Cities XL

Cities XL
Cities XL
Cities XL.jpg
Developer(s) Monte Cristo
Publisher(s) Monte Cristo
Platform(s) Microsoft Windows
Release date(s)
  • AUS October 8, 2009
  • EU October 8, 2009
  • NA October 9, 2009
Genre(s) City-building game, massively multiplayer online game
Mode(s) Single-player, multiplayer
Rating(s)

Cities XL (formerly Cities Unlimited) is a city-building computer game developed by Monte Cristo, which has prior development experience in City Life. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009.[1][2] The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.

Focus Home Interactive acquired the franchise in June 2011 and released Cities XL 2011 on October 14, 2010.[3] The latest installment, Cities XL 2012, was announced in July 2011 with a planned October 20, 2011 release.[4][5]

Contents

Gameplay

Massively multiplayer online

Cities XL allowed players an option to play on a persistent online virtual community known as a planet which required a monthly subscription fee. As a member of a planet, players were able to build their cities in a virtual world populated by other subscribers, trade resources such as electricity with other players, work together to create structures such as the Eiffel Tower, and visit other cities as an avatar and host events.

On January 27, 2010 Monte Cristo announced due to a low subscription rate they would be closing the multiplayer online service, and they did so on March 8, 2010. A patch was released on the same day allowing players to use buses in single-player mode, as they had previously only been available in multiplayer mode.[6]

Zoning

Concept image of Cities XL.

The game offers the designation of three types of building lots: residential, commercial and industrial, each of which can have a different density. Residential lots are furthermore distinguished by four social classes: unskilled workers, skilled workers, executives, and elites. Before designating building lots, players are required to select which class of residents may live there. The social class chosen for a lot will not be modified by the simulation.

To create building lots, players can zone an area of the map in which, upon confirmation, individual building lots will be created by the game. Players can also plop building lots individually. A Mass Placement Tool allowing players to select tags that define what categories of buildings they want to see created when outlining an area of lots has been announced in previews.[7]

Transport

Cities XL allows players to create a road network of a variety of road types, with it possible to draw roads at many different angles and curvatures. Bridges and tunnels are also part of the simulator. Other transport options that were planned to be included in the game were trains, ferries and subways.[8] An add-on introducing buses to the game was released in December 2009.[9]

Gameplay Extension Modules

An unimplemented feature known as Gameplay Extension Modules (GEMs),[10] also referred to as Game Enhancement Modules,[11] were features, such as a ski resort or a beach, that would have been implemented into a city and managed in extra detail by the player. For example, in a ski resort GEM, it would have been possible to add ski lifts, restaurants, shelters, and ski-trails. It was planned that when a player was managing a GEM the main city simulation was stopped, but successful management of GEMs could help enhance a city.[12]

Development

Terrain

World view in Cities XL.

The terrain is composed of height maps, textures and a normal map. Instead of creating new tools, Monte Cristo relies on existing third-party tools like EarthSculptor, World Machine and GeoControl to generate unique realistic terrain before importing it into their terrain-editing software. In addition, middleware like SpeedTree has also been used for in-game afforestation. In an interview on September 11, 2007 Philippe Da Silva announced that Cities XL would include a large variety of maps and landscapes, which would allow players a greater depth with the types of cities they wanted to create.[13] A pre-released screen shot of an Aspen map confirmed that Cities XL would include snowy landscapes.

3D engine

Monte Cristo has made a 3D engine that allows lower-range PCs to run the game. The player may not have all the graphic options fully turned on but still get better quality visuals than City Life.

Release

In June 2007, a screenshot of a new city building game from Monte Cristo was posted in Philippe Da Silva's personal blog.[14] However, it was later revealed in a community website interview that it would not be called City Life 2, and was initially named Cities Unlimited to avoid confusion.[15] On April 15, 2008 it was announced that Cities Unlimited official game title would be Cities XL.[16] The game was released on October 8, 2009 in Oceania and in Europe, and on October 9, 2009 in North America.[1][2] Two different versions of the game were released, a standard edition and a limited edition. The limited edition contained extra content including additional landmarks, additional maps, and a poster.[17] A demo was also previously available.[18]

During the development of Cities XL, Monte Cristo maintained a developer blog and internet forums on their main website. Prior to the game's release, both the blog and user forum were closed and removed from public view. The company had stated that the community was not to worry, as they have "saved all of the good posts", and would continue to maintain a presence on websites such as Simtropolis.[19]

Monte Cristo shut down in May 2010 following poor sales of Cities XL.[20]

Cities XL 2011

On June 25, 2010 it was announced that Focus Home Interactive had acquired the Cities XL franchise, and that a new version of Cities XL titled Cities XL 2011 would be released on October 14, 2010. New features included more buildings and maps, improved public transport, an enhanced tax system, and better trading options.[3]

