Convolutional code

Convolutional code

In telecommunication, a convolutional code is a type of error-correcting code in which

  • each m-bit information symbol (each m-bit string) to be encoded is transformed into an n-bit symbol, where m/n is the code rate (nm) and
  • the transformation is a function of the last k information symbols, where k is the constraint length of the code.

Contents

Where convolutional codes are used

Convolutional codes are used extensively in numerous applications in order to achieve reliable data transfer, including digital video, radio, mobile communication, and satellite communication. These codes are often implemented in concatenation with a hard-decision code, particularly Reed Solomon. Prior to turbo codes, such constructions were the most efficient, coming closest to the Shannon limit.

Convolutional encoding

To convolutionally encode data, start with k memory registers, each holding 1 input bit. Unless otherwise specified, all memory registers start with a value of 0. The encoder has n modulo-2 adders (a modulo 2 adder can be implemented with a single Boolean XOR gate, where the logic is: 0+0 = 0, 0+1 = 1, 1+0 = 1, 1+1 = 0), and n generator polynomials — one for each adder (see figure below). An input bit m1 is fed into the leftmost register. Using the generator polynomials and the existing values in the remaining registers, the encoder outputs n bits. Now bit shift all register values to the right (m1 moves to m0, m0 moves to m-1) and wait for the next input bit. If there are no remaining input bits, the encoder continues output until all registers have returned to the zero state.

The figure below is a rate 1/3 (m/n) encoder with constraint length (k) of 3. Generator polynomials are G1 = (1,1,1), G2 = (0,1,1), and G3 = (1,0,1). Therefore, output bits are calculated (modulo 2) as follows:

n1 = m1 + m0 + m-1
n2 = m0 + m-1
n3 = m1 + m-1.
Img.1. Rate 1/3 non-recursive, non-systematic convolutional encoder with constraint length 3

Recursive and non-recursive codes

The encoder on the picture above is a non-recursive encoder. Here's an example of a recursive one:

Img.2. Rate 1/2 recursive, systematic convolutional encoder with constraint length 4

One can see that the input being encoded is included in the output sequence too (look at the output 2). Such codes are referred to as systematic; otherwise the code is called non-systematic.

Recursive codes are almost always systematic and, conversely, non-recursive codes are non-systematic. It isn't a strict requirement, but a common practice.

Impulse response, transfer function, and constraint length

A convolutional encoder is called so because it performs a convolution of the input stream with the encoder's impulse responses:

y_i^j=\sum_{k=0}^{\infty} h^j_k x_{i-k},

where x\, is an input sequence, y^j\, is a sequence from output j\, and h^j\, is an impulse response for output j\,.

A convolutional encoder is a discrete linear time-invariant system. Every output of an encoder can be described by its own transfer function, which is closely related to a generator polynomial. An impulse response is connected with a transfer function through Z-transform.

Transfer functions for the first (non-recursive) encoder are:

  • H_1(z)=1+z^{-1}+z^{-2},\,
  • H_2(z)=z^{-1}+z^{-2},\,
  • H_3(z)=1+z^{-2}.\,

Transfer functions for the second (recursive) encoder are:

  • H_1(z)=\frac{1+z^{-1}+z^{-3}}{1-z^{-2}-z^{-3}},\,
  • H_2(z)=1.\,

Define  m  \, by

 m = \max_i polydeg (H_i(1/z)) \,

where, for any rational function f(z)  = P(z)/Q(z) \,,

 polydeg(f) = \max (deg(P), deg(Q)) \,.

Then  m  \, is the maximum of the polynomial degrees of the  H_i(1/z) \,, and the constraint length is defined as  K = m + 1  \,. For instance, in the first example the constraint length is 3, and in the second the constraint length is 4.

Trellis diagram

A convolutional encoder is a finite state machine. An encoder with n binary cells will have 2n states.

Imagine that the encoder (shown on Img.1, above) has '1' in the left memory cell (m0), and '0' in the right one (m-1). (m1 is not really a memory cell because it represents a current value). We will designate such a state as "10". According to an input bit the encoder at the next turn can convert either to the "01" state or the "11" state. One can see that not all transitions are possible (e.g., a decoder can't convert from "10" state to "00" or even stay in "10" state).

All possible transitions can be shown as below:

Img.3. A trellis diagram for the encoder on Img.1. A path through the trellis is shown as a red line. The solid lines indicate transitions where a "0" is input and the dashed lines where a "1" is input.

