Fillrate

Fillrate

The fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and they are obtained by multiplying the number of raster operations (ROPs) by the clock frequency of the graphics processor unit (GPU) of a video card. However, there is no agreement on how to calculate and report fillrates. Other possible methods are: to multiply the number of texture units by the clock frequency, or to multiply the number of pixel pipelines by the clock frequency. [Citation
title = Graphics Beginner's Guide, Part 2: Graphics Technology
author = Don Woligroski
publisher = Tom's Hardware
date = July 31, 2006
url = http://www.tomshardware.com/2006/07/31/graphics_beginners_2/index.html
] The result of this multiplications correspond to a theoretical number. The actual fillrate depends on many other factors. In the past, the fillrate has been used as an indicator of performance by video card manufacturers such as ATI and NVIDIA, however, the importance of the fillrate as a measurement of performance has declined as the bottleneck in graphics applications has shifted. For example, today, the number of pixel shader units has gained attention.

Scene complexity can be increased by overdrawing, which happens when "an object is drawn to the frame buffer, and then another object (such as a wall) is drawn on top of it, covering it up. The time spent drawing the first object was wasted because it isn't visible." When a sequence of scenes is extremely complex (many pixels have to be drawn for each scene), the frame rate for the sequence may drop. When designing graphics intensive applications, "there is a simple trick to detect if graphics are fillrate-limited. To do this, run the game in windowed mode. Also, if not done already, put an FPS (frames per second) counter somewhere in the application window. Now, render a view typical for the game or one desired to benchmark; keep the FPS rate in mind. Now, gradually resize the window down to a size of a few pixels while observing the frame rate. If the FPS skyrockets, the game is fill rate-limited." [cite web
title = Fill rate
publisher = DmWiki
url = http://www.devmaster.net/wiki/Fill_rate
]

ee also

* Computer graphics
* Graphics processing unit
* Pixel shader

References


Wikimedia Foundation. 2010.

Игры ⚽ Поможем сделать НИР

Look at other dictionaries:

  • fillrate — noun a) A performance metric measuring the number of units fulfilled as a percentage of the total ordered. b) A measurement of the number of pixels a video card can render in a certain time period …   Wiktionary

  • Comparison of Nvidia graphics processing units — For information on AMD (previously ATI) graphics processing units, see Comparison of AMD graphics processing units. This page contains general information about Nvidia s GPUs and videocards based on official Nvidia specifications. Contents 1… …   Wikipedia

  • Comparison of AMD graphics processing units — For information on Nvidia graphics processing units, see Comparison of Nvidia graphics processing units. This page contains general information about the GPUs and video cards by Advanced Micro Devices (AMD), including those by ATI Technologies… …   Wikipedia

  • GeForce 9 Series — NVIDIA GeForce 9 Series Codename(s) G92a/b, G94a/b, G96a/b, G98 Release date 2008 Entry level GPU 9100 (IGP, OEM), 9200 (IGP, OEM), 9300GS/GT (IGP), 9300GE, 9400GS/GT (both integrated and discrete variants), 9500GS Mid range GPU 9500GT,… …   Wikipedia

  • GeForce 2 Series — Nvidia GeForce 2 Codename(s) NV11, NV15, NV16 Release date 2000 Entry level GPU MX Mid range GPU GTS, Pro, Ti High end GPU Ultra Direct3D and shader version …   Wikipedia

  • 3dfx Interactive — Industry Semiconductors Fate Bankrupt,[1] most assets bought by Nvidia, fate of remaining assets unknown …   Wikipedia

  • S3 Savage — Savage was a product line of PC graphics chipsets designed by S3. Graphics Processors avage 3DAt the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its ViRGE derived predecessor (Trio3D), Savage3D was a technological… …   Wikipedia

  • Rendition (company) — Infobox Company company name = Rendition, Inc. company company type = Corporation foundation = 1993 location = Mountain View, CA industry = PC Multimedia Products homepage = http://www.rendition.com (closed down)Rendition was a maker of 3D… …   Wikipedia

  • PlayStation 2 — Infobox VG system title = PlayStation 2 manufacturer = Sony Computer Entertainment family = PlayStation type = Video game console generation = Sixth generation era (128 bit era) lifespan = vgrelease|JP=March 4, 2000vgrelease|NA=October 26, 2000 [ …   Wikipedia

  • 3dfx VSA-100 — The 3dfx VSA 100 (Voodoo Scalable Architecture) was a GPU designed for the Voodoo 5 series of expansion cards. It was announced at Comdex in late 1999.As implied by the acronym, the primary advantage of the VSA 100 was its extreme scalability.… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”