- Refresh rate
The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for CRTs) is the number of times in a second that display hardware draws the data it is being given. This is distinct from the measure of
frame ratein that the refresh rate includes the repeated drawing of identical frames, while frame rate measures how a video source can feed an entire frame of new data to a display.
For example, most movie projectors advance from one frame to the next 24 times each second. But each frame is illuminated twice or three times before the next frame is projected using a shutter in front of its lamp. As a result, the movie projector runs at 24 frames per second, but has a 48 or 72 Hz refresh rate.
On CRT displays, increasing the refresh rate decreases flickering, thereby reducing eye strain. However, if a refresh rate is specified that is beyond what is recommended for the display, damage to the display can occur. [ [http://support.microsoft.com/kb/311403 How To Change the Screen Refresh Rate of Your Monitor in Windows XP ] ]
For computer programs or telemetry, the term is also applied to how frequently a datum is updated with a new
externalvalue from another source (for example; a shared public spreadsheetor hardware feed).
Cathode ray tubes
and the resolution, since higher resolution means more scan lines.
The refresh rate can be calculated from the horizontal scan rate by dividing by the number of horizontal lines and multiplying the result by 0.95 (since about 5% of the time it takes to scan the screen is spent moving the electron beam back to the top). For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 / 1024 × 0.95 = 89 Hz (rounded down).
Liquid crystal displays
Much of the discussion of refresh rate does not apply to the
liquid crystalportion of an LCDmonitor. This is because while a CRT monitor uses the same mechanism for both illumination and imaging, LCDs employ a separate backlightto illuminate the image being portrayed by the LCD's liquid crystal shutters. The shutters themselves do not have a "refresh rate" as such due to the fact that they always stay at whatever opacity they were last instructed to continuously, and do not become more or less transparent until instructed to produce a different opacity.
The closest thing liquid crystal shutters have to a refresh rate is their response time, while nearly all LCD backlights (most notably fluorescent cathodes, which commonly operate at ~200Hz) have a separate figure known as flicker, which describes how many times a second the backlight pulses on and off.
On smaller CRT monitors (~<14") few people notice any discomfort below 60–72 Hz. On larger CRT monitors (~>17") most people would experience mild discomfort unless the refresh is set to a more comfortable 85 Hz or higher. 100 Hz is comfortable for almost any size. However, LCD monitors suffer from different problems than their CRT predecessors and refresh rate would more accurately be referred to as
frame ratein their case (often locked at 60Hz). The only part of an LCD that could produce CRT-like flicker, its backlights, typically operate at around 200–Hz.
Different operating systems set the default refresh rate differently. Windows 95 and Windows 98(SE) set the highest refresh rate that they believe the display supports. Windows NT based OSs such as Windows 2000, its descendant Windows XP and Windows Vista, however, by default set the refresh rate to the lowest supported, usually 60 Hz. And the many variations of
Linuxusually have the user set up the display manager during installation and set the preferred settings. Although with xfree86a default option is usually included. Many full-screen applications, such as games, are expected to allow the user to reconfigure their refresh rate before entering full-screen mode. Some poorly designed applications will launch directly into full-screen mode in an out-of-range setting and force the user to reconfigure their video settings "blind".
Old monitors could be damaged if a user set the video card to a higher refresh rate than supported by the monitor. Currently most monitors would simply display a notice that the video signal uses an unsupported refresh rate.
shutter glassesare used for stereo displays, the effective refresh rate is halved, because each eye needs a separate picture. For this reason, it is usually recommended to use a display capable of at least 120 Hz, but 200 Hz is optimal. Unfortunately most monitors cannot handle this rate, especially at higher resolutions.
When the cathode ray tube was developed in the 1920s, technology limitations of the time made it difficult to run monitors at anything other than a multiple of the AC line frequency used to power the set. Thus producers had little choice but to run sets at 60 Hz in America, and 50 Hz in Europe. These rates formed the basis for the
NTSC(60 Hz) and PAL& SECAM(50 Hz) sets used today. It was widely perceived that this accident of chance gave European sets an advantage, because the slower 50 Hz refresh rate gave the CRT time to scan more detail. This allowed PAL sets to have higher resolution and detail than NTSC counterparts. (640x480 NTSC and 768x576 for PAL/SECAM) However, the lower scan rate can introduce more flicker on high speed motion, so sets that use digital technology to double the refresh rate to 100 Hz are now very popular.
Another difference between 50 Hz and 60 Hz standards is the way motion pictures (Film Sources as opposed to Video Camera Sources) are transferred or presented. 35 mm Film is typically at 24 frame/s. For PAL 50 Hz this allows film sources to be easily transferred by accelerating the film by 4%. The resulting picture is perfectly smooth, however, there is a slight shift in the pitch of the audio which cannot normally be noticed. NTSC sets display both 24 frame/s and 25 frame/s material without any speed shifting by using a technique called , but at the expense of introducing unsmooth playback in the form of Telecine
Unlike computer monitors, HDTV and some DVDs, analog television systems use
interlace, which increases flicker compared to a progressive scan image at the same refresh rate. The amount of extra flicker is largely dependent on the motion content of the image, and the brightness of the screen. Many newer televisions are flicker-freein the form of 100 Hz technology.
Displaying movie content on a tv
As movies are usually filmed at a rate of 24 frames per second, while tv-sets operate at different rates, some conversion is necessary. Different techniques exist to give the viewer an optimal experience.
The combination of content production, playback-device, and display device processing may also give artifacts that are unnecessary. A display device producing a fixed 60frame/s rate cannot display a 24frame/s movie at an even,
Judder-free rate. Usually, a 3:2 pulldown is used, giving a slight uneven movement.
While common multisync CRT computer monitors have been capable of running at even multiples of 24 Hz since the early '90s, recent "120Hz" LCD displays have been produced for the purpose of having smoother, more fluid motion. As 120 is an even mutiple of 24, it is possible to present a 24frame/s sequence without
Judderon a well-designed 120 Hz display. If the 120 Hz rate is produced by frame-doubling a 60frame/s 3:2 pulldown signal, the uneven motion could still be visible.
"50Hz" tv-sets (when fed with "50Hz" content) usually get a movie that is slightly faster than normal, avoiding any problems with uneven pulldown.
Computer data and telemetry
For computer data and telemetry, the term is also used to refer to the frequency of updates to a piece of data from an external source. This might be expressed in any unit of time. It determines how often a new data value should be "fetched" afresh from its source. A
stockprice may require updating frequently during trading times but a population statisticwould probably be sufficiently accurate for most purposes on a yearly basis so as to conserve network resources.
Cathode ray tube
Comparison of display technology
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Look at other dictionaries:
Refresh Rate — [dt. »Auffrischungsrate«], bei Bildschirmen: Bildwiederholfrequenz … Universal-Lexikon
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Refresh Rate — VP The number of times per second an image is scanned on a screen to form the picture. This number is measured in units called Hertz (Hz). A screen with a 60Hz refresh rate scans the image on screen 60 times per scound to form an image … Audio and video glossary
refresh rate — number of times per second that a screen display is updated … English contemporary dictionary
refresh rate — Measure of how often the image on a CRT is redrawn; expressed in hertz, or cycles … IT glossary of terms, acronyms and abbreviations
refresh rate — … Useful english dictionary
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Refresh — may refer to:*Refresh rate, the rate at which a display illuminates *Meta refresh, an HTML tag *Memory refresh, reading and writing to the same area of computer memory *Refreshable Braille display, a device for blind computer users* Refresh My… … Wikipedia
Frame rate — Frame rate, or frame frequency, is the measurement of the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion… … Wikipedia