No More Heroes (video game)

No More Heroes (video game)
No More Heroes
No More Heroes.png
North American boxart, Wii version
Developer(s) Grasshopper Manufacture
Publisher(s)
Designer(s) Goichi Suda
Composer(s) Masafumi Takada
Platform(s) Wii
Release date(s)
  • CA February 8, 2008 (bilingual version)
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)
Media/distribution Wii Optical Disc

No More Heroes (ノーモア★ヒーローズ nōmoa hīrōzu?), is an action video game for the Wii video game system. It was directed by Goichi Suda (known by the nickname Suda51), developed by Grasshopper Manufacture and published by Marvelous Entertainment Inc., Ubisoft and Rising Star Games. A sequel, No More Heroes 2: Desperate Struggle, was first released in North America on January 26, 2010.

A port of the game called No More Heroes: Heroes' Paradise was released for the PlayStation 3 and Xbox 360 with additional content in Japan.[4] Unlike the original, the international version of the game will be published by Konami and currently only the PlayStation 3 version of the game will be localized in Europe and North America.[5]The International PS3 version is uncensored like the Japanese Xbox 360 version.

Contents

Gameplay

Throughout the game, the player controls the character Travis Touchdown. The game has a free roaming world,[6] allowing Travis to move around on foot or on his modified scooter, the "Schpeltiger".[7] Gameplay is open-ended, with the concession that the player must kill the top ten assassins in order to make the storyline progress. There are numerous part time job side quests to earn money which can be spent on weapons, training sessions, clothes and video tapes.

Control is handled through the Wii Remote and Nunchuk attachment, with the Remote controlling his weapon, the beam katana, and the Nunchuk moving Travis. Most attacks are performed using the "A" button, with certain other moves, including the "death blow" and sword lock struggles, executed by following on-screen instructions. Further, since the beam katanas run on batteries, they must be charged from time to time by pressing the "1" button on the remote and shaking it.[8] The beam katana can also be upgraded and replaced throughout the game by visiting Dr. Naomi. While the katana does not follow the exact position of the remote, it is able to distinguish between a "high" and "low" position which varies the character stance and the attacks done. In addition to attacks with the beam katana Travis can kick and punch, and when enemies are stunned he can throw them with a number of professional wrestling maneuvers, done by manipulating both the Wii Remote and Nunchuk.

Travis has a secondary mode, "Dark Side", that is accessed when three icons line up in a slot machine after a successful death blow.

Plot

The story follows Travis Touchdown, who is a stereotypical otaku – his motel room decorated with professional wrestling and anime collectibles – living in near poverty in the No More Heroes motel of the fictional town of Santa Destroy, California.[9] After winning a beam katana in an internet auction, he runs out of money to buy video games and wrestling videos. After meeting with Sylvia Christel, he accepts a job to kill Helter Skelter, also known as "the Drifter," which earns him rank 11 by the United Assassins Association, a governing body of assassins. Realizing that he has the opportunity to make it to the top, he sets out to secure himself the coveted position of number one hitman in the UAA.[10]

After killing the tenth ranked assassin, Sylvia reveals that if Travis stops killing, he'll eventually be targeted by other aspiring assassins. Travis, now convinced there's no way out, goes on to kill every other assassin except for number eight, Shinobu, whom he spares because he wants her to get stronger. Along the way he meets Henry, a mysterious Irish man who wields a beam katana similar to Travis' own.

Before meeting the top-ranked assassin, Travis is told that the UAA was just an elaborate con set up by Sylvia, who overheard his drunken ramblings and organized his entry so that he could finally have revenge on his half-sister, Jeane, who murdered his parents. Jeane reveals in a fast-forwarded cutscene that their father had sexually abused her all her life, thus forcing her to become a prostitute in order to survive and become a killer. Travis is eventually saved by Shinobu and kills Jeane.

The game ends with Travis being attacked by another assassin before Henry saves him, and challenges him to one last fight. It is during this fight that Henry reveals two twists: first, that he is Travis's twin brother, and second, that Sylvia is his wife (which would make her Travis's sister-in-law), and has a habit of disappearing before returning with lots of money (presumably due to conning people). Still locked in combat, the brothers discuss the nature of these revelations and their situation while they run down a long street. Finally, as the two leap towards each other for the final clash, the screen flashes and is revealed to be a painting hanging in an art gallery, where a little girl, Jeane, and her mother, Sylvia, are observing it.

