VBS2

VBS2

:"For the video game derivative of VBS2 see ".

Infobox Software
name = VBS2



caption = VBS2 Box Art
collapsible =
author = BIS and BIA (worldwide)
developer = Bohemia Interactive Australia
released = April 17 2007
latest release version =
latest release date =
latest preview version =
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platform = PC
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genre = Military simulation and training. Computer simulation.
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VBS2 is the newest version of the interactive, three-dimensional training system VBS1, developed in close cooperation with the USMC, ADF and other military customers of VBS1. VBS stands for "Virtual Battlespace"
VBS2 was officially launched on 17 April 2007 ( [http://www.vbs2.com/site/press_vbs_lch.html Article] ).

Information

VBS2 offers realistic battlefield simulations and the ability to operate land, sea, and air vehicles. Instructors may create new scenarios and then engage the simulation from multiple viewpoints. The squad-management system enables participants to issue orders to squad members.

VBS2 was designed for federal, state, and local government agencies and can be specifically tailored to meet the individual needs of military, law enforcement, homeland defense, loadmaster and first responder training environments.

VBS2 may be used to teach doctrine, tactics, techniques, and procedures during squad and platoon offensive, defensive, and patrolling operations. VBS2 delivers a synthetic environment for the practical exercise of the leadership and organizational behavior skills required to successfully execute unit missions.

VBS2 is suitable for training small teams in urban tactics, entire combat teams in combined arms operations or even non-military usage such as emergency response procedures in lethal and non-lethal environments or terrain visualization.

Technology

The simulation engine driving VBS2 is Real Virtuality 2, developed by BIS over the past decade into one of the most advanced computer-based visualization systems availableFact|date=June 2008. VBS2 will allow a user to develop large terrain areas, over 10,000 squared kilometers in size (at any terrain resolution) and populate the terrain area with hundreds of thousands of objects in accordance with VMAP shape data, and then texture-map the entire representation with high-resolution satellite imagery or aerial photography.

Once the terrain representation is exported into VBS2, the simulation engine will provide a simulation of the real world, incorporating moving trees and grass, ground clutter, ambient animal life, shadows, dynamic lighting, weather and time of day.

A new streaming capability provides an efficient means of loading complex terrain areas as object and texture data is processed only when required. View distances are now typically five times greater than in VBS1 (depending on processor speed) - level of detail culling has been improved to allow attack helicopters and armoured vehicles to engage at realistic ranges, and forward observers to call artillery fire from greater distances.

Features

VBS2 supports large multiplayer network sessions allowing join-in-progress and improved administrator functionality. VBS2 provides improved simulation of complex urban areas, including destructible buildings, round penetration through walls and operable and destructible doors. Weapon platforms are capable of thermal imaging, simulation of fire control systems and turret override. Multiple vehicle turrets are possible. Weapon ballistics have been improved.

The After-Action-Review module (AAR) allows detailed review of a completed training mission, with every player, AI, vehicle movement being recorded, as well as any bullet path and any destruction to objects or terrain.

The VBS2 terrain editing tool, Visitor 3, will support direct import of terrain and shape data to recreate any area of operation in the simulation. VBS2 also includes a real-time command and control functionality for large numbers of AI or human participants.

The VBS1 HLA/DIS gateway is being updated and improved for VBS2 to meet HLA and Distributed Interactive Simulation compliance.

VBS2 customers

in alphabetical order:
*Australian Defence Force (ADF) ~ ( [http://www.virtualbattlespace.com/press_adf_license.htm Article] )
*Canadian Air Force (CAF) - ( [http://www.airforce.forces.gc.ca/1wing/news/releases_e.asp?cat=12&id=4907 Article] )
*New Zealand Defence Force (NZDF) ~ ( [http://www.virtualbattlespace.com/press_adf_license.htm Article] )
*Royal Netherlands Army, Maneuver Instruction and Training Center/Ground Maneuver School at Amersfoort (OTCMAN) ~ ( [http://www.mindef.nl/binaries/LR%20DK28_tcm15-75190.pdf Article] )
*United Kingdom Ministry of Defence (UK MOD) ~ ( [http://www.vbs2.com/site/press_uk_mod.html Article] ) ( [http://news.bbc.co.uk/2/hi/uk_news/7587238.stm Article] )
*United States Army John F. Kennedy Special Warfare Center and School (USAJFKSWCS) ~ ( [http://www.vbs2.com/site/press_us_sf.html Article] )
*United States Marine Corps (USMC) ~ ( [http://www.virtualbattlespace.com/press_usmc_vtk.htm Article] )

Developers and Distributors

"VBS2" is being developed by [http://www.bistudio.com *Bohemia Interactive Australia] (division of [http://www.bistudio.com *Bohemia Interactive Studio] ) .

ee also

*Virtual battlefield
*Armed Assault

External links

* [http://www.vbs2.com/ Official VBS2 website]
* [http://video.google.com/videoplay?docid=-8253724260569242420&q=virtual+battle+space+2&hl=en Virtual Battlespace 2 Technology Trailer]
* [http://news.bbc.co.uk/2/hi/uk_news/7587238.stm BBC news article, about its use to train troops in Iraq and Afghanistan]


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