it A+ on all criteria for volume 1 and 2, and a mix of A and A+ for volume 3 and 4.[43] Lain was subject to commentary in the literary and academic worlds. The Asian Horror Encyclopedia calls it "an outstanding psycho-horror anime about the psychic and spiritual influence of the Internet".[50] It notes that the red spots present in all the shadows look like blood pools (see picture). It notes the death of a girl in a train accident is "a source of much ghost lore in the twentieth century", more so in Tokyo. The Anime Essentials anthology by Gilles Poitras describes it as a "complex and somehow existential" anime that "pushed the envelope" of anime diversity in the 1990s, alongside the much better known Neon Genesis Evangelion and Cowboy Bebop.[51] Professor Susan J. Napier, in her 2003 reading to the American Philosophical Society called The Problem of Existence in Japanese Animation (published 2005), compared Serial Experiments Lain to Ghost in the Shell and Hayao Miyazaki's Spirited Away.[52] According to her, the main characters of the two other works cross barriers; they can cross back to our world, but Lain cannot. Napier asks whether there is something to which Lain should return, "between an empty 'real' and a dark 'virtual'".[53]

Unlike the anime, the video game drew little attention from the public.[40] Criticized for its (lack of) gameplay, as well as for its "clunky interface", interminable dialogues, absence of music and very long loading times,[40] it was nonetheless remarked for its (at the time) remarkable CG graphics, and its beautiful backgrounds.[40]