Cities XL 2012

On July 11, 2011 the franchise's developers announced a new version of Cities XL titled Cities XL 2012 would be available on October 20, 2011 as a standalone game.[5] The new version includes new structures, new maps, a starter guide, opens the game to modding and allows you to share your mods. It will be fully compatible with Cities XL 2011 version with a discounted upgrade available.[4] An expansion pack is being released simultaneously.[21]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 68%[22]
Metacritic 69 of 100[23]
Review scores
Publication Score
1UP.com C+[24]
GamesMaster 77%[23]
GameSpot 6.0 of 10[25]
IGN 8.1 of 10[26]
PC Gamer UK 75%[23]
PC Zone 66%[23]

Cities XL received average reviews.[23] IGN described the game as having "pushed the genre in the right direction" with its "friendlier learning curve" compared to the SimCity series. The review praised the ability to add curved roads, and the "gorgeous" graphics, however, the multiplayer feature was described as "shallow" and the subscription cost was questioned.[26]

GameSpot praised Cities XL for "taking a city builder online", but described the multiplayer feature as "limited and overpriced", and the single-player mode as an "afterthought". The review criticised the limited trading options in single-player mode and commented that the graphics were "bland".[25] 1UP.com also criticised the trading features of the game, and while the review did describe the graphics as "fantastic", it concluded that Cities XL was being "dragged down" by a lack of features.[24] Aggregate review websites give scores of 68.27% on GameRankings,[22] and 69 (out of 100) on Metacritic.[23]

See also

References

  1. ^ a b "CITIES XL". Gamesindustry.biz. 2009-10-08. http://www.gamesindustry.biz/articles/cities-xl-available-in-cities-across-europe-today--and-in-smaller-settlements-too. Retrieved 2009-10-11. 
  2. ^ a b News Staff (2009-07-17). "Cities XL PC release date confirmation". GamingExcellence. http://www.gamingexcellence.com/pc/news/2896.shtml. Retrieved 2009-10-08. 
  3. ^ a b "Focus Home Interactive announces Cities XL 2011". Focus Home Interactive. 2010-07-04. http://www2.citiesxl.com/index.php?rub=news-info&id=13. Retrieved 2010-09-21. 
  4. ^ a b "Cities XL 2012 unveiled with images!". Cities XL Official Website. 13 July 2011. http://www2.citiesxl.com/index.php?rub=news-info&id=74. Retrieved 11 October 2011. 
  5. ^ a b [1] Cities Xl 2012, Release Date
  6. ^ Faylor, Chris (2010-01-27). "Cities XL Multiplayer Shutting Down". Shacknews. http://www.shacknews.com/onearticle.x/62122. Retrieved 2010-09-24. 
  7. ^ "GamingShogun Talks Cities XL with Patrick Marchal of Monte Cristo". GamingShogun. 2008-08-05. http://www.gamingshogun.com/Article/1557/GamingShogun_Talks_Cities_XL_with_Patrick_Marchal_of_Monte_Cristo.html. Retrieved 2009-09-08. 
  8. ^ Dirk (2009-09-23). "Interview with Monte Cristo". Simtropolis. http://blog.simtropolis.com/post.cfm/interview-with-monte-cristo. Retrieved 2009-09-24. 
  9. ^ Callaham, John (2009-12-08). "Take the bus in Cities XL's new free content pack". Big Download. http://news.bigdownload.com/2009/12/08/take-the-bus-in-cities-xls-new-free-content-pack/. Retrieved 2010-02-17. 
  10. ^ "Monte Cristo Cities XL review". Expert reviews. 2010-01-06. http://www.expertreviews.co.uk/software/274684/monte-cristo-cities-xl. Retrieved 2010-09-24. 
  11. ^ Campos, Jason (2008-08-26). "Cities XL First Look". IGN. http://uk.pc.ign.com/articles/903/903012p1.html. Retrieved 2009-07-09. 
  12. ^ Dirk (2009-04-24). "CitiesXL First Impressions". Simtropolis. http://www.simtropolis.com/omnibus/index.cfm/Main.Cities_XL.Playtest_and_First_Impressions. Retrieved 2009-10-02. 
  13. ^ Jirnsum (2007-09-11). "SIMphoni Exclusive! Veil Slowly Lifts on Cities Unlimited". SIMphoni. http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/. Retrieved 2009-04-18. 
  14. ^ Philippe Da Silva (2007-06-11). "City Builder games, where should the genre go?". Philippe Da Silva. Archived from the original on 2007-09-29. http://web.archive.org/web/20070929105257/http://www.will2real.com/?p=25. Retrieved 2009-04-18. 
  15. ^ "Cities XL Q&A". Simtropolis. 2009-04-23. http://www.simtropolis.com/omnibus/index.cfm/Main.Cities_XL.Cities_XL_Q. Retrieved 2009-09-25. 
  16. ^ "CITIES XL". Gamesindustry.biz. 2007-04-17. http://www.gamesindustry.biz/articles/cities-xl-construction-game-promising-cities-bigger-than-the-largest-pair-of-pants. Retrieved 2007-04-18. 
  17. ^ Schuster, Shawn (2009-08-09). "Cities XL Limited Edition box contents revealed". Massively. http://www.massively.com/2009/08/09/cities-xl-limited-edition-box-contents-revealed/. Retrieved 2010-09-24. 
  18. ^ "Think massive, think online, think Cities XL". Gamers Hell. 2009-09-01. http://www.gamershell.com/news_83174.html. Retrieved 2010-09-24. 
  19. ^ Mathew (2009-09-03). "Simtropolis - Cities XL website - first impressions". Monte Cristo. http://www.simtropolis.com/forum/messageview.cfm?catid=370&threadid=109430&highlight_key=y#1598116. Retrieved 2009-10-10. 
  20. ^ Priest, Simon (28 May 2010). "Cities XL developer Monte Cristo Games closes doors "this week"". StrategyInformer. http://www.strategyinformer.com/news/8152/cities-xl-developer-monte-cristo-games-closes-doors-this-week. Retrieved 25 September 2010. 
  21. ^ "Cities XL Download Center". Cities XL Official Website. http://www2.citiesxl.com/index.php?rub=downloads. Retrieved 11 October 2011. 
  22. ^ a b "Cities XL". GameRankings. http://www.gamerankings.com/pc/945864-cities-xl/index.html. Retrieved 2011-02-06. 
  23. ^ a b c d e f "Cities XL". Metacritic. http://www.metacritic.com/game/pc/cities-xl. Retrieved 2011-02-06. 
  24. ^ a b Sharkey, Scott (2009-11-25). "Cities XL Review". 1UP.com. http://www.1up.com/reviews/cities-xl-review. Retrieved 2011-02-06. 
  25. ^ a b Todd, Brett (2009-10-17). "Cities XL Review". GameSpot. http://uk.gamespot.com/pc/strategy/citiesxl/review.html. Retrieved 2011-02-06. 
  26. ^ a b Habib, Jon (2009-10-14). "Cities XL Review". IGN. http://uk.pc.ign.com/articles/103/1035096p1.html. Retrieved 2011-02-06. 

