Paperboy (video game)

Paperboy (video game)

Infobox VG
title = Paperboy


developer = Atari Games
publisher = Atari Games, Elite Systems, MindScape
designer = Carl Bedard ,John Salwitz, Dave Ralston, Russel Dawe
release = 1984
genre = Action
modes = Single player, 2 players alternating turns
cabinet = Custom upright
arcade system =
display = Horizontal orientation, Raster, medium resolution (Used: 512 x 384)
input = Handlebar, 1 button
platforms =Arcade

"Paperboy" is a 1984 arcade game by Atari Games. The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. This game was innovative for its theme and novel controls.

Gameplay

The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscriber's homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging the subscriber's house, and can be recovered after a perfect day's delivery.

The game begins with a choice of difficulty levels: Easy Street (easy), Middle Road (medium) and Hard Way (hard). The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday.

Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself.cite web | url = http://reviews.teamxbox.com/xbox-360/1290/Paperboy/p1/ | title = Paperboy Review (Xbox 360) | author = Nardozzi, Dale | publisher = TeamXbox | date = 2007-02-14 | accessdate = 2007-07-21]

Delivering the papers

The paperboy begins his route at the start of the street (bottom of the screen) and progresses towards the end. The player can control the paperboy's speed: faster delivery earns a higher score. But the paperboy is in constant movement and cannot stop moving forward until the level (day of the week) has ended. Should he slow down or stop for more than a few seconds, bees will appear.

The primary objectives of the game are to keep as many subscribers as possible and to stay alive. Secondary objectives include vandalizing non-subscribers' homes and hitting nuisances with newspapers.

Keeping subscribers is fairly straightforward: the player must deliver a paper to them. While the player may deliver more than one paper to each customer, they have to avoid accidentally damaging their homes, such as by throwing a paper through a closed window. Delivering a newspaper directly into the customer's newspaper box (or mailbox, as the voiceover calls it) earns bonus points. Accidentally damaging a customer's home or failing to deliver a paper causes the customer to cancel his subscription and may cause him to set traps for the paperboy the next day. In more advanced rounds, the homeowner may immediately run after the Paperboy after the house was vandalized.

The player must stay alive by avoiding obstacles that appear along the street. Some obstacles include everyday nuisances such as bees, fire hydrants, storm drains, break dancers, cars, skateboarders, drunks, and kids playing with radio controlled toys and even rather bizarre foes such as a tornado, oversized house cats, and even the Grim Reaper himself. The player must also cross street intersections successfully (which gets harder each day). Some obstacles can earn the player bonus points. For example, the breakdancer and some men brawling in the street can be "smacked" with a newspaper for extra points. Hitting any of the obstacles with the bike results in the loss of a life.

Along the way, the paperboy can pick up extra bundles of papers since he can carry only a limited number. These are usually located in difficult-to-reach spots.

Training course

The end of each level contains a "training course" which the player can traverse within an allotted time for bonus points. In the training course are various targets to be struck with papers, jumps, water and other hazards, etc. Riding over a jump replenishes the paperboy's stock of papers in addition to earning points. As with the rest of the level, the difficulty of the training course increases over the week, with new hazards added each day. Crashing on the course or running out of time ends the day, but does not result in the loss of a life. Successful completion of the training course rewards the player with a bonus for any remaining time.

Recapping the delivery

The next day begins with the neighborhood overview again, highlighting new subscribers and any un-subscribers. A flawless delivery record for the previous day results in a new subscriber. The next day through, the street is harder with more obstacles and faster cars.

The game concludes with the Sunday delivery. Papers on Sunday are heavier and can't be thrown as far as the regular dailies. Also, since they're heavier, the paperboy can't carry as many. Successfully delivering papers this day ends the game, but with a newspaper headlined "Paperboy Wins Award For Outstanding Paper-Delivery."

Losing all lives also ends the game with a headline reading "The Paperboy Calls It Quits." Causing all subscribers to cancel their subscriptions results in a headline reading "Paperboy Fired" along with a digitized voice which states "You're fired!"

The arcade version of the game included a number of voice clips, used both as voiceover commentary at game start ("Paperboy... stopping at nothing in his valiant effort to save this land from TV journalism," e.g.) and as the voice of the paperboy himself when tossing a paper into a mailbox or losing a life. Hitting a few particular obstacles could trigger voice clips specific to the obstacle (for example, a satirical "Let's see you hang ten!" when struck by a skateboarder, or when struck by the tricyclist, he replies "I hate that kid.")

The cabinet of this game is a standard upright but with custom controls. The controls consist of a bicycle handlebar with one button on each side, used to throw papers.

Hardware

The game runs on the Atari System 2 hardware. The CPU is a 10 MHz DEC T11. For sound and coin inputs, it uses a MOS Technology 6502 at 2.2 MHz. The sound chips are 2 POKEYs for digital sound, a Yamaha YM2151 for music, and a TMS5220 for speech. The protection chip is a Slapstic model 137412-105.

Finish line bug

A bug in early versions of the game allowed the player to skirt the finish line at the end of the training course and play the day over again, with garbage data appearing in the display. A ROM update was later released to correct this.

Ports

"Paperboy" was ported to consoles and home computers, starting in 1986. In some of these versions, the player could assume the role of a paper"girl" instead of a paper"boy". "Paperboy" was ported to the BBC Micro and Acorn Electron (by Andy Williams, 1986), Commodore 64 (by Chris Harvey and Neil A Bate, 1986), Commodore 16 (1986), Amstrad CPC (1986), ZX Spectrum (1986), Apple II (1986), TRS-80 Color Computer (1986), DOS (1988), Apple IIGS (1988), Nintendo Entertainment System (1988), Game Boy (1990), Game Boy Color (1999), Atari ST (1989), Amiga (1989), Atari Lynx (1990), Sega Master System (1990), Game Gear (1991) and Mega Drive/Genesis (1991).

Unlike the arcade version, several of these versions inspired a sequel, "Paperboy 2" for several home systems (Amiga, Amstrad CPC, Atari ST, DOS, Game Boy, Game Gear, Sega Genesis, NES, SNES, ZX Spectrum), and a 3D version for the Nintendo 64 called "Paperboy 64".

More recently, "Paperboy" was included in "Midway Arcade Treasures", a compilation of arcade games for the Nintendo GameCube, PlayStation 2, PlayStation Portable, Xbox and Windows released in 2003.

A Mobile version of "Paperboy" was released in 2005.

"Paperboy" was also released on 14 February 2007 on "Xbox Live Arcade" for the Xbox 360.

Television

The character and world of "Paperboy" was featured prominently in an episode of "". This portrayed a more thought-out world. The paperboy was named Julio, and he got a job delivering papers to help his family as his father had recently lost his job.

References

External links

*KLOV game|id=8977|name=Paperboy
*moby game|id=/paperboy|name="Paperboy"
* [http://www.arcade-history.com/index.php?page=detail&id=1935 The Arcade-History entry on "Paperboy"]
*WoS game|id=0003603|name=Paperboy


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