Blizzard Entertainment

Blizzard Entertainment
Blizzard Entertainment, Inc.
Type Subsidiary of Activision Blizzard
Industry Video Games
Predecessor Silicon & Synapse
(1991–1994)
Chaos Studios
(1994)
Founded 1991 as Silicon & Synapse
1994 as Chaos Studios
1994 as Blizzard Entertainment
Headquarters Irvine, California, USA[1]
Key people Michael Morhaime (president and co-founder)
Frank Pearce (vice president and co-founder)
Rob Pardo (vice president)
Chris Metzen (vice president of Creative Development)
Allen Adham (former president and co-founder)
Products Warcraft series
Diablo series
StarCraft series
Employees 4,600 (As of 2009)[2]
Parent Activision Blizzard
Website blizzard.com

Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA,[3] Michael Morhaime, Allen Adham and Frank Pearce and currently owned by French company Activision Blizzard. Based in Irvine, California, the company originally concentrated primarily on the creation of game ports for other studios before beginning development of their own software in 1993 with the development of games like Rock N' Roll Racing and The Lost Vikings. In 1994 the company became Blizzard Entertainment Inc before being acquired by distributor Davidson & Associates and later by Vivendi. Shortly thereafter, Blizzard shipped their breakthrough hit Warcraft: Orcs and Humans. Blizzard went on to create several successful PC games, including the Warcraft, Starcraft and Diablo series, and the MMORPG World of Warcraft.

On July 9, 2008, Activision officially merged with Vivendi Games, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company, though Blizzard Entertainment remains a separate entity with independent management.[4] Blizzard Entertainment offers events to meet players and to announce games: the BlizzCon in California, United States, and the Blizzard Worldwide Invitational in other countries, such as Paris, France and Seoul, South Korea.

Contents

History

Blizzard's headquarters in Irvine, California

Blizzard Entertainment was founded by Michael Morhaime, Allen Adham, and Frank Pearce as Silicon & Synapse in February 1991, a year after[3] all three had received their bachelor's degrees from UCLA.[3][5] In the early days the company focused on creating game ports for other studios. Ports include titles such as J.R.R. Tolkien's The Lord of the Rings, Vol. I and Battle Chess II: Chinese Chess.[6][7] In 1993, the company developed games like Rock N' Roll Racing and The Lost Vikings (published by Interplay Productions).

In early 1994 they were acquired by distributor Davidson & Associates for $6.75 million.[8] The same year the company briefly changed its name to Chaos Studios, before finally settling on Blizzard Entertainment after it was discovered that another company with the Chaos name already existed.[9] Shortly thereafter, Blizzard shipped their breakthrough hit Warcraft: Orcs and Humans .

Blizzard has changed hands several times since then: Davidson was acquired along with Sierra On-Line by a company called CUC International in 1996; CUC then merged with a hotel, real-estate, and car-rental franchiser called HFS Corporation to form Cendant in 1997. In 1998 it became apparent that CUC had engaged in accounting fraud for years before the merger; Cendant's stock lost 80% of its value over the next six months in the ensuing widely discussed accounting scandal. The company sold its consumer software operations, Sierra On-line which included Blizzard, to French publisher Havas in 1998, the same year Havas was purchased by Vivendi. Blizzard was part of the Vivendi Games group of Vivendi. In July 2008 Vivendi Games merged with Activision, using Blizzard's name in the resulting company, Activision Blizzard.

In 1996, Blizzard acquired Condor Games, which had been working on the game Diablo for Blizzard at the time. Condor was renamed Blizzard North, and has since developed hit games Diablo, Diablo II, and its expansion pack Diablo II: Lord of Destruction. Blizzard North was located in San Mateo, California; the company originated in Redwood City, California.

