Quick Time Event

Quick Time Event

A Quick Time Event (QTE) is a method of gameplay used in video games. It allows for limited control of the game character during cut scenes or cinematic sequences in the game, and generally involves the player following onscreen prompts to press buttons. The name does not have any direct relationship to Apple's QuickTime software.

History

Gameplay sequences with minimal actual gameplay are not a recent invention. "Dragon's Lair" (Cinematronics, 1983) was an arcade game that showed video clips stored on a laserdisc. This gave it graphics on par with an animated cartoon at a time when video games were not long past allowing players to count the individual pixels on game characters, but left little room for anything else. Gameplay consisted of watching an animated video and pressing the correct button every few seconds to avoid seeing a (circumstance-specific) loss scene and losing a life. In modern terms, Dragon's Lair's gameplay would be a series of QTEs in rapid succession. [cite web |url=http://www.1up.com/do/previewPage?cId=3150543 |title=Previews: Heavenly Sword |accessdate=2007-12-19 |author=James Mielke |date=2006-05-09 |publisher=1UP.com |quote=Some points in key battles (usually with bosses) integrate QTE (quick-time events), which fans of Shenmue and Indigo Prophecy might like, but which we've been doing since Dragon's Lair and Space Ace. Time to move on, gents.] "Dragon's Lair" founded the small genre of laserdisc video games. The popularization of the CD-ROM led to the brief rise of interactive movies, games with more emphasis of witnessing events than influencing them.

"Shenmue" (Sega, 1999) introduced QTEs in the modern form of interludes in an otherwise more interactive game. Since its release, several other games have included a QTE system or something similar. Some of the higher profile titles that focused on such a system include "Resident Evil 4", "Fahrenheit", the "God of War" series, "Spider-Man 3", "Heavenly Sword", "Prince of Persia", "Soul Calibur III", ', "Turok (2008 video game)", ', "Dead Space", "" and Quantum of Solace (video game).

References


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Look at other dictionaries:

  • Quick time event — Un Quick Time Event (abrégé QTE), ou action contextuelle, est une phase particulière d un jeu vidéo démarrant généralement au cours d une cinématique[1]. Elle consiste à limiter le joueur dans son contrôle du personnage à seulement quelques… …   Wikipédia en Français

  • Quick Time Event — Un Quick Time Event (abrégé QTE), ou action contextuelle, est une phase particulière d un jeu vidéo démarrant généralement au cours d une cinématique[1]. Elle consiste à limiter le joueur dans son contrôle du personnage à seulement quelques… …   Wikipédia en Français

  • Quick Time Event — Als Quick Time Events (QTE) werden Zwischensequenzen in Video und Computerspielen bezeichnet, in denen der Spieler mit seiner Figur schnell eine Reihe oder Kombination von Tasten drücken muss (teilweise auch mehrfach), um zu gewinnen oder zu… …   Deutsch Wikipedia

  • quick time event — noun An interactive cut scene like sequence in a video game where the player has a limited time in which to push a button, or sequence of buttons, displayed on screen …   Wiktionary

  • Quick time — Time Time, n.; pl. {Times}. [OE. time, AS. t[=i]ma, akin to t[=i]d time, and to Icel. t[=i]mi, Dan. time an hour, Sw. timme. [root]58. See {Tide}, n.] 1. Duration, considered independently of any system of measurement or any employment of terms… …   The Collaborative International Dictionary of English

  • Time — Time, n.; pl. {Times}. [OE. time, AS. t[=i]ma, akin to t[=i]d time, and to Icel. t[=i]mi, Dan. time an hour, Sw. timme. [root]58. See {Tide}, n.] 1. Duration, considered independently of any system of measurement or any employment of terms which… …   The Collaborative International Dictionary of English

  • Time ball — Time Time, n.; pl. {Times}. [OE. time, AS. t[=i]ma, akin to t[=i]d time, and to Icel. t[=i]mi, Dan. time an hour, Sw. timme. [root]58. See {Tide}, n.] 1. Duration, considered independently of any system of measurement or any employment of terms… …   The Collaborative International Dictionary of English

  • Time bargain — Time Time, n.; pl. {Times}. [OE. time, AS. t[=i]ma, akin to t[=i]d time, and to Icel. t[=i]mi, Dan. time an hour, Sw. timme. [root]58. See {Tide}, n.] 1. Duration, considered independently of any system of measurement or any employment of terms… …   The Collaborative International Dictionary of English

  • Time bill — Time Time, n.; pl. {Times}. [OE. time, AS. t[=i]ma, akin to t[=i]d time, and to Icel. t[=i]mi, Dan. time an hour, Sw. timme. [root]58. See {Tide}, n.] 1. Duration, considered independently of any system of measurement or any employment of terms… …   The Collaborative International Dictionary of English

  • Time book — Time Time, n.; pl. {Times}. [OE. time, AS. t[=i]ma, akin to t[=i]d time, and to Icel. t[=i]mi, Dan. time an hour, Sw. timme. [root]58. See {Tide}, n.] 1. Duration, considered independently of any system of measurement or any employment of terms… …   The Collaborative International Dictionary of English

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