Walt Disney Imagineering

Walt Disney Imagineering
Walt Disney Imagineering
Type Division of the Walt Disney Company
Founded 1952 (as WED Enterprises)
Headquarters Glendale, California, U.S.
Products Theme parks, resorts, attractions, cruise ships, real estate developments, entertainment venues
Owner(s) The Walt Disney Company
Parent Walt Disney Parks and Resorts
Website Walt Disney Imagineering


Walt Disney Imagineering (also known as WDI or simply Imagineering) is the design and development arm of the Walt Disney Company, responsible for the creation and construction of Disney theme parks worldwide. Founded by Walt Disney in 1952 to oversee the production of Disneyland Park, it was originally known as WED Enterprises, from the initials Walter Elias Disney.[1]

The term Imagineering, a portmanteau, was popularized in the 1940s by Alcoa to describe its blending of imagination and engineering, and adopted by Walt Disney a decade later to describe the skill set embodied by the employees of WDI, known as Imagineers.

Imagineering is responsible for designing and building Disney theme parks, resorts, cruise ships, and other entertainment venues at all levels of project development. Imagineers possess a broad range of skills and talents, and thus over 140 different job titles fall under the banner of Imagineering, including illustrators, architects, engineers, lighting designers, show writers, graphic designers, and many more.[1] Most Imagineers work from the company’s headquarters in Glendale, California, but are often deployed to satellite branches within the theme parks for long periods of time.

Contents

Principles

Imagineers are governed by a few key principles when developing new concepts and improving existing attractions. Often new concepts and improvements are created to fulfill specific needs. Many ingenious solutions to problems are Imagineered in this way, such as the ride vehicle of the attraction Soarin' Over California. The Imagineers knew they wanted guests to experience the sensation of flight, but weren’t sure how to accomplish the task of loading the people on to a ride vehicle in a cost effective manner where everyone had an optimum viewing position. One day, an Imagineer found an Erector set in his attic, and with this old childhood toy, he was able to envision and design a ride vehicle that would effectively simulate hang gliding.[2]

Imagineers are also known for returning to ideas for attractions and shows that, for whatever reason, never came to fruition. These ideas are often reworked and appear in a different form – like the Museum of the Weird, a proposed walk-through wax museum that eventually became the Haunted Mansion.[2]

Finally, there is the principle of “blue sky speculation,” a process where Imagineers generate ideas with no limitations.[1] The custom at Imagineering has been to start the creative process with what is referred to as “eyewash” – the boldest, wildest, best idea one can come up with, presented in absolutely convincing detail. Many Imagineers consider this to be the true beginning of the design process and operate under the notion that if it can be dreamt, it can be built.[3]

Imagineers are always seeking to improve upon their work – what Disney called “plussing.” He firmly believed that “Disneyland will never be completed as long as there’s imagination left in the world,” meaning there is always room for innovation and improvement.[2]

Innovations

Over the years, Walt Disney Imagineering has been granted over 115 patents in areas such as ride systems, special effects, interactive technology, live entertainment, fiber optics, and advanced audio systems.[4] WDI is responsible for technological advances such as the Circle-Vision 360° film technique and the FastPass virtual queuing system.

Imagineering is perhaps best known for its development of Audio-Animatronics, a form of robotics created for use in shows and attractions in the theme parks that allowed Disney to animate things in three dimensions instead of just two. The idea sprang from Disney’s fascination with a mechanical bird he purchased in New Orleans, which eventually led to the development of the attraction The Enchanted Tiki Room. The Tiki Room, which featured singing Audio Animatronic birds, was the first to use such technology. The 1964 World's Fair featured an Audio Animatronic figure of Abraham Lincoln that actually stood up and delivered part of the Gettysburg Address (which was incidentally just past its centennial at the time) for the “Great Moments With Mr. Lincoln” exhibit, the first human Audio Animatronic figure.[4]

