Mechanical Beasts

Mechanical Beasts
Mechanical Beasts
MzMB.JPG
Creator Go Nagai
Profile
Weapons Varied (rays, missiles, blades, acids, sound waves, drills, swords, axes, bombs, invisibility, supersonic flight, etc.)
Construction Steel
Energy source Atomic

The Mechanical Beasts ("kikaijū") , also known as mechanical monsters or mechanical brutes, were the antagonist mecha from the Mazinger Z anime and manga series, created by Go Nagai. Almost all of them were created by Koji Kabuto's nemesis, Dr. Hell. They were varied in shape and weapons, and even though many times they were no match for Mazinger, some of them represented a terrible threat since they usually featured advanced characteristics that the protagonist only acquired as the story developed, such as the ability to fly. They served as Monsters of the week for the series. The name Kikaijuu is made up of the Japanese words "kikai" (machine) and "jū" (beast).

Contents

History

During an expedition to the Greek island of Bardos, ruins of the ancient Mikenese Empire are found. Among these ruins, the expedition team discovers wrecked giant automata that once served the inhabitants of the island as protection against invaders. Amazed by them, they rebuild them, without noticing that one of the scientists in the team, Dr. Hell, had secretly implanted remote control devices on the machines. Seeking to use them to achieve his dream of world domination, Dr. Hell commands his newly acquired golems to kill the entire staff of the expedition so that he can prepare his next steps without obstacles. The robots succeeded in slaughtering all the scientists (by burning them with fire they spat from their mouths) but one, Dr. Juzo Kabuto, who escapes as he hears Hell's promise to find him and kill him.

The remains of the Robots of the Island of Bardos.

After some time, Dr. Hell has created his own monsters and is ready to begin his worldwide take over. But before this, he orders his servant Baron Ashura to find and kill Dr. Kabuto. During the time Hell got his army ready, Kabuto had been working to develop a robot to oppose the mechas in Hell's evil plans, Mazinger Z. Baron Ashura commits his duty and blows his house into pieces, leaving Dr. Kabuto barely alive. Only moments before his death, he is able to tell his grandson Koji about Mazinger. From this moment on, Mazinger faces one beast after the other for the rest of the plot, until chapter 92 when, weakened by the last battle against Dr. Hell, he is defeated by Gratonios and Pilanias (in the OVA Mazinger Z Vs. The Great General of Darkness he is defeated by the attack of several warrior beasts).

Characteristics

The mechanical beasts, unlike Mazinger, were made of steel rather than Super-Alloy Z (one of Dr. Hell's aims is to obtain some of this alloy to build a monster that could face the enemy in equal conditions; eventually he will achieve this in chapters 56-57 of the anime). This made them more vulnerable, so other gimmicks had to be developed. Dr. Hell was able to give his robots sophisticated weapons (directed energy, missiles, blades, acids, etc.) as well as making them capable of outdoing Mazinger Z by flying or manoeuvering underwater before Mazinger could acquire these abilities.

Another difference is that except rare occasions (Dayma U5, Blogun G3) the monsters are not piloted, but remote controlled. Stronger T4 and the Megaron siblings could also be piloted.

In Chapter 68, Dr. Hell is out of ideas and has to make an alliance with Archduke Gorgon. Starting with Gusios βIII, many of the following beasts are not of Hell's making, but part of the Mikenese Warrior Beasts (youkikaiju) Armies (which would later be shown in all of their monstruous splendor in Great Mazinger). These are different from the regular mechas Mazinger had faced since they are partly made of organic pieces and have relatively more power and are dubbed as Ghost Mechanical Beasts. Rhine X1 (Chapter 61) was not created by Hell either, but by Dr. Heinrich, one of his ex collaborators. This particular mecha is also unique since it is formed by two parts: the regular giant robotic body and a cyborg (Lorelai, Dr. Heinrich's "daughter") that eventually merges with the beast and acts as its "brain". Bicong O9 was originally a mini-robot created by a child, Ashura turns it into a giant mecha thanks to a special rifle that increases the size of objects.