An actual encoded sequence can be represented as a path on this graph. One valid path is shown in red as an example.

This diagram gives us an idea about decoding: if a received sequence doesn't fit this graph, then it was received with errors, and we must choose the nearest correct (fitting the graph) sequence. The real decoding algorithms exploit this idea.

Free distance and error distribution

The free distance (d) is the minimal Hamming distance between different encoded sequences. The correcting capability (t) of a convolutional code is the number of errors that can be corrected by the code. It can be calculated as

t=\left \lfloor \frac{d-1}{2} \right \rfloor.

Since a convolutional code doesn't use blocks, processing instead a continuous bitstream, the value of t applies to a quantity of errors located relatively near to each other. That is, multiple groups of t errors can usually be fixed when they are relatively far apart.

Free distance can be interpreted as the minimal length of an erroneous "burst" at the output of a convolutional decoder. The fact that errors appear as "bursts" should be accounted for when designing a concatenated code with an inner convolutional code. The popular solution for this problem is to interleave data before convolutional encoding, so that the outer block (usually Reed-Solomon) code can correct most of the errors.

Decoding convolutional codes

Several algorithms exist for decoding convolutional codes. For relatively small values of k, the Viterbi algorithm is universally used as it provides maximum likelihood performance and is highly parallelizable. Viterbi decoders are thus easy to implement in VLSI hardware and in software on CPUs with SIMD instruction sets.

Longer constraint length codes are more practically decoded with any of several sequential decoding algorithms, of which the Fano algorithm is the best known. Unlike Viterbi decoding, sequential decoding is not maximum likelihood but its complexity increases only slightly with constraint length, allowing the use of strong, long-constraint-length codes. Such codes were used in the Pioneer program of the early 1970s to Jupiter and Saturn, but gave way to shorter, Viterbi-decoded codes, usually concatenated with large Reed-Solomon error correction codes that steepen the overall bit-error-rate curve and produce extremely low residual undetected error rates.

Both Viterbi and sequential decoding algorithms return hard-decisions: the bits that form the most likely codeword. An approximate confidence measure can be added to each bit by use of the Soft output Viterbi algorithm. Maximum a posteriori (MAP) soft-decisions for each bit can be obtained by use of the BCJR algorithm.

Popular convolutional codes

An especially popular Viterbi-decoded convolutional code, used at least since the Voyager program has a constraint length k of 7 and a rate r of 1/2.

  • Longer constraint lengths produce more powerful codes, but the complexity of the Viterbi algorithm increases exponentially with constraint lengths, limiting these more powerful codes to deep space missions where the extra performance is easily worth the increased decoder complexity.
  • Mars Pathfinder, Mars Exploration Rover and the Cassini probe to Saturn use a k of 15 and a rate of 1/6; this code performs about 2 dB better than the simpler k=7 code at a cost of 256× in decoding complexity (compared to Voyager mission codes).

Punctured convolutional codes

Puncturing is a technique used to make a m/n rate code from a "basic" rate 1/2 code. It is reached by deletion of some bits in the encoder output. Bits are deleted according to puncturing matrix. The following puncturing matrices are the most frequently used:

Code rate Puncturing matrix Free distance (for NASA standard K=7 convolutional code)
1/2
(No perf.)
1
1
10
2/3
1 0
1 1
6
3/4
1 0 1
1 1 0
5
5/6
1 0 1 0 1
1 1 0 1 0
4
7/8
1 0 0 0 1 0 1
1 1 1 1 0 1 0
3

For example, if we want to make a code with rate 2/3 using the appropriate matrix from the above table, we should take a basic encoder output and transmit every second bit from the first branch and every bit from the second one. The specific order of transmission is defined by the respective communication standard.

Punctured convolutional codes are widely used in the satellite communications, for example, in INTELSAT systems and Digital Video Broadcasting.

Punctured convolutional codes are also called "perforated".

Turbo codes: replacing convolutional codes

Simple Viterbi-decoded convolutional codes are now giving way to turbo codes, a new class of iterated short convolutional codes that closely approach the theoretical limits imposed by Shannon's theorem with much less decoding complexity than the Viterbi algorithm on the long convolutional codes that would be required for the same performance. Concatenation with an outer algebraic code (e.g., Reed-Solomon) addresses the issue of error floors inherent to turbo code designs.

See also

  • Quantum convolutional code

References

External links


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