Today, Audio Animatronics are featured prominently in many popular Disney attractions, including Pirates of the Caribbean, The Haunted Mansion, The Hall of Presidents, Country Bear Jamboree, Star Tours: The Adventures Continue and Jim Henson's Muppet*Vision 3D. Guests also have the opportunity to interact with some Audio-Animatronic characters, such as Lucky the Dinosaur, WALL-E, and Remy from Ratatouille. The next wave of Audio-Animatronic development focuses on completely independent figures, or “Autonomatronics.” Otto, the first Autonomatronic figure, is capable of seeing, hearing, sensing a person’s presence, having a conversation, and even sensing and reacting to guests’ emotions.[5]

The art of the show

Over the years, Imagineering has conceived a whole range of retail stores, galleries, and hotels that are designed to be experienced and to create and sustain a very specific mood – for example, the mood of Disney's Contemporary Resort could be called “futuristic optimism,” and it’s readily apparent given the resort’s A-frame structure, futuristic building techniques, modern décor, and the monorail gliding quietly through the lobby every few minutes. Together, these details combine to tell the story of the hotel.[3]

Imagineering is, first and foremost, a form of storytelling, and visiting a Disney theme park should feel like entering a show. Extensive theming, atmosphere, and attention to detail are the hallmarks of the Disney experience. The mood is distinct and identifiable, the story made clear by details and props. Pirates of the Caribbean evokes a “rollicking buccaneer adventure,” according to Imagineering legend John Hench, whereas the Disney Cruise Line’s ships create an elegant seafaring atmosphere. Even the shops and restaurants within the theme parks tell stories. Every detail is carefully considered, from the menus to the names of the dishes to the Cast Members’ costumes.[6] Disney parks are meant to be experienced through all senses – for example, as guests walk down Main Street, U.S.A. they are likely to smell freshly baked cookies, a small detail that enhances the story of turn-of-the-century, small town America.

The story of Disney theme parks is often told visually, and the Imagineers design the guest experience in what they call “The Art of the Show.” Hench was fond of comparing theme park design to moviemaking, and often used filmmaking techniques in the Disney parks, such as the technique of forced perspective.[6] Forced perspective is a design technique in which the designer plays with the scale of an object in order to affect the viewer’s perception of the object’s size. One of the most dramatic examples of forced perspective in the Disney Parks is Cinderella Castle. The scale of architectural elements is much smaller in the upper reaches of the castle compared to the foundation, making it seem significantly taller than its actual height of 189 feet.[1]

Theme park projects

Since its 1952 inception, Walt Disney Imagineering has created eleven theme parks, a town, four cruise ships, dozens of resort hotels, water parks, shopping centers, sports complexes, and various other entertainment venues.[1] Currently, WDI is developing a number of new projects, including an expansion of Fantasyland in Walt Disney World’s Magic Kingdom. Outside of the theme parks, a complete overhaul of Disney Stores was planned in 2009 with the help of Apple’s Steve Jobs. Disney was hoping to move away from the traditional retail model and toward more of an interactive entertainment hub.[7]

In mid-July 2009, blueprints and concept art for a Fantasyland expansion leaked online, and Disney confirmed the rumors at the September D23 Expo in Anaheim, California. Some aspects of the refurbishment will be open as early as 2012, and it is set for completion in 2013. The expansion, which will double the current size of Fantasyland, will feature a greater focus on the Disney Princesses. Belle, Ariel, and Snow White will all have dedicated sections within the land where guests can experience highly interactive character meet-and-greet sessions in immersive movie environments. There will be two new restaurants, the full-service Be Our Guest Restaurant in the Beast’s Castle and the quick-service Gaston’s Tavern. The current Ariel's Grotto area will be expanded to include a new attraction called The Little Mermaid: Ariel's Undersea Adventure.[8] In the middle of the expansion will be a new Seven Dwarfs Mine Train ride, featuring a new ride system that allows mine carts to swing back and forth. Snow White's Scary Adventures will be replaced by Princess Fairytale Hall, where Cinderella, Tiana, Rapunzel, and Aurora will have meet and greets. The expansion will also feature an updated Dumbo ride with a doubled guest capacity and an interactive queuing system that will keep guests entertained while they wait for one of the park’s most popular attractions, as well as a rethemed version of Goofy's Barnstormer known as "The Great Goofini".