Minerva X (Chapter 38), a female mecha created by Dr. Kabuto, was built by Dr. Hell using the blueprints he had stolen from Kabuto's house, and because of this is credited both as a good and evil robot. However, Minerva's attacks were controlled by Ashura; without his influence, she acted as a companion for Mazinger and fights alongside him, until Hell orders her destruction for turning against him.

Even though the beasts are just machines, in some chapters they show some level of autonomy in their actions; this is the case of Spartan K5, who refuses to fight (chapter 14), Faizer V1 (the large one), who disobeys Ashura's indications to aid the smaller Faizer (chapter 53), and Jenova M9, a sniper who commits suicide to preserve its "honor" when defeated by Mazinger (chapter 66).

Dr. Hell's creations' names were always formed by the name itself and the combination of a letter and a number (except cases such as Zaila and Danchel). Gorgon's beasts in the Mazinger Z chapters sport a Greek letter and a number, those shown in the Great Mazinger chapters have no letters nor numbers after their names.

Transportation

Though many of the beasts were able to reach their destination by water or air, usually they were launched from one of the fortresses built by Dr. Hell; the submarine Salude and Bood (commanded by Baron Ashura) and the flying Gool (commanded by Count Blocken). These provided storage and supplies for the robots during battle, transportation for Hell's infantries, submarines and tanks and also featured powerful weapons, such as bombs, projectiles, rays and typhoons.

List of Mechanical Beasts

These are the beasts that appear (sometimes repeatedly) throughout the manga, anime TV series, Mazinger OVAs and Mazinkaiser OVAs. Some of the names may vary according to the translation. Even though technically some of them are not mechanical beasts but warrior beasts (such as Gusios and Elefans), they are listed here since they appeared in the Mazinger series and are usually grouped as mechanical beasts. Two unlisted mechanical beasts include rebuilt Talos units (the original mechanical beasts of the Mikene Empire on Bardos) in episode 2 armed with a flamethrower in their mouths and a mechanical bull fought by Spartan K5 in episode 14 armed with lightning bolts from its forehead horn and mouth missiles.

Manga

  • Deathkiller G7:
  • Dogura S1 / Magura F2: Reappear in Shin Mazinger.
  • Dorugos Β5:
  • Evil Boss B9:
  • Phobiaking S1:
  • Goukyuun U5: Armed with a bow and a set of arrows capable of piercing through Super Alloy Z. Reappears in episode 24 of Shin Mazinger.
  • Grogos G5: Has numerous compartments on the surface of its body in order to contain human hostages; can fire beams. Reappears in episode 24 with weapons replaced with a pincer claw for the right hand and missiles for the left hand without hostages.
  • Mario N7: Powers include extendable arms and murder android manipulation through radiation waves from the fingers. Reappears in episode 13 of Shin Mazinger.
  • Naider V1:

Anime

The Mechanical Beasts in bold letters refer to Ghost Mechanical Beasts (youkikaiju) .