Blizzard launched their online gaming service Battle.net in January 1997 with the release of their action-RPG Diablo. In 2002, Blizzard was able to reacquire rights for three of its earlier Silicon & Synapse titles from Interplay Entertainment and re-release them under Game Boy Advance.[10] In 2004, Blizzard opened European offices in the Paris suburb of Vélizy, Yvelines, France, responsible for the European in-game support of World of Warcraft. On November 23, 2004, Blizzard released World of Warcraft, its MMORPG offering. On May 16, 2005, Blizzard announced the acquisition of Swingin' Ape Studios, a console game developer which had been developing StarCraft: Ghost. The company was then merged into Blizzard's other teams after StarCraft: Ghost was 'postponed indefinitely'. On August 1, 2005, Blizzard announced the consolidation of Blizzard North into the headquarters at 131 Theory in UC Irvine's University Research Park in Irvine, California. In 2008, Blizzard moved their headquarters to 16215 Alton Parkway in Irvine, California.

World of Warcraft was the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[11] Blizzard announced World of Warcraft on September 2, 2001.[12] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

The first expansion set of the game, The Burning Crusade, was released on January 16, 2007.[13] The second expansion set, Wrath of the Lich King, was released on November 13, 2008.[14] The third expansion set, Cataclysm[15][16] entered into closed beta testing in late June 2010 and was released to the public on December 7, 2010.[17][18]

With more than 12 million monthly subscriptions in October 2010,[19][20] World of Warcraft is currently the world's most-subscribed MMORPG,[14][21][22] and holds the Guinness World Record for the most popular MMORPG by subscribers.[23][24][25][26] In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.[27] In 2008, Blizzard was honored at the 59th Annual Technology & Engineering Emmy Awards for the creation of World of Warcraft. Mike Morhaime accepted the award.

Titles

Title Year Genre
as Silicon & Synapse
RPM Racing[6] 1991 Racing video game
Battle Chess (Windows and Commodore 64 ports)[28] 1992 Chess
Battle Chess II: Chinese Chess (Amiga port)[28] 1992 Chess
J.R.R. Tolkien's The Lord of the Rings, Vol. I (Amiga port)[28] 1992 Role-playing game
Castles (Amiga port)[6] 1992 Strategy video game
MicroLeague Baseball (Amiga port)[6] 1992 Sports video game
Lexie-Cross (Macintosh port)[6] 1992 Puzzle video game
Dvorak on Typing (Macintosh port)[6] 1992 Educational game
The Lost Vikings[29] 1992 Side-scrolling video game
Rock N' Roll Racing[29] 1993 Racing game
Shanghai II: Dragon's Eye[28] 1994 Mahjong Solitaire
as Blizzard Entertainment
Blackthorne[29] 1994 Platform game
The Death and Return of Superman[29] 1994 Side-scrolling video game
Warcraft: Orcs & Humans 1994 Real-time strategy game
Justice League Task Force[30] 1995 Versus fighting game
Warcraft II: Tides of Darkness 1995 Real-time strategy game
Warcraft II: Beyond the Dark Portal 1996 Expansion pack
Diablo 1996 Role-playing game
The Lost Vikings II 1997 Side-scrolling video game
StarCraft 1998 Real-time strategy game
StarCraft: Brood War 1998 Expansion pack
Warcraft II: Battle.net Edition 1999 Real-time strategy game
Diablo II 2000 Role-playing game
Diablo II: Lord of Destruction 2001 Expansion pack
Warcraft III: Reign of Chaos 2002 Real-time strategy game
Warcraft III: The Frozen Throne 2003 Expansion pack
World of Warcraft 2004 MMORPG
World of Warcraft: The Burning Crusade 2007 Expansion pack
World of Warcraft: Wrath of the Lich King 2008 Expansion pack
StarCraft II: Wings of Liberty 2010 Real-time strategy game
World of Warcraft: Cataclysm 2010 Expansion pack
Diablo III In Beta Role-playing game
StarCraft II: Heart of the Swarm Under development Expansion pack
World of Warcraft: Mists of Pandaria Under development Expansion pack
StarCraft II: Legacy of the Void Under development Expansion pack
Titan (project name)[31] Under development MMO

Main franchises

Currently, Blizzard has three main franchises in the gaming industry: Warcraft, Diablo, and StarCraft.

