Direct memory access

Direct memory access

Direct memory access (DMA) is a feature of modern computers that allows certain hardware subsystems within the computer to access system memory independently of the central processing unit (CPU).

Without DMA, the CPU using programmed input/output is typically fully occupied for the entire duration of the read or write operation, and is thus unavailable to perform other work. With DMA, the CPU would initiate the transfer, do other operations while the transfer is in progress, and receive an interrupt from the DMA controller once the operation has been done. This is useful any time the CPU cannot keep up with the rate of data transfer, or where the CPU can perform useful work while waiting for a relatively slow I/O data transfer. Many hardware systems use DMA including disk drive controllers, graphics cards, network cards and sound cards. DMA is also used for intra-chip data transfer in multi-core processors. Computers that have DMA channels can transfer data to and from devices with much less CPU overhead than computers without a DMA channel. Similarly, a processing element inside a multi-core processor can transfer data to and from its local memory without occupying its processor time, allowing computation and data transfer to proceed in parallel.

DMA can also be used for "memory to memory" copying or moving of data within memory. DMA can offload expensive memory operations, such as large copies or scatter-gather operations, from the CPU to a dedicated DMA engine. Intel includes such engines on high-end servers, called I/O Acceleration Technology (I/OAT).

Contents

Principle

A DMA controller can generate addresses and initiate memory read or write cycles. It contains several registers that can be written and read by the CPU. These include a memory address register, a byte count register, and one or more control registers. The control registers specify the I/O port to use, the direction of the transfer (reading from the I/O device or writing to the I/O device), the transfer unit (byte at a time or word at a time), and the number of bytes to transfer in one burst. [1]

To carry out an input, output or memory-to-memory operation, the host processor initializes the DMA controller with a count of the number of words to transfer, and the memory address to use. The CPU then sends commands to a peripheral device to initiate transfer of data. The DMA controller then provides addresses and read/write control lines to the system memory. Each time a word of data is ready to be transferred between the peripheral device and memory, the DMA controller increments its internal address register until the full block of data is transferred.

DMA transfers can either occur one word at a time, allowing the CPU to access memory on alternate bus cycles - this is called cycle stealing since the DMA controller and CPU contend for memory access. In burst mode DMA, the CPU can be put on hold while the DMA transfer occurs and a full block of possibly hundreds or thousands of words can be moved.[2] Where memory cycles are much faster than processor cycles, an interleaved DMA cycle is possible, where the DMA controller uses memory while the CPU cannot.

In a bus mastering system, both the CPU and peripherals can be granted control of the memory bus. Where a peripheral can become bus master, it can directly write to system memory without involvement of the CPU, providing memory address and control signals as required. Some measure must be provided to put the processor into a hold condition so that bus contention does not occur.

Cache coherency

Cache incoherence due to DMA

DMA can lead to cache coherency problems. Imagine a CPU equipped with a cache and an external memory that can be accessed directly by devices using DMA. When the CPU accesses location X in the memory, the current value will be stored in the cache. Subsequent operations on X will update the cached copy of X, but not the external memory version of X, assuming a write-back cache. If the cache is not flushed to the memory before the next time a device tries to access X, the device will receive a stale value of X.

Similarly, if the cached copy of X is not invalidated when a device writes a new value to the memory, then the CPU will operate on a stale value of X.

This issue can be addressed in one of two ways in system design: Cache-coherent systems implement a method in hardware whereby external writes are signaled to the cache controller which then performs a cache invalidation for DMA writes or cache flush for DMA reads. Non-coherent systems leave this to software, where the OS must then ensure that the cache lines are flushed before an outgoing DMA transfer is started and invalidated before a memory range affected by an incoming DMA transfer is accessed. The OS must make sure that the memory range is not accessed by any running threads in the meantime. The latter approach introduces some overhead to the DMA operation, as most hardware requires a loop to invalidate each cache line individually.