Current imagineering projects

Project Park/Resort Opening Date
Toy Story Land Hong Kong Disneyland November 18, 2011
Disney Fantasy Disney Cruise Line March 31, 2012
Disney's Art of Animation Resort Walt Disney World Resort May 31, 2012
Buena Vista Street Disney California Adventure 2012
Cars Land Disney California Adventure 2012
The Great Goofini Magic Kingdom 2012
Toy Story Midway Mania Tokyo DisneySea 2012
Grizzly Gulch Hong Kong Disneyland 2012
Mystic Point Hong Kong Disneyland October 2013
Ratatouille Ride Walt Disney Studios Park 2013
Fantasyland Forest Magic Kingdom 2013
Shanghai Disneyland Shanghai Disneyland Resort 2016
Avatar Land Disney's Animal Kingdom 2016-2018

Non-theme park projects

The Imagineers have been called on by many other divisions of the Walt Disney Company as well as being contracted by outside firms to design and build structures outside of the theme parks.

  • The very first Disney Store opened in Glendale, California, near Imagineering headquarters, and was designed and constructed by a group of architectural Imagineers.
  • Design and construction of the Disney Dream and the Disney Fantasy for Disney Cruise Line
  • Environmental and graphic design for The Disney Cruise Line and DCL's Castaway Cay
  • Imagineering have co-operated with Walt Disney Consumer Products on four more occasions for Disney Stores. Firstly, WDI developed the Walt Disney Gallery at the Main Place Mall in Santa Ana, California (open for a short time in the 1990s, next to the still-operating Disney Store), and then a Roman themed Disney Store at The Forum Shops at Caesars in Las Vegas. Two more themed flagship Disney stores were opened in San Francisco, California, and New York City, New York - the latter having been developed into a World of Disney.
  • After the purchase of the Disney Stores by The Children's Place in 2004, Disney developed a more exclusive chain of flagship Disney stores, called World of Disney (see above). Located in Lake Buena Vista, Florida (at the Walt Disney World Resort), Anaheim, California (at the Disneyland Resort) and New York City. Each have been designed by Walt Disney Imagineering. A fourth incarnation of the "World of Disney" brand is due to arrive in Disney Village at Disneyland Paris in 2012.
  • Imagineering designed the prototype 24,000 square feet (2,200 m2) 'Club Disney' interactive family fun center in Thousand Oaks, California. It was the first of several Disney Location Based Entertainment (LBE) venues of the mid to late 1990s that were eventually closed.
  • Another Imagineering designed Location Based Entertainment product was DisneyQuest, a high-tech, virtual reality arcade of about 80,000 square feet (7,400 m2) located in Disney Village (now referred to as Downtown Disney, West Side) at Lake Buena Vista, Florida. DisneyQuest has themed areas called Score, Explore, Create, and Replay. DisneyQuest in Chicago no longer exists.
  • Former Senior Vice President of Imagineering John Hench designed the "Tower of Nations" for the opening and closing ceremony of the 1960 Winter Olympics, where Walt Disney was Pageantry Committee Chairman.
  • Imagineering designed galleries and exhibitions for the Autry Museum of Western Heritage in Los Angeles, California.
  • Imagineering developed the Encounter Restaurant, a science fiction-esque redesign of the restaurant suspended at the top of the 135-foot parabolic arches of the Theme Building at the Los Angeles International Airport.
  • Imagineering manufactured flight attendant uniforms for Northwest Airlines from Claude Montana designs in 1989 due in part to the fact that Northwest's then-CEO Al Checchi was also a member of The Walt Disney Company's board. The WDI-made uniforms only lasted until 1992.
  • When Disney purchased ABC, the Imagineers remodeled the ABC Times Square Studios in New York City.
  • Imagineering designed exhibits for the Port Discovery children's museum at the Inner Harbor in Baltimore, Maryland.
  • When Disney purchased the California Angels, they renamed the team to Anaheim Angels, and Walt Disney Imagineering and HOK Sport renovated the then-30-year-old Anaheim-owned Anaheim Stadium, adding modern amenities.

Corporate locations

Since the 1960s, Imagineering's headquarters have been in Glendale, California, a short distance from Disney's corporate headquarters in Burbank.