Notable unreleased titles include Warcraft Adventures: Lord of the Clans, which was cancelled on May 22, 1998, Shattered Nations, and Starcraft: Ghost, which was "Postponed indefinitely" on March 24, 2006 after being in development hell for much of its lifespan, and whose current status is in question. The company also has a history of declining to set release dates, choosing to instead take as much time as needed, generally saying a given product is "done when it's done."[32]

Pax Imperia II was originally announced as a title to be published by Blizzard. Blizzard eventually dropped Pax Imperia II, though, when it decided it might be in conflict with their other space strategy project, today known as StarCraft. THQ eventually contracted with Heliotrope and released the game in 1997 as Pax Imperia: Eminent Domain.

Blizzard Entertainment has announced that they will be producing a Warcraft live-action movie. The movie will be released by Legendary Pictures.[33] They have recently announced that director Sam Raimi has agreed to direct the upcoming movie.

Privacy controversy and Real ID

On July 6, 2010 Blizzard announced that they were changing the way their forums worked to require that users identify themselves with their real name.[34][35] The reaction from the community was overwhelmingly negative with multiple game magazines calling the change "foolhardy"[36] and an "Epic Fail".[37] It also resulted in the largest user response ever on the Blizzard forums.[38][39][40][41][42] This included personal details of a Blizzard employee who gave his real name "to show it wasn't a big deal".[43] Shortly after revealing his real name, personal information was posted including his phone number, picture, age, and home address.[38]

Some technology media outlets suggested that displaying real names through Real ID is a good idea and would benefit both Battle.net and the Blizzard community.[44] But others were worried that Blizzard were opening their fans up to real-life dangers[45] such as stalking, sexual predators, and employment issues, since a simple Google search by your employer will reveal your online activities.[38][46][47][48]

Blizzard initially responded to some of the concerns by saying that the changes would not be retroactive to previous posts, that parents could set up the system so that minors cannot post, and that posting to the forums is optional.[49] However due to the huge negative response, Blizzard President Michael Morhaime issued a statement rescinding the plan to use real names on Blizzard's forums for the time being.[50]

Warden Client

Blizzard has made use of a special form of software known as the 'Warden Client'. The Warden client is known to be used with Blizzard's Online Games such as Diablo and World of Warcraft, and the Terms of Service contain a clause consenting to the Warden software's RAM scans while a Blizzard game is running.[51]

The Warden client scans a small portion of the code segment of running processes in order to determine whether any third-party programs are running. The goal of this is to detect and address players who may be attempting to run unsigned code or third party programs in the game. This determination of third party programs is made by hashing the scanned strings and comparing the hashed value to a list of hashes assumed to correspond to banned third party programs.[52] The Warden scans all processes running on a computer, not just the World of Warcraft game, and could possibly run across what would be considered private information and other personally identifiable information. It is because of these peripheral scans that Warden has been accused of being spyware and has run afoul of controversy among privacy advocates.[53][54][55]

The Warden's reliability in correctly discerning legitimate vs illegitimate actions was called into question when a large scale incident happened when many Linux users were banned after an update to Warden caused it to incorrectly detect Cedega as a cheat program.[56] Blizzard issued a statement claiming they had correctly identified and restored all accounts and credited them with 20 days play.[57]

The Warden is not the first time Blizzard Entertainment has been accused of attempting to inspect customers' computers. In 1998 Blizzard Entertainment had a class action lawsuit filed against them for "unlawful business practices" for the action of collecting data from a user's computer without their permission.[58]

Legal disputes

FreeCraft

On June 20, 2003, Blizzard issued a cease and desist letter to the developers of an open source clone of the Warcraft engine called FreeCraft, claiming trademark infringement. This hobby project had the same gameplay and characters as Warcraft II, but came with different graphics and music.

