Bump 'n' Jump

Bump 'n' Jump

Infobox VG
title= Bump 'n' Jump


caption= Arcade flyer of Bump 'n' Jump.
developer= Data East
publisher= Data East, Bally Midway
released= 1982
genre= Driving game
modes= 2 players, alternating turns
platforms= Arcade
cabinet = Upright, cocktail
cpu= 1x 6502 @ 750 kHz
sound=2x AY-3-8910 Namco WSG @ 1.5 MHz MHz
input= 8-way joystick, 1 button
display= Raster, 240 x 256 pixels (Vertical), 16 colors

"Bump 'n' Jump" is a 1982 Japanese arcade game created by Data East Corporation for its DECO Cassette System. The game was called nihongo|"Burnin' Rubber"|バーニンラバー in Japan, but renamed "Bump 'n' Jump" for its United States release via Bally Midway.

In "Bump 'n' Jump", the girlfriend of the protagonist has been kidnapped by the Black Army Corps, and he must race to save her. The goal in is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as overpasses, and large rivers.

Gameplay

Due to the bird's eye view, players cannot see the large obstacles until it is too late to jump, so the game displays a flashing exclamation point when the large obstacles are about to appear. Adding a level of complexity, the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course, as their car uses up fuel steadily throughout the game.

The enemy vehicles are separated into cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped; they can be jumped upon only to destroy them, and will sometimes drop obstacles that will destroy the player. At the end of each level players receive bonus points for the remaining gasoline in their car, and the number of enemy vehicles crashed. Going from one level to another is characterised by a change of seasons. Apart from the change of scenery, the winter scenario also features the additional challenge of slippery roads. Players get points for bumping other cars and causing the other cars to crash, but one bonus isn't apparent: If the player completes a level without bumping another car, the player receives a huge point bonus. The C64 version uses the chorale parts of Johann Sebastian Bach's Herz und Mund und Tat und Leben cantata for soundtrack.

Ports

Ports of the game have also been released on Atari 2600 and Intellivision in 1983, the ColecoVision and Commodore 64 in 1984, and the for the Nintendo Entertainment System (published by Vic Tokai) in 1988. The NES version was released in Japan as nihongo|"Buggy Popper"|バギー・ポッパー.

External links

*KLOV game|id=7234
*StrategyWiki
*moby game|id=/bump-n-jump


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