External links


Wikimedia Foundation. 2010.

Игры ⚽ Нужна курсовая?

Look at other dictionaries:

  • Cities XL — Разработчик Monte Cristo Издатель Namco Bandai …   Википедия

  • Cities XL — Desarrolladora(s) Monte Cristo Distribuidora(s) Monte Cristo Plataforma(s) Microsoft Windows Fecha(s) de lanzamiento …   Wikipedia Español

  • Cities XL — Éditeur Monte Cristo Développeur Monte Cristo …   Wikipédia en Français

  • cities — There are approximately 700 urban areas that are classified as cities (shi) in China (668 in 1997), including the four municipally organized areas that report directly to the central government (Beijing, Shanghai, Tianjin and Chongqing). These… …   Encyclopedia of Contemporary Chinese Culture

  • CITIES —    Mesopotamian scribes considered urban life as the only form of civilized communality. Aperson’s civic identity was that of a citizen of a particular city with its suburbs and surrounding countryside. Nonurban members of the population defined… …   Historical Dictionary of Mesopotamia

  • CITIES —    The cities of Etruria formed highly centralized aggregations of population, particularly in the south. The five southern cities of Veii, Caere, Tarquinia, Vulci, and Orvieto had surface areas in the range of 80 to 190 hectares and dominated… …   Historical Dictionary of the Etruscans

  • Cities — City Cit y (s[i^]t [y^]), n.; pl. {Cities} (s[i^]t [i^]z). [OE. cite, F. cit[ e], fr. L. civitas citizenship, state, city, fr. civis citizen; akin to Goth. heiwa (in heiwafrauja man of the house), AS. h[imac]wan, pl., members of a family,… …   The Collaborative International Dictionary of English

  • Cities in the developing world — are the cities of tomorrow, fertile breeding grounds for progression, innovation, and destruction. What distinguishes these cities from cities in other countries is the exponential overpopulation, which propels the citizens themselves to build… …   Wikipedia

  • Cities XL 2011 — disc case Developer(s) Focus Home Interactive Publisher(s) …   Wikipedia

  • Cities (Anberlin album) — Cities Studio album by Anberlin Released February 20, 2007 …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”