The Japanese version's instruction booklet, entitled the United Assassins Association Official Manual, contains a small manga which contained much of the backstory about the UAA and Travis' first kill. This manga was not included in the North American release of the game, but is available on the official website.[11]

Characters

Above Travis in the UAA are ten other assassins. The person that provides ranks and sets up matches for the assassins is Sylvia Christel, a "mysterious" and "cold" woman.[12][13] Travis is aided by a weapons maker named Doctor Naomi, former pro-wrestler Thunder Ryu, and a drunk, Randall Lovikov.[12] Naomi sells beam katanas and upgrades for them, Ryu operates a gym and trains Travis - allowing him to increase his strength, combos and health for a small fee - and Lovikov is a drunken old man who teaches new maneuvers and techniques in exchange for Lovikov balls which are scattered around the city.

Development

No More Heroes, under its working title Project Heroes,[14] was initially planned as an Xbox 360 game, until Yasuhiro Wada suggested the Wii and its unique control structure to director Goichi Suda ("Suda51").[15] Previously titled Heroes.,[10] Suda51 has said that No More Heroes focuses on social issues.[16]

A number of films and actors have inspired Suda51's design for No More Heroes. The structure of the United Assassins' Association is based on the film El Topo which features a similar, albeit smaller, ranking system.[7][17] Travis Touchdown and his antics are based on Johnny Knoxville of Jackass and wrestler Josh Barnett, who also served as the persona from which the Destroyman character was created.[17] Travis' weapon, the beam katana, is based on the "Schwartz" power from Mel Brooks' Spaceballs.[17] Other character influences included Scarlett Johansson as the UAA's Sylvia, Ian Curtis as Travis' twin-brother Henry, Charles Bronson as assassin Dr. Peace, and Genichiro Tenryu as Travis' mentor Thunder Ryu.[17]

The city of Santa Destroy is based on San Diego, California (though, possibly mistaken, Suda implied that he used the version of San Diego shown in Dirty Harry, which takes place entirely in San Francisco, California), with the "No More Heroes" motel inspired by a similar one from the movie Memento. The Japanese cult movie Gozu provided the basis for the in-game video store "Beef Head".[17] Two fictional anime series, "Glastonbury" and "Bizarre Jelly", that are shown within the game were influenced by Space Runaway Ideon and Pretty Cure, respectively. Suda also noted that Grasshopper Studios also worked on the anime-based video games Samurai Champloo: Sidetracked and BLOOD+: One Night Kiss, both which inspired the development of No More Heroes, considering the three together as a "sword action trilogy".[17]

In one interview Suda wanted to make No More Heroes "as violent, or even more violent than Manhunt 2,"[6] a game that received an AO rating from the ESRB in its original form. A trailer shown at the March 2007 Game Developers Conference featured Travis Touchdown using the beam katana to decapitate or cut enemies in half, with copious amounts of blood being spilled.[18] Later videos featured clouds of black pixels and objects resembling coins spurting from enemies instead of blood.[19] It was later explained that the "black clouds" version would be released in Japan, while North America would receive the game with the previously seen blood.[20] Later, however, Suda51 decided to release the bloodless version in Europe as well.[21] The two versions both feature common enemies eventually burning away and a fountain of coins, with or without the inclusion of blood.

Yūsuke Kozaki, who has previously designed characters for Speed Grapher, designed the characters for No More Heroes.[22] Others on the team include costume designer Okama, who designed the OP for Densha Otoko, and weapons and mechanics designer Shigeto Koyama, who worked on Eureka Seven as an illustrator.

On November 17, 2009, Famitsu magazine revealed that No More Heroes would receive a port to both the PlayStation 3 and Xbox 360 from the company feelplus titled No More Heroes: Heroes' Paradise. The game features new modes, revamped high-definition graphics, though it lacks motion control on the Xbox 360.[23][24] Only the Xbox 360 version is uncensored, causing Computer Entertainment Rating Organization (CERO) to label the game with its adult "Z" rating.[25] The ports were released in Japan on April 15, 2010.[4] The PlayStation 3 version of the game will be released in North America by Konami with added PlayStation Move support,[5] instead of Ubisoft the game's original publisher which had stated that they would not be publishing this version in North America.[26]

Music

The song "Heavenly Star" by Genki Rockets is used in many parts of the game. In the Japanese and PAL versions, a music video of it can be watched on Travis' television, but it was replaced with the original Heroes trailer for the game in the North American (NTSC) version.

The three-disc No More Heroes Original Sound Tracks, featuring 71 tracks of all original compositions by music director Masafumi Takada, was released on January 23, 2008 in Japan. A remix soundtrack entitled No More Heroes Sound Tracks: Dark Side was later released on March 14, 2008.