As well as a similar name, FreeCraft enabled gamers to use Warcraft II graphics, provided they had the Warcraft II CD. The programmers of the clone shut down their site without challenge. Soon after that the developers regrouped to continue the work by the name of Stratagus.[59]

World of Warcraft Private Server Complications

On December 5, 2008, Blizzard issued a cease and desist letter to many administrators of high population World of Warcraft private servers (essentially slightly altered hosting servers of the actual World of Warcraft game, that players do not have to pay for). Blizzard used the Digital Millennium Copyright Act to influence many private servers to fully shut down and cease to exist.[60] In 2008 a private server by the name of ChaosCrusade was served with a DMCA notification.[61]

Founder Electronics infringement lawsuit

On August 14, 2007, Beijing University Founder Electronics Co., Ltd. sued Blizzard Entertainment Limited for copyright infringement claiming 100 million yuan in damages. The lawsuit alleged the Chinese edition of World of Warcraft reproduced a number of Chinese typefaces made by Founder Electronics without permission.[62]

MDY Industries, LLC v. Blizzard Entertainment, Inc.

On July 14, 2008, the U.S. District of Arizona ruled on the case MDY Industries, LLC v. Blizzard Entertainment, Inc. The Court found that MDY was liable for copyright infringement since users of its Glider bot program were breaking the End User License Agreement and Terms of Use for World of Warcraft. MDY Industries appealed the judgment of the district court, and a judgment was delivered by the Ninth Circuit Court of Appeals on December 14, 2010, in which the summary judgment against MDY for contributory copyright infringement was reversed.[63][64] Nevertheless, they ruled that the bot violated the DMCA and the case was sent back to the district court for review in light of this decision.[65][66]

Battle.net 2.0

Blizzard released its revamped Battle.net service in 2009. This service allows people who have purchased Blizzard products (StarCraft, StarCraft II, Diablo II, and Warcraft III, as well as their expansions) to download digital copies of games they have purchased, without needing any physical media. In the future, it will store a player's "Blizzard Level" (similar to a Gamerscore).[67]

On November 11, 2009, Blizzard required all World of Warcraft accounts to switch over to Battle.net Accounts. This transition now means that all current Blizzard titles can be accessed, downloaded, and played with a singular Battle.net login.[68]

Companies created by former employees

Over the years, some former Blizzard employees have moved on and established gaming companies of their own:

See also

Portal icon Los Angeles portal
Portal icon Companies portal


References

  1. ^ "Company Profile". Blizzard Entertainment. Archived from the original on February 20, 2008. http://web.archive.org/web/20080220122840/http://www.blizzard.com/us/inblizz/profile.html. Retrieved August 21, 2007. 
  2. ^ Gamasutra Staff (September 17, 2009). "GDC Austin: An Inside Look At The Universe Of Warcraft". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=25307. Retrieved September 18, 2009. 
  3. ^ a b c M. Abraham (November 6, 2006). "UCLA Engineering Celebrates Accomplishments at Annual Awards Dinner". UCLA Henry Samueli School of Engineering and Applied Science. Archived from the original on December 22, 2007. http://web.archive.org/web/20071222072355/http://www.engineer.ucla.edu/news/2006/Awards+Dinner+2006.htm. Retrieved September 22, 2007. 
  4. ^ Vivendi Universal (July 10, 2008). "Activision_Blizzard_Close_English". Vivendi Universal. http://www.activisionblizzard.com/corp/ui/pdf/Activision_Blizzard_Close_English.pdf. Retrieved August 20, 2010. 
  5. ^ "Blizzard Entertainment 10th Anniversary Celebration". Blizzard Entertainment. Archived from the original on January 26, 2002. http://web.archive.org/web/20020126160653/http://www.blizzard.com/register/blizzard/. Retrieved September 22, 2007. 
  6. ^ a b c d e f "Blizzard Timeline". Blizzard Entertainment. Archived from the original on June 8, 2003. http://web.archive.org/web/*/http://www.blizzard.com/blizz-anniversary/timeline.shtml. 
  7. ^ "Ported by Blizzard Entertainment Inc.". Mobygames. http://www.mobygames.com/browse/games/blizzard-entertainment-inc/ported-by/list-games/. 
  8. ^ Dean Takahashi: Co-Founder Looks at Chaos in Early Stages and Future Challenges. In: Los Angeles Times, March 13, 1994. – Interview with Allen Adham.
  9. ^ Dean Takahashi: Briefcase: Technology. In: Los Angeles Times, May 24, 1994.
  10. ^ Morhaime, Mike (November 22, 2002) (url). Blizzard Insider. with Blizzard Insider. Blizzard Insider. Archived from the original on February 11, 2003. http://web.archive.org/web/20030211022815/http://www.blizzard.com/insider/011/lostvikings.shtml. Retrieved June 23, 2007. 
  11. ^ This excludes expansion packs and the cancelled Warcraft Adventures: Lord of the Clans.
  12. ^ "Blizzard Entertainment announces World of Warcraft". Archived from the original on November 3, 2007. http://web.archive.org/web/20071103122615/http://www.games-fusion.net/press/content/blizzard_entertainment_announc.php. 
  13. ^ "World of Warcraft: The Burning Crusade Shatters Day-1 Sales Record". Blizzard Entertainment. January 23, 2008. Archived from the original on March 21, 2008. http://web.archive.org/web/20080321220958/http://www.blizzard.com/us/press/070123.html. 
  14. ^ a b "World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record". Blizzard Entertainment. November 20, 2008. http://www.cpugamer.com/news/wrath-of-the-lich-shatters-day-1-sales-record. Retrieved November 20, 2008. 
  15. ^ Chris, Remo (August 21, 2009). "BlizzCon 09: Blizzard Officially Unveils WoW Expansion, Cataclysm". Gamasutra.com. http://www.gamasutra.com/php-bin/news_index.php?story=24943. Retrieved August 21, 2009. 
  16. ^ John, Tracey (August 21, 2009). "Cataclysm Expansion Will Rock World of Warcraft, Blizzard Says". Wired. http://www.wired.com/gamelife/2009/08/blizzcon-2009-world-of-warcraft-cataclysm/. Retrieved August 21, 2009. 
  17. ^ Jessica Citizen (June 30, 2010). "WoW: Cataclysm closed beta kicks off". GamePron. http://www.gamepron.com/news/2010/06/30/wow-cataclysm-closed-beta-kicks-off/. Retrieved June 30, 2010. 
  18. ^ "Blizzard Entertainment Begins Closed Beta Test for World of Warcraft®: Cataclysm™". http://us.blizzard.com/en-us/company/press/pressreleases.html?100630. 
  19. ^ "World of Warcraft Hits 12 Million Subscribers". http://pulse2.com/2010/10/11/world-of-warcraft-hits-12-million-subscribers. 
  20. ^ Ryan Fleming. "World of Warcraft hits the 12-million-subscribers mark". http://www.digitaltrends.com/computing/world-of-warcraft-hits-the-12-million-subscribers-mark. 
  21. ^ "MMOG Active Subscriptions 21.0", MMOGCHART.COM, June 29, 2006.
  22. ^ "GigaOM Top 10 Most Popular MMOs". http://gigaom.com/2007/06/13/top-ten-most-popular-mmos/. 
  23. ^ Glenday, Craig (2009). Craig Glenday. ed. Guinness World Records 2009. GUINNESS WORLD RECORDS (paperback ed.). Random House, Inc.. p. 241. ISBN 0553592564, 9780553592566. http://books.google.com/?id=aHYt0RNSDfgC&pg=PA269&dq=9780553592566#v=onepage&q=most%20popular%20MMORPG. Retrieved September 18, 2009. "Most popular MMORPG game(sic) In terms of the number of online subscribers, World of Warcraft is the most popular Massively Multiplayer Online Role-Playing Game (MMORPG), with 10 million subscribers as of January 2008." 