Chapter Beast(s) Weapons
01 / 02 Garada K7 / Doublas M2 Twin boomerang scythes, eye socket missiles, extensible arms (K7), combinable heat beams, electric discharge, extensible necks (M2)
03 Gromazen R9 Heat rays from the ears, extensible arms with blades, finger missiles
04 Guyer Q5 Electromagnetic field, projectile resistant armor, electromagnetic bolts from the antennae
05 KingDan X10 Optical illusions, sword lightning bolts, lightning summon
06 Zaila / Danchel Flexible drill horns, finger missiles, abdomen missiles, projectile resistant armor, eye bolts (Zaila), Liquid oxygen from the tail, jumping, iron mask storage, electrified horn (Danchel)
07 Ozones B3 Two acid guns in the torso, an eye heat ray, abdomen missiles
08 Abdora U6 Eye heat bolts, accordion spring legs
09 Demos F3 Controlled body assembly and dis-assembly, three missile launchers in the skull, head blades, flight by blade rotation
10 Dayan N4 Detachable remote controlled arms, super strength
11 Brighton J2 Pectoral light rays, belt shurikens, scalp missiles
12 Bicong O9 Immobilizing sonic waves from the mouth, head horns, a chained mace in the right arm.
13 Goronko S2 Retractable limbs, snowball disguise, melting fire cannons, blizzard cannon, a sword, sword cannon, flight
14 Spartan K5 Trident, left arm anti-heat shield, hurricane winds from spinning its trident, high jumping
15 Chigul E7 / Gorias W3 Scythe arms, dual pectoral drills, swimming (E7), Electrified heat whip, beam and heat resistant armor, electric right finger bolts (W3)
16 Balcan P5 Tornado spawned from the legs, two glue bombs on the head, arm missiles, dual abdomen missiles
17 Holzon V3 Swimming, burrowing, a drill in its head, electricity resistant armor, energy discs from the face on its chest, dual pectoral drills, dual knee drills
18 Glossam X2 Giant head scissors, swimming, three torpedo launchers in the torso, mouth ink clouds
19 Devila X1 Can conceal itself in a cloud, flight, x-ray camera in the abdomen, purple eye lightning bolts, beam resistant armor
20 Stronger T4 Tornadoes and hurricane force winds from the turbine in the torso, extendable tentacle arms, swimming
21 Wainder A2 Flight, three shields in the abdomen, electric discharge, shoulder missiles
22 Balanger M1 / M2 Being electric homing mines (M1), swimming, spiked ball form, emits electricity that will amplify in water
23 Damdam L2 Flight, detachable wheels later armed with spikes, a drill in each wheel, mouth bolts
24 Jinrai S1 Flight up to mach 5, abdomen bombs, shoulder missiles, antennae electric bolts
25 Aeros B1 / B2 / B3 Flight, heat resistance (all three), head spike (B1), long range attack rechannelling (B2), pink energy bolts from the hands (B3)
26 Daima U5 Flight, mouth missiles, pincer claws on the head, right arm electric whip, drill left hand, dual torso missiles, armor
27 Belgas V5 Controlled dismemberment with each part of the body capable of flying and operating independently, sound waves from the face on the torso, a drill in the head, two spikes in each foot
28 Hogas D5 Flight, armor with resistances to electricity, projectiles, and beams, eye rays, electric bolts from the twin head antennae, swimming, mouth electric torpedoes, sonic rings from the torso that cause tsunamis
29 Grengus C3 Steel cannon balls attached to the arms by chains, a solar powered remote controlled latching disc on its head that can heat up to 10,000 degrees Fahrenheit called a thermodisc, swimming, projectile resistance
30 Brutus M3 Twin decomposing rays from its pectoral diamonds used for energy, a left hand sickle, a melting cyclone ray from the mouth, fog from the mouth
31 Megaron P1 / P2 / P3 Flight, paralyzing electromagnetic bolts from the antennae, twin extensible proboscises that can shock whatever they touch, drill arms, eye beams, heat resistance
32 Gelbros J3 Flight, acid from the green head, electric mouth bolts from the blue head, eye rays from the red head that can later cancel out force fields
33 Baras K9 Flight, launchable spikes from the fin on its back, rotating spikes on the arms and legs, torso missiles, blinding slime from the mouth
34 Genocider F9 Flight, a pair of 6-tube missile launchers at the neck, four missile launchers in each wing near the head, palm missiles, four rockets on the belt, underside rockets on the wings at the feet, launchable arms, battering scalp cone