There are two field offices at the Walt Disney World Resort, required for the sheer size of the resort. There are field offices located at;

Walt Disney Imagineering Management

Walt Disney Imagineering

  • Chief Creative Executive - Bruce Vaughn
  • Chief Financial Officer - John Vandemore[9]
  • Chief Development and Delivery Executive - Craig Russell
  • Principal Creative Adviser - John Lasseter
  • Senior Vice President, Executive Designer - Joe Rohde
  • Senior Vice President, Creative Development - Tony Baxter
  • Senior Vice President, Creative Development - Eric Jacobson
  • Executive Vice President, Senior Creative Executive - Tom Fitzgerald
  • Executive Vice President, Resort Development - Don Goodman
  • Executive Vice President, New Ship Development - Frank de Heer
  • Executive Vice President, Creative Research and Development - Scott Trowbridge
  • Executive Vice President, Producer - Kathy Mangum
  • Executive Vice President, - Bob Weiss
  • Creative Vice President for Tokyo Disney Resort - Joe Lanzisero
  • Senior Project Manager - Paris France Portfolio - Aslam Amlani
  • Senior Concept Writer - Kevin P. Rafferty
  • Senior Show Producer/Director - Kathy Rogers
  • Senior Concept Designer - John Gritz
  • Senior Concept Writer, Creative Development - Michael Sprout
  • Senior Fabrication Designer - James George "Jim" Armagost
  • Director, Project Integration - Rolando Mendoza
  • Director, Art - Kim Irvine
  • Principal Plastics Technician - Michael Traxler
  • Principal Concept Designer - Scot Drake
  • Principal Show Artist - Heather Greene
  • Principal Show Artist - Tod Mathias
  • Show Writer, Creative Development - David Fisher
  • Mechanical Lead - Rick Taylor
  • Senior Financial Analyst - Raya Sandjaja
  • Sculpturer - Scott Goodard

Prior to 2007, Walt Disney Imagineering was headed by a President. After a corporate shake up, It was decided that the President role would be dropped. Bruce Vaughn and Craig Russell now both head the division. All creative executives now directly report to Vaughn and Russell.

Walt Disney Creative Entertainment

  • Vice President, WDI Creative Entertainment - Kevin Eld
  • Vice President, Creative Development; WDI Creative Entertainment - Michael Jung
  • Creative Director and Vice President, Parades and Spectaculars - Steve Davison

Former Walt Disney Imagineering Management

  • Vice Chairman, Walt Disney Imagineering 2005-2007 - Marty Sklar
  • Chairman, Walt Disney Imagineering 1995-1997 - Pete Rummell
  • President, Walt Disney Imagineering 2005-2007 - Don Goodman
  • President, Walt Disney Imagineering 1987-1996 - Marty Sklar
  • President, Walt Disney Imagineering 1979-1989 - Carl Bongirno
  • President, Walt Disney Imagineering 1952-1964 - Bill Cotrell