Hybrids also exist, where the secondary L2 cache is coherent while the L1 cache (typically on-CPU) is managed by software.

Examples

ISA

In the original IBM PC, there was only one Intel 8237 DMA controller capable of providing four DMA channels (numbered 0-3). These DMA channels performed 8-bit transfers and could only address the first megabyte of RAM. With the IBM PC/AT, a second 8237 DMA controller was added (channels 5-7; channel 4 is unusable), and the page register was rewired to address the full 16 MB memory address space of the 80286 CPU. This second controller performed 16-bit transfers.

Due to their lagging performance (2.5 Mbit/s[3]), these devices have been largely obsolete since the advent of the 80386 processor and its capacity for 32-bit transfers. They are still supported to the extent they are required to support built-in legacy PC hardware on modern machines. The only pieces of legacy hardware that use ISA DMA and are still fairly common are the built-in Floppy disk controllers of many PC mainboards and those IEEE 1284 parallel ports that support the fast ECP mode.

Each DMA channel has a 16-bit address register and a 16-bit count register associated with it. To initiate a data transfer the device driver sets up the DMA channel's address and count registers together with the direction of the data transfer, read or write. It then instructs the DMA hardware to begin the transfer. When the transfer is complete, the device interrupts the CPU.

Scatter-gather DMA allows the transfer of data to and from multiple memory areas in a single DMA transaction. It is equivalent to the chaining together of multiple simple DMA requests. The motivation is to off-load multiple input/output interrupt and data copy tasks from the CPU.

DRQ stands for DMA request; DACK for DMA acknowledge. These symbols, seen on hardware schematics of computer systems with DMA functionality, represent electronic signaling lines between the CPU and DMA controller. Each DMA channel has one Request and one Acknowledge line. A device that uses DMA must be configured to use both lines of the assigned DMA channel.

Standard ISA DMA assignments:

  1. DRAM Refresh (obsolete),
  2. User hardware,
  3. Floppy disk controller,
  4. Hard disk (obsoleted by PIO modes, and replaced by UDMA modes),
  5. Cascade from XT DMA controller,
  6. Hard Disk (PS/2 only), user hardware for all others,
  7. User hardware,
  8. User hardware.

PCI

A PCI architecture has no central DMA controller, unlike ISA. Instead, any PCI component can request control of the bus ("become the bus master") and request to read from and write to system memory. More precisely, a PCI component requests bus ownership from the PCI bus controller (usually the southbridge in a modern PC design), which will arbitrate if several devices request bus ownership simultaneously, since there can only be one bus master at one time. When the component is granted ownership, it will issue normal read and write commands on the PCI bus, which will be claimed by the bus controller and forwarded to the memory controller using a scheme which is specific to every chipset.

As an example, on a modern AMD Socket AM2-based PC, the southbridge will forward the transactions to the northbridge (which is integrated on the CPU die) using HyperTransport, which will in turn convert them to DDR2 operations and send them out on the DDR2 memory bus. As can be seen, there are quite a number of steps involved in a PCI DMA transfer; however, that poses little problem, since the PCI device or PCI bus itself are an order of magnitude slower than rest of components (see list of device bandwidths).

A modern x86 CPU may use more than 4 GB of memory, utilizing PAE, a 36-bit addressing mode, or the native 64-bit mode of x86-64 CPUs. In such a case, a device using DMA with a 32-bit address bus is unable to address memory above the 4 GB line. The new Double Address Cycle (DAC) mechanism, if implemented on both the PCI bus and the device itself,[4] enables 64-bit DMA addressing. Otherwise, the operating system would need to work around the problem by either using costly double buffers (Windows nomenclature) also known as bounce buffers (Linux), or it could use an IOMMU to provide address translation services if one is present.