35 Deathma A1 Hurricane force winds from the mouth, hallucinatory rays from the eyes from the face on in its back, eye energy rays, projectile resistance
36 Glanada E3 Swimming, a large tail used for bashing, strong jaws, two small nuclear warheads developed inside the body, an interior form capable of flight and has a missile launcher in each eye
37 Rockron Q9 Invisibility, detachable heads, flight, a 10-tube missile launcher in the torso, explosive mouth acid, swimming, beam resistance
38 Archerian J5 Flight, eye beams, bow and arrow
39 Zarigan G8 Electric bolts from the antennae swimming, four fin torpedoes
40 Grader F3 Flight, detachable head, neck hole missiles, mouth electric beam, belt missiles
41 Kirma K5 Flight, pendulum blade axe, abdomen missiles that can cancel out energy barriers, eye beams hot enough to create heavily charged cumulonimbus clouds, projectile resistance, detection of the weakest points in metal objects, beam resistance
42 Deltan V8 Nose drill missiles, head blade, constricting tongue, twin back missiles, detachable electric whip tail that can regenerate if destroyed, swimming, immune to radar detection, projectile resistance, blinding gas from the head
43 Jairon J1 Shield, a lance that can electrify itself up called a thermolance, petrifying eye rays, helicopter blades with a hand that gives flight
44 Rood R2 Remote controlled helmet with solar energy storage that uses it as a heat beam from the abdomen, knee missiles, swimming, flight, extensible pectoral arms, projectile resistance
45 Bazila F7 Seven electromagnetic plates, five missile launchers in the torso, shoulder missiles, swimming, scalp ax
46 Blazas S1 / S2 Athletic skills, abdomen and shoulder missiles, forearm blades (both), bomb, swimming (S1 only), throwing knife (S2 only)
47 Mandora M3 / Basara Q5 Swimming, alligator mouth with electric teeth, detachable constricting tail, three torpedo launchers in the mouth, flight, twin head energy rays (M3) twin head missile launchers, talons, electric claws, flight, electric needles from the mouth (Q5)
48 Kajimofu T7 Jets on the soles that allow walking on water and high jumping, head missile tube, palm electric beams, projectile resistance
49 Gumbina M5 Mouth acid, hypnotic ray rings from the eyes on its chest, dual extensible head tentacles with energy absorbing
50 Briver A3 Head sonic barrier, shoulder rays, detachable body parts, abdomen missiles, flight, bladed shoulders
51 Dagan G3 Swimming, head horn gravity bolts, disintegrating eye lasers
52 Bazuson M1 Sharp and beam resistant mantis claws, explosive eye lasers, a boomerang-like buzzsaw in each shoulder
53 Faizar V1 Illusions, flight, eye beams, explosive slicing abdomen discs, emitting electrical interference, tiny duplicate, beam resistance
54 Jeiser J1 Turtle shell, combining eye beams from the three heads, a saw-like fan in the torso, flight
55 Blogun G3 Blizzard winds from the mouth, launchable arms, flight, using its arms like drills, snow suction in the abdomen, a hidden drill in the neck, heat resistance
56 Satan Claus P10 / Yubrin T9 Flight sled, 3-tube missile launcher whip, sled blades, twin missiles from sled (P10) Large bisecting drill, flight, helmet lantern beam (T9)
57 Balmos Q7 Japanium armor that rivals Super Alloy Z, 8-tube rocket launcher in the abdomen, force field canceling eye beams, flight, remote electric helmet
58 / 59 Titan G9 Spiked club armed with a bomb, swimming, 100 meter height, heavy toga
58 Giant F3 Toothy scooper claw arms, tank treads, swimming, eye heat rays, projectile resistance, 100 meter height
60 Descross V9 Flight, four pendulum blades that act as helicopter blades, whip tail
61 River F9 / Rhine X1 Flight, shoulder missiles, dual pectoral drills (F9) Head whip, projectile resistance, 4-tube missile launcher in the abdomen, energy resistance, a fan in the torso face strong enough to repel the Rust Hurricane
62 Nitan 03 Scythe, swimming, flight, remote controlled head blade, twin electric lasers in the abdomen
63 Fangas B7 Flight, extensible giant shovel claw, upper half capable of withdrawing, twin missile cannons