Notable Disney Imagineers

  • Ken Anderson - Worked on most of the original Disneyland Fantasyland attractions
  • Xavier "X" Atencio - Most famous works include the songs "Yo Ho (A Pirate's Life for Me)" for, Pirates of the Caribbean and "Grim Grinning Ghosts" for the Haunted Mansion
  • Tony Baxter - Oversaw the design of some of Disney's most famous modern attractions, such as Big Thunder Mountain Railroad, Splash Mountain, Indiana Jones Adventure, Journey into Imagination, and Disneyland Paris
  • Mary Blair - Distinctly stylistic Imagineer, known for designs for "it's a small world," the massive murals in Disney's Contemporary Resort, and the murals overlooking Disneyland's Tomorrowland of 1967
  • Roger E. Broggie - Oversaw development of Audio-Animatronics, CircleVision 360, WedWay Peoplemover, Viewliner, the Santa Fe & Disneyland Railroad, the Disneyland Monorail, the Matterhorn Bobsleds and dark ride transportation systems.
  • Harriet Burns - WDI's first female Imagineer; helped design Audio-Animatronics attractions like The Enchanted Tiki Room and designed The Plaza Inn - official website
  • Wing Chao - The lead designer for decades' worth of Disney-owned hotels, including many of those at the Walt Disney World Resort, as well as the ships of Disney Cruise Line
  • Rolly Crump - Known for his re-design of Disneyland's Adventureland Bazaar, the Tower of the Four Winds kinetic sculpture, and much of Epcot; noted for his richly stylized design style
  • Claude Coats - Designed the sets for Pirates of the Caribbean, The Haunted Mansion, Adventure Through Inner Space, If You Had Wings, and many other classic attractions
  • Bill Cottrell - Known as 'Uncle Bill'. He was the First President of WDI and later became President of Retlaw
  • Marc Davis - Distinguished Imagineer noted for his stylized character design and comedic "sight gags;" designed most of the characters in The Jungle Cruise, The Enchanted Tiki Room, Pirates of the Caribbean, Haunted Mansion, Carousel of Progress, Country Bear Jamboree, America Sings, and many other classic attractions.
  • Alice Estes Davis - Designed Costumes for Audio-Animatronics in many rides including "it's a small world" and Flight to the Moon
  • Steve Davison - Most noted for his work on Disney entertainment spectaculars, such as parades, firework displays, and Disney California Adventure's World of Color
  • Morgan "Bill" Evans - served as Chief of Landscape for Disneyland, especially noted for his unusual and innovative landscape design for Disneyland's Jungle Cruise
  • Joe Fowler - Helped design both Disneyland and Walt Disney World
  • Blaine Gibson - Chief sculptor who created many Audio-Animatronics figures, including most in the Hall of Presidents, as well as the "Partners" statue found in the hubs of Disneyland and Walt Disney World's Magic Kingdom
  • Yale Gracey - Best known for the invention of special effects and new attraction technologies, most famously for the Haunted Mansion.
  • Bob Gurr - Responsible for the designing of ride vehicles for much of Disneyland's history.
  • John Hench - Most famous work is Space Mountain's exterior design; also worked on Pirates of the Caribbean, Haunted Mansion, Spaceship Earth, and the overall design of EPCOT Center, in addition to multiple other projects. Worked also on the selection of color palettes for many of the projects during his lifetime.
  • Richard Irvine - Master of Planning and designing attractions.
  • Robert (Bob) Jani - Best known for the creation of the Main Street Electrical Parade and the Electrical Water Pageant
  • Steve Kirk - The lead designer of Tokyo DisneySea, considered by many to be the finest theme park ever built
  • Bill Martin - Helped Design the Monorail, Fantasyland attractions, Pirates of the Caribbean and Walt Disney World.
  • Sam McKim - Responsible for creating sketches of the early Disneyland attractions including Main Street, U.S.A.
  • Bill Novey - Helped create the special effects business for themed attractions by creating a special effects department for WED Enterprises in the 1970s. Oversaw the effects for Epcot Center and Tokyo Disneyland. At Disney he invented over 300 projectors and helped inspire a new wave of special effects and innovations including first use of holograms and vector-scanning laser projections in a theme park.[10]
  • Joe Rohde - Chief designer for Disney's Animal Kingdom, as well as many of Disney's resort hotels; noted for his distinctly exotic style, use of elaborate detail, and penchant for cultural accuracy
  • Wathel Rogers - Known for programming and designing Audio-Animatronics
  • Herb Ryman - Noted for his numerous and distinctive conceptual renderings, many of which served as the principally guiding concepts for Disney attractions and environments
  • Richard and Robert Sherman - Created musical scores such as "There's a Great Big Beautiful Tomorrow" from the Carousel of Progress, "it's a small world" from the attraction of the same name, and "In the Tiki Tiki Tiki Room" from Walt Disney's Enchanted Tiki Room.
  • Marty Sklar - served as scriptwriter and various other leadership roles in Walt Disney Imagineering; had a hand in the design of nearly every Disney theme park ever built
  • Bob Weis - Lead designer of Disney's Hollywood Studios, Shanghai Disneyland, and the $1.1 billion renovation of Disney's California Adventure