The Outer Rim, a band featuring game composer Norihiko Hibino, released its self-titled debut album featuring an English drama using No More Heroes characters in a far future setting.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 83% [27]
Metacritic 83% [28]
Review scores
Publication Score
1UP.com B [29]
Edge 9/10[30]
Famitsu 34/40 (Wii)[31]
33/40 (PS3/Xbox 360)[32]
Game Informer 6/10[33]
GamePro 4.5/5[34]
GameSpot 9.0/10[35]
GameSpy 4/5[36]
GameTrailers 8.2/10[37]
IGN 7.8/10[38]
X-Play 5/5[39]

Reviews

Overall, No More Heroes has received positive reviews. The game received a 34/40 from Famitsu. GameSpot gave it an Editor's Choice Award, praising the unique story, gameplay, and sense of humor.[35] X-Play gave the game 5/5, citing "exceptional writing, sharp satire, satisfying game progression, unique visual style, intuitive controls, and a catchy and distinctive soundtrack. Xplay also called it the third best game and best Wii game released in the first half of 2008".[39] Cheat Code Central called the game "a must-buy blast that out-shines all other third-party Wii titles to date."[40] The praise continued with notable gaming critic Ben "Yahtzee" Croshaw, as he mentioned that he enjoyed the game for its satire, quirky aesthetic, and unpredictable story, despite the repetition and restrictive overworld.[41] GamePro magazine also praised No More Heroes with a Game of the Month Award and Editor's Choice award, saying "The entries for the best new character of 2008 are closed here's your winner (Travis Touchdown)" and that the game "easily ranks among the Wii's finest titles."[34] GameTrailers, although reviewing the game positively, found its open world to be somewhat limited,[37] an assessment shared by IGN, who went even further, claiming it ground an otherwise exciting game to a dead halt.[38] Despite awarding the game a less positive review than others, IGN awarded it "Game of the Month" for January, calling it a "must-play" despite its flaws.[42] Game Informer gave it one of the lowest scores, stating that "the repetition and lack of substance behind the flash" was among the many problems they had with the game.[33] Nintendo Power gave it an 8/10[43] stating that "No More Heroes's zany charm and zest for excess go a long way to make up for its weaknesses." They also listed it as the 7th best Wii game to date. No More Heroes won multiple Wii-specific awards from IGN in their 2008 video game awards, including Best Story[44] and Best Action Game.[45] It was also a nominee for several other Wii-specific IGN awards, including Best Artistic Design,[46] Best Voice Acting,[47] and Best New IP.[48] GameSpot awards this game for 2008 for its original IP and platform award.[49][50] Hyper's Daniel Wilks commends the game for its "very clever writing and great combat mechanics". However, he criticises it for being "deliberately repetitive".[51]

Sales

For the Japanese release, a poorly attended launch event for the game was held on December 6, 2007 at Akihabara's Sofmap Amusement featuring both Suda51 and Yasuhiro Wada signing copies of the games and giving away premiums. After 20 minutes passed without any purchases, a Famitsu reporter had a copy signed while others took photos.[52] No More Heroes sold approximately 10,000 copies on its first day of release in Japan.[53]

Suda51 expressed disappointment in the Japanese sales of the game, saying that only Nintendo is doing well in regard to the Wii's success because of its adoption by casual gamers.[54] He later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware, i.e. gamers who are looking for a different genre to the products which have been successful on this platform thus far."[55]

By February 15, 2008, No More Heroes had sold 40,000 copies in Japan. The game saw shipments of 200,000 units in North America with about 100,000 of those units sold within the first five weeks.[56] By January 2009, the game had sold 208,000 copies in USA.[57] No More Heroes was expected to sell 160,000 copies in Europe.[58][59] Shortly after No More Heroes's European release, PAL publisher Rising Star raved about its sales, with manager Martin Defries proclaiming, "We are weeping with delight. Especially as sales should improve further with the TV campaign moving up a gear from tonight. It is a verification of all the posturing and ambitious claims made these past months. I think a 'told you so' would be apt at some point. Thanks to Nintendo and the Wii console. Thanks to Mastertronic for their sales efforts and all our retail partners. Most of all thanks to Grasshopper for the greatest of products."[60]

Sales for the Japanese launch of No More Heroes: Heroes' Paradise were combined slightly better than with the original Wii version. The PlayStation 3 and Xbox 360 versions of the game sold 16,000 and 15,000 units respectively in their first week on sale in the country.[61]

Sequel

A 2010 sequel named No More Heroes 2: Desperate Struggle has been developed by Grasshopper Manufacture and published by Ubisoft in the U.S. on January 26, 2010 and was released on May 28, 2010 in Europe by Rising Star Games for the Wii.[62][63] The Japanese version was released October 21, 2010.

References

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  63. ^ http://www.mmv.co.jp/common/images/var/ir_news/232/081009TGS2008.pdf

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