Battle Circuit

Battle Circuit

Infobox VG
title = Battle Circuit


developer = Capcom Co., Ltd.
publisher = Capcom Co., Ltd.
designer = Noritaka Funamizo (producer)
Yoshiki Okamoto (producer)
Syun Nishigaki (composer)
engine =
release = JPN / PAL March 19, 1997
genre = Beat 'em up
modes = 4-player
cabinet = Upright
display = Raster, standard resolution
horizontal orientation
arcade system = CPS-2
platforms = Arcade
media =
input = 8-way Joystick, 2 Buttons

nihongo|"Battle Circuit"|BATTLE CIRCUIT|Batoru Saakitto is an action "beat 'em up" game developed and published by Capcom for the CPS-2 arcade hardware for Japan and Europe in 1997. Taking place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Dr. Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". The game contains comic-like characters in a futuristic science fiction setting.

Development

"Battle Circuit" was developed by producers Noritaka Funamizu and Yoshiki Okamoto of Capcom's arcade production team in early 1997. In-game credits for "Battle Circuit", English-language version. 1997] While structurally very similar to the company's early scrolling action games like "Final Fight" and "Alien vs. Predator", "Battle Circuit" is set apart stylistically by employing a manga-style sci-fi approach to story and character artwork. The art staff, overseen by Ohnishi Hiroki and Yamamoto Kouji, In-game credits for "Battle Circuit", English-language version. 1997] created an assortment of characters with features reminiscent of older Capcom characters and superfluous comic book elements.

The game saw a speedy translation effort that effectively made the title available in both Japan and parts of Europe on the same day. Though there are no game play differences between the Japanese and English language versions of the game, a few pieces of Japanese dialogue were omitted from the European release. The game was not released in North American arcades or any other part of the world after its initial release. " [http://www.vgmuseum.com/images/arcade3/03/3.htm Battle Circuit Arcade Info] " "VGMuseum". URL Accessed on November 19, 2006.]

Game play

"Battle Circuit"'s arcade cabinet provided support for up to four simultaneous players who can each assume the role of five possible characters. " [http://www.klov.com/game_detail.php?game_id=7038 Battle Circuit] " "Killer List of Videogames". URL Accessed on November 19, 2006.] Players must progress through a number of levels made up of horizontally scrolling screens filled with enemy characters that must be defeated using a combination of attacks and movement abilities each character utilizes. Every character is given a selection of these abilities that can be expanded as game play progress by purchasing special "upgrade discs" after the completion of each level using coins obtained by defeating enemies. These techniques are often a combination of either of the two action buttons and the joystick, and can add additional varieties to a given character's arsenal. A player must attack enemies until their health (indicated by a bar under the player's when the enemy is attacked) is reduced to 0 and they are thus knocked out. If a player's health bar is depleted, they will also become knocked out and must use up one life to continue. If all of a player's lives are depleted in this fashion, the game will end unless more credits are purchased.

Special techniques called "Battle Downloads" can be used by pressing both action buttons while jumping, which results in the player and his allies (if any are present) gaining a certain attribute, the effect of which is unique to each character. Cyber Blue, for example, can use his Battle Download "Power Up" to increase the amount of damage dealt by attacks, while Yellow Iris' "Speed Up" increases attack speed. A character will start with a stock of two of these techniques to use per life, and can obtain more from capsules scattered throughout the levels, up to a maximum of five.

Various items can be found inside destructible objects such as barrels and crates, and can provide the player with additional health or add points to their total score. Once a player's score reaches a set amount, they are rewarded with an extra life that will give them another chance to continue from where they were knocked out by an enemy.

tory

Taking place in the future year 20XX, "Battle Circuit" follows the exploits of a group of super-powered bounty hunters as they apprehend wanted criminals (identified by special serial numbers) in the city of Neo Koba. The game begins with player attempting to apprehend criminal 9696X, a scientist named Doctor Saturn and his blob-like sidekick aboard his spaceship orbiting Earth. After the battle, the character selected by the player returns to his employer, Harry, and is promptly given another assignment to capture the leader of the "Delete Gang", Johnny, who holds a valuable floppy disc in his possession. The bounty hunter then confronts Johnny at his disco hideout and learns that the disc contains a malicious computer program known as the "Shiva System", which is capable of control all the computerized systems in the world. As one of the characters chosen, player's must travel through various levels and fight through various members of the Delete Gang to obtain the disc and claim their bounty. In-game script for "Battle Circuit", English-language version. 1997]

Characters

"Battle Circuit" contains five possible characters for the player to choose from, each with their own unique attacks and Battle Download ability. Though each of the character's real names are mentioned in their individual character profiles during the opening demo, they are mostly referred to by their codenames, each indicating a physical attribute and corresponding color.
* Brian Bruno "Cyber Blue": A seasoned bounty hunter with several cybernetic attachments to his body, giving him the ability to discharge electricity and project energy from his fists.
* Andrey Mishucin "Captain Silver": A highly-accomplished bounty hunter who can stretch and shape his body at will. His powers give him the ability to project ice particles from his body, as well as create a number of objects from his suit. Because of the vast nature of his powers, they will threaten to overwhelm him if he should ever lose concentration. In-game script for "Battle Circuit", English-language version. 1997]
* Diana Martines "Yellow Iris" (Called "Yellow Beast" in the original Japanese version): A part-time fashion model whose feral appearance gives her access to a number of clawing and agility-based techniques. She is also skilled with a whip and is accompanied by her pet fox "Fin". In-game script for "Battle Circuit", English-language version. 1997]
* Pinky "Pink Ostrich": A large, sentient, pink ostrich with an eye patch and jewel necklace who is always accompanied by her owner, a young girl named Pola. Purported, she is the "only ostrich in the world who can fly", In-game script for "Battle Circuit", English-language version. 1997] and attacks with an assortment of aerial and spinning techniques.
* Unknown "Alien Green": An alien creature of unknown origin who resembles a large venus flytrap with leg-like roots and a large eye in its abdomen. Its attacks mostly center around its vine-like arms, which it can quickly swing to create whirlwinds, as well as grab opponents and slam them against the ground.

tage Bosses

*Dr. Saturn
*Jonny
*Black Elephant, and Barbara
*B.O.B, and Octopus mk2
*Dave, and Doc & Jennifer
*Chris, Betsy,Cathy, Cyber Samurai, and Zipang
*Barbara, Asura, Sandra, Octopus mk3, Black Elephant, and Pluto
*Master Program

Music

"Battle Circuit"'s background music was composed by Syun Nishigaki of Capcom Arcade Sound Team, and has a recurring pop and electronic theme present throughout the game. The music was recorded using only synth-based computer generated sound, a common recording medium for arcade games on the CPS-2. An official soundtrack entitled "Battle Circuit Original Soundtrack" (catalog number VICL-60056) was released commercially in Japan by Victor Entertainment on July 2, 1997 and retailed for ¥2,205. " [http://www.gmronline.com/info.asp?CatNumber=VICL-60056 Battle Circuit Original Soundtrack] " "Game Music Revolution". URL Accessed on November 19, 2006.]

ee also

List of beat 'em ups

References

External links

* [http://www.gamefaqs.com/coinop/arcade/data/574650.html Battle Circuit at GameFAQs]
*KLOV game|id=7038
* [http://www.vgmuseum.com/images/arcade3/03/3.htm VG Museum: Battle Circuit]


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