I/OAT

As an example of DMA engine incorporated in a general-purpose CPU, newer Intel Xeon chipsets include a DMA engine technology called I/O Acceleration Technology (I/OAT), meant to improve network performance on high-throughput network interfaces, in particular gigabit Ethernet and faster.[5] However, various benchmarks with this approach by Intel's Linux kernel developer Andrew Grover indicate no more than 10% improvement in CPU utilization with receiving workloads, and no improvement when transmitting data.[6]

AHB

In systems-on-a-chip and embedded systems, typical system bus infrastructure is a complex on-chip bus such as AMBA High-performance Bus. AMBA defines two kinds of AHB components: master and slave. A slave interface is similar to programmed I/O through which the software (running on embedded CPU, e.g. ARM) can write/read I/O registers or (less commonly) local memory blocks inside the device. A master interface can be used by the device to perform DMA transactions to/from system memory without heavily loading the CPU.

Therefore high bandwidth devices such as network controllers that need to transfer huge amounts of data to/from system memory will have two interface adapters to the AHB: a master and a slave interface. This is because on-chip buses like AHB do not support tri-stating the bus or alternating the direction of any line on the bus. Like PCI, no central DMA controller is required since the DMA is bus-mastering, but an arbiter is required in case of multiple masters present on the system.

Internally, a multichannel DMA engine is usually present in the device to perform multiple concurrent scatter-gather operations as programmed by the software.

Cell

As an example usage of DMA in a multiprocessor-system-on-chip, IBM/Sony/Toshiba's Cell processor incorporates a DMA engine for each of its 9 processing elements including one Power processor element (PPE) and eight synergistic processor elements (SPEs). Since the SPE's load/store instructions can read/write only its own local memory, an SPE entirely depends on DMAs to transfer data to and from the main memory and local memories of other SPEs. Thus the DMA acts as a primary means of data transfer among cores inside this CPU (in contrast to cache-coherent CMP architectures such as Intel's coming general-purpose GPU, Larrabee).

DMA in Cell is fully cache coherent (note however local stores of SPEs operated upon by DMA do not act as globally coherent cache in the standard sense). In both read ("get") and write ("put"), a DMA command can transfer either a single block area of size up to 16KB, or a list of 2 to 2048 such blocks. The DMA command is issued by specifying a pair of a local address and a remote address: for example when a SPE program issues a put DMA command, it specifies an address of its own local memory as the source and a virtual memory address (pointing to either the main memory or the local memory of another SPE) as the target, together with a block size. According to a recent experiment, an effective peak performance of DMA in Cell (3 GHz, under uniform traffic) reaches 200GB per second.[7]

See also

Notes

  1. ^ Adam Osborne, An Introduction to Microcomputers Volume 1 Basic Concepts 2nd Edition, Osborne McGraw Hill, 1980 ISBN 0-0931988-34-9 pages 5-64 through 5-93
  2. ^ Paul Horowitz, Winfield Hill The Art of Electronics, second edition Cambridge University Press, 1989 ISBN 0521370957 page 702
  3. ^ Intel publication 03040, Aug 1989
  4. ^ "Physical Address Extension — PAE Memory and Windows". Microsoft Windows Hardware Development Central. 2005. http://www.microsoft.com/whdc/system/platform/server/PAE/PAEdrv.mspx#E2D. Retrieved 2008-04-07. 
  5. ^ Corbet, Jonathan (2005-12-06). "Memory copies in hardware". LWN.net (December 8, 2005). http://lwn.net/Articles/162966/. Retrieved 2006-11-12. 
  6. ^ Grover, Andrew (2006-06-01). "I/OAT on LinuxNet wiki". Overview of I/OAT on Linux, with links to several benchmarks. http://linux-net.osdl.org/index.php/I/OAT. Retrieved 2006-12-12. 
  7. ^ Kistler, Michael (2006-05). "Cell Multiprocessor Communication Network". Extensive benchmarks of DMA performance in Cell Broadband Engine. http://portal.acm.org/citation.cfm?id=1158825.1159067. 

References


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