  24. ^ Williams, Becky (August 24, 2009). "Video: Backstage at BlizzCon 2009:Thousands of World of Warcraft fans descend on southern California for Blizzard's epic gaming convention". The Daily Telegraph (UK). http://www.telegraph.co.uk/technology/video-games/6081496/Video-Backstage-at-BlizzCon-2009.html. Retrieved September 18, 2009. "Set in the fantasy world of Azeroth it currently holds the Guinness World Record for the most popular MMORPG, which probably accounts for why Blizzard is the most bankable games publisher in the world." 
  25. ^ Langshaw, Mark (June 6, 2009). "Guinness announces gaming world records". Digital Spy Limited. http://www.digitalspy.com/gaming/news/a158552/guinness-announces-gaming-world-records.html. Retrieved September 18, 2009. "Blizzard’s Mike Morhaime and Paul Sams were handed awards for World Of Warcraft and Starcraft, which won Most Popular MMORPG and Best Selling PC Strategy Game respectively." 
  26. ^ "Guinness World Records Gamer's Edition – Records – PC Gaming". Archived from the original on April 5, 2008. http://web.archive.org/web/20080405020338/http://gamers.guinnessworldrecords.com/records/pc_gaming.aspx. "World of Warcraft is the most popular MMORPG in the world with nearly 12 million subscribers around the world." 
  27. ^ "MMOG Subscriptions Market Share April 2008". mmogchart.com, Bruce Sterling Woodcock. April 1, 2008. http://www.mmogchart.com/Chart7.html. Retrieved September 24, 2008. 
  28. ^ a b c d "A Decade of Blizzard". IGN. February 1, 2001. http://pc.ign.com/articles/090/090953p1.html. Retrieved July 7, 2008. "Commodore 64 Battle Chess, Windows Battle Chess, Amiga Battle Chess II, Amiga Lord of the Rings, and Windows Shanghai were some of our early projects." 
  29. ^ a b c d "Company Profile". Blizzard Entertainment. http://eu.blizzard.com/en/inblizz/profile.html. Retrieved July 7, 2008. "Prior to the release of Warcraft: Orcs & Humans, Blizzard served as a third-party developer, creating entertainment software for various platforms, including DOS, Macintosh, Sega Genesis, and Super Nintendo. The company's best-known titles from this era include Rock 'n Roll Racing, The Lost Vikings, Blackthorne, and The Death and Return of Superman." [dead link]
  30. ^ "Blizzard North: Condor and Diablo". Blizzard Entertainment. Archived from the original on February 22, 2002. http://web.archive.org/web/20020222115131/http://www.blizzard.com/blizz-anniversary/blizznorth.shtml. 
  31. ^ "Destructoid: VGAs Interviews: Mortal Kombat, Blizzard on project Titan". Destructoid. http://www.destructoid.com/vgas-interviews-mortal-kombat-and-blizzard-189714.phtml. 
  32. ^ GamePro Staff (August 29, 2006). "GamePro Q&A: Blizzard's Jeff Kaplan on The Burning Crusade". GamePro. http://www.gamepro.com/article/news/79448/gamepro-q-a-blizzards-jeff-kaplan-on-the-burning-crusade/. Retrieved September 30, 2006. 
  33. ^ "Blizzard Entertainment – Press Release". May 9, 2006. Archived from the original on May 26, 2006. http://web.archive.org/web/20060526064526/http://www.blizzard.com/press/060509.shtml. Retrieved August 31, 2006. 
  34. ^ http://forums.battle.net/thread.html?topicId=25626109041&sid=3000&pageNo=1
  35. ^ "Official forum changes, real life names to be displayed". http://wow.joystiq.com/2010/07/06/official-forum-changes-real-life-names-to-be-displayed. 
  36. ^ "Fans rage over Blizzard forum plans". http://www.computerandvideogames.com/254846/news/fans-rage-over-blizzard-forum-plans/. 
  37. ^ Why Blizzard’s new forum plan is an epic fail. PC Gamer (2010-07-07). Retrieved on July 8, 2011.
  38. ^ a b c "Row over gamers' true identities". BBC News. July 7, 2010. http://www.bbc.co.uk/news/10543100. 
  39. ^ Ben Kuchera. "Blizzard: post about StarCraft 2? Use your real name". http://arstechnica.com/gaming/news/2010/07/blizzard-post-about-starcraft-2-use-your-real-name.ars. 
  40. ^ "Blizzard's responses on the Real ID situation". http://wow.joystiq.com/2010/07/06/blizzards-responses-on-the-real-id-situation. 
  41. ^ "Blizzard's Real ID Removes Anonymity From Their Forums". http://www.digitalsomething.com/news/2990.html. 
  42. ^ "Blizzard forums to require real names". http://www.eurogamer.net/articles/blizzard-forums-to-require-real-names. 