Notes and references

  1. ^ Napier, Susan J. (November 2002). "When the Machines Stop: Fantasy, Reality, and Terminal Identity in Neon Genesis Evangelion and Serial Experiments Lain". Science Fiction Studies 29 (88): 418–435. ISSN 00917729. http://www.depauw.edu/sfs/abstracts/a88.htm#Napier. Retrieved May 4, 2007. 
  2. ^ "Geneon USA To Cancel DVD Sales, Distribution By Friday". Anime News Network. September 26, 2007. http://www.animenewsnetwork.com/news/2007-09-26/geneon-usa-to-cancel-dvd-sales-distribution-by-friday. Retrieved January 30, 2010. 
  3. ^ "Funi Adds Live Action Moyashimon Live Action, More". Anime News Network. July 2, 2010. http://www.animenewsnetwork.com/news/2010-07-02/funi-adds-live-action-moyashimon. Retrieved July 3, 2010. 
  4. ^ a b c d e f g h i j k l m "Serial Experiments Lain". HK Magazine (Hong Kong: Asia City Publishing) (14). April 2000.  in "HK Interview". Chiaki J. Konaka. http://www.konaka.com/alice6/lain/hk.html. Retrieved September 25, 2010.  and "HK Interview". Chiaki J. Konaka. http://www.konaka.com/alice6/lain/hkint_e.html. Retrieved September 25, 2010. 
  5. ^ "[SEL] Character Profiles". Anime Revolution. Archived from the original on March 23, 2007. http://web.archive.org/web/20070323032932/http://www.anime-revolution.com/anime/sel-character-profiles. Retrieved December 30, 2006. 
  6. ^ a b c d e f "Otakon Lain Panel Discussion with Yasuyuki Ueda and Yoshitoshi ABe". August 5, 2000. http://www.cjas.org/~leng/o2klain.htm. Retrieved September 16, 2006. 
  7. ^ Taro: "Nobody knows what is fun and why it is fun for me." Serial Experiments Lain, Layer 08, "Rumors".
  8. ^ Karl: "We don't need God." Lin: "Both in the Wired and real world." Serial Experiments Lain, Layer 10, "Love".
  9. ^ Scipion, Johan (2003-03-01). "Abe Yoshitoshi et Ueda Yasuyuki" (in French). AnimeLand. Anime Manga Presse. http://www.animeland.com/index.php?rub=articles&id=399. Retrieved September 16, 2006. 
  10. ^ a b c d The Anime Colony (August 7, 2000). "Online Lain Chat with Yasuyuki Ueda and Yoshitoshi ABe". http://www.cjas.org/~leng/lainchat.htm. Retrieved September 16, 2006. 
  11. ^ a b "Anime Jump!: Lain Men:Yasuyuki Ueda". Archived from the original on 2008-08-04. http://web.archive.org/web/20080804105225/http://www.animejump.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=32&page=1. Retrieved September 26, 2006. 
  12. ^ a b c Animerica, (Vol. 7 No. 9, p.29)
  13. ^ a b c d Animerica, (Vol. 7 No. 9, p.28)
  14. ^ Serial Experiments Lain, "Layer 01: WEIRD"
  15. ^ a b "Movie Gazette: "Serial Experiments Lain Volume : Reset" Review". Archived from the original on May 21, 2006. http://web.archive.org/web/20060521165608/http://www.movie-gazette.com/cinereviews/860. Retrieved October 11, 2006. 
  16. ^ Yasuo: "I will bring madeleines next time. They will taste good with the tea." Serial Experiments Lain, Episode 13, "Ego". Lain has just erased herself from her friends' memories, while for Proust the taste of madeleines triggers memories of his childhood.
  17. ^ ABe, Yoshitoshi (1998). "Hair cut 01-04" (in Japanese). Omnipresence In The Wired. Pioneer LDC. ISBN 4-7897-1343-1. 
  18. ^ "Anime Jump!: Lain Men: Yoshitoshi ABe". 2000. Archived from the original on May 10, 2006. http://web.archive.org/web/20060510030644/http://www.animejump.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=33&page=1. Retrieved September 16, 2006. 
  19. ^ a b FRUiTS Magazine No. 15, October 1998.
  20. ^ a b c Manga Max Magazine, September 1999, p.22, "Unreal to Real"
  21. ^ Benkyo! Magazine, March 1999, p.16, "In My Humble Opinion"
  22. ^ "T.H.E.M.Anime Review of Serial Experiments Lain". http://www.themanime.org/viewreview.php?id=353. Retrieved November 24, 2006. 
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  25. ^ Serial Experiments Lain, Layer 08: RUMORS
  26. ^ "List of Serial Experiments Lain songs". http://www.animelyrics.tv/anime/lain/. Retrieved December 7, 2006. 
  27. ^ ABe, Yoshitoshi (1998). Visual Experiments Lain. Triangle Staff/Pioneer LDC.. ISBN 4-7897-1342-3. , page 42
  28. ^ a b Manga Max Magazine, September 1999, p.21, "God's Eye View"
  29. ^ Serial Experiments Lain, Layer 06: KIDS: "your physical body exists only to confirm your existence".
  30. ^ a b Study on Lain, Buffy, and Attack of the clones by Felicity J. Coleman, lecturer at the University of Melbourne. From the Internet Archive.
  31. ^ http://www.cs.cmu.edu/afs/cs/project/ai-repository/ai/lang/lisp/code/fun/life.cl
  32. ^ Serial Experiments Lain, Layer 11: INFORNOGRAPHY.
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  35. ^ http://img232.imageshack.us/img232/292/lainblurayrestore.jpg
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  42. ^ Bitel, Anton. "Movie Gazette: 'Serial Experiments Lain Volume 2: Knights' Review". Movie Gazette. Archived from the original on August 21, 2006. http://web.archive.org/web/20060821190520/http://www.movie-gazette.com/cinereviews/828. Retrieved September 16, 2006. 
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  44. ^ Beveridge, Chris (July 13, 1999). "Serial Experiments Lain Vol. #1". Mania.com. http://www.mania.com/serial-experiments-lain-vol-1_article_73942.html. Retrieved September 16, 2006. 
  45. ^ Southworth, Wayne. "The Spinning Image: "Serial Experiments Lain Volume 4: Reset" Review". http://www.thespinningimage.co.uk/cultfilms/displaycultfilm.asp?reviewid=872&aff=13. Retrieved September 16, 2006. 
  46. ^ Silver, Aaron. "Anime News Network: Serial Experiments Lain DVD Vol. 1–4 Review". http://www.animenewsnetwork.com/reviews/display.php?id=34. Retrieved September 16, 2006. 
  47. ^ Lai, Tony. "DVD.net: "Lain: Volume 1 – Navi" Review". http://www.dvd.net.au/review.cgi?review_id=1081. Retrieved September 16, 2006. 
  48. ^ Japan Media Arts Plaza (1998). "1998 (2nd) Japan Media Arts Festival: Excellence Prize – serial experiments lain". Archived from the original on 2007-04-26. http://web.archive.org/web/20070426014853/http://plaza.bunka.go.jp/english/festival/backnumber/10/sakuhin/serial.html. Retrieved September 16, 2006. From the Internet Archive.
  49. ^ Nutt, Christian (January 2005). "Serial Experiments Lain DVD Box Set: Lost in the Wired". Newtype USA 4 (1): 179. 
  50. ^ Bush, Laurence C. (October 2001). Asian Horror Encyclopedia. Writers Club Press. ISBN 0-595-20181-4. , page 162.
  51. ^ Poitras, Gilles (December 2001). Anime Essentials. Stone Bridge Press, LLC. ISBN 1-880656-53-1. , page 28.
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  53. ^ Napier, Susan J., Dr. (March 2005). "The Problem of Existence in Japanese Animation" (pdf). Proceedings of the American Philosophical Society 149 (1): 78. http://www.amphilsoc.org/sites/default/files/490106.pdf. 

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