Game Boy Camera

Game Boy Camera

[
Ford Tempo taken with the Game Boy Camera.]

"Game Boy Camera" ("Pocket Camera" in Japan) is a Nintendo accessory for the handheld Game Boy gaming console and was released in 1998. The camera could take basic black & white, often grainy, digital images using the 4-color palette of the Game Boy system. It interfaced with the Game Boy Printer, which utilized thermal paper to print any saved images, making a hardcopy. Both items were marketed by Nintendo as light-hearted entertainment devices (aimed mainly at children), in all three major video game regions of the world: Japan, USA, and Europe. "N64 Magazine" (which is its full title; it was published by Future Publishing and has since been superseded by NGamer) dedicated a monthly section to the device. The Game Boy Camera comes in 6 different colors, (yellow, red, blue, green, teal, and violet) as well as a limited edition "" gold version, which contains different stamps from the standard camera.

The game has numerous references to other Nintendo products. Also, there are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures. [http://nindb.classicgaming.gamespy.com/dmg/cam.shtml]

The camera's built-in software was developed by Game Freak, which explains the appearance of some Pokémon characters as "stamps" you can put on pictures (Game Freak also developed the Pokémon series of games).

The Game Boy Camera was featured in the 1999 edition of Guinness World Records for being the world's smallest digital camera, though this record has since been broken.

Nintendo reportedly had plans to release a successor to the Game Boy Camera called the GameEye for the Game Boy Advance, which took color photos and featured connectivity with the Nintendo GameCube, but the GameEye never saw release. This was mentioned in the June 2003 issue of Nintendo Power. It could connect to Stage Debut.

The camera takes greyscale (2 bits per pixel) 128x112 pixel pictures
Detectable Illumination Range (Faceplate) : 1lx ~ 10000lx
Exposure Time Range : 16 μsec ~ 1sec
Frame Rate : 10frame/s ~ 30frame/s

Gameplay

There are 3 main parts of the "game":
*Shoot
*View
*Play

hoot

Shoot contains the following choices:
*Shoot (take pictures)
*Items (Self-Timer or Time-Lapse)
*Magic (Trick Lenses, montage, panorama, Game Face)
*Check (checks the album stored in memory)

The Game Face game is notable in that the picture taken will appear at least once in every game on the camera, usually as the main character.

Play

Play is a built-in "Space Fever II" game, which is the sequel to the Space Fever arcade. At the beginning, 2 spaceships will appear. One of them will send players to a music sequencer known as "Trippy-H" if shot at, where one can mix sounds and loops. This feature makes simple chiptunes. The other one will send players to Ball, which is also available through shoot. If enough is done in the game, a third spaceship will appear in the middle, and if that is shot at players will be sent to a racing mini-game known as "Run! Run! Run!", which is listed as "?" on the left side of the screen.

In the actual "Space Fever II" game the player is attacked by spaceships and then attacked by bosses at the end of each group of smaller ones. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man (who bears a slight resemblance to Luigi), and the third boss's face depends on the pictures taken in "Game Face". Once all 3 of the bosses are beaten, the cycle will start over again, only harder. If this is the first time through, Run! Run! Run! will be unlocked.

#Ball is a juggling game, in which the player moves his or her hand around to catch and throw balls in the style of the Game & Watch game of the same name, only with Mr. Game & Watch's head replaced with the player's.
#DJ, an open-ended music video game where the player can mix and create his or her own music. The player's head is the DJ.
#Space Fever II is an homage/sequel to an early Nintendo arcade game. In the game, the player controls a spaceship which fires missiles at other ships. The player's head becomes the boss of every third level.
#Run! Run! Run! is the bonus game, which is obtained by reaching a score of 2,000 or more in Space Fever II. The player's head becomes attached to a cartoon body, and he or she races against a mole and a bird for the finish line.

View

View contains the following choices:
*Slide Show (displays slide show of the current album.)
*Animation (Where players can put together pictures to make it look like they are moving. This is done by pressing select on main screen, then going to edit, then animation.)Hot-Spot (Where one can link 2 different pictures together by clicking on certain spots of the picture)
*Hot-Spot (see paragraph below)

Hot-Spot is especially good for creating a game where one can go from one photo of a room to another in a house by pressing certain spots (that players can set up) on the photo that will send the player there. One do this by pressing "Select" on the main screen, going to special, and choosing "Hot-Spot" (see list below). Each picture will have 5 One-eyed blobs that can be put on it. Each blob can be programmed to go to send the player to a different photo. Then, in Hot-Spot mode, the places where the player put the blobs will send one to other photos when clicked.

"Start" and "Select" options

The following are options that appear when select is pressed on the main screen:
*Link (print, transfer photos)
*Special (Hot-Spot, compose) (see paragraph above for Hot-Spot)
*Edit (Album, Animation)
*Doodle (Paint, stamp on pictures)

The following are options that appear when start is pressed on the main screen:
*Username (make one's own username)
*Record
*High Score
*CreditsThe start options appear as planets and asteroids.

In popular culture

The Game Boy Camera was used to take the photographs for the album cover of Neil Young's "Silver & Gold". [http://www.islandnet.com/~kpolsson/ninvid/nin2000.htm]

See also

* Game Boy music

External links

* [http://www.tapir.org/gbc/ Photos taken with Game Boy Camera] and printed on the Game Boy Printer
* [http://www.a-blast.org/~drx/lo-tech/gameboy/ Photos taken with the Game Boy Camera] and transferred directly to the PC
* [http://www.gieskes.nl/gb_camera_video_out_tutorial/ Game Boy Camera Video Output Tutorial] By Gijs Gieskes
* [http://www.seattlerobotics.org/encoder/200205/downloads/M64282FP.pdf M64282FP data sheet] Game Boy camera lens data sheet
* [http://macmountain.org/pellucid The Pellucid World,] [http://macmountain.org/pixielation Pixielation] Experimental Game Boy Camera films


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