  43. ^ "You Want Your Real Name Publicly Associated With Your World Of Warcraft Account, Right?". http://consumerist.com/2010/07/you-want-your-real-name-publicly-associated-with-your-world-of-warcraft-account-right.html. 
  44. ^ [1][dead link]
  45. ^ "Counter-Strike Gamer Hunts Down, Stabs Man". http://www.tomshardware.com/news/Counter-Strike-FPS-Knife-Fight,10543.html. 
  46. ^ "Is Blizzard's Real ID Safe, Or A Playground For Sexual Deviants?". http://ve3d.ign.com/articles/news/55728/Is-Blizzards-Real-ID-Safe-Or-A-Playground-For-Sexual-Deviants. 
  47. ^ Geeking Out About… » 21st Century Digital REDACTED. Geekingoutabout.com (2010-07-06). Retrieved on July 8, 2011.
  48. ^ "Blizzard forces users to show real names". http://www.techeye.net/security/blizzard-forces-users-to-show-real-names. 
  49. ^ Holisky, Adam. "Blizzard's responses on the Real ID situation". Wow.com. http://wow.joystiq.com/2010/07/06/blizzards-responses-on-the-real-id-situation/. Retrieved July 8, 2010. 
  50. ^ World of Warcraft – English (NA) Forums -> Regarding real names in forums. Forums.worldofwarcraft.com. Retrieved on July 8, 2011.
  51. ^ WoW -> Legal -> Terms of Use. Worldofwarcraft.com (December 9, 2010). Retrieved on July 8, 2011.
  52. ^ rootkit.com[dead link]
  53. ^ Guttridge, Luke. (November 8, 2005) WoW's Warden stirs controversy – news – play. Play.tm. Retrieved on July 8, 2011.
  54. ^ Definitions and Supporting Documents. Antispywarecoalition.org. Retrieved on July 8, 2011.
  55. ^ Look! what is Blizzard doing on your pc? – MMOsite News Center. News.mmosite.com (November 27, 2006). Retrieved on July 8, 2011.
  56. ^ Linux Users Banned From World of Warcraft? | Linuxlookup. Web.archive.org (February 16, 2008). Retrieved on July 8, 2011.
  57. ^ Blizzard Unbans Linux World of Warcraft Players | Linuxlookup. Web.archive.org (August 3, 2008). Retrieved on July 8, 2011.
  58. ^ Errata: Blizzard Entertainment. Attrition.org. Retrieved on July 8, 2011.
  59. ^ Howard Wen, ''Stratagus: Open Source Strategy Games'' linuxdevcenter.com July 15, 2004. Linuxdevcenter.com. Retrieved on July 8, 2011.
  60. ^ Blizzard legal targets private servers (Accessed Oct. 12, 2009)
  61. ^ "ChaosCrusade DMCA Notice". New Enthusiast. December 5, 2008. http://newenthusiast.com/blizzard-hitting-wow-pirates-20081205248. Retrieved June 5, 2011. 
  62. ^ Founder prosecuting Blizzard online game World of Warcraft Tort Claiming 100 million yuan. Foundertype.com (August 14, 2007). Retrieved on July 8, 2011.
  63. ^ http://docs.justia.com/cases/federal/appellate-courts/ca9/09-15932/920101214/
  64. ^ http://www.ca9.uscourts.gov/opinions/view_subpage.php?pk_id=0000011049
  65. ^ Corynne McSherry (2010-12-14). "A Mixed Ninth Circuit Ruling in MDY v. Blizzard: WoW Buyers Are Not Owners – But Glider Users Are Not Copyright Infringers Legal Analysis". http://www.eff.org/deeplinks/2010/12/mixed-ninth-circuit-ruling-mdy-v-blizzard-wow. 
  66. ^ von Lohmann, Fred (2009-09-25). "You Bought It, You Own It: MDY v. Blizzard Appealed". Electronic Frontier Foundation. http://www.eff.org/deeplinks/2009/09/you-bought-it-you-own-it-mdy-v-blizzard-appealed. Retrieved 2009-10-08. 
  67. ^ MTV Multiplayer » Blizzard Plans To Track Gamer Achievements Across ‘WoW,’ ‘Starcraft’ And ‘Diablo’. Multiplayerblog.mtv.com (August 1, 2008). Retrieved on July 8, 2011.
  68. ^ World of Warcraft. World of Warcraft. Retrieved on July 8, 2011.
  69. ^ "About Flagship Studios". Archived from the original on December 12, 2007. http://web.archive.org/web/20071212114426/http://flagshipstudios.com/index.php?option=com_content&task=section&id=7&Itemid=29. 
  70. ^ ArenaNet. Web.archive.org (December 6, 2006). Retrieved on July 8, 2011.
  71. ^ "About Ready At Dawn Studios". Archived from the original on February 10, 2007. http://web.archive.org/web/20070210074447/http://www.readyatdawn.com/ready.asp. 
  72. ^ Red 5 Studios[dead link]
  73. ^ About Castaway Entertainment. Web.archive.org (January 12, 2008). Retrieved on July 8, 2011.
  74. ^ Click Entertainment. Eurogamer.net (April 27, 2001). Retrieved on July 8, 2011.
  75. ^ Carbine Studios. Carbine Studios. Retrieved on July 8, 2011.
  76. ^ "Austin GDC 2008 Speaker List". https://www.cmpevents.com/GDAU08/a.asp?option=G&V=2&CPid=226&Sortby=4a&SPln=H. [dead link]
  77. ^ Hyboreal Games Q&A – Shacknews – PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads[dead link]
  78. ^ Sean Hollister (August 14, 2008). "Captaining The Lifeboat: Runic Games’ Max Schaefer and Travis Baldree". Gamecyte. http://www.gamecyte.com/captaining-the-lifeboat-runic-games-max-schaefer-and-travis-baldree. Retrieved April 11, 2009. 

