Mega Man II (Game Boy)

Mega Man II (Game Boy)
Mega Man II
Mega Man II
North American cover art
Developer(s) Capcom
Publisher(s)
Distributor(s) Nintendo
Producer(s) Tokuro Fujiwara
Artist(s) Keiji Inafune
Composer(s) Kenji Yamazaki[1]
Series Mega Man
Platform(s) Game Boy
Release date(s)
Genre(s) 2D action platformer
Mode(s) Single-player
Media/distribution 1-megabit ROM cartridge

Mega Man II, known as Rockman World 2 (Japanese: ロックマンワールド2?) in Japan, is a video game developed by Capcom for the Nintendo Game Boy. It is the second game in the handheld version of the Mega Man series after Mega Man: Dr. Wily's Revenge. The game follows Mega Man as he pursues his arch enemy Dr. Wily, whose most recent ploy for world domination involves the theft of an experimental time machine. Mega Man confronts both Wily and a number of enemies from his past, not to mention a new and mysterious robot named Quint. Just like other Game Boy games in the series, Mega Man II marries the features of two consecutive Nintendo Entertainment System (NES) titles, in this case, Mega Man 2 and Mega Man 3.

Contents

Plot

The storyline of Mega Man II involves the hero Mega Man battling his arch nemesis Dr. Wily as the latter once again attempts to take over the world. This time around the evil genius has stolen an experimental "Time Skimmer" from the world's Chronos Institute and used it to travel 37.426 years into the future.[2][4] Meanwhile, Mega Man is sent to investigate an underground passageway containing enemy Robot Masters from his previous adventures. Mega Man destroys them again and makes his way to Wily's fortress, which contains four more Robot Masters from his past. Once they are destroyed, Mega Man advances and comes upon Quint, a future version of himself. Wily had captured Quint in the future, remodeled him, and brought him back to the present.[5] After Mega Man beats him, Quint relinquishes his "Sakugarne" jackhammer weapon to the hero. Mega Man follows Wily to a space station and defeats him.

Gameplay

The game continues the Game Boy series trend of recycling elements from the two consecutive NES titles: Mega Man 2 and Mega Man 3.

As with other games in the series, Mega Man II is a standard side-scrolling platformer that lets the player take control of the hero Mega Man as he traverses stages and defeats various enemies and bosses. The player is able to run, jump, and shoot as in the previous game, but is now able to slide along the ground as well.[4] The outset of the game allows the player to choose among four stages to be completed in any order. Beating the Robot Master boss at the end of the stage allows the player access to its unique weapon for the remainder of the game.[6] These weapons have limited ammunition that can be refilled by picking up items dropped by enemies. Spare energy tanks can be obtained and selected to completely refill the player's health.[4]

Defeating some Robot Masters will grant Mega Man access to three adaptors for his canine companion Rush to be used in different environments. The Rush Coil allows Mega Man a very high jump; the Rush Marine turns the dog into a submarine for easy underwater mobility; and the Rush Jet lets Mega Man cross large distances.[4][6] Like Dr. Wily's Revenge, Mega Man II takes many elements from the NES Mega Man games. The first four stages and their bosses (Wood Man, Air Man, Clash [sic] Man, and Metal Man) come from Mega Man 2.[6] After traveling to Wily's fortress, four new stages become available via a teleportation room. The bosses for these stages (Top Man, Hard Man, Magnet Man, and Needle Man) are taken from Mega Man 3.[6]

Development

Capcom outsourced the development of Mega Man II to a different company than the one that had worked on Mega Man: Dr. Wily's Revenge.[2][7] Series artist Keiji Inafune admitted that the poor design quality of Mega Man II was the result the developer having very little knowledge of the series. For the next game in the Game Boy line, they decided to forgo using the developer for Mega Man II again.[2]

Reception and legacy

Jeremy Parrish of 1UP.com opined Mega Man II as "Not Worth It!", summarizing it as "a random assortment of enemies and stages from Mega Man 2 and Mega Man 3 from NES, downsampled and downscaled for Game Boy".[8] Mega Man II has been re-released as part of the Nintendo Player's Choice line of budget titles in North America.[9] The game was made available on the Japanese Nintendo Power cartridge service on March 13, 2001.[10] Capcom announced a compilation release of the five Game Boy Mega Man games for a release in 2004 on the Game Boy Advance, but it was cancelled.[11]

References

  1. ^ "Game Music" (in Japanese). Yamazaki, Kenji. http://kamomellia.com/jp_game.htm. Retrieved 2011-09-28. 
  2. ^ a b c d Mega Man: Official Complete Works. Udon Entertainment. January 6, 2010. pp. 66–7. ISBN 978-1-89737-679-9. 
  3. ^ "Game Boy (original) Games" (PDF). Nintendo. Archived from the original on 2011-06-15. http://web.archive.org/web/20110615005225/http://www.nintendo.com/consumer/gameslist/manuals/dmg_games.pdf. Retrieved 2011-09-24. 
  4. ^ a b c d Capcom, ed (February 1991). Mega Man II Instruction Booklet. Santa Clara, CA: Capcom Entertainment, Inc.. pp. 5–12. DMG-W2-USA. http://kobun20.interordi.com/2011/03/14/its-quintn-time/. 
  5. ^ Capcom. Mega Man & Bass. (Capcom). Game Boy Advance. (2003-03-11) "CD Data: Dr. Wily has captured Mega Man when he came from the future, and has remodeled him."
  6. ^ a b c d "Mega Man II". Nintendo Power (Redmond, Washington: Nintendo of America) (34): pp. 48–53. March 1992. 
  7. ^ Kohler, Chris (October 19, 2011). "Broke in Tokyo: Retro Game Shopping on a Weak Dollar". Wired. http://www.wired.com/gamelife/2011/10/broke-in-tokyo-2011/?pid=2122&pageid=39392&viewall=true. Retrieved 2011-10-19. 
  8. ^ Parish, Jeremy (May 10, 2007). "The Mega Man Series Roundup". 1UP.com. http://www.1up.com/do/feature?pager.offset=2&cId=3159344. Retrieved 2010-04-10. 
  9. ^ Nutt, Christian and Speer, Justin. "The History of Mega Man". GameSpot. http://www.gamespot.com/features/6076983/p-26.html. Retrieved 2010-04-17. 
  10. ^ "ゲームボーイ用のアクション系ソフト:4" (in Japanese). Nintendo. Archived from the original on 2003-02-03. http://web.archive.org/web/20030203112653/http://www.nintendo.co.jp/n03/gb/npaction/page4.html. Retrieved 2010-06-03. 
  11. ^ IGN staff (February 4, 2004). "Mega Man Mania Change". IGN. http://gameboy.ign.com/articles/490/490142p1.html. Retrieved 2010-06-01. 

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