Books

  • Hench, John, with Peggy Van Pelt. Designing Disney: Imagineering and the Art of the Show. Disney Editions, 2003, ISBN 0-7868-5406-5.
  • Imagineers, The. Walt Disney Imagineering: A Behind the Dreams Look At Making the Magic Real. Disney Editions, 1996, ISBN 0-7868-6246-7 (hardcover); 1998, ISBN 0-7868-8372-3 (paperback).
  • Imagineers, The. Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real. Disney Editions, 2010, ISBN 1423107667 (hardcover).
  • Imagineers, The. The Imagineering Way: Ideas to Ignite Your Creativity. Disney Editions, 2003, ISBN 0-7868-5401-4.
  • Imagineers, The (as "The Disney Imagineers"). The Imagineering Workout: Exercises to Shape Your Creative Muscles. Disney Editions, 2005, ISBN 0-7868-5554-1.
  • Imagineers, The. The Imagineering Field Guide to Disneyland. Disney Editions, 2008, ISBN 1-4231-0975-9, ISBN 978-1-4231-0975-4.
  • Imagineers, The. The Imagineering Field Guide to Animal Kingdom at Walt Disney World. Disney Editions, 2007, ISBN 1-4231-0320-3, ISBN 978-1-4231-0320-2.
  • Imagineers, The. The Imagineering Field Guide to Epcot at Walt Disney World. Disney Editions, 2006, ISBN 0-7868-4886-3.
  • Imagineers, The. The Imagineering Field Guide to Magic Kingdom at Walt Disney World. Disney Editions, 2005, ISBN 0-7868-5553-3.
  • Kurtti, Jeff. Walt Disney's Legends of Imagineering and the Genesis of the Disney Theme Park. Disney Editions, 2006, ISBN 0-7868-5559-2.
  • Alcorn, Steve and David Green. Building a Better Mouse: The Story of the Electronic Imagineers Who Designed Epcot. Themeperks Press, 2007, ISBN 0-9729777-3-2.
  • Surrell, Jason. The Disney Mountains: Imagineering at Its Peak. Disney Editions, 2007, ISBN 1-4231-0155-3
  • Ghez, Didier; Littaye, Alain; Translated into English by Cohn, Danielle. Disneyland Paris From Sketch To Reality. Nouveau Millénaire Editions, 2002, ISBN 2-9517883-1-2
  • Surrell, Jason. Pirates of the Caribbean: From The Magic Kingdom To The Movies. Disney Editions, 2007, ISBN 1-4176-9274-X, ISBN 978-1-4176-9274-3.
  • Surrell, Jason. The Haunted Mansion: From The Magic Kingdom To The Movies. Disney Editions, 2003, ISBN 978-0-7868-5419-6

Notes

  1. ^ a b c d e Wright, Alex; Imagineers (2005). The Imagineering Field Guide to the Magic Kingdom. New York: Disney Editions. 
  2. ^ a b c George Scribner and Jerry Rees (Directors) (2007). Disneyland: Secrets, Stories, and Magic (DVD). Walt Disney Video. 
  3. ^ a b Marling, Karal (1997). Designing Disney's Theme Parks. Paris - New York: Flammarion. 
  4. ^ a b Walt Disney Imagineering
  5. ^ Disney Autonomatronics Figure Can Sense If You’re Happy
  6. ^ a b Hench, John; Peggy Van Pelt (2003). Designing Disney: Imagineering and the Art of the Show. New York: Disney Editions. 
  7. ^ Barnes, Brooks (October 13), "Disney’s Retail Plan Is a Theme Park in Its Stores", The New York Times, http://www.nytimes.com/2009/10/13/business/media/13disney.html?_r=1, retrieved October 13, 2009 
  8. ^ Jay Rasulo (2009). Disney World Fantasyland expansion announcement & makeover concept art (YouTube video). http://www.youtube.com/watch?v=08W5Os-Wnj0: YouTube. 
  9. ^ http://articles.burbankleader.com/2010-08-14/entertainment/tn-blr-organizations-20100814_1_hathaway-sycamores-child-program-young-people
  10. ^ "Bill Novey and the Business of Theme Park Special Effects". BloopLoop.com. http://www.blooloop.com/Article/Art-Technology-Bill-Novey-and-the-Business-of-Theme-Park-Special-Effects/190. 

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