Infinity Engine

Infinity Engine

Infobox Software
name = Infinity Engine



caption = The Mortuary room in which the game "Planescape: Torment" opens.
developer = BioWare
latest_release_version =
latest_release_date =
latest_preview_version =
latest_preview_date =
operating_system = Microsoft Windows
genre = Game Engine
license =
website = http://www.bioware.com

Infinity Engine is a computer game engine which allows the creation of isometric computer role-playing games. It was developed by BioWare for "Battleground Infinity" which later became the first installment of the "Baldur's Gate" series. BioWare used it again in the subsequent installments of the series, but also licensed the engine to Interplay's Black Isle Studios.

"Infinity Engine" features real-time gameplay with quasi-real-time combat. The engine uses an isometric perspective with pre-rendered 2D backgrounds and sprite-based characters. Although graphically 2D for the most part, demonstrated that the engine could use OpenGL acceleration for visual effects. Designed for six character party-based adventuring by default, the Infinity Engine was the spiritual successor to the Gold Box Engine,Fact|date=February 2008 and provided the basis for five "Dungeons & Dragons" licensed computer role-playing games plus additional expansion packs. It was succeeded by BioWare's Aurora Engine.

A project called GemRB aims to rewrite the inifinity engine as open source and to port it for unix-like systems.

Commercial Games using Infinity Engine

The following games and expansions are powered by the Infinity Engine:
*"Baldur's Gate" (1998)
**"" (1999)
*"" (1999)
*"Icewind Dale" (2000)
**"" (2001)
**"" (2001)
*"" (2000)
**"" (2001)
*"Icewind Dale II" (2002)

External links

* [http://www.bioware.com/ BioWare] ] official website
* [http://iesdp.info/ Infinity Engine Structures Description Project]


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