Sonic Chaos

Sonic Chaos

Infobox VG
title = Sonic the Hedgehog Chaos


developer = Aspect
publisher = Sega
designer = M. Shima (lead designer)
engine =
released = Master System
vgrelease|Europe|EUR|October 25, 1993
vgrelease|South Africa|RSA|1995
Game Gear
vgrelease|Japan|JPN|November 19, 1993
vgrelease|United States of America|USA|November 23, 1993
vgrelease|Europe|EUR|November, 1993
genre = Platform game
modes = Single player
ratings =
platforms = Sega Master System, Game Gear
media = Cartridge
requirements =
input = Game controller

"Sonic Chaos" (known as "Sonic & Tails" in Japan and "Sonic the Hedgehog Chaos" in Europe) is a video game for the Sega Master System and Sega Game Gear, developed by Aspect and published by Sega in 1993. It was the last platform based Sonic game released for the Master System in Europe.

It was re-released in 2004 as an included game in "Sonic Mega Collection Plus" on the PlayStation 2, Xbox and PC, and is also included as an extra on "" for the Nintendo GameCube and PC. To unlock the game, the player has to collect 60 emblems as all of the playable characters. All these re-releases are the Game Gear version.

"Sonic Chaos" is notable for the fact that it is the first 8-bit Sonic title to feature Tails as a playable character, and also the first in the series to allow the player to manually control his flight.

toryline

The storyline to Sonic Chaos, like most Sonic stories, revolves around Dr. Robotnik and his quest for world domination via the use of the mysterious Chaos Emeralds to create nuclear weapons and lasers (according to the U.S. version of the instruction manual).

Robotnik has stolen the Red Chaos Emerald, causing the other emeralds to "lose balance" and be transported to a parallel universe. As a result, South Island is now sinking into the ocean, and it is up to Sonic and Tails to save the island and foil Robotnik's plans of world domination.

Gameplay

Overall, the gameplay is similar to previous 8-bit Sonic games. However, as stated above, players can control Tails as well as Sonic this time. Sonic now comes equipped with the Strike Dash attack, performed by holding the directional pad down to crouch and pressing action to gain stationary speed. When the down button is released he shoots forward curled in a ball, hurting any badniks that he comes in contact with while in this state (spikes and other obstacles do, however, still hurt).

By holding up instead of down, and then pressing action, Sonic will start running in place. By releasing up he will then zip forward in a running fashion, moving faster than the Strike Dash allows him to. This is called the Super Peel-Out, which is also in Sonic CD . However, Sonic will quickly stop unless the directional pad is held the opposite way he was going. The big disadvantage to the Strike Dash is that he is vulnerable, even when using the strike dash. Also, Sonic is heavier while using the strike dash, so he slows down quicker. rolling uphill is less difficult than running uphill. This means the faster way to go downhill is the spin Dash, but the faster way to go uphill is the Strike Dash.

Sonic can also find rocket boots, which allow him to temporarily zoom through the air, usually to find large amounts of rings. These are generally the focus of the special stages.

Sonic also has the job of finding the six Chaos Emeralds. Unlike other 8-bit Sonic games, the Chaos Emeralds are located in special stages. In order to enter a special stage, Sonic needs to collect 100 Rings in one act (you won't be awarded the extra life for collecting 100 Rings). Successfully complete the Special Stage to get a Chaos Emerald, but lose the Special Stage and Sonic goes straight to the beginning of the last stage you were at, without the emerald. Eggman himself holds the seventh Chaos Emerald, and you need to beat him in order to win it back.

Playing as Tails is slightly different but generally easier. Tails runs slower, but he starts the game with 5 lifes and 3 continues. Additionally, the player can not collect the chaos emeralds when playing as Tails. Tails can perform the Spin Dash in the same way Sonic can, and when he finds an item box that would normally contain rocket shoes, he gains a speed boost instead. Another ability that Tails has is that he can use his tails to fly a little bit, an ability that the player can make him to do (in the fact that it wasn´t possible for the player to make him fly in the earlier Mega drive game Sonic the Hedgehog 2 (where he only was seen flying automatically to catch up with Sonic in the levels), this is the first game in which his flight can be controlled by the player).

Zones

In total there are six zones to complete, each one consisting of three acts of which the final act is a boss battle.

* Turquoise Hill
* Gigalopolis
* Sleeping Egg
* Mecha Green Hill
* Aqua Planet
* Electric Egg

Music in the game

When accessing the Sound Test feature in the game, the song titled "BGM#09BH" can be heard, but was not used in the game. The track was later used in "Sonic Triple Trouble" as the Sunset Park Act 3 song. The music for Gigapolis Zone is different between the Game Gear and Master System versions. Finally, the Aqua Planet background music was also altered. (though unlike the Gigapolis zone, still retained the same basic mood and rhythm).

equels

As a follow-up to "Sonic the Hedgehog Chaos", Sega released "Sonic Triple Trouble" in 1994. The game was exclusive to the Game Gear console and entitled "Sonic & Tails 2" in Japan.

External links

*moby game|id=/sonic-the-hedgehog-chaos|name="Sonic the Hedgehog Chaos"
* [http://www.theghz.com/sonic/s&t/s&t.html "Sonic Chaos (Sonic and Tails)"] page at "The GHZ"
* [http://youtube.com/watch?v=xnSoQcsux58 A video of Sonic shooting a fireball in the Sound Test screen] on Youtube


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