Top Gun (video game)

Top Gun (video game)

The popularity of the 1986 film "Top Gun" resulted in a number of licensed video games that have been released since the film's theatrical debut:

Top Gun

"Top Gun" was released in 1987 for the PC, Commodore 64, ZX Spectrum and Nintendo Entertainment System (NES) (with an equivalent version for Nintendo Vs. Series arcade cabinets). The Commodore and Spectrum versions were developed by Ocean while Thunder Mountain handled the PC version of the game. Konami developed the Nintendo versions.

A sequel, "Top Gun: The Second Mission", was developed for the NES by Konami in 1990.

Gameplay

The NES game

Piloting an F-14 Tomcat fighter, the player, as Top Gun's main character Maverick, has to complete four missions:

*Mission 1 - Training for the next mission.
*Mission 2 - Destroy an enemy aircraft carrier.
*Mission 3 - Destroy an enemy base.
*Mission 4 - Destroy an enemy Space Shuttle.

All four missions require the player to land on an aircraft carrier upon completion. Missions 2, 3 and 4 require the player to refuel in the middle of the mission. Mission 4 is the most surreal, involving combat with land, sea, air, and space targets.

There are three missile types available to the player:

*Hound (quantity: 40)
*Wolf (quantity: 20)
*Tiger (quantity: 10)

The Hound is the best missile for training, since there are no targets on Mission 1 strong enough to withstand it, but it is a weak choice for the other missions.

A commonly overlooked fact is that during landing sequences and refueling, the A and B buttons are used to control speed. Keeping the speed in the 280-320 knots window while following the other instructions (Left! Left!, etc.) is sufficient to bring the plane to a successful landing; however, one must keep in mind that the direction the plane is pointed in while accelerating will affect altitude. For instance, if the player accelerates while pointing the nose down, it will cause the plane to descend, not the best thing to do when the computer is urging "Up! Up!".

The computer game

The version for computers is a one-on-one dogfighting simulator with wireframe 3D graphics (opposed to more traditional sprite-based graphics and straightforward gameplay of the NES version). The game features a two player mode, in single player mode the other aircraft is maneuvered by the computer.

Top Gun: Fire at Will

"Top Gun: Fire at Will" was released for PC by MicroProse in 1996. A version for the PlayStation was released later that year by Spectrum Holobyte.

"Fire at Will" is notable for including full motion video cut scenes featuring James Tolkan, who played Maverick's commanding officer Hondo in the original film. The live video scenes were directed by Eli Noyes and produced by Brian Sullivan. Bill Zarchy served as Director of Photography.

Top Gun: Hornet's Nest

"Top Gun: Hornet's Nest" was released for PC by Atari and Zipper Interactive in 1998. It was considered to be a complete washout and received bad reviews for its noticeably lackluster design and gameplay.

Top Gun: Combat Zones

"Top Gun: Combat Zones" was released for the PlayStation 2 in 2001. It was developed by the now-defunct English developer Digital Integration, and published by similarly defunct French publishers Titus Software.

It was later released for PC and Nintendo GameCube the following year.

Gameplay

The game is composed of 36 missions spread over 3 "eras" (distinct periods in history), intended to illustrate the history of the Top Gun combat school and its near future. In each era, missions are located both at the Top Gun academy at Miramar and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but whilst the former do introduce new game concepts, aircraft and weapons they are not simple training missions - players must face tough opponents and live fire to succeed.

Only the first era is accessible from the outset, and is set in South East Asia, towards the end of the Vietnam War (erroneously showing the F-14 engaging in combat with North Vietnamese forces, despite never having fired a shot in anger during that conflict). During the second era, the action is set in the Persian Gulf States circa 1990; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time (such as hunting for SCUD missiles and protecting oil refineries). The final era is set within the Arctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis.

Top Gun DS

"Top Gun" for the Nintendo DS was released on February 23, 2006 in Japan and May 3rd, 2006 in North America. The game was developed by Interactive Vision, and published by Mastiff Inc in North America, and Taito in Japan.

The game lets players play through a story-driven campaign (featuring appearances by characters from the film) as well as a set of solo missions and a multiplayer mode that supports up to 4 players. [ [http://gamespot.com/ds/action/topgun/review.html Top Gun for DS Review - DS Top Gun Review ] ] The bottom screen is used as a map and weapons readout. There are two control schemes offered, but there seems to be no difference between them. However, the game was not well received. [ [http://www.gamerankings.com/htmlpages2/928414.asp Top Gun Reviews ] ]

Mobile phone games

Mobile game publisher Hands-On Mobile (formerly known as Mforma) have published three mobile phone games based around "Top Gun". The first two were top-down scrolling arcade shooters. The third game takes a different approach as a third-person perspective game, similar to Sega's "After Burner" games.

References

External links

*moby game|id=-group/top-gun-licensed-games|name="Top Gun" licenses
*WoS game|id=0005332|name=Top Gun


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