Digital topology

Digital topology

Digital topology deals with properties and features of two-dimensional (2D) or three-dimensional (3D) digital images that correspond to topological properties (e.g., connectedness) or topological features (e.g., boundaries) of objects.

Concepts and results of digital topology are used to specify and justify important (low-level) image analysis algorithms, including algorithms for thinning, border or surface tracing, counting of components or tunnels, or region-filling.

Contents

History

Digital topology was first studied in the late 1960s by the computer image analysis researcher Azriel Rosenfeld (1931–2004), whose publications on the subject played a major role in establishing and developing the field. The term "digital topology" was itself invented by Rosenfeld, who used it in a 1973 publication for the first time.

A related work called the grid cell topology appeared in Alexandrov-Hopf's book Topologie I (1935) can be considered as a link to classic combinatorial topology. Rosenfeld et al. proposed digital connectivity such as 4-connectivity and 8-connectivity in 2D as well as 6-connectivity and 26-connectivity in 3D. The labeling method that is to get a connected component was studied in 1970s. T. Pavlidis (1982) suggested to use graph-algorithms such as the depth-first search method for finding components. V. Kovalevsky (1989) extended Alexandrov-Hopf's 2D grid cell topology to 3D and high dimensions.

In early 1980s, digital surfaces were studied. Morgenthaler and Rosenfeld (1981) gave a mathematical definition to surfaces in three-dimensional digital space. This definition contains a total of nine types of digital surfaces. The digital manifold was studied in 1990s. A recursive definition of the digital k-manifold was proposed intuitively by Chen and Zhang in 1993. Many applications were found in image processing and computer vision.

Basic results

A basic (early) result in digital topology says that 2D binary images require the alternative use of 4- or 8-adjacency or "pixel connectivity" (for "object" or "non-object" pixels) to ensure the basic topological duality of separation and connectedness. This alternative use corresponds to open or closed sets in the 2D grid cell topology, and the result generalizes to 3D: the alternative use of 6- or 26-adjacency corresponds to open or closed sets in the 3D grid cell topology. Grid cell topology also applies to multilevel (e.g., color) 2D or 3D images, for example based on a total order of possible image values and applying a 'maximum-label rule' (see book by Klette and Rosenfeld, 2004).

Digital topology is highly related to combinatorial topology. The main differences between them are: (1) digital topology mainly studies digital objects that are formed by grid cells,[clarification needed] and (2) digital topology also deals with non-Jordan manifolds.

A combinatorial manifold is a kind of manifold which is discretization of a manifold. It usually means a piecewise linear manifold made by simplicial complexes. A digital manifold is a special kind of combinatorial manifold which is defined in digital space i.e. grid cell space.

A digital form of the Gauss–Bonnet theorem is: Let M be a closed digital 2D manifold in direct adjacency (i.e. a (6,26)-surface in 3D). The formula for genus is

 g = 1 + (M_{5} + 2 M_{6} - M_{3}) / 8 ,\!

where Mi indicates the set of surface-points each of which has i adjacent points on the surface (Chen and Rong, ICPR 2008). If M is simply connected, i.e. g = 0, then M3 = 8 + M5 + 2M6. (See also Euler characteristic.)

See also

References

  • Herman, G.T. (1998). Geometry of Digital Spaces. Birkhäuser. ISBN 978-0-8176-3897-9. 
  • Kong, T.Y., and A. Rosenfeld (editors) (1996). Topological Algorithms for Digital Image Processing. Elsevier. ISBN 0-444-89754-2. 
  • Voss, K. (1993). Discrete Images, Objects, and Functions in Zn. Springer. ISBN 0-387-55943-4. 
  • Chen, L. (2004). Discrete Surfaces and Manifolds: A Theory of Digital-Discrete Geometry and Topology. SP Computing. ISBN 0-9755122-1-8. 
  • Pavlidis, T. (1982). Algorithms for graphics and image processing. Computer Science Press. ISBN 091489465X. 

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