64 Devil Chief A7 Super Ally Z boomerangs stored in the abdomen, dual right hand rockets, 4-barreled heat laser cannon for left hand, flight
65 Marion P3 Imitation iron cutters armed with disintegration rays from the mouths, projectile resistance, head rocket, high jumping, heat resistance
66 Jenoba M9 Tornado encase, semi-automatic sniper rifle with a pistol mode, energy resistance, flight
67 Mondos Q3 Swimming, five metal head tentacles, human spy named Erika, explosive eye lasers, white mouth fire balls
68 Skeleton O7 Flight, reformation, ultra sonic screech, projectile resistance
68/69 Gusios βIII Swimming, ultra hot mouth flames, trident tail that emits electricity, high jumping, eye lasers, immunity to radar, can eat metals for energy, energy resistance
70 Minos Μ7 Swimming, gliding skirt, teleportation, antler sonic waves, shurikens from the back of the neck, mouth bombs
71 Unicorn Σ2 Electric horn that emits bolts and shocks, triple repelling rays in the neck, hurricane gusting back wings, flight, armor
72 Apollo A1 Shoulder and neck flames that allow melting touches and resist the Rust Hurricane, swimming, heat waves, cold resistance, mouth flames and fire balls, energy absorption through the mouth, heat barrier, can become a fire ball
73 Kentol Γ7 Machine possessing beam from its three horns, lance, shields, flight, projectile resistance
74 Harpia Π7 Flight, mouth missiles, frontal wing razor feathers, explosive breast bolts, foot tracotr beams, ultra sharp talons, eye electric bolts
75 Serpenter Ι6 Extensible neck, deflecting sword, twin constricting tongues, crystallizing syliva, mouth suction, unhinging jaws
76 Drago Ω1 Flight, triple constricting tails, explosive mouth laser, detaching head, electric shocks, constriction, armor
77 Blaster A7 Burrowing, fast spinning, 4-tube missile launcher belt, projectile resistance, extensible arms, slicing eye beams, head bomb
78 Elephans γ3 Swimming, ear heat rays, trunk missiles, dual pectoral extensible spears
79 Jetfire P1 / Greeks ΨII Flight, wing 3-tube missile launchers, body bomb (P1), Swimming, double sided sword, abdomen storage compartment, flight, face heat beam (ΨII)
80 Blacker F2 Forehead diamond beam, head detachment
81 Triple L5 Third arm on the forehead, reinforced fists, ultra sharp teeth, battering ram head
82 Hawk Υ2 Escape velocity flight, wing missiles, beak, forehead beam
83 Chickeron N9 Flight, head ax, high jumping, eating and redirecting energy attacks, scissor arms, heat resistance, waist rockets
84 Poses ΟII Electric bolt firing and shocking extensible tail, swimming, mouth whirlpool that ca toss enemies and cancel long range attacks, kamikaze miniatures stored in the abdomen activated by a mouth laser
85 Rayas D5 Swimming, extensible tentacle tail, hurricane winds from wings, projectile resistance, ultrasonic eye waves, eye heat rays, energy resistance, flight
86 Bornest S9 / Parlas ΔV Machine controlling fog from the waist, left eye laser, teleportation (S9) Oyster shell that grants flight, inner shell crystallization ray, extensible harpoon, swimming (Delta 5)
87 Glory R2 Flight, launchable arms, highly explosive knee missiles, eyebrow stun ray, forearm drills
88 Harkenshoot X9 3-tube missile launcher on torso, wrist spinning shields, belt buckle shurikens, shoulder electric bolts, glue from finger tips
89 Gilania β5 Swimming, explosive head drill, 5-tube rocket launcher on back, spiked tank tread, flight, underside cannon, beak drill, EMP resistance, internal bomb, back missiles, reformation
90 Klabas P9 Flight, right arm vacuum capable of sucking long range attacks harmlessly, tornadoes from vacuum arm, pectoral electric bolts
91 Haribiyun V6 / Saiga 03 Flight, dual head 3-tube smart missile launchers, fast head rotation that acts like a fan, chained harpoon limbs that can act like drills, swimming, torso torpedoes, energy resistance (V6), Chained mace right arm, left fist and leg armored spikes, agility, projectile resistance (03)
92 Gratonios / Pilanias Flight, extensible hand drills, pectoral face shields with explosive eye beams, head electric shocks (Gratonios), Swimming, flight, acidic body scales, mouth missiles, toxic gas (Pilanias) [Note: Gratonios and Pilanias are actually warrior beasts, specifically super human and aquatic types, respectively]

