Artificial Life, Inc.

Artificial Life, Inc.

Infobox Company
company_name = Artificial Life, Inc.
company_
company_type = Corporation
foundation = 1993
location = Hong Kong
key_people = CEO Eberhard Schoneburg
area_served =
industry = Computer and video games and Mobile Games
revenue =
operating_income =
net_income =
num_employees =
parent =
subsid =
homepage = [http://www.artificial-life.com/ www.artificial-life.com] / [http://www.botme.com/ www.botme.com]
footnotes =

Artificial Life, Inc. (OTCBB:ALIF) is a public US corporation headquartered in Hong Kong, with additional offices in Berlin (EMEA headquarters) and Tokyo. As a leading, full-service provider of mobile 3G+ technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and singleplayer rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones.

Artificial Life transcends traditional modes of mobile communications and interactive gaming. The Company's games are distributed globally in partnership with operators such as AT&T, T-Mobile, TeliaSonera, Bharti Airtel, and Hutchison 3G.

Business Partners

In summer 2008, Artficial Life (Alife), along with Paramount Digital Entertainment, launched BRAVEHEART and SHOOTER. The design of these two exclusive mobile games was based on the multiple award winning and the recent box office hit of the same titles.

On June 14th 2008, Alife bought their mobile TV technology platform, MoPa-TV 3.0 to a live show by Japanese’s major terrestrial TV ASAHI. During the program, participants can use their mobile phones to control their 3D animated avatars on TV and compete with other viewers.

Similar technology will be brought to Allianz Arena, the famous stadium of the German Bundesliga soccer team FC Bayern Munich to entertain the thousands of fans during half-time breaks. Besides, Alife will develop a series of mobiles games with the soccer club.

In December 2007, Alife announced an exclusive four year license deal with Lionel Messi to produce a series of interactive mobile games based on the Argentinian soccer star's image and likeness.

Since July 2007, the company has launched a number of mobile games of popular names like Tokio Hotel, the European cult band; , the popular TV program by ProSieben; as well as The Bad Girls Club [ [http://www.multichannel.com/article/CA6462175.html Reynolds, Mike; "Oxygen Announces Mobile Game, Local-Ad-Sales Promo"; Multichannel News; July 23, 2007] ] [ [http://news.softpedia.com/news/The-Bad-Girls-Club-3G-Make-Sexy-Mobile-Game-61232.shtml Balan, Elena; "The Bad Girls Club 3G Makes Sexy Mobile Game"; Softpedia; July 27, 2007] ] , the reality series by the US Cable TV channel Oxygen.

Besides, Alife has developed games under major licensing deals, with Warner Bros. for the Happy Feet mobile game for Japanese market, CBS Interactive for the America's Next Top Model show based on The CWTV's popular reality series, as well as the Big Brother, and STAR TV for the Blackie's Teenage Club and Lollipop shows. They also won a contract from Saatchi & Saatchi to develop an innovative mobile application. [ [http://www.digitalmediaasia.com/default.asp?ArticleID=25362 Vasile, Cosmin; "Artificial Life partners with Saatchi & Saatchi"; Digital Media Asia; June 27, 2007] ]

History

Artificial Life, Inc. was founded in 1993 by current CEO Eberhard Schoneburg, and incorporated in Delaware in 1994. The Company began as a developer of intelligent avatar applications creating products such as the following: ALife WebGuide, ALife Messenger, ALife Smart Text Analyzer, ALife Portfolio Manager, ALife Insure, and ALife eCRM. By 1998, the Company became public on NASDAQ.

At the height of the internet business just before the millennium, Artificial Life, Inc. developed custom-made intelligent avatar applications for major financial institutions, including Credit Suisse First Boston, Price Waterhouse Coopers and UBS.

After the internet bubble burst, the Company changed its business strategy, migrated to the mobile platform and moved to Hong Kong, the center of telecommunications in Asia, with the second highest mobile penetration rate in the world.

Mobile Games

Mobile Technology

Awards

Artificial Life, Inc. has won several international awards including the "Global Best Mobile Game Award" by Ericsson and the "Best Mobile Entertainment Software Award" by the Hong Kong Digital Entertainment Association for the mobile game, V-girl.

Prior to entering the mobile space in 2003, Artificial Life, Inc. had won the following awards:

External links

* [http://www.artificial-life.com Artificial Life website]
* [http://www.botme.com Alife's M-Commerce Portal: www.botme.com]
* [http://www.oxygen.com/badgirlsgame Bad Girls Club mobile game website]
* [http://www.v-girl.com Official V-girl website]
* [http://www.virtual-boys.com/ Official V-boy website]
* [http://www.sevengames.de/handygames/popstars_on_stage POPSTARS On Stage website]
* [http://www.woo.com.tw Blackie's + Lollipop website]
* [http://www.v-penguins.com Official V-Penguins website]
* [http://www.poli-the-bear.com Official Poli - the Bear website]

References


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