Dot-probe paradigm

Dot-probe paradigm

The dot-probe paradigm (also known as the visual-probe task) is a test used by cognitive psychologists in order to assess selective attention, originally developed by MacLeod, Mathews & Tata (1986). In many cases, the dot-probe paradigm is used to assess selective attention to threatening stimuli in individuals diagnosed with anxiety disorders. In addition, biases have been investigated in other disorders via this paradigm, including depression, post-traumatic stress disorder and chronic pain. Participants are situated in front of a computer screen and their chins are securely placed on a chin rest. Participants are asked to stare at a fixation cross on the center of the screen. Two stimuli, one of which is neutral and one of which is threatening, appear randomly on either side of the screen. The stimuli are presented for a predetermined length of time (most commonly 500ms), before a dot is presented in the location of one former stimilus. Participants are instructed to indicate the location of this dot as quickly as possible, either via keyboard or response box. Latency is measured automatically by the computer. The fixation cross appears again for several seconds and then the cycle is repeated. Quicker reaction time to the dot when it occurs in the previous location of a threatening stimuli is often interpreted as vigilance to threat.

Researchers have recently begun using a modified version of the dot-probe task to retrain the attentional bias. In this modified version of the task the probe replaces the neutral stimuli 100% of the time or the salient stimuli 100% of the time. Over the course of a number of trials the attentional bias for salient stimuli can be reduced (in the case of the 'replace-neutral' condition) or enhanced (in the case of the 'replace-salient' condition). [1]This method of retraining the attentional bias is called attentional retraining.

Some studies that use a dot-probe task

  • MacLeod, C., Mathews, A. M., & Tata, P. (1986). Attentional bias in emotional disorders. Journal of Abnormal Psychology, 95, 15-20.
  • Amin, Z., Constable, R.T., Canli , T. (2004). Attentional bias for valenced stimuli as a function of personality in the dot-probe task. Journal of Research in Personality, 38 , 15-23.
  • Bradley, B.P. (1998). Attentional Bias for Threatening Facial Expressions in Anxiety: Manipulation of Stimulus Duration.
  • Mather, M., & Carstensen, L. L. (2003). Aging and attentional biases for emotional faces. Psychological Science, 14, 409-415. PDF
  • Schoth, D. E., & Liossi, C. (2010). Attentional bias towards pictorial representations of pain in individuals with chronic headache. The Clinical Journal of Pain. 26 (3): 244 - 250.

References

  1. ^ Mathews, A., & MacLeod, C. (2002). Induced processing biases have causal effects on anxiety. Cognition & Emotion, 16(3), 331-354.

Wikimedia Foundation. 2010.

Игры ⚽ Нужна курсовая?

Look at other dictionaries:

  • Positivity effect — In psychology and cognitive science, the positivity effect is the tendency of people, when evaluating the causes of the behaviors of a person they like, to attribute positive behaviors to the person s inherent disposition and negative behaviors… …   Wikipedia

  • Attentional bias — Several types of cognitive bias occur due to an attentional bias. One example is when a person does not examine all possible outcomes when making a judgment about a correlation or association. They may focus on one or two possibilities, while… …   Wikipedia

  • Hubble's law — Physical cosmology Universe · Big Bang …   Wikipedia

  • Halley's Comet — For the video game, see Halley s Comet (video game). 1P/Halley (Halley s Comet) Halley s Comet on March 8, 1986 Discovery …   Wikipedia

  • List of nanotechnology applications — Part of a series of articles on Nanotechnology …   Wikipedia

  • Terminator video games — The games are either based directly on the movies or are heavily involved in the film s Expanded Universe.The Terminator (DOS)A DOS computer Action adventure game based on the first movie. Developed and published by Bethesda Softworks in 1990, it …   Wikipedia

  • Europe, history of — Introduction       history of European peoples and cultures from prehistoric times to the present. Europe is a more ambiguous term than most geographic expressions. Its etymology is doubtful, as is the physical extent of the area it designates.… …   Universalium

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”