External links

Company and corporate

The Bnetd case


Wikimedia Foundation. 2010.

Игры ⚽ Поможем решить контрольную работу

Look at other dictionaries:

  • Blizzard Entertainment — Blizzard Entertainment, Inc. Tipo Empresa privada (filial de Activision Blizzard) Fundación …   Wikipedia Español

  • Blizzard Entertainment — Blizzard Entertainment, Inc. Rechtsform Incorporated Gründung …   Deutsch Wikipedia

  • Blizzard Entertainment — es una compañía con sede en Irvine, California dedicada a la creación de Videojuegos. Desde el lanzamiento de Warcraft en 1994 los juegos que ha comercializado han sido un éxito. Esta compañía es conocida por retrasar la fecha de lanzamiento de… …   Enciclopedia Universal

  • Blizzard Entertainment — Стиль этой статьи неэнциклопедичен или нарушает нормы русского языка. Статью следует исправить согласно стилистическим правилам Википедии …   Википедия

  • Blizzard Entertainment — Pour les articles homonymes, voir Blizzard. Logo de Blizzard Entertainment …   Wikipédia en Français

  • Blizzard Downloader — Blizzard Entertainment Pour les articles homonymes, voir Blizzard. Logo de Blizzard Entertainment …   Wikipédia en Français

  • Blizzard North — Blizzard Entertainment Unternehmensform Tochtergesellschaft von Activision Blizzard …   Deutsch Wikipedia

  • Blizzard North — Former type Subsidiary Industry Interactive entertainment Founded 1993 (as Condor) …   Wikipedia

  • Blizzard (Begriffsklärung) — Blizzard bezeichnet: Blizzard, einen starken Schneesturm in Nordamerika Blizzard, einen anderen Namen für das Jongliermuster Mills Mess Blizzard Entertainment, eine US amerikanische Spielesoftwarefirma Blizzard Mais, eine ehemals marktführende… …   Deutsch Wikipedia

  • Blizzard — Saltar a navegación, búsqueda La voz blizzard (pronunciada / blɪzə(r)d/) significa ventisca en inglés. En español se asocia normalmente a una ventisca de nieve o nevasca en las regiones polares, pero también puede hacer referencia a alguno de los …   Wikipedia Español

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”