Mazinger Z Vs. Devilman OVA

  • Baian S2: Is armed with spikes on its back, can roll itself into a tire, and has three missile launchers on its forehead. Is the first of two mechanical beasts to emerge from the ocean to fight Mazinger Z.
  • Barbados F7: Is armed with tentacles, torpedoes, buzzsaws from the mouth, an electric net, and an extremely bright searchlight. Is used to fight Devilman underwater.
  • Barias B5: Is armed with yellow sonic rays from the arm sockets, missiles from the abdomen, and a machine gun in each finger.
  • Bragger S1: Is armed with a tomahawk and flying buzzsaws from the abdomen. Is the second of the three mechanical beasts at the beginning of the OVA.
  • Purimas W5: Is armed with an electric whip in each hand. Is the second of two mechanical beasts to emerge from the ocean to fight Mazinger Z.
  • Headhawk M3: Is armed with carpet bombs in its underside and launchable spearheads.
  • Demonger J5: Is armed with claws and a sonic ray from the mouth, also possesses the power of flight. Is the third of the three mechanical beasts at the beginning of the OVA.
  • Erukines K2: Is armed with razor sharp wings. Is paired up with Dankimas C2 to attack the Photon Institute and capture Devilman.
  • Ghostarm V10: Is armed with a cannon ball on a chain for each hand. Is ended up impaled by Tauros D7. Is roughly based on Grengus C3 from the series.
  • Dankimas C2: Possesses no known powers, was the second of two mechanical beasts destroyed by Devilman's Devil Beam as Mazinger Z was restrained by Barias B5.
  • Magudas J9: Is armed with a flamethrower for each arm.
  • Mantes K9: Is armed with a powerful drill for each arm. Is used to free the Demon Tribe and later to assist the torture of Devilman.
  • Scarald B7: Is armed with yellow sonic rays from the arm sockets, missiles from the abdomen, and a machine gun in each finger.
  • Tauros D7: Is armed with a large horn and in various Super Robot Wars titles could launch its back spikes like missiles. Is used against Mazinger Z, but quickly dies off after accidentally impaling Ghostarm V10.
  • Zaurus F1: Is armed with extensible arms with a stinger at the end of each, a high temperature tongue, and a sever-able head that emits electricity. Is the first of three mechanical beasts at the beginning of the OVA.

Mazinkaiser

Among the new mechanical monsters are also many of the older ones from the series and Mazinger Z vs. Devilman who are specifically Garada K7, Doublas M2, Guyer Q5, KingDan X10, Danchel, Abdora U6, Dayan N4, Goronko S2, Chigul E7, Balcan P5, Glossam X2, Stronger T4, Balanger M2, Damdam L2, Jinrai S1, Aeros B2, Baras K9, Genocider F9, Kajimofu T7, Yubrin T9, Jenova M9, Gusios Beta III, Drago Omega 1, Elefans T3, Triple L5, Hawk Y2, Parlas Delta V, Mantes K9, and Tauros D7.

  • Bamaras Y1: Appears in episode 1. Is armed with extending destructive tentacles for its hair and fingers.
  • Bazin B9: Appears in episode 1. Is armed with gravity manipulating bolts from both antennae.
  • Croc-Diver O1: Appears in episode 4. Is armed with a powerful tail, can disassemble itself to emit electricity, and fires water tornadoes from the mouth.
  • Ghost Fire V9: Appears in episode 1 and appears very similar to Grengus C3. Is armed with a pair of cannon balls on chains for arms and a flamethrower on its head.
  • Garadabura MK01: Appears in episode 6. Is essentially a combined version of the Garada K7 and the Doublas M2 with upgraded versions of their weapons.
  • King Gordon: Appears in episode 7. Is armed with four arms, lightning from the fingers, and a giant sword that can be enhanced with electricity. Reappears as a far more powerful and larger version in the last episode of Shin Mazinger Z.

Shin Mazinger

Returning from the original series, Mazinger Z vs. Devilman, and Mazinkaiser include Garada K7, Doublas M2, Stronger T4, Brighton J2, KingDan X10, Ghost Fire V9, Belgas V5, Glossam X2, Mario N7, River F9, Jinrai S1, Daima U5, Jairon J1, Garadabura MK01, Bamaras Y1, Bazin B9, and Abdora U6.

  • Balga M4: Appears in episode 16 and resembles an anthropomorphic bull. Is killed off at the beginning of the episode by Mazinger Z.
  • Danube Alpha 1: Appears in episode 12, although not used until episode 15. Powers include abdomen missiles, a whip on the head, a fan within the torso face, and a freeze ray from the torso face called the German Blizzard. Is based on Rhine X1 from the original series.
  • Garuda C3: Appears in episode 16 and resembles an anthropomorphic bird of prey. Is killed off at the beginning of the episode by Mazinger Z and was carrying a Kedora.
  • Groizer X-9: Appears in episode 11 as a suicide bomber.
  • Groizer X-10: Appears in episodes 5 and 6.Is armed with carpet bombs from its underside.
  • Groizer X-11: Appears in episode 11 as a suicide bomber.
  • Groizer X-12: Appears in episode 11 as a suicide bomber.
  • Nonakargo H-2: Appears in episode 7. Is armed with an electromagnetic net with lightning beams and has the ability to levitate.
  • Mechanical Beast Baron Ashura: Appears in episodes 23, 24, and 25. Possessed flight and a Japanium armored cape and is armed with electric surges by bisecting itself and extending claws from the right hand.
  • Uhnura P9: Appears in episode 24. Powers include a spear and heat resistant shield.
  • Brocken V2 Schneider: Appears in episodes 1 and 25. Is armed only with piercing tentacles.
  • Branbanteis C8, Girkros A4, Rizados E5, Giguros S4, and Bombcat T3:Appear in episode 16.

Toys & Games

Over the years, the Mazinger enemies have been translated into many toy formats, like the Jumbo Machinder line. Some of the most recent versions feature the two most iconic robots, Garada and Doublas, for the Soul of Chogokin series (models GX-26 and GX-25) and the Fewture Models Garada Action Figure. Illustrations of a Doublas Action Figure from this series had also appeared, but to date (September 2006) no model has been produced. The most popular monsters appear in trading cards and video games, mainly the Super Robot Wars series.

Mechanical Beasts versions

Many of Mazinger's enemies were only featured in the manga versions at first, and most of the remaining ones suffered modifications when ported to the anime. Some of them, that were not included in the TV series, appeared in the Mazinger Vs Devilman OVA. The mechanical monsters featured in the Mazinkaiser OVAs have a more manga influenced style, and many of them resemble the original versions of the characters more than those in the TV series. Also, for the first time, some beasts that previously had only be included in the manga, made it to an animated version. Recently, a new Mazinger-related saga was released, Mazinger Angels, with Aphrodite A, Diana A, Minerva X and Venus A as protagonists and the classic mechanical monsters as enemies.

In some translations the Greek Island the beasts were from is not Bardos but Rhodes. This island apparently had a tradition of mechanical engineering, and the Antikythera mechanism is thought to come from there.


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