The Little Mermaid (video game)

The Little Mermaid (video game)

Infobox VG| title = Disney's The Little Mermaid


developer = Capcom
publisher = Capcom
designer = Tokuro Fujiwara (producer)
engine =
released = US July, 1991 (NES)
US February, 1993 (Game Boy)
genre = Action
modes = Single player
platforms = NES, Game Boy
media = Cartridge
requirements =
input =

"The Little Mermaid" is a video game was developed by Capcom for the NES and Game Boy, and published in 1991 for the NES, and in 1993 for the Game Boy. It is a single player side-scrolling action game where you control Ariel on a quest to defeat the evil Ursula, the sea witch.

Plot

In Disney's The Little Mermaid for the NES, you play as Ariel. Ariel has already met Eric, and they plan to wed, but the sea-witch Ursala has taken control of the ocean! So Ariel (After explaining what's going on to Eric) becomes a mermaid once more and sets off to rescue the sea.

The game takes place from a side view and Ariel (Swimming most of the time, but hopping around on the land occasionally) can shoot bubbles to trap her foes and can then throw them at each other. She can also dig through sand to find treasure and pick up sea shells to break chests open with. The treasure she finds in the sand is usually just bonus points, but the treasure you find in chests will increase your bubble's power and range. [http://www.mobygames.com/game/disneys-the-little-mermaid The Little Mermaid (NES game)]

Gameplay

The gameplay is similar to other Capcom games such as "Chip 'n Dale Rescue Rangers" and "Duck Tales" in that Ariel shoots air bubbles from her tail that when they hit certain enemies can be pick up and thrown at other enemies or bosses. Ariel can also collect icons scattered throughout the levels to restore health, gain extra lives, or increase the range/power of her air bubbles.

tages and bosses

* STAGE 1: SEA OF CORAL (Boss: Shark)
* STAGE 2: SUNKEN SHIP (Boss: Flotsam & Jetsam)
* STAGE 3: SEA OF ICE (Boss: Walrus)
* STAGE 4: UNDERSEA VOLCANO (Boss: Soldier Fish)
* STAGE 5: URSULA'S CASTLE (Boss: Ursula)
* FINAL STAGE (Boss: Mistress Ursula)

Version differences

When a stage begins, Ariel descends from the top of the screen to the recommended starting point in the NES version, but just starts out in the recommended position in the Game Boy version. The featured SFX are different in both versions. The start of the stage's BGM can be heard only once in the NES version; although the whole BGM can be repeated in the Game Boy version. The stage backgrounds were more restricted in the Game Boy version than in the NES version. When you lose a heart, the heart turns into a heart frame in the NES version, but disappears in the Game Boy version. The key scales of the Boss BGM are different in both versions. The BGM speed in the NES version is much faster than in the Game Boy version.

External links

*moby game|id=/disneys-the-little-mermaid|name="The Little Mermaid"
*GameFAQs|id=587416|name="The Little Mermaid"


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