Closed Game

Closed Game
Closed Game
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black knight  black bishop  black queen  black king  black bishop  black knight  black rook 8
7  black pawn  black pawn  black pawn  black king  black pawn  black pawn  black pawn  black pawn 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black pawn  black king  black king  black king  black king 5
4  black king  black king  black king  white pawn  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  white pawn  white pawn  white pawn  black king  white pawn  white pawn  white pawn  white pawn 2
1  white rook  white knight  white bishop  white queen  white king  white bishop  white knight  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Moves 1. d4 d5
ECO D00-D69
Parent Queen's Pawn Game
Synonym(s) Double Queen Pawn Opening
Chessgames.com opening explorer

A Closed Game, also called a Double Queen Pawn Opening, is a chess opening that begins with the moves:

1. d4 d5

The move 1.d4 offers the same benefits to development and center control as does 1.e4, but unlike with the King Pawn openings where the e4 pawn is undefended after the first move, the d4 pawn is protected by White's queen. This slight difference has a tremendous effect on the opening. For instance, whereas the King's Gambit is rarely played today at the highest levels of chess, the Queen's Gambit remains popular at all levels of play. Also, compared with the King Pawn openings, transpositions between variations are more common and important in the closed games.

Contents


Specific openings

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white pawn d3 white bishop e3 white pawn f3 white knight g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 white knight e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 white bishop d1 white queen e1 white rook f1 black king g1 white king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
White's formation in the Colle system

The Richter-Veresov Attack, Colle System, Stonewall Attack, Torre Attack, London System, and Blackmar-Diemer Gambit are classified as Queen's Pawn Games because White plays d4 but not c4. The Richter-Veresov is rarely played at the top levels of chess. The Colle and Stonewall are both Systems, rather than specific opening variations. White develops aiming for a particular formation without great concern over how Black chooses to defend. Both these systems are popular with club players because they are easy to learn, but are rarely used by professionals because a well prepared opponent playing Black can equalize fairly easily. The Blackmar-Diemer Gambit is an attempt by White to open lines and obtain attacking chances. Most professionals consider it too risky for serious games, but it is popular with amateurs and in blitz chess.

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black pawn f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black pawn e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white pawn d4 white pawn e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 black king e2 white pawn f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Queen's Gambit after 2. c4

The most important closed openings are in the Queen's Gambit family (White plays 2.c4). The Queen's Gambit is somewhat misnamed, since White can always regain the offered pawn if desired. In the Queen's Gambit Accepted, Black plays ...dxc4, giving up the center for free development and the chance to try to give White an isolated queen pawn with a subsequent ...c5 and ...cxd4. White will get active pieces and possibilities for the attack. Black has two popular ways to decline the pawn, the Slav (2...c6) and the Queen's Gambit Declined (2...e6). Both of these moves lead to an immense forest of variations that can require a great deal of opening study to play well. Among the many possibilities in the Queen's Gambit Declined are the Orthodox Defense, Lasker Defense, the Cambridge Springs Defense, the Tartakower Variation, and the Tarrasch and Semi-Tarrasch Defenses.

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black pawn e5 black pawn f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white pawn d4 white pawn e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 black king d2 black king e2 white pawn f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 white knight h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Albin countergambit after 2... e5

Black replies to the Queen's Gambit other than 2...dxc4, 2...c6, and 2...e6 are uncommon. The Chigorin Defense (2...Nc6) is playable but rare. The Symmetrical Defense (2...c5) is the most direct challenge to Queen's Gambit theory — Can Black equalize by simply copying White's moves? Most opening theoreticians believe not, and consequently the Symmetrical Defense is not popular. The Baltic Defense (2...Bf5) takes the most direct solution to solving the problem of Black's queen bishop by developing it on the second move. Although it is not trusted by most elite players, it has not been refuted and some very strong grandmasters have played it. The Albin Countergambit (2...e5) is generally considered too risky for top-level tournament play. Similarly, the Marshall Defense (2...Nf6) is very rarely seen in grandmaster play, as most theoreticians consider it definitely inferior for Black